Not true actually. A few modders did their mods as some kind of job application to Bethesda.no modder would dare admit that they were in it for potential hire / money
Not true actually. A few modders did their mods as some kind of job application to Bethesda.no modder would dare admit that they were in it for potential hire / money
25% seems shockingly low. Think of a total conversion like Nerhim. Should Bethesda/Valve really take home 75% on something like that?
They should think themselves lucky they are getting anything making content for IP that they had no part in creating.
Yes and I'm pretty sure they got more than 25% from selling their work on steam.
Mods have a lot of original content: new models, new textures, new code, new ideas.
What about quality control and overall mod implementation and integration? If moders are charging money for their product does that mean they have done the necessary quality assurance? I think this is great for people looking to earn money from their hard work, but if you're going to be charging, you have to go an extra step further to insure quality and compatibility.
bethsoft should consider themselves lucky that other people are fixing their games for them
this is a bad and ignorant opinion and you should reconsider.
25% is abysmally low. Look at the cuts on Android and Apple store. The creator keeps 70%.
And no, those people don't have to go unpaid for their hard work. If people don't support this bullshit, then the cuts might become more favorable to the creators so that Valve can continue to pick up their free money.
no modder would dare admit that they were in it for potential hire / money
Didnt making profit is like living under the developer works and they could like sue Valve for allowing this?
You're really a thick one, aren't you? Yeah I imagine they did. They also created the game from ground-up. That's the difference between the game and mods to the said game.
I don't think 25% is enough but like Salsa said it's better than nothing.
It's pretty shitty to see gaming move even further towards noone doing anything for the love out of a hobby anymore.
LOL they got 25% from steam? I really doubt it, but if they did that's horrible as well.
Yea 25% is better than nothing. Lets lower the minimum wage, because hey it's better than nothing!
oh nore more incentive for developers to include modding tools on their game releases!!!
noooo!!!
This isn't remotely the same.
I've pretty much said outright in an interview that the only reasons I made DSfix wereAnyone knows the motivations of modders before today? Was is it just love for the community or trying to get notoriety?
Preach.oh nore more incentive for developers to include modding tools on their game releases!!!
noooo!!!
I cant pay my bills with passion and love.
Reading and common sense is really fuckin hard guys.Didnt making profit is like living under the developer works and they could like sue Valve for allowing this?
so don't thenAnd I won't pay for something I don't have a guarantee will continue to work with future game patches.
I've pretty much said outright in an interview that the only reasons I made DSfix were
"Love for the community" never figured into it (though later I did implement some feature requests I never used), but it's 100% the truth
- That I hate playing games with shitty IQ.
- That I have a huge ego and previously claimed (on GAF, incidentally) that resolution locking would be stupid and easily circumvented.
And I won't pay for something I don't have a guarantee will continue to work with future game patches.
Says someone who probably never coded anything in their life.
There are so many libraries, engines and other assets that can be used to assist in making an app.
am I taking fucking crazy pills?
"this is gross"
"fuck this industry"
.. what? you realize we're talking about modders that are basically just players like you and me? getting money for something they made? and they still have the option to put it up for free?
i might get some of the 25% cut complains but it's still better than the %0 that was there for content creators before, who are able to get money building onto something they had no part in creating in the first place
also, i'd gather the specifics of the cut is more Bethesda than Valve. in this particular case money has to go through 2 different sets of hands
And I won't pay for something I don't have a guarantee will continue to work with future game patches.
And I won't pay for something I don't have a guarantee will continue to work with future game patches.
But I really don't see why people need to be protected from being offered unreasonable digital entertainment options.
oh no more incentive for people to create awesome mods and extend the content of the games we like by people who most likely understand what's good about them better than most developers do / are able to when they have to go through publishers!!!
noooo!!
I agree supporting modders but not by paying them directly for mods, they should have a patreon page and there should be an option to support them (with custom amount of money and maybe even an option for monthly support).
but the game developers are getting paid a cut of the mods too, so this system also guarantees they'll make sure that doesnt happ----
oh no wait! that part of this apparently sucks!
uhhhh fuck this!
valve isNobody is stopping modders from putting their work available for free and then making a Patreon page.
Being paid for my work gives me more incentive to keep my mod working with updates.
And you dont HAVE to buy my work.
They have been...for a long time. Garry's Mod ring any bells? Also:Have you never given thought to why mods have never been an thing you can legally sell? Circumventing that, is going to cost at some level, but there is no doubt a profit is also intended from all parties
Sim Racing for example has had paid mods for years now and now the variety and quality has been great over there; you extremely well made paid content from professional alongside free content from enthusiasts and the community is thriving. Same thing for some flying simulators. Same thing for some source mods. This isn't an exactly new concept, but it's just making it to the mainstream with an organized structure and content delivery method.
This is with the devs consent. Bethesda are the ones who gave the nod.
This will only make sense with a proper breakdown. They obviously intend to profit from their own property use (bethesda) and services (valve) but on Valve's end there are costs associated with the payments themselves, upkeep and development - but there is no reasoning to it or breakdown to aid understanding. I haven't found where that link is, but I hope it explains it. I thought the 50% going each way was reasonable for Valve's games, but 25% naturally feel like a bit much
He's talking about all mods in general. Many mods aren't updated after a certain point as the developer doesn't want to keep up with patches anymore. When that happens, what you paid for essentially becomes useless.