MisterHero
Super Member
And they call Nintendo fans masochists
Not really?
Maybe for Majora's Mask and Wind Waker, but I haven't seen it for the 5+ Zeldas released since.
If only the criticisms stemmed from just that.
Sorry, but that's not possible. It's the same hardware, same game, same programming for everyone, the controls work the exact same way with every copy of the game. So it's not possible for them to work perfectly for some and not at all for others because they are exactly the same.
If they don't work for you, then there are three possibilities:
1. Your hardware is defective.
2. You don't understand the controls.
3. You fail at executing them correctly.
There simply is no other way. The room for error is indefinitely higher than with traditional button-based controls (e.g. there are eight different directions to slash the sword + one stab attack, that gives you seven possible ways to fail if the game needs you to do just one correct slash, whereas with a traditional Zelda you either press the right button or you don't), add to that that some people just waggle like crazy instead of playing the game the way it's supposed to be played and you have loads of complaints saying that the controls "don't work". But the problem lies with the player, not the game.
Whether one likes the controls is another story, but they do objectively work, there is no way around that.
I suppose you could play Mario 64 with a D-pad too. Or play Super Mario Bros with a touch screen. The question is, would it make any sense to do so?
Oh well. I guess this is nice for people who really hate motion controls.
You forgot painting the Mona Lisa with a toothbrush
Is there another analogy you'd prefer? How about Bayonetta with a mouse and keyboard? Or Elite Beat Agents with a lightgun?
I just don't see the point in this. Being able to play SS with a 360 controller doesn't automatically mean it plays BETTER, though all the people who hate motion controls seem to assume just that.
Why didn't you just play it on your Wii then?
Did someone say "Haters gonna Hate" yet? That kind of shitposting always pops up when someone has legitimate criticisms for a game. I assume it must be in here somewhere.
Hate for motion controls seems to carry with it a sense of being "offended for the very soul of gaming itself" and other grandiose displays of indignation. Apparently it goes with the territory...
(snip)
...Thus, "Skyward Sword with a gamepad saves the game from teh ebil motion controls yay!" is pure hyperbole. Yet it's also true that a hack to play it with motion controls might make the game much more palatable to people who don't care to (or literally hate) playing it with motion controls.
I think a lot of the hate for the motion controls in SS are coming from people who didn't put much time at all into the game, nonetheless beat the story.
I suppose you could play Mario 64 with a D-pad too. Or play Super Mario Bros with a touch screen. The question is, would it make any sense to do so?
Oh well. I guess this is nice for people who really hate motion controls.
I like the Wii controls for that game, except for when I had to fight the last boss. People are just lazy and only want to move their thumbs.
The game is quite lenient in my experience so anyone with decent muscle control should be able to learn how to properly trigger the desired action.Alchemy said:The issue isn't with the user, but with the software. If it cannot do what it is trying to do effectively it is bad at it, you cannot argue that people are doing it wrong.
I don't even think it is the Zelda cycle, it mainly(as far as I can tell) comes from the crazy people who enjoyed the tedious sailing & "exploring" in WW who don't seem to like the Zelda's that followed.
The problem is that opinions on Skyward Sword are so ridiculously scattered that it's tough to know which opinion to trust.
Some people say "the controls flat-out DON'T WORK."
Some people say "the controls WORK WONDERFULLY."
...
Skyward Sword will forever be an anomaly.
The controls are honestly the least of this game's issues in my opinion, but as for addressing concerns over the controls, I guess the problem is maybe that some people wanted a different control setup. Yes, we've gone around in circles over the past 5 months regarding this debate (i.e., the motion controls allow you to do something impossible on a controller, using a regular controller would be less intuitive and more difficult than people realize, etc), but the fact will always remain when you radically change a control setup, people don't like change.
I suppose you could play Mario 64 with a D-pad too. Or play Super Mario Bros with a touch screen. The question is, would it make any sense to do so?
Oh well. I guess this is nice for people who really hate motion controls.
The problem is that opinions on Skyward Sword are so ridiculously scattered that it's tough to know which opinion to trust.
Some people say "the controls flat-out DON'T WORK."
Some people say "the controls WORK WONDERFULLY."
And people who prefer that responsiveness will always be perceived as having a stick up their ass. They've been playing games for years and the industry is grand enough that there are hundreds of other games among several other consoles that can feed the desire to play traditionally. One Zelda game comes along and doesn't offer the option of tradition (because it's designed heavily around motion, and served as the swan song of Motion+) and people throw a fit about it because they can't just throw out their preference one little time for something that's a bit different.It's about preferring response from traditional controls over what ever perceived benefit that other people get from motion controls. Is it so hard to grasp that some people prefer function over flare?
The flight and swimming overall worked very well, imo. They didn't feel tacked-on, and they worked with the game. They felt natural. The swimming was also leagues better than in TP.Swimming, flight and diving are tacked on. There's absolutely no reason those were tied to motion rather than the stick when the entirety of the game has you moving Link with the stick.
The flight and swimming overall worked very well, imo. They didn't feel tacked-on, and they worked with the game. They felt natural. The swimming was also leagues better than in TP.
Wait, what? No.
Mario Galaxy doesn't use Wii Motioon Plus.Not sure if someone mentioned this before (as I did not read the entire 8 pages), but doing something like this is actually pretty easy.
I have a wired 360 controller and played Mario Galaxy on Dolphin using it.
This is misconstruing what a lot people in favor of traditional controls are getting at and is exactly why this keeps going around in circles. It isn't about some ambiguous generalizations like "not liking change" or "hating motion controls" in absolute. It's about preferring response from traditional controls over what ever perceived benefit that other people get from motion controls. Is it so hard to grasp that some people prefer function over flare?
One Zelda game comes along and doesn't offer the option of tradition (because it's designed heavily around motion, and served as the swan song of Motion+) and people throw a fit about it because they can't just throw out their preference one little time for something that's a bit different.
I was making a general statement when I said people fear change, please don't read anymore into it than that.
I can say all I want that re-mapping everything to a controller, like this supposed Xbox 360 controller support thing does, will solve the problem and feel fine, but I can't honestly say definitely without any doubt that I know it will accomplish that without actually trying it out. Since I haven't, I'm not going to be presumptuous. That's all.
I don't agree with the rest of your criticism, but this is true. The constant dungeon structure made everything feel too "gamey" and detracted from this feeling like a "real" world.