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Sleeping Dogs PC Performance Thread

There is a difference, though you might not notice it while the game is in motion. I forgot to turn on the FPS counter but my FPS was 85 with filtering on normal and 65 with it on high.

Normal:
idBQ5Sx5jUkZu.png


High:
iMdE0Q2P3Gs8r.png

Thanks for this. As a favor could you do the same thing as above except in a cutscene? I'm wondering if the shadow filter + res makes such a big difference in cutscenes (where the character models look their best) that it's worth the fps hit.
 
Game is completely busted now. overclock, no overclock, verified game cache. Nothing. I cant even hit the splash screens before it locks up and then I get "HKSHIP.exe has stopped working"
 
Yes.

I used the MSI Afterburner OSD and set the framerate limit to 60 fps from the settings. It looks a lot like D3DOverrider with more features but it actually solved it for me.

I never really messed with it before so I couldn't get it to work right initially, but once I had it running, it solved my issues for both Sleeping Dogs and Darksiders 2. I'm not sure what sort of magic it's using, though, as none of the other framerate limiters (including nVidias) actually solve this issue.

These type of monitor sync issues REALLY drive me crazy, though. It's something that so many games fuck up.
I wish this had worked for me. Still stuttering in fullscreen. Back to windowed I guess.
 
Thanks for this. As a favor could you do the same thing as above except in a cutscene? I'm wondering if the shadow filter + res makes such a big difference in cutscenes (where the character models look their best) that it's worth the fps hit.

Nevermind I did it myself real quick.

Not quoted for size to make comparison easier:

Shadows Resolution High + High Filtering
iAFgAre3VWOO2.png



Shadows Resolution Normal + Normal Filtering
ihS9rUVPazZkw.png
 
Is there a way to eliminate screen tearing with vsync and the frame limiter turned off? With vsync on the game stutters like hell whenever I run. Graphics card is a 560ti.

Edit: Going to the Nvidia control panel and putting the v-sync on "adaptive" seems to have done the trick.
 
Man, this game is really giving my GTX670 a run for its money... but is this a pretty game or what?

Had to turn "off" anti-aliasing to get 60FPS.
 
Man, this game is really giving my GTX670 a run for its money... but is this a pretty game or what?

Had to turn "off" anti-aliasing to get 60FPS.
All settings maxed out (GTX 590) gave me average 40FPS in benchmark, setting Ambient Occlusion alone to Medium bumped it up to 60. That setting is absolute murder on your GPU.
 
All settings maxed out (GTX 590) gave me average 40FPS in benchmark, setting Ambient Occlusion alone to Medium bumped it up to 60. That setting is absolute murder on your GPU.

Also, while reading this thread, I realized "extreme" anti-aliasing is like The Witcher's 2 ubersampling, so I don't feel so bad now...
 
WTF tried the Sleeping Dogs demo and its absolutely killing my gtx 670. It got to 84 Celsius...and the fans were absolutely screaming like I've never heard them before. No other game has gone beyond 70, what can I do about that?
 
Also, while reading this thread, I realized "extreme" anti-aliasing is like The Witcher's 2 ubersampling, so I don't feel so bad now...
Oh, shit I didn't even know that. Might as well turn it down 1 notch. I was able to enable Ubersampling in The Witcher 2 with playable FPS, but I left it off.
 
After finally getting to play it, ran a rock solid 60 with everything at High except for
AA - High
and SSAO - Normal

Only time I dropped frames was during the ending cutscene, the huge explosion. Ran my card kinda hot (Didn't really utilize CPU much?), so I played through it again with AA Normal. No FPS drops at all and didn't tax my card much. Amazingly optimized, at least for me (AMD?).

6850/2500k, standard clocks, 1600x900 (900p peasant :()
 
WTF tried the Sleeping Dogs demo and its absolutely killing my gtx 670. It got to 84 Celsius...and the fans were absolutely screaming like I've never heard them before. No other game has gone beyond 70, what can I do about that?

You have V sync on right? Because that'll do it.

Also i was exactly the same as Jtrizzy too. I have a 580 and it was getting LOUD until i turned down AA and AO too.
 
I wonder If it will stop 30fps stuttering. Downloading now.
30 fps stuttering was already solved. If you use the half-refresh rate option under the v-sync selection box it will limit the framerate to half of the refresh rate (30 fps for most people). This completely eliminates the stuttering that other 30 fps limiters tend to introduce.

Unfortunately it isn't 100% compatible with all games. There are a handful of titles that, when used with this feature, see dramatic load time increases.
 
30 fps stuttering was already solved. If you use the half-refresh rate option under the v-sync selection box it will limit the framerate to half of the refresh rate (30 fps for most people). This completely eliminates the stuttering that other 30 fps limiters tend to introduce.

Unfortunately it isn't 100% compatible with all games. There are a handful of titles that, when used with this feature, see dramatic load time increases.

Load times increased on all games which I tried that option, though these were only Driver, GTA and Batman. :( My main problem right now is that the MSI OSD option isn't working with GTA as well. Not only that, it's not working at all after tying it with GTA. Only a reinstall fixes that, it's so weird!
 
I have been running this quite well on my rig, most settings on high and it looks great, however... I have been having problems using my wired 360 controller.

Increasingly randomly the game just stops responding to input via the controller. If I hit escape key on the keyboard to bring up the menu it still lets me navigate the menus with the dpad.... but not actually play the game. Quite frustrating.

Occasionally it will actually completely lock up the controller completely, at which point I have to reboot the computer.

I thought it might be my controller going the way of the dodo, but it still appears to work fine with lots of other games, so logic dictates that Sleeping Dogs is having issues for some reason.

Anyone else experienced this?
 
I have been running this quite well on my rig, most settings on high and it looks great, however... I have been having problems using my wired 360 controller.

Increasingly randomly the game just stops responding to input via the controller. If I hit escape key on the keyboard to bring up the menu it still lets me navigate the menus with the dpad.... but not actually play the game. Quite frustrating.

Occasionally it will actually completely lock up the controller completely, at which point I have to reboot the computer.

I thought it might be my controller going the way of the dodo, but it still appears to work fine with lots of other games, so logic dictates that Sleeping Dogs is having issues for some reason.

Anyone else experienced this?

Do you have another controller plugged in? I had an arcade stick plugged in and my xbox controller would stop responding randomly. I could pause the game and scroll through the menu, but that was it.
 
Demo runs great on GTX670 SLI (1250/3750) + 4.8GHz 2600K, no stuttering whatsoever in fullscreen

ran on 1080p 120Hz with ingame AA set to extreme and then I tried downsampled 2880*1620 60Hz with ingame AA set to lowest and Vsync enabled ... think I prefer the cleaner look from the latter even though it isn't 120Hz

didn't use Fraps but the first setting felt close to 120 fps at least and the second was well over 60 fps judging by lower GPU usage (Vsync stepping in)

SLI works great with the SLI bits from Sethos (in OP)

unfortunately the demo doesn't have the benchmark, and it also lacks vehicle segments ... still think I'll buy the game even though I have little time for it the coming weeks :p great looking game :)

I do notice that the ingame cinematics look and feel terrible ... I think the camera path and animations were recorded in 24 fps or something like that :p cinematic experience aight
 
Load times increased on all games which I tried that option, though these were only Driver, GTA and Batman. :( My main problem right now is that the MSI OSD option isn't working with GTA as well. Not only that, it's not working at all after tying it with GTA. Only a reinstall fixes that, it's so weird!
Why would you limit Driver SF? That game runs at 60 fps on consoles so I can't imagine the PC version demanding too much.

GTA loading times were a bit worse, I agree, but don't interfere with the game and the stable framerate while using ICEnhancer is much appreciated.
 
I fixed my crashes. So far, anyway.

If anyone is using MSI Afterburners OSD, go into the OSD settings and create a profile for HKShip.exe (in steamapps/common/Sleeping Dogs). Click on the newly created profile and make sure "Stealth Mode" is turned on.

I was crashing with it off but now I havent had any.
 
Why would you limit Driver SF? That game runs at 60 fps on consoles so I can't imagine the PC version demanding too much.

GTA loading times were a bit worse, I agree, but don't interfere with the game and the stable framerate while using ICEnhancer is much appreciated.

Nah, I tried to limit Driver it just to see if it gets rid of the microstutter. Which it doesn't. The game is running with 120FPS on my system but 120FPS don't help if the frame timing is fucked.

Is MSI OSD working for you in GTA IV? I would be thankful if you could try limiting it to 30 using MSI OSD. I'd like to know if that's 100% stutter free.

@salaadin

You had crashes because of MSI OSD? What does stealth mode do anyway?
 
Demo runs great on GTX670 SLI (1250/3750) + 4.8GHz 2600K, no stuttering whatsoever in fullscreen

ran on 1080p 120Hz with ingame AA set to extreme and then I tried downsampled 2880*1620 60Hz with ingame AA set to lowest and Vsync enabled ... think I prefer the cleaner look from the latter even though it isn't 120Hz

didn't use Fraps but the first setting felt close to 120 fps at least and the second was well over 60 fps judging by lower GPU usage (Vsync stepping in)

SLI works great with the SLI bits from Sethos (in OP)

unfortunately the demo doesn't have the benchmark, and it also lacks vehicle segments ... still think I'll buy the game even though I have little time for it the coming weeks :p great looking game :)

I do notice that the ingame cinematics look and feel terrible ... I think the camera path and animations were recorded in 24 fps or something like that :p cinematic experience aight

Hey man, he didn't update the OP with the latest-latest bits - 0x084010F5 They should give you a bit more performance.
 
Hey guys, you're probably really annoyed by these kinda questions, but I'm still gonna ask cause I really want to know..

What would my performance be on my rig?

i5 2500k 3.3 ghz (stock)
8GB RAM
ATI 6970 2GB
res: 1920 x 1080

60 fps is no must. 35/45 is also fine. I prefer graphics over fps.
 
Hey guys, you're probably really annoyed by these kinda questions, but I'm still gonna ask cause I really want to know..

What would my performance be on my rig?

i5 2500k 3.3 ghz (stock)
8GB RAM
ATI 6970 2GB
res: 1920 x 1080

60 fps is no must. 35/45 is also fine. I prefer graphics over fps.

I have the same CPU which i also have at stock and same ram. My GPU is a GTX 580 (1.5) which looking up some quick benchmarks, doesn't seem wildly different.

With ambient occlusion and AA being turned down to normal, i get a perfect 60fps at 1080p. In fact i'm getting very close to perfect 60, downsampling from 1440p.

With ambient occlusion being turned up to high. Pretty sure i was sitting around 40-45. Downsampling + SMAA is plenty enough to take care of the aliasing for me, so i haven't touched the in game AA much.

EDIT: From what i hear, the demo doesn't have a benchmark or any driving sections. But could still be worth a look for giving you a rough idea of performance.
 
Yes, no benchmark in the demo. Bewildering demo. 3GB for 2 short linear missions which don't show the open-world nature of the game, no benchmark mode for PC users to test and no driving section which reportedly is when the performance really takes a plunge (especially in daylight).
 
How CPU-dependent is the game? I have an old quad one but i doubt that's the reason why i'm getting poor results. I looked at different benchmarks posted with the same setting with the same card (560ti) and my results are way down others' - in one case 30 frames less.
 
Game starts crashing more frequently now...fuck. I just started enjoying it. Also why is my card like super hot, above 80 celsius. Normally it doesn't go above 70...
 
Yeah, I know, I'm already using a custom curve. I now bumped up the voltage to 1.000mv. I'm using a factory overclocked MSI 560TI. We#ll see if that helps.
 
Nice, I decided to start using Radeon Pro again for my screenshot/FPS overlay needs and it must have a smaller footprint than FRAPS because I'm getting a good 4-5FPS increase in performance when not using FRAPS.

I went from averaging 55FPS to averaging almost 59fps with everything maxed out.

Doesn't sound like a lot, but this game can hitch or slowdown pretty bad with variances in the framerate.
 
Nice, I decided to start using Radeon Pro again for my screenshot/FPS overlay needs and it must have a smaller footprint than FRAPS because I'm getting a good 4-5FPS increase in performance when not using FRAPS.

I went from averaging 55FPS to averaging almost 59fps with everything maxed out.

Doesn't sound like a lot, but this game can hitch or slowdown pretty bad with variances in the framerate.

Thats cool. RadeonPro is back in development again too after a year-ish long hiatus where the dev didnt have an AMD card to do his testing with. You can expect an update soon.
http://www.radeonpro.info/en-US/Blog/2846613637796802764/Whats-coming-next
 
Hmm. Downloaded the demo but seems there is no benchmark option in it?

Edit: So the demo allows you to enable the high res textures without having downloaded that? How does that work? Is it just packed in a limited way for the demo?
 
Thats cool. RadeonPro is back in development again too after a year-ish long hiatus where the dev didnt have an AMD card to do his testing with. You can expect an update soon.
http://www.radeonpro.info/en-US/Blog/2846613637796802764/Whats-coming-next

I noticed that the other day, which got me to DL the preview and try it out. The thing that's really annoying me about the preview is that the screenshot function will just randomly stop working for me and I'd have to exit out of the game and restart it to get it working again. :(

Now that I'm playing the game, it runs significantly smoother without FRAPS....unless it's just a coincidence and they patched it today and I didn't know about it. :P
 
Ok. Just imparting my laptop demo test. Just to add to the knowledge pool.

i7-2670 (2.2g)
GT 555m
8GB ram.
1600x900

All of this is with the High Res enabled.

Max Everything = ~10 fps. Haha, but expected.

Turn off vsync and turn the AA to the normal option = ~25-30 fps.

Lower everything to "normal". (Except world density and keeping High Res on)= 40 FPS

Disable Shadows and Motion Blur = 45 fps.

Disabling the high res textures seems to not really affect framerate? Maybe a small boost.

This is all in the first area though. I'll see how bad the dips are.
 
Friggin stuttering during day is killing the whole experience, is there any magic solution or trick like it was for Darksider 2 windowed mode (which works great btw)?

I´ve tried already:

- Afterburner frame limiter
- downclock - rise vcore
- Vsync from d3doverride and Nvidia CP
- Latest driver 305.67
- Ingame FPS Limiter

My rig:

I7 920@3.8 ghz, MSI GTX580 Lightning, 6 gb ram.
 
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