Well, seems like GTA IV kinda broke it. I reinstalled and it's working. Do you have GTA IV or EFCL? I'd be interested if OSD works there to and gets rid of microstutter...
Nope, I dont own either. Sorry.
Well, seems like GTA IV kinda broke it. I reinstalled and it's working. Do you have GTA IV or EFCL? I'd be interested if OSD works there to and gets rid of microstutter...
There is a difference, though you might not notice it while the game is in motion. I forgot to turn on the FPS counter but my FPS was 85 with filtering on normal and 65 with it on high.
Normal:
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High:
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I wish this had worked for me. Still stuttering in fullscreen. Back to windowed I guess.Yes.
I used the MSI Afterburner OSD and set the framerate limit to 60 fps from the settings. It looks a lot like D3DOverrider with more features but it actually solved it for me.
I never really messed with it before so I couldn't get it to work right initially, but once I had it running, it solved my issues for both Sleeping Dogs and Darksiders 2. I'm not sure what sort of magic it's using, though, as none of the other framerate limiters (including nVidias) actually solve this issue.
These type of monitor sync issues REALLY drive me crazy, though. It's something that so many games fuck up.
Thanks for this. As a favor could you do the same thing as above except in a cutscene? I'm wondering if the shadow filter + res makes such a big difference in cutscenes (where the character models look their best) that it's worth the fps hit.
Apologies for the poor screenshot quality (dat Steam compression), but does anybody know why on earth I'm getting these weird lines in the demo?
I had the same problem. You"ll need to turn SSAO to normal. Are you on AMD?
All settings maxed out (GTX 590) gave me average 40FPS in benchmark, setting Ambient Occlusion alone to Medium bumped it up to 60. That setting is absolute murder on your GPU.Man, this game is really giving my GTX670 a run for its money... but is this a pretty game or what?
Had to turn "off" anti-aliasing to get 60FPS.
All settings maxed out (GTX 590) gave me average 40FPS in benchmark, setting Ambient Occlusion alone to Medium bumped it up to 60. That setting is absolute murder on your GPU.
Oh, shit I didn't even know that. Might as well turn it down 1 notch. I was able to enable Ubersampling in The Witcher 2 with playable FPS, but I left it off.Also, while reading this thread, I realized "extreme" anti-aliasing is like The Witcher's 2 ubersampling, so I don't feel so bad now...
WTF tried the Sleeping Dogs demo and its absolutely killing my gtx 670. It got to 84 Celsius...and the fans were absolutely screaming like I've never heard them before. No other game has gone beyond 70, what can I do about that?
30 fps stuttering was already solved. If you use the half-refresh rate option under the v-sync selection box it will limit the framerate to half of the refresh rate (30 fps for most people). This completely eliminates the stuttering that other 30 fps limiters tend to introduce.I wonder If it will stop 30fps stuttering. Downloading now.
30 fps stuttering was already solved. If you use the half-refresh rate option under the v-sync selection box it will limit the framerate to half of the refresh rate (30 fps for most people). This completely eliminates the stuttering that other 30 fps limiters tend to introduce.
Unfortunately it isn't 100% compatible with all games. There are a handful of titles that, when used with this feature, see dramatic load time increases.
I have been running this quite well on my rig, most settings on high and it looks great, however... I have been having problems using my wired 360 controller.
Increasingly randomly the game just stops responding to input via the controller. If I hit escape key on the keyboard to bring up the menu it still lets me navigate the menus with the dpad.... but not actually play the game. Quite frustrating.
Occasionally it will actually completely lock up the controller completely, at which point I have to reboot the computer.
I thought it might be my controller going the way of the dodo, but it still appears to work fine with lots of other games, so logic dictates that Sleeping Dogs is having issues for some reason.
Anyone else experienced this?
Why would you limit Driver SF? That game runs at 60 fps on consoles so I can't imagine the PC version demanding too much.Load times increased on all games which I tried that option, though these were only Driver, GTA and Batman.My main problem right now is that the MSI OSD option isn't working with GTA as well. Not only that, it's not working at all after tying it with GTA. Only a reinstall fixes that, it's so weird!
Why would you limit Driver SF? That game runs at 60 fps on consoles so I can't imagine the PC version demanding too much.
Why would you limit Driver SF? That game runs at 60 fps on consoles so I can't imagine the PC version demanding too much.
GTA loading times were a bit worse, I agree, but don't interfere with the game and the stable framerate while using ICEnhancer is much appreciated.
Demo runs great on GTX670 SLI (1250/3750) + 4.8GHz 2600K, no stuttering whatsoever in fullscreen
ran on 1080p 120Hz with ingame AA set to extreme and then I tried downsampled 2880*1620 60Hz with ingame AA set to lowest and Vsync enabled ... think I prefer the cleaner look from the latter even though it isn't 120Hz
didn't use Fraps but the first setting felt close to 120 fps at least and the second was well over 60 fps judging by lower GPU usage (Vsync stepping in)
SLI works great with the SLI bits from Sethos (in OP)
unfortunately the demo doesn't have the benchmark, and it also lacks vehicle segments ... still think I'll buy the game even though I have little time for it the coming weeksgreat looking game
I do notice that the ingame cinematics look and feel terrible ... I think the camera path and animations were recorded in 24 fps or something like thatcinematic experience aight
Hey guys, you're probably really annoyed by these kinda questions, but I'm still gonna ask cause I really want to know..
What would my performance be on my rig?
i5 2500k 3.3 ghz (stock)
8GB RAM
ATI 6970 2GB
res: 1920 x 1080
60 fps is no must. 35/45 is also fine. I prefer graphics over fps.
This game heats up my gpu bad as wellGame starts crashing more frequently now...fuck. I just started enjoying it. Also why is my card like super hot, above 80 celsius. Normally it doesn't go above 70...
Videos of Sleeping Dogs running on SLI GTX 680's. Captured and uploaded at 60 FPS
http://gamersyde.com/news_pc_videos_sleeping_dogs-13234_en.html
Looks incredible!
Nice, I decided to start using Radeon Pro again for my screenshot/FPS overlay needs and it must have a smaller footprint than FRAPS because I'm getting a good 4-5FPS increase in performance when not using FRAPS.
I went from averaging 55FPS to averaging almost 59fps with everything maxed out.
Doesn't sound like a lot, but this game can hitch or slowdown pretty bad with variances in the framerate.
Thats cool. RadeonPro is back in development again too after a year-ish long hiatus where the dev didnt have an AMD card to do his testing with. You can expect an update soon.
http://www.radeonpro.info/en-US/Blog/2846613637796802764/Whats-coming-next
It's their terrible screenshake effect. Walking around is butter smooth.Looks stuttery.