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Sleeping Dogs PC Performance Thread

My rig:
Athlon II X4 840 (3.20Ghz)
560 Ti
Playing at 1080p.

Game runs... weird :/
I mean, it's perfect until it starts stuttering for some reason. I'm not expecting to play it at 60fps rocksolid with everything maxed but I think it could run better than this. Can you suggest what settings should I lower first to get a better experience? Also, is there a way to remove FXAA?

Oh, almost forgot, the controls with a 360 pad are weird, camera is slow and movement isn't that responsive to the analog stick. Is that a game's fault or something I can correct somehow?
 
It seems to be most of the people complaining about stuttering are nvidia users, i had to use borderless full screen and d3doverrider, now its smooth nearly all the time, i noticed when driving fast though there is a shudder in the camera that is trying to represent speed, but it feels janky.

What borderless app do you use? I found when running in a window at 1080p that the window resolution is actually larger than that? If i correct it in one of the apps it makes the text slightly broken ( see my post a few up )
 
My rig:
Athlon II X4 840 (3.20Ghz)
560 Ti
Playing at 1080p.

Game runs... weird :/
I mean, it's perfect until it starts stuttering for some reason. I'm not expecting to play it at 60fps rocksolid with everything maxed but I think it could run better than this. Can you suggest what settings should I lower first to get a better experience? Also, is there a way to remove FXAA?

Oh, almost forgot, the controls with a 360 pad are weird, camera is slow and movement isn't that responsive to the analog stick. Is that a game's fault or something I can correct somehow?

Look up the borderless window program to fix the stuttering.
 
I used MSI Afterburner to limit the framerate to 60 and it was perfectly smooth when I played it. I'm gonna try this border less windowed thing and see how that fares too.
 
Is it normal to get worse framerates during the day than dusk/night? I suppose it makes sense, but at one point my framerate goes from 45-55 average to 60 nearly locked. I think my fps is a little better overall with the new catalyst beta drivers.
 
Is it normal to get worse framerates during the day than dusk/night? I suppose it makes sense, but at one point my framerate goes from 45-55 average to 60 nearly locked. I think my fps is a little better overall with the new catalyst beta drivers.

I think so. Nighttime runs at 60 or close to 60 for me, while daytime in more open/dense streets drops me to 50ish. I don't think I go below 45 though.

Also, is the city supposed to look kind of blurry in the distance? Is that just a result of poor draw distance? It's kind of distracting.
 
I think so. Nighttime runs at 60 or close to 60 for me, while daytime in more open/dense streets drops me to 50ish. I don't think I go below 45 though.

Also, is the city supposed to look kind of blurry in the distance? Is that just a result of poor draw distance? It's kind of distracting.

There is a depth of field effect, which as far as I know cannot be modified / turned off.
 
Hmmm, this is the first game since I got my GTX580 a year ago that's not running all that smooth. Have to drop a lot of settings like SSAO off, AA off and it still goes between 30-60fps.

I'm on year old Nvidia drivers though so I'll try updating and see if that helps.


Also I get video artifacting when I leave the starting apartment each time & the game just crashed on me in a mission after a cutscene ended :(
 
I havet try the game itself but I downloaded the game demo from Steam before purchase it. The problem is that the game plays from the very begining (also from the credits in the begining after I start the game) like in slow motion. Picture and sound plays under one second and stops, and then plays again, and stops, and so on. Then I start the game from the menu. The same happens with the game. When I press a keay, it takes two three seconds for the character to react, and then he moves in slow motion too. To punch one takes three-four seconds after I press the key. I have tried to change everything to low, but doenst work. I have try everything but Innot sure if tis my computer or the demo.

Im sure I can paly this game in my laptop. I have:

Asus G53SW:
500gb HD
NVIDIA® GeForce® GTX 460M 1.5GB GDDR5 VRAM
Intel® Core™ i5 2410M Processor
4gb ram
windows 7

DO you think its the computer or the demo? What can be wrong?
 
I havet try the game itself but I downloaded the game demo from Steam before purchase it. The problem is that the game plays from the very begining (also from the credits in the begining after I start the game) like in slow motion. Picture and sound plays under one second and stops, and then plays again, and stops, and so on. Then I start the game from the menu. The same happens with the game. When I press a keay, it takes two three seconds for the character to react, and then he moves in slow motion too. To punch one takes three-four seconds after I press the key. I have tried to change everything to low, but doenst work. I have try everything but Innot sure if tis my computer or the demo.

Im sure I can paly this game in my laptop. I have:

Asus G53SW:
500gb HD
NVIDIA® GeForce® GTX 460M 1.5GB GDDR5 VRAM
Intel® Core™ i5 2410M Processor
4gb ram
windows 7

DO you think its the computer or the demo? What can be wrong?

The game does not support laptop GPU, "they may work but are not supported".

Also make sure that you did not set everything to max.
 
I had similar issues with laptop gaming, many games would not run even at lowest settings...

And that was a "high-end" gaming laptop...

Well, I have never had any problems with any othe game. I can play near all the relative new games in medium or high settings without problems... I dont know what happen with sleeping dogs... I hope is only one game...
 
Hmmm, this is the first game since I got my GTX580 a year ago that's not running all that smooth. Have to drop a lot of settings like SSAO off, AA off and it still goes between 30-60fps.

I'm on year old Nvidia drivers though so I'll try updating and see if that helps.


Also I get video artifacting when I leave the starting apartment each time & the game just crashed on me in a mission after a cutscene ended :(

I still haven't managed to play this decently as well. From benchmarks and stuff it looks like the only settings actually weighting on performance are AA anche Ambient Occlusion, which I turned both to minimum. Then it still ran like crap.

Then I followed the advice on this thread and used the frame limiter that comes with MSI Afterburned, I limited the game to 30fps (I have a 560Ti with a crappy CPU so I can't aspire to solid 60) and it went really well, the game became playable. But then in an area near the hospital (lots of huge roads and many elements to display at once) it ran again as crap. I tried playing in windows mode but I didn't notice much difference tbh.

Also, there's this weird effect like camera shaking which adds to the stuttering, it's frustrating. I really hope this will be fixed because right now I feel like I wasted my money, I can't play this game even though I was so happy when it went 50% off on amazon. Can't really complain though, at that price.
 
Well, I have never had any problems with any othe game. I can play near all the relative new games in medium or high settings without problems... I dont know what happen with sleeping dogs... I hope is only one game...
Go into your bios and turn OPTIMUS off.
 
Hi all,

Update: v1.7.424719 hotfix.

Due to an issue with mission progression in the 1.7 patched, we've pushed live a new update to the 1.7 update that resolves this issue.

Thanks, and our apologies for the inconvenience!

--------------------------------------------------------------------------------------------------------------------------------------------------

The Sleeping Dogs 1.7 update is live on Steam. This update closely mirrors that of the recent console update and adds support for the Nightmare in North Point DLC in addition to several bug fixes and a few new features.

FEATURE UPDATES
  • Aim-assist Option - A new option exists in the Game & Controls menu to enable/disable the auto-aim feature that assists the player in locking onto enemies while using guns.
  • .40Cal Gun Unlock - Upon completing the main story missions and returning to any safehouse, the Golden .40Cal pistol will be available.
  • Increased Daytime - Daytime should now last noticeably longer, but night time duration should remain the same (increasingly the real-time duration of the in-game 24hr cycle).
  • Disable GPS Arrows Option - A new option exists in the Game & Controls menu to disable the in-world GPS arrows that indicate where to turn when navigating to a destination.
  • In-game DLC Store Access - Wherever the user can see the infoticker while in-game (wardrobe, clothing & vehicle stores, garage, pause menu) there will be a button callout to open the Steam DLC store in-game.
  • New Super-SWAT Outfit and Supercharged Police Cruiser unlocks - For owners of the Police Protection Pack, the Super-SWAT outfit and the supercharged police cruiser vehicle will become available. Owners of the Dragon Master Pack will receive this as well.
 
Played a little last night after the large patch. A couple of the missions were bugged out and I had to restart from a checkpoint due to the NPC characters failing to respond.

One where a Face quest character was driving me to a specific point, we got into a back alley and he kept smashing the car into a wall, reversing, smashing the rear into a wall. Had to kill him and restart the checkpoint.

Second had a NPC that was supposed to get into another car with me after our vehicle caught on fire, but he just stood there, ran him over and restarted from checkpoint.

EDIT: Beaten by patch notes, guess it was a known problem and fixed. Haha.
 
yeah coming back to the game after months and sill seeing the fullscreen stuttering is there is just sad.

I guess i'll keep playing this on a fullscreen borderless window.
 
yeah coming back to the game after months and sill seeing the fullscreen stuttering is there is just sad.

I guess i'll keep playing this on a fullscreen borderless window.

I am very disappointed, I was expecting they'd fix the most obvious and common issue with the game.

Can you tell me which borderless windows software you're using, please? The one I used left a lower "desktop" bar under my game, I'm playing on a plasma so I'd like to avoid image retention. Thanks.
 
Yeah, it's really weird. It's such a good loooking game otherwise, but with so many people complaining about stutter, you'd think they would come up with a fix.

Shame really.
 
Crap, wrong thread.

Well, since I posted already, should I use 1080p + High AA or downsample from 1440p + Normal AA?
 
I pm'd the patch notes poster about the stuttering issue and he directed me to send a request to: sleepingdogs@square-enix.com Urging others to do the same so that maybe we can get the developers to add a full screen borderless windowed option to play the game the way it was meant to be played.

I have done my part and gotten a few people to respond about this issue. This is literally all that needs to be added to the game to give us a perfect experience in this great game.
 
Limiting the framerate to 60 fps in Nvidia Inspector (and forcing triple buffering and Vsync on in Inspector and off in the game menu) fixed the stutter for me.
 
Unfortunately that doesn't work for me. Forcing 60fps in anything but Precision/Afterburner results in massive choppiness for me. D3DOverrider for some reason crashes HKShip.exe every single time, so I can't do any form of triple buffering to test that out as the TB option in Nvidia settings doesn't work as the game isn't OpenGL.
 
For all those who have run into a HKShip.exe crash issue with Sleeping Dogs, we have a new beta build prepared on Steam that produces additional logging information when users encounter a HKShip crash, which will help us improve the game.

Please note: This build weighs in at around 1.3GB and has no additional improvements, so there’s no reason at all to play it instead of the regular game unless you’re continuing to experience a crash.

While we do not expect this to fix in-game crashes for everyone, we’re hoping that the information you help us to gather will lead to an improved experience for affected players.

Please contact me via PM if you would like to take part in this closed beta and I will grant you access.
 
Stuttering on a Radeon HD 6900, played around with some settings but the only thing that really helped was windowed mode. Sigh
 
Something really weird happened - I played a bit tonight, and strangely enough the stuttering was 99% reduced. Usually it's awful while driving, but it's been really smooth. The only changes I remember making to my PC are installing the latest Nvidia beta drivers, getting and fixing a BSOD caused by some out of date USB drivers, and cleaning up my registry. New problem has emerged though:

hkship2012-11-2804-53ajulc.png


The distant mountains are now invisible... :(
 
Something really weird happened - I played a bit tonight, and strangely enough the stuttering was 99% reduced. Usually it's awful while driving, but it's been really smooth. The only changes I remember making to my PC are installing the latest Nvidia beta drivers, getting and fixing a BSOD caused by some out of date USB drivers, and cleaning up my registry. New problem has emerged though:

The distant mountains are now invisible... :(

I think SalsaShark has the same problem along with other people. Don't know if it's fixable.
At this rate I don't think I'll ever feel confident to really get on with the game, I left it one hour past the beginning :(
 
Okay, I'm listening...

Gee, you don't say?

My drivers have been fully up to date for months - months where your game has been on the market and should have been functioning properly. These are the brand new beta drivers that only came out in the last two weeks.

The high and mighty attitude is not appreciated, especially when so many of your customers still have a broken experience to this date.
 
Okay, I'm listening...

Gee, you don't say?

I have the same invisible hills geometry "issues", and I'm on the latest stable release of NVIDIA drivers on a GTX 670. Added to the fact that I need to use 3rd party software to even get the game running at an acceptable level of quality without insane stuttering, this attitude is REALLY inappropriate.
 
Did they fix the way Windowed mode works? Last I played the window that is created is slightly larger than the actual desktop resolution so when the borderless window utility I use tried to size and position the window, it did some weird scaling. It kind of ruined the image quality.
 
Did they fix the way Windowed mode works? Last I played the window that is created is slightly larger than the actual desktop resolution so when the borderless window utility I use tried to size and position the window, it did some weird scaling. It kind of ruined the image quality.

Nope I still get that when running in a borderless window.
 
Nope I still get that when running in a borderless window.

I think it's the way the game handles windowed mode. No matter what "borderless window" program I use, I get strange lines along the edges of geometry that look a bit like localised screen tearing (and it's not screen tearing before anyone jumps in..).
 
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