SniperHunter
Banned
I just started playing this game, it looks next gen :O
Amazing graphics on PC!
Amazing graphics on PC!
I NEED SCISSORS said:Help, my Square Enix game isn't working properly!"
Monkeythumbz - Square Enix Community Manager said:And your contribution to society is... what?
Hey, sorry for the snarky reply earlier... and you're right, the game should have worked properly for you right out of the gate. Please accept my sincere apologies, it's just that I've been on the receiving end of so many tech support requests which were solved by people simply updating their drivers. FWIW, I'm just glad that the new beta drivers have gone some way to resolving your issue. Tbh, maybe I should have just said that instead and left it there.My drivers have been fully up to date for months - months where your game has been on the market and should have been functioning properly. These are the brand new beta drivers that only came out in the last two weeks.
The high and mighty attitude is not appreciated, especially when so many of your customers still have a broken experience to this date.
I'm afraid I've no progress to report, but I'll re-flag it with the Production team.It's been a few weeks since I submitted the stuttering problem directly to SE, and mentioned that they could alleviate almost literally 99% of our problems by including a borderless windowed mode. Any word on progress by the development team? I have stopped playing the game since it is quite annoying to see the image jerk whenever I dare move the camera.
We are working on a patch for the HKship.exe crash issue, but we need your help to effect it - please see this post for details.Is United Front working on a patch ? I read this a couple of months ago on dso-gaming.
how much more taxing are the high res textures compared to without in regards to FPS on average?
Scaleform (which is flash-bashed), I believe, is what they used for GUI and apparently so does Sleeping Dogs so you might be on to something here.Bugbear fixed a similar stuttering problem in Ridge Racer: Unbounded by updating the software they were using for the HUD. I think it was Flash or something similar. Maybe something to pass on to the tech guys.
I don't think I had any fps hit with them on 1920x1080 on a 5850 as long as I kept the shadows at a reasonable level.how much more taxing are the high res textures compared to without in regards to FPS on average?
Quick question. I had steam open, was looking at the in store browser for DLC packs. And I left it open for a bit (stopped to look at the googles) and I come back to see the game is updating 4.5gigs O.O what the hell just happened. I already have the HD texture pack... Can anyone help me out here? After its finished downloading I want to check the size of the game folder in steam to see if i doubled up on anything.
This isn't cool considering I have a monthly cap.
Ugh, I decided to finally start the Nightmare DLC but for some reason no matter what I do I get screen tearing. In game Vsync, Inspector forced Vsync, and D3D Vsync all don't work. I've never had this happen in a game before @_@
If you're using windowed mode (or a borderless windowed hack) then you can't have vsync.
I'm in fullscreen![]()
Yeah, no changelog on their forums.
Pretty big so I guess it contained data for new DLC packs. I think the next one will add a new Island with a fighting tournament.
The developers have really missed the boat on this stuttering problem.
Hi all,
We've put out a new patch today that we hope resolves some issues around framerate stuttering. Feel free to vote in the poll and let us know if this improves performance (not necessarily framerate, but overall performance smoothness and consistency).
Sleeping Dogs 1.9 Patch Release Notes
• Potential fixes for vsync and fullscreen “stutter” performance issues
• Fixed an issue with stuttering and low-framerate at the start of a police chase
• New option in the displaysettings.xml to adjust the number of smoothing frames <TimeStepSmoothingFrames> (default 5)
Enjoy!
Holy yeah! So glad if true!
Can't find that message though, Gambit61. Where is that posted?
I'm still getting a fair bit of some kind of stutter... it'll drop frames around 25% of the time, the other 75% is capable of hitting 100fps+. I guess it's some kind of thing with either loading assets or textures or geometry or something, because most of the time on foot it's barely noticeable. No idea whether it's just that my PC isn't up to scratch (wouldn't have thought so... 5850+5970, game running of a RAID-0 SSD config and 2500K @ 4.9GHz) or what, but it's weird not seeing people in here mention it.
Not at all. They're the same architecture, but the 5970 has stuff like more pipelines per GPU, so it only uses the number that's on the 5850 for both. Other than that, as long as I run them at the same memory and GPU clock speeds (but I have a feeling that even if I don't) it runs flawlessly. Still smashes the fuck out of pretty much anything, with the only bottleneck now being the (effective) 1GB of VRAM.That's an interesting set up. Tricrossfire with different GPUs? Do you run into many issues?