Gaborn said:
Here's a question. Let's assume for just a moment that there are "unavoidable" updates or "built in" updates that Sakurai wants to get in before the game launches. Assuming that's the case, based on current information, what would the total number of "unavoidable" updates be that we have left if we just factor in A) Character profile, assuming that each image (including DS) needed a character associated with it (also counting the blank number or numbers and not assuming the images go higher than they are currently) B) Stage C) Music Update (for the stage of course) D) Final Smash and E) Special Moves set.
I haven't been tracking the special moves, but I can answer the rest of that.
[Edit: Got it.]
Mario - 3 updates needed, music + Bowser's moves + Peach's moves
Zelda - 2 updates needed, Zelda's final smash + Zelda's moves
Kid Icarus - no updates
Yoshi - no updates
Pokemon - 1 update, Pikachu's moves
Kirby - 2 updates, King Dedede's final smash + Kirby's moves
Star Fox - 1 update, Fox's moves
Metroid - 2 updates, ZSS' final smash + Samus' moves
Wario - 1 update, Wario's final smash
F-Zero - 5 updates, character profile + final smash + stage + music + character's moves
Donkey Kong - 1 update, music (thanks for pointing this out, m00)
Animal Crossing - 3 updates, character profile + final smash + character's moves
Fire Emblem - no updates
Mother - 2 updates, Lucas' final smash + music
Ice Climbers - 2 updates, music + Ice Climbers' moves
Metal Gear - 1 update, Snake's final smash
Sonic - 3 updates, Sonic's final smash + stage + music
Nintendo DS - 4 updates, character profile + final smash + music + character's moves
Give me a few moments to work out the special moves.
Mockingbird said:
But when you die you restart as Samus. You can even kill yourself and be up two kills.
Only if you're playing in Time, and with self-destructs set to -1 instead of -2...