RagnarokX said:
:lol :lol That's actually the first thing I thought when I saw it. Well done.
swerve said:
I'd hate to work for any game developer you ran...
'Oh! This game wasn't a massive success, nothing good could *POSSIBLY* have come from its development! Quick, divert all our resources to the sequel to Sunshine... '
This particular A-team was schooled on Jungle Beat. Not only making a truly amazing game (my personal favourite platform game, and I believe the best designed, since Yoshi's Island) but also building a company structure, a way to work remotely with Nintendo Kyoto, and find their strengths. And give a Nintendo icon a new identity and give thousands of people the best platformer they'd played in years.
*So* much of the brilliance of Galaxy was born in Jungle Beat, and Nintendo as a company is no doubt perfectly aware of this. There are benefits other than just financial, and Nintendo is one of the lucky companies able to consider things worthwhile even if they aren't mega-hits.
I'm talking about the business side of things here. So, although you may love it, it was still a relative bomb, that most would have realized coming a mile away.
SuperAngelo64 said:
"It was tough for me to see that every time I made a new game, people automatically assumed that a sequel was coming. Even if it's a sequel, lots of people have to give their all to make a game, but some people think the sequel process happens naturally."
-Masahiro Sakurai on "Why he quit HAL", 2003
Again, that's understandable, but it doesn't explain why Nintendo didn't have someone else at least starting preliminary work on the sequel, if Sakurai wasn't there.
ShockingAlberto said:
...they wanted to make a sequel, Sakurai's said this many times. He just wasn't on board with one. When Iwata took over, an Online Melee was on his agenda, but he wanted time to get Sakurai to come back and make the next game.
They don't pump out Smash Bros. games because only one man can make them competently and he doesn't want to make the same game over and over. It would shock me if there was a sequel to Brawl, actually.
Oh, you're an idiot. That explains things.
Now why'd you have to go with the name calling? And you was one of my favorite posters too.
I can understand if Iwata wanted Sakurai to be on board, but not doing jack shit til he came back really makes me wonder what the heck is going through their minds.
Also, you say they won't make any more sequels and then call ME an idiot? :lol
There will definitely be a sequel to Brawl. We may get it after 6 years most likely, especially if Nintendo follows the same route they did from Melee --> Brawl, but we'll definitely get it.
Game development does not just "happen". Without the experience from making a platformer for the Gamecube, do you really think Tokyo EAD would have caught the next Mario project? Really? More to the point, without said development experience from a team that has admitted that they didn't know how to do big games and wanted to make something small for the GBA or DS before they made Jungle Beat, do you really think Galaxy would even be as good? Talent only takes you so far.
But you're in pretty hardcore denial, anyway, so I doubt this phases you.
Er, let me get this straight. The fact that they were able to create a 2D Drum based platformer, was able to make them ready to tackle on a 3D platformer with a completely different mechanic? Interesting....
(also, I know there were 2D areas in SMG, so no need to bring that as a defense if you were thinking so)
What makes this even more aggravating is that people seem to like the fact that many of Nintendo's A teams experiment with other ideas and whatnot. That by itself might have been okay, but why the hell do some teams, such as the FE team always get to make FE games? Instead Nintendo lets them keep working on the same (relatively far less unpopular) series, instead of trying something new, when they're one of the teams that SHOULD be doing something new.
Also, as far as Sakurai's involvement next time, I imagine he'll probably get a big bonus for this, and Nintendo may fund whatever project he has planned at Sora, but they'll probably make him a producer for the sequel. So he can do both those things without investing too much time into the sequel.