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Banned
Specifically, banned from South Australia Smash Central tournaments.
Personally, I think it's too soon for this. The character has been out two weeks. We don't even know if competitive players are going to find him useful enough to bring to tournaments. (He has some real weaknesses: slow sword moves, opponent can see your spell list, no recovery if MP is exhausted.)
The arguments made by the SASC are:
I'd rebut as follows:
Other points from the SASC:
We haven't discussed this little bit of Smash drama yet. What do you think?
Smash Ultimate's Hero is banned by a major Australian tournament organizer
And so it begins.When I ran my impressions piece for Super Smash Bros. Ultimate's new Dragon Quest-themed Hero character, I called out some of his more contentious elements: most notably, his randomness (RNG). Although I consider Smash&nbs...
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Personally, I think it's too soon for this. The character has been out two weeks. We don't even know if competitive players are going to find him useful enough to bring to tournaments. (He has some real weaknesses: slow sword moves, opponent can see your spell list, no recovery if MP is exhausted.)
The arguments made by the SASC are:
- Hero does not merely feature one or two random elements like Mr. Game & Watch or Peach, but is permeated with randomness.
- Random kill power and mobility buffs as well as free Zoom recoveries have no counters
I'd rebut as follows:
- Is a move really random if the opponent can see it coming? The Hero player must react to the character's randomness. The opponent does not have the same handicap, because the spell selection is apparent to both players. The exception is the random critical which the SASC considers acceptable in tournaments.
- "Random kill power" is non-specific. Do they mean the critical hits, Kamikazee, Magic Burst or...? Kamikazee obviously has a huge drawback. Magic Burst can be shielded and Hero can be hit out of it, cancelling the spell. Shulk also has a mobility buff; there's hardly "no counter" for that.
- The counter for Zoom is to get under Hero and be ready to hit him. Worse for Hero -- the player can't control where he lands.
Other points from the SASC:
We haven't discussed this little bit of Smash drama yet. What do you think?
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