Yes, only when you've selected the game though, which in the capacity of something that should be designed to account for numerous games isn't as helpful as you'd indicate.This is a weird thread. Guys, you do realise it says what the game is in text above it right? Guys?
Any word on what the icon for Pan Pan looks like?
I'm posting them weekly on Nintendo Downloads thread. You have icons of this week here .
Yep. All I've seen of the game is its icon, which tells me 1) it appears to have a lovely Noby Noby Boy-like art style and 2) it's called Pan-Pan. An effective icon that makes me interested.The ๖ۜBronx;249142062 said:That Pan Pan tile is gorgeous.
That's it. I mean I don't see their primary purpose as being getting someone to want the game from nothing, but in doing so is an indicator that it's both informative and distinct which are both key for it's purpose as a library tile.Yep. All I've seen of the game is its icon, which tells me 1) it appears to have a lovely Noby Noby Boy-like art style and 2) it's called Pan-Pan. An effective icon that makes me interested.
Yep. All I've seen of the game is its icon, which tells me 1) it appears to have a lovely Noby Noby Boy-like art style and 2) it's called Pan-Pan. An effective icon that makes me interested.
No, it isn't. You have to highlight the game for the title to show. The majority of the time the text is not above it.This is a weird thread. Guys, you do realise it says what the game is in text above it right? Guys?
Good on the devs.
Not liking an icon is one thing. Shaming developers to change back a fucking icon on the dashboard of a game though is IMO kind of disgusting. Like what a petty thing.
Is this thread really "shaming?" It's mostly just people complaining about something that annoys them, which I think is totally fine even if you don't agree.Not liking an icon is one thing. Shaming developers to change back a fucking icon on the dashboard of a game though is IMO kind of disgusting. Like what a petty thing.
I personally think all the icons without logos look much, much better than the ones with. They're generally more memorable and look classier.
He's right, some people take it to another level.Is this thread really "shaming?" It's mostly just people complaining about something that annoys them, which I think is totally fine even if you don't agree.
Ridiculous language. Asking developers to change something incidental but annoying about a product is not 'shaming' or 'disgusting'. There is nothing personal, just requests for someone selling something to make their product better for people who prefer their icons to follow the official guidelines. It seems the reaction from some devs has been 'oh no worries, will be done in next update' aka they had no serious attachment to the old icon and just slapped a phone type one in there with little thought the first time.Not liking an icon is one thing. Shaming developers to change back a fucking icon on the dashboard of a game though is IMO kind of disgusting. Like what a petty thing.
Not liking an icon is one thing. Shaming developers to change back a fucking icon on the dashboard of a game though is IMO kind of disgusting. Like what a petty thing.
The ๖ۜBronx;249141332 said:I broke this down a couple of pages back if you're interested:
An icon's function isn't to be memorable or look classy.
You can have your opinion on what is better, but it is largely the inconsistency with the majority of games that grinds the gears of those with some OCD. If they were all minimalist, it would also be fine to me, as long as they matched. I think it would lose some function, but then the Switch home screen would look like a mini-art gallery of sorts, instead of a game/movie type library.That's a great explanation as to why you think that way but again, for me, it's a matter of opinion. You think this element of design has a purpose, and you elucidate that well. I don't need my icons to have that purpose.
For me that's all it has to do.
Again, I'm not too bothered that people disagree with my interpretation of what icons have to do. You guys put your position across well and I totally see your point.
All I was replying to was the charge that a developer doesn't take pride in their work if they put out an icon without a logo because it implies that only one way of thinking is right.
Seriously?I would love for this thread to explain to me how smartphones, which are almost entirely composed nameless app icons, hasn't fallen into the chaotic hellscape of confusion that the Switch is currently enduring for those unfortunate enough to own Snake's Pass, Kingdom or SemiSpheres.
The fact that I had to jump out of Safari, look at my app screen and and verify that there is text beneath each app should tell you how little I actually use the text, relying solely on the textless tile visual. Not to mention that most of my apps are in folders which show no text within the bubble, and myself and I imagine most people are able to glance and select apps this way problem free.Seriously?
Look at your phone screen. See how the icons are very small? See how it has an app name under each icon?
this thread is one of those reasons i downplay how much i like games in public
Seriously?
Look at your phone screen. See how the icons are very small? See how it has an app name under each icon?
You can have your opinion on what is better, but it is largely the inconsistency with the majority of games that grinds the gears of those with some OCD. If they were all minimalist, it would also be fine to me, as long as they matched. I think it would lose some function, but then the Switch home screen would look like a mini-art gallery of sorts, instead of a game/movie type library.
In another case, it seems the Snake Pass devs have decided their consistent branding across platforms is more important than their customers have consistent icons across games. So much so that they went back to a released game and edited it. They seemingly put their needs/desires above their users, and have not offered any explanation despite months of negative feedback now.
ya know maybe i'm really not that nerdy cause i don't have the pedantry to type paragraphs about a fucking app icon. with that i'm gonna bounce out of here and hopefully one day this forum
for the record i hope super mario odyssey is incredible... and that its icon is just mario's nips with no text
I don't know if it has been patched in yet, but they have confirmed that they areIs it true that Kingdom: New Lands fixed its icon? I was watching a longplay, and the visuals look excellent in motion. The changing weather and time of day coupled with the reflective water looks gorgeous. I might take a gamble on it if it's true the icon is fixed now.
Nice! Glad to see more devs fixing their icons in response to feedback.I don't know if it has been patched in yet, but they have confirmed that they are
Not changed yet (and it is troll level bad), but the game is cool, dunno about content, not too far in.Is it true that Kingdom: New Lands fixed its icon? I was watching a longplay, and the visuals look excellent in motion. The changing weather and time of day coupled with the reflective water looks gorgeous. I might take a gamble on it if it's true the icon is fixed now.
You guys are lovely, a lot of those who find this thread ridiculous made some drive by post where they say they hope we don't get what we want. Pure ill will and pettiness. Meanwhile we're here being civil.ya know maybe i'm really not that nerdy cause i don't have the pedantry to type paragraphs about a fucking app icon. with that i'm gonna bounce out of here and hopefully one day this forum
for the record i hope super mario odyssey is incredible... and that its icon is just mario's nips with no text
Must be the title.This thread is a surprisingly strong beacon for posters that feel the need to demean others, just for having a different belief on icon design then they do. Is it the title?
That's a great explanation as to why you think that way but again, for me, it's a matter of opinion. You think this element of design has a purpose, and you elucidate that well. I don't need my icons to have that purpose.
No, it just reaffirms how good design goes unnoticed. Your brain scans words without you needing to physically read them and glancing at an icon you can get enough to confirm from that without needing to actually focus and read the text itself. It's a support, it helps. Whether you notice that help is irrelevant. People fast read books by looking at the left of the line, middle of the line, and end of the line, your brain is remarkably efficient at being able to pick up and process things regardless of your intent or focus.The fact that I had to jump out of Safari, look at my app screen and and verify that there is text beneath each app should tell you how little I actually use the text, relying solely on the textless tile visual. Not to mention that most of my apps are in folders which show no text within the bubble, and myself and I imagine most people are able to glance and select apps this way problem free.
Must be the title.
They never catch the irony that they are complaining about something petty when complaining about complaining about something petty.
The ๖ۜBronx;249201548 said:I don't think they have that purpose, they do have that purpose from a design standpoint. If you don't need/want them to have a title, that's absolutely fine but design especially in that space shouldn't cater to the singular. It isn't a matter of opinion I'm not saying I don't like them just for the look of them, I'm discussing design surrounding library tiles, for which there are objective measures against that purpose that should be considered.
21 pages about a icon
I thought this was a top tier gaming forum 🤔
I'm not really sure you're looking at this from the right perspective. The function of the item is to be a tile in a library of games. That is its function. As detailed that function has design goals attributed to it by the nature of what it is intended to do – represent a game in an expandable library of games. That can be measured and considered, and critiqued against. The same for every single other element of the UI, from the font to the icons used.Who decides what these objective measures are?
People want different things out of every single thing in life, that doesn't mean that design isn't objective because design isn't about catering to what people want it's about catering to what's required of that element in the space it's in, and what's needed to fulfil that role. I might visually prefer one element to another but that's not relevant when one will perform better.If people want different things out of library tiles then there can be no objective measures as to what a successful library tile is.
21 pages about a icon
I thought this was a top tier gaming forum 🤔