ss_lemonade
Member
The song past 11:30 literally sounds like a Streets of Rage track. The next one tooI had no idea there was essentially a Streets of Rage 4 soundrack I'd never heard.
It's Super Adventure Island on SNES. By Yuzo Koshiro.
The song past 11:30 literally sounds like a Streets of Rage track. The next one tooI had no idea there was essentially a Streets of Rage 4 soundrack I'd never heard.
It's Super Adventure Island on SNES. By Yuzo Koshiro.
The song past 11:30 literally sounds like a Streets of Rage track. The next one too
News sound drivers allow 4 simultaneous PCM channels for Genesis and some stunning stuff is now avaliable for future homebrews.
https://www.youtube.com/watch?v=CdL8fJH2mic
https://www.youtube.com/watch?v=3Irng8PTEws&t=66s
https://www.youtube.com/watch?v=P--NG7IIxcs&t=354s
News sound drivers allow 4 simultaneous PCM channels for Genesis and some stunning stuff is now avaliable for future homebrews.
https://www.youtube.com/watch?v=CdL8fJH2mic
https://www.youtube.com/watch?v=3Irng8PTEws&t=66s
https://www.youtube.com/watch?v=P--NG7IIxcs&t=354s
It was a 4MB bin file when I downloaded it. So that makes it (at most) 32mbit?1st track is I think just PCM playback, someone correct me if I wrong. It's like playing a WAV. The impressive part is that it sounds so clear. I figure the rom size is pretty big.
What sorcery is this!? Are there more examples of this? Information about how was this pulled off? (Even though I won't understand an iota of the technical details) I've searched google and youtube but I don't get anywhere.
Very much solid OST for a 1990 game.
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Kinda surprised you guys haven't heard or played that hack yet. I probably should've posted the music in here already but it didn't occur to me.
The pcm tracks were sequenced in a tracker based on a custom sound driver that probably outputs native files for the genesis specifically. The rest are smps based, which I believe means they were written in hex.
Well, transcribed or translated might be more accurate.
News sound drivers allow 4 simultaneous PCM channels for Genesis and some stunning stuff is now avaliable for future homebrews.
https://www.youtube.com/watch?v=CdL8fJH2mic
https://www.youtube.com/watch?v=3Irng8PTEws&t=66s
https://www.youtube.com/watch?v=P--NG7IIxcs&t=354s
News sound drivers allow 4 simultaneous PCM channels for Genesis and some stunning stuff is now avaliable for future homebrews.
https://www.youtube.com/watch?v=CdL8fJH2mic
https://www.youtube.com/watch?v=3Irng8PTEws&t=66s
https://www.youtube.com/watch?v=P--NG7IIxcs&t=354s
Dat Chris Huelsbeck. That sweet, sweet FM lead.
News sound drivers allow 4 simultaneous PCM channels for Genesis and some stunning stuff is now avaliable for future homebrews.
https://www.youtube.com/watch?v=CdL8fJH2mic
https://www.youtube.com/watch?v=3Irng8PTEws&t=66s
https://www.youtube.com/watch?v=P--NG7IIxcs&t=354s
I never understood the hate for the Genesis chipset at all, when talented people were behind the wheel, it really matched up to SNES's output IMO, and even surpassed it in many instances
Adventures of Batman and Robin
https://www.youtube.com/watch?v=olfqivw3858
Mortal Kombat
https://www.youtube.com/watch?v=gwAHU2zsgM0
Power Rangers
https://www.youtube.com/watch?v=fOUqMuQ8vi0
Contra Hard Corps
https://www.youtube.com/watch?v=iYNLz8goZdE
I never understood the hate for the Genesis chipset at all, when talented people were behind the wheel, it really matched up to SNES's output IMO, and even surpassed it in many instances
I do have a question about it though, is there any kind of CPU hit (or one that hits harder) that would make maintaining visual performance something not feasible? Basically if Sonic 2 was recomposed and made to use this new driver, would the game performance not be affected?
Those tracks are used in a ROM hack which shows that they work entirely fine in a full gameplay context, and that's even with some upgrades on the graphical front.
[/QUOTE] The best part is the bo...roblem. https://youtu.be/Xln0a0HIX5Y?t=488
Its just a shame that Sega coudn't replicate the success they had with the genesis with the Saturn and Dreamcast....instead they decided to self-destruct...
News sound drivers allow 4 simultaneous PCM channels for Genesis and some stunning stuff is now avaliable for future homebrews.
https://www.youtube.com/watch?v=CdL8fJH2mic
https://www.youtube.com/watch?v=3Irng8PTEws&t=66s
https://www.youtube.com/watch?v=P--NG7IIxcs&t=354s
Yeah, the idea that people get in their head that it's some trash garbage chip is kind of weird to me too.
Especially when they say stuff like sonic and streets of rage being the only good music on the system. Obviously that's not true, but if the chip is so bad... how could it produce something that sounds as good as those games anyway lol?
You can understand the hate when you realize that a lot of the bad examples landed on big name multiplat games, giving the whole hardware an unfair shake. People associated that FM synth sound with chip tunes and being out of date.
This DKC2 music thread got me thinking. Did SNES music tracks, or at least the instrument samples used, sound better before they were stripped down and constrained for the limitations of the SPC700/S-DSP and cart storage sizes?
I'm basically wondering if Nintendo is sitting on CD audio quality soundtracks for many of its games, which could have theoretically been used on SNES CD re-releases of those games.
[URL=" DKC2 music thread[/URL] got me thinking. Did SNES music tracks, or at least the instrument samples used, sound better before they were stripped down and constrained for the limitations of the SPC700/S-DSP and cart storage sizes?
I'm basically wondering if Nintendo is sitting on CD audio quality soundtracks for many of its games, which could have theoretically been used on SNES CD re-releases of those games.
Probably, but I'm sure the "bit rate reduction" compression method adds some character to the sound.
I mean most games could only use 64kB of sound samples per song.
This has much, much less to do with the compression in itself (it does alter the intricacies of the waveforms a bit but in the grand scope of things it remains pretty negligible in how things end up sounding) and more to do with how the length of the samples are trimmed down.
Holy fucking shit, I just read the comments and found it is essentially a cover of this:I used to thing the SNES was the superior console from a sound standpoint. Then I found Thunder Force 4.
https://youtu.be/hYbPqF5fQss
Yeah, you're probably right, but I'm sure it makes some difference even if it's really small..
https://youtu.be/l-VfFzOQRDk?t=89
Idk, this just kinda sounds duller.. I guess that could be considered character lol
That's the filter dulling the sound and doesn't really have anything to do with the compression.
I used to think the soundtrack to the SNES game Super Aleste was the best thing I heard from 16 bit consoles. Even to this day I don't think I've heard anything better:
https://youtu.be/Rib1NYVQnlE?list=PL1ED6389785C4A71E
https://youtu.be/lEzqmfUlYHo?list=PL1ED6389785C4A71E
Wow, those sound really amazing. Plus, with a name like Super Megaforce you can't really go wrong.