Question: the 32 bit era was the first to use straight up data stream ala mp3/wav, or was it later?
In fact Sega-CD uses a lot of Redbook Audio, probably PC-Engine CD too. Also Neo-Geo CD.Question: the 32 bit era was the first to use straight up data stream ala mp3/wav, or was it later?
FixedGenesis sound chip is vastly superior and it's not even close.
The fact that there's even an argument is somewhat embarrassing.
https://youtu.be/M7OIj9m_o5U?t=108
This alone puts the discussion to rest. If this were the only game to ever come out on the fucking system it would be enough.
In fact Sega-CD uses a lot of Redbook Audio, probably PC-Engine CD too. Also Neo-Geo CD.
In the 32 bits era, games became bigger in size, and all do not have Redbook audio. It is more of an exception in fact. So in terms of quality, Sega-CD audio is often superior to what we had on 32 bits.
Sega Saturn also has games with Redbook audio, quite a few ones. However, for games with a lot of content, you will get compressed audio or midi. All Final Fantasy games on PS1 have midi music. Dragon Force, Shining Force III etc...
SNES sound chip is vastly superior and it's not even close.
The fact that there's even an argument is somewhat embarrassing.
https://www.youtube.com/watch?v=jgRZAGQPJVY
This alone puts the discussion to rest. If this were the only game to ever come out on the fucking system it would be enough.
I know I contributed to this topic at some point, and I understand where most Genesis supporters are coming from, but the issue with a "Game system" sound is that it doesn't only have to reproduce music, but other sounds as well, a basketball drivel, a Hadooken sound, Voice overs, etc., and Super Nintendo just had a superior chip for this overall effects.
But, speaking of music and only music, Super Nintendo could achieve some amazing compositions. If only the Genesis could ever come up with a composition that would even come close to this level, I would be surprised, in fact I don't think it's technically possible.
Must listen with headphones
I'm really very suprise about the Genny Sunset Riders ost overall quality against the Super Nes version.
Genesis
Super Nes
Genesis
Super Nes
Pretty sure this has nothing to do with the console. Megadrive can play perfectly well what ever sound-effect you want. In the end, you just need a good quality sample and use the channel dedicated for this on the audio proc. Also, a good sound-driver is required. I am pretty sure that there are many tech demos out there that play songs with lyrics perfectly fine on Megadrive.I know I contributed to this topic at some point, and I understand where most Genesis supporters are coming from, but the issue with a "Game system" sound is that it doesn't only have to reproduce music, but other sounds as well, a basketball drivel, a Hadooken sound, Voice overs, etc., and Super Nintendo just had a superior chip for this overall effects.
But, speaking of music and only music, Super Nintendo could achieve some amazing compositions. If only the Genesis could ever come up with a composition that would even come close to this level, I would be surprised, in fact I don't think it's technically possible.
Pretty sure this has nothing to do with the console. Megadrive can play perfectly well what ever sound-effect you want. In the end, you just need a good quality sample and use the channel dedicated for this on the audio proc. Also, a good sound-driver is required. I am pretty sure that there are many tech demos out there that play songs with lyrics perfectly fine on Megadrive.
As shown before, it was possible to make this on Genesis :
Then the same composer made things like Sa'eed or Solar Modulation, different style, but insane quality. Also many other SNES covers.
Also this :
Again, classical music is not the strength of the Megadrive. However, it blows away SNES in terms of sound clarity, and is capable of fantastic percussion and bass.
That CT track also didn't sound that good coming out of a system.In any case , the Genesis was better at capturing the timbre of instruments as well.That's not to say the Snes doesn't have it's strengths, but capturing the nuance of an instrument is very hard to do with an 8kb sample.Yes, clarity is what sets the Genesis apart. Correct me if I'm wrong, but I think it had something to do with higher compression used on SNES.
Clarity aside, on the overall technical level, the SNES is simply superior and to me, nothing makes that clearer than the Chrono Trigger example you just posted. Although a valiant effort, if I close my eyes, what I picture is someone with a grand piano brilliantly reproducing the original Chrono Trigger soundtrack, aka, someone with a grand piano trying to reproduce an orchestra of sounds, although with higher clarity since the orchestra was recorded and played back with high compression causing it to lose a bit of fidelity, but nevertheless, authentic orchestrated sound with discreet instrument identity: French horns, Violins, Cellos, Tubas, Harps, etc., played back on a lower fidelity device is my preference over someone on a piano trying to replicate all.
I know I contributed to this topic at some point, and I understand where most Genesis supporters are coming from, but the issue with a "Game system" sound is that it doesn't only have to reproduce music, but other sounds as well, a basketball drivel, a Hadooken sound, Voice overs, etc., and Super Nintendo just had a superior chip for this overall effects.
But, speaking of music and only music, Super Nintendo could achieve some amazing compositions. If only the Genesis could ever come up with a composition that would even come close to this level, I would be surprised, in fact I don't think it's technically possible.
Must listen with headphones
I don't really understand where this post comes from honestly. I did not claim that SNES was inferior or MegaDrive was superior. I simply pointed at the differences, and linked some videos and music that I like on MegaDrive.but who can argue something that's subjective? To say you prefer this style of sound is one thing, but to say it's superior is another. One thing that's undeniably superior is the clarity, but overall when including other capabilities, SNES is superior.
Well this certainly does not look that simple to me. Easier to use, without a doubt, but better at 3D ? I don't know.but graphically, the PSX is objectively a more capable machine.
What you're saying would be correct if the Snes had better handling of samples.As it stands there are instruments the Genesis does better and then there's the issue of timbre which the Snes has a harder time with.You guys keep posting more examples that to me have the same style of sound. It's almost like I can hear the limitation of the Genesis to be bound by this style. They sound great and I don't think anyone is denying that the Genesis is capable of producing some quality stuff, but who can argue something that's subjective? To say you prefer this style of sound is one thing, but to say it's superior is another. One thing that's undeniably superior is the clarity, but overall when including other capabilities, SNES is superior. Saying your prefer the sounds from the Genesis is like saying you prefer 2D graphics over 3D and point out how the Saturn produced so many great 2D gems compared to the PSX, but graphically, the PSX is objectively a more capable machine.
That YM2612 crunch though. I challenge anyone to match this with a similarly godlike composition from the SNES Library.
Axelay is such an incredible soundtrack.
Not sure why rock and roll racing is an example of a trump card for snes sound, lol. It’s sounds so awful.
I disagree. It sounds so stilted. Just one soulless note after the other. It’s not the best stuff on the snes, especially after just hearing the best axelay track. And it especially sounds like shit next to anything tf4 does.
Rock 'n Roll racing sounds embarrassingly bad. If your goal is to highlight some of the aural gems of the SNES, the last thing you should be doing is busting out the video game equivalent of your dad regaling you and your friends with pre-programmed classic rock favourites on his brand new Casio keyboard.
I see your Thunder Force with Axelay Cononly Soundtrack:
Must listen with headphones and past the bridge section.
Another issue is that people are often hearing these games through emulation or through poor hardware revisions that make them sound a lot worse, and compressed by youtube, though that's usually a pretty minor thing.This allowed for some unique sounding tracks, but at the same time introduced the lower quality sound bites that people often complain about the Genesis.
I think part of the problem, or the benefit depending on how you look at it, is that developers used both chips in the Genesis to create their soundtracks. The YM2612 FM synthesiser chip + The PSG chip from the old Master system. This allowed for some unique sounding tracks, but at the same time introduced the lower quality sound bites that people often complain about the Genesis.
This is a very interesting video:
Thanks to this video I cannot un-hear the PSG tracks on most Genesis soundtracks
Can you identify the sounds coming from the Master System chip?
Now lets listen to the SNES version. All of the sounds are produced by the modern chip, the whole thing just sounds superior, gothic and foreboding:
I think part of the problem, or the benefit depending on how you look at it, is that developers used both chips in the Genesis to create their soundtracks. The YM2612 FM synthesiser chip + The PSG chip from the old Master system.
This is a very interesting video:
Thanks to this video I cannot un-hear the PSG tracks on most Genesis soundtracks
Can you identify the sounds coming from the Master System chip?
This allowed for some unique sounding tracks, but at the same time introduced the lower quality sound bites that people often complain about the Genesis.
I think Ocean did Green Lantern, they had great guys working on the SNES, waterworld and JP are awesome soundtracks.edit # 3 -- I don't know if you can really compare it to thunder force, but green lantern was pretty good.
I think Ocean did Green Lantern, they had great guys working on the SNES, waterworld and JP are awesome soundtracks.
Yeah, nothing lol. Bloodlines doesn't touch the master system chip.
Personally I don't like either, I think the NES version is the best.I don't think you fully understand how psg or fm work.They can sound as harsh or as soft as you want, you have to program sounds for them from the ground up.All the 2612 technically gives you are 4 sine waves and you work from there.So those harsh sounds in the soundtrack are produced by the YM2612 chip? then I'm out of excuses for the Genesis, I thought those brash sounds were generated by the PSG chip. Please don't tell me you prefer the Bloodlines bloody tears...
So those harsh sounds in the soundtrack are produced by the YM2612 chip? then I'm out of excuses for the Genesis, I thought those brash sounds were generated by the PSG chip. Please don't tell me you prefer the Bloodlines bloody tears...
I'm not a big fan of either, I prefer the original version (though I am a big fan of bloodline's original music).
Usually if a harsh noise comes out of the genesis it's FM produced, or it's a crappy low quality sample. Pure square waves are pretty clean sounding and that's all the psg chip can do, along with noise.
And put mexican mariachis in arcade renditions can sound very bad.
Serious, much of Super Nes soundtrack do this atrocious mexican like sound.
You've been done touched by the post above me
Act Raiser had some good stuff.