Elfforkusu
Member
Naofumi Hataya is a golden god. Not genesis era, but NiGHTS OST. :bowI was JUST thinking that track to defend mah Genny (and those equally tin-eared Sakimoto-haters).
Also reposting this cuz HOLY FUCKING SHIT: Scarab of Glory 3
Naofumi Hataya is a golden god. Not genesis era, but NiGHTS OST. :bowI was JUST thinking that track to defend mah Genny (and those equally tin-eared Sakimoto-haters).
Also reposting this cuz HOLY FUCKING SHIT: Scarab of Glory 3
And the Sega CD version uses the actual movie's soundtrack for the game.=O But yeah the SNES had the advantage in this area.
I dunno which Model you'd call this, but yes, it does.
Oh god, I absolutely can't stand the Genesis's sound.
That horrible chunky and screeching electronic music is literally as bad as nails on a chalkboard for me. Even though I'm a huge fan of 16-bit gaming, the Genesis's sound chip is a major barrier for me to enjoy anything on that console. If there's an equivalent port on the SNES or Sega CD, I'll play it over the Genesis version every time. Even 8-bit music is preferable to any sound that comes out of the Genesis. Sorry to hate, but this is one my biggest gaming pet peeves.
Those aren't the right speed, though. The 50Hz ones at the tail end of the video match the only known recording from the game's soundtrack prior to the beta leak; hence, I'm inclined to believe that's the speed the game's soundtrack was meant to play at.Some people have brought up Follin's Rock and Roll Racing up here, but outside of a vaporware game, his Genesis stuff sounded pretty rough! Time Trax's soundtrack recently got leaked and the full soundtrack is available on Youtube. if you go to 12:14 you can hear what his "guitar" sounded like on the Genesis. The song starting at 15:25 is ultra smooth for Genesis.
I prefer this to either, personally.
Here is what u really can do with a genesis soundwise....
http://www.youtube.com/watch?v=iQqJm14sHRY
thread closed![]()
Here is what u really can do with a genesis soundwise....
http://www.youtube.com/watch?v=iQqJm14sHRY
thread closed![]()
Yes.
Man, imagine what 1990-era The Prodigy could've done with/to that synth chip.
I prefer this to either, personally.
You sure? Wasn't it customised at some point?They probably did at some point since it was a stock Yamaha chip.
For sound effects, SNES > Genesis easily.
For music though, Genesis all day. The SNES sounds weak and flat in comparison to me. The Genesis could put out some ridiculous beats.
This sounds amazing.=pI prefer this to either, personally.
Huh, I actually feel the exact opposite. I think that sound effects should be punchy and loud to really make actions feel strong or more powerful. SNES sound effects are generally more subdued. An explosion, for instance, would sound awesome on the Genesis, but not quite as impactful on SNES.
You sure? Wasn't it customised at some point?
I know, right? Particularly since Redbook audio was such a quantum leap from the Genesis.Too bad the Sega CD sound chip was only used in about 3 games.
Oh god, I absolutely can't stand the Genesis's sound.
That horrible chunky and screeching electronic music is literally as bad as nails on a chalkboard for me. Even though I'm a huge fan of 16-bit gaming, the Genesis's sound chip is a major barrier for me to enjoy anything on that console. If there's an equivalent port on the SNES or Sega CD, I'll play it over the Genesis version every time. Even 8-bit music is preferable to any sound that comes out of the Genesis. Sorry to hate, but this is one my biggest gaming pet peeves.
People always sleep on Jewel Master and Motoaki Takenouchi.
You sure? Wasn't it customised at some point?
snip
Snes sounds like bad early midi music.
Genesis has a very distinct sound that, when used correctly, puts snes to shame.
How the hell has there been no Donkey Kong Country 2 up in here?
Stickerbush Symphony dudes:
http://youtu.be/J67nkzoJ_2M
Forest Interlude:
http://youtu.be/5IUXyzqrZsw
Hot-Head Bop
http://youtu.be/QHfuRuRqcTY
Stand back:
Gauntlet 4 - Transparent Obstacles
SNES had more range, but the Genesis sound's limitations gave birth to some really cool stuff. Rhythm and bass heavy in particular.
Strictly speaking, no, it didn't. The VRC7 was only compatible with the Famicom; the lines to allow the additional sound channels were removed from all Western versions of the NES.even THE NES had FM synth in games.