So much beautiful stuff in here, I wish I had real life friends to play snk fighters with.
There's so much amazing SNK artwork, but my favorite batch overall is still the artwork for KoF: 2000 Unlimited Match. I love these portraits so much. (I won't post everyone, but they're all amazing.)
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Their work on Shion in KOFXI was very impressive:
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There's so much amazing SNK artwork, but my favorite batch overall is still the artwork for KoF: 2000 Unlimited Match. I love these portraits so much. (I won't post everyone, but they're all amazing.)
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this awesome thread makes me sadi wish SNK was still alive, the old fashioned SNK.
Well, at least the gave us KOF XII&XIII but i want a new 2D Samsho , please
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We a CPS appreciation thread, even though it'd mostly feature Darkstalkers sprites :V
I feel like some people here can't distinguish between games that SNK made and the ones Capcom made XP
Timeless
Classy
Charismatic
Vivid
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By FAR the BEST Character Portraits design in any game.
Anyone know who the artist is?
How about non-fighting VS games?
Last Resort:
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Sengoku 2:
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Top Hunter:
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IMO the Neo Geo could produce some great visuals, but the CPS2 had better colors in the games. KoF engine's repeated use made stuff look rather dry/drab to my eyes X_X
Well, that's true -the CPS2 hadware was technically better and newer than the Neo-Geo by several years- but that just makes what SNK, Nazca, ADK, and the like did that much more impressive!
MahGurl said:
It was an odd change but the sprites themselves were quite nice.I was not a fan of Athena's new look in 12 and disappointed they stuck with it in 13.
Passing gas like a boss
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Passing gas like a boss
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Passing gas like a boss
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I was not a fan of Athena's new look in 12 and disappointed they stuck with it in 13.
Some more KOF sprites:
I was not a fan of Athena's new look in 12 and disappointed they stuck with it in 13.
SNK definately had the edge when it came to pixel art, I'm wondering if they're even still making games for other than mobile and pachinko. I remember they kept running into financial trouble every other year.
Technically Nazca was absorbed by SNK only after the first Metal Slug.I wonder if we could consider some games made by ADK or Nazca as SNK games. I always had doubts about who made the game. Also Baseball Stars 2 had amazing art.
They have had job postings in magazines and on their site for the next mainline KOF and SamSho for a while now so those are definitely coming it seems.
If I'm not mistaken aren't they making the move to 3D with them?
If I'm not mistaken aren't they making the move to 3D with them?
NITD was not developed by SNK though.
Whatcha talkin bout we already had Maximum Impact![]()
Question is which route they will take, a more clear 3D looking approach (ala MI and SF4/5) or something that tries to emulate 2D (like Xrd).
To be honest, this one doesn't work without the stage itself. It's a pretty cool boss because of how it makes the whole stage the boss so you need the background for it to make sense.Ah didn't see, thanks!