Why do PAL 3DS VC games run at 60Hz if they want us to re-experience our gimped childhood?
They were probably in a hurry to get them out. Too busy to provide a superior authentic experience.
Why do PAL 3DS VC games run at 60Hz if they want us to re-experience our gimped childhood?
Then why not just use one do it all emulator for every game? I would love for the option to download Japanese versions of VC games in the US for racing, but the reason VC games are accepted for racing and speedrunning is because Nintendo does everything possible to make the VC versions as faithful to the original release as possible. Framerate drops, graphical glitches, timing, it is all indistinguishable from the actual releases.
To: customer-support@nintendo.co.uk
From: Me
Dear Nintendo,
The forthcoming 30th anniversary of the Famicom coincides with my own
30th anniversary of gaming. I got my first LCD handheld game in 1983,
aged 7. Since then I have owned every Nintendo machine and enjoy your
games a great deal. The advent of the Wii U with it's HDMi is a real
breakthrough in image quality and I thank you for that.
So, I was disappointed to find that the recent release of Balloon Trip
on the Wii U Virtual Console sees the PAL version of the game running
at 50Hz. Whilst I understand this is authentic to the version we were
sold back in the day, it means the music and gameplay are much slower
than they should be. In comparison, the version I have on my 3DS plays
at a much faster and more fluid rate.
Given the Wii U has a HDMI connection that is used to connect to
modern TVs that are more than capable of 60Hz, releasing 50Hz versions
of games is a puzzling decision.
I am writing to request that Nintendo release Wii U Virtual Console games
with a 60Hz option, so that European gamers like myself can finally enjoy
them at the speed their creators Iwata in the instance of Balloon Fight
(NES), and Miyamoto in the instance of the forthcoming F-Zero (SNES)
intended them to be played: at 60Hz.
Let the 30th anniversary of the Famicom also be a special date for
European gamers - the day we can finally enjoy these games as they were
meant to be played!
I look forward to your response on this mater.
Yours sincerely
It sucked then, it sucks even more now, and that's the only thing that's important.
I've just written to Nintendo
EDIT: It also makes perfect sense why Sony was considered a savior and Europe Playstation country. This alone made them vastly superior to the competition. Assuming they corrected this issue, which I was under the assumption they somehow did.
I hope they at least give guys the option, but that probably means extra ratings board submissions and licensing or censorship problems.
In what way? PS1 and PS2 were horribly optimised for the most part.
Wow wow wow... hang on a minute... Hang on a minute here... I just found this thread.
Lemme get this straight...
Are you telling me that most (if not all) of the games I grew up with on my PAL Master System, Megadrive, SNES, N64.... were all running 17% slower than they were originally intended????!!!
I hope they at least give guys the option, but that probably means extra ratings board submissions and licensing or censorship problems.
In what way? PS1 and PS2 were horribly optimised for the most part. PS2 could output in NTSC, but very few games used it, especially compared to the DC's PAL60 mode.
I'm not arguing that. I'm just saying that is the business decision behind it. They want some one in PAL regions to experience Super Mario World just like they stuck a PAL SMW cart into a PAL SNES.
1-D_FTW said:It also makes perfect sense why Sony was considered a savior and Europe Playstation country. This alone made them vastly superior to the competition
Wow wow wow... hang on a minute... Hang on a minute here... I just found this thread.
Lemme get this straight...
Are you telling me that most (if not all) of the games I grew up with on my PAL Master System, Megadrive, SNES, N64.... were all running 17% slower than they were originally intended????!!!
I think its being authentic to sticking the cart into a system (once' you've made it fit). Its unnecessary and I guess M2 just did what they were told/how they interpreted NCL's requirements.You joke, but I remember hearing that Mega Drive games that were never released in Europe and put on the service as imports were actually modified to run at 50hz.
As in on Miiverse? Could this be the start?The most popular post on this issue seems to have been hidden or blocked by Nintendo. It no longer shows up in the popular posts. Search user Meggie to find it, I think that will work.
You may be joking but I worry this will actually happen...Should I e-mail NOE customer services about my Wii U being broken because my copy of Balloon Fight is playing in slow motion compared to the 3DS one despite owning neither system? I'd like to see them simultaneously defend both versions being right.This is just going to get us 50Hz 3DS VC games, right?
Should I e-mail NOE customer services about my Wii U being broken because my copy of Balloon Fight is playing in slow motion compared to the 3DS one despite owning neither system? I'd like to see them simultaneously defend both versions being right.This is just going to get us 50Hz 3DS VC games, right?
I think its being authentic to sticking the cart into a system (once' you've made it fit). Its unnecessary and I guess M2 just did what they were told/how they interpreted NCL's requirements.
Btw, didn't the shop used to say they were 60Hz only as well. I think a few people called NOE out on that being false advertising and the text vanished.
As in on Miiverse? Could this be the start?
The most popular post on this issue seems to have been hidden or blocked by Nintendo. It no longer shows up in the popular posts. Search user Meggie to find it, I think that will work.
Could the problem be licensing issues? As in, using PAL dumps is a way to avoid shit with license holders?
Then again, they've done the import dealios with the Hanabi Festival deals, though those games were only available for a limited time..
I guess its more things like:Could the problem be licensing issues? As in, using PAL dumps is a way to avoid shit with license holders?
What an unbelievably idiotic article.
Ugh... This has to be the dumbest gaming related article I've ever seen. Gives even the usual suspects a run for their money...Yeah, turns out after 4 days the popular posts are pushed off.
I posted this in the kotaku thread, but this article fails to see the problem too.
http://aussie-gamer.com/news/why-ar...lla/discussion/embed/?vanilla_discussion_id=0
It is utterly baffling, and the reason why I won't be buying any VC games for affected systems on the Wii U
This is why we can't have nice things.Yeah, turns out after 4 days the popular posts are pushed off.
I posted this in the kotaku thread, but this article fails to see the problem too.
http://aussie-gamer.com/news/why-ar...lla/discussion/embed/?vanilla_discussion_id=0
Yeah, turns out after 4 days the popular posts are pushed off.
I posted this in the kotaku thread, but this article fails to see the problem too.
http://aussie-gamer.com/news/why-ar...lla/discussion/embed/?vanilla_discussion_id=0
My favourite bit was how he claimed PAL games looked better and NTSC games ran faster, because I sure loved Final Fantasy VII with its huge borders and squashed sprites, yep, that looked so much better.
It's another example (like those claiming 50Hz changed the pitch of music in this thread) of people not understanding things technically and working on assumptions.My favourite bit was how he claimed PAL games looked better and NTSC games ran faster, because I sure loved Final Fantasy VII with its huge borders and squashed sprites
Well, the PAL *format* looks better, with higher resolution and much better colour definition. That much *is* true. The problem is the dud conversion.
Official comment coming from Nintendo soon hopefully.
Any day now....
Haven't we already had official comment of the form "we want it to feel like the games did in the past"? Mind you, a more formal From A Spokesperson thing would be nice. So we have someone to mock *directly*.
You guys know that we ( germany here ) get the "original" 50hz versions so that Nintendo doesn´t have to go through rating when they re-release the games right?
That at least was the argument given to me when I wrote to Nintendo years ago.
You guys know that we ( germany here ) get the "original" 50hz versions so that Nintendo doesn´t have to go through rating when they re-release the games right?
That at least was the argument given to me when I wrote to Nintendo years ago.
You guys know that we ( germany here ) get the "original" 50hz versions so that Nintendo doesn´t have to go through rating when they re-release the games right?
That makes no sense considering there wasn't any age rating system in Germany when the originals came out.
Defense of this baffles me.
You guys know that we ( germany here ) get the "original" 50hz versions so that Nintendo doesn´t have to go through rating when they re-release the games right?
That at least was the argument given to me when I wrote to Nintendo years ago.
But outside of some exceptions (Contra/Probotector comes to mind), using the US rom wouldn't change any in-game content.
Though I'm not sure how picky USK or Pegi would be in this special case.
If the argument for Wii U VC 50Hz is that they won't have to get them rated again, then how do you explain the same game on 3DS VC at 60Hz?You guys know that we ( germany here ) get the "original" 50hz versions so that Nintendo doesn´t have to go through rating when they re-release the games right?