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So Capcom released an Early Access game, priced like a full one

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Some contents, like story costumes, are already on disc, you can use them on the prologue, but if you want always use them, you need to spend your Fight Points. You can't grab them with real money.

I think I'm missing something here, how is this a bad thing?
 
Filthy casuals: I bought an incomplete game for $60 and I'm kinda pissed about it.

FGC: If you're not training for Evo, then why did you buy the game? Filthy casuals!
 
All of your concerns are going to be addressed in upcoming patches. Once this game gets some polish and all the creases get sorted out, it's going to be amazing. I personally am having a lot of fun with what's already present.
 
How many threads are we going to get about this?



Not sure if this is serious or not.....MCC was early access too. Nothing new for Microsoft.

All major companies pull this shit today.

I'm thinking he was just saying Sony because MS isn't involved in SFV. also MCC early access? Broken maybe but the game had tons of content. MP being the only part that had issues(not missing content)
 
Honestly SFV sounds like Splatoon!

Of course Splatoon delivered on content, all free. Let's hope SFV can do the same.
 
Let's face it: Street Fighter V is just an Early Access game, also a rushed one.
First, the tile ships with no story mode, only a bunch of prologues (the story mode will be released in June). The prologue can be completed in 40 minutes.

The title itself is online only: you can play offline, but doing so gives you no reward at all.
Also if you are playing Survival or other modes and the connection fails, you lost all your progress and you go back to the main menu.

There are just two modes: Story Mode and Survival. Yeah, there's Training too, but it's just poor and lacking options.

The big thing is the online mode, but it doesn't really work at the moment. You can create lobbies but friends can't join you, some people can find matches quickly, other people stay here for hours failing on finding a single one.

People can quit with no penalities.

Several DLC seasons are planned. You can take them for free, or just adopt the F2P mentality and grind the hell out in order to gain all the package.

Some contents, like story costumes, are already on disc, you can use them on the prologue, but if you want always use them, you need to spend your Fight Points. You can't grab them with real money.

I mean, I'm the only one thinking SFV should cost half the price Capcom is selling it?

Because it's simply a poor product. If you compare it to Street Fighter IV, which had 25 (or 22? Can't remember) characters on launch and 17 stages, you realize how poor is the SFV offering. Yeah, six additional characters are coming, but they are locked behind a paywall (no matter you can take them for "free", because you still need to spend a lot of time by doing so). Only 11 stages so far, and including the one from training mode.

No arcade or additional modes.

Why Capcom is going away with this? The game scored 82 on Metacritic right now, so reviewers are ok with the "final product". Because when a title is released, it's the final product. Even if contents are missing and planned to be released later. But...it's also an Early Access game, since the one you can buy right now is still missing important features. So, why doing a review if the game is not finished?

I don't understand.
I played survival with the game completely offline (was still updating) and it played just fine.

Yeah, it's no SF4, but 16 characters is still a lot more than we got back in the 16 bit hayday.

Everything else I agree with. Where's arcade mode? Where's the bonus stages? You compare the single player content in this game to the single player content in the last Mortal Kombat game and it's pathetic.

It's not SW Battlefront levels of shallow, but it's not that far off either.
 
Meant to be an actual question and not sarcastic or flamebaity: How different is this from Splatoon? That launched with a thin campaign and multiplayer featuring only two modes and five maps, a inconsequential amount of content for a multiplayer-focused game, and promised updates over the subsequent months to eventually bring the game up to "feature-complete" or whatever.

I get that behind the scenes it seemed that Splatoon was just holding back and drip-feeding completed content as a strategy to keep the playerbase active while this kind of seems to be Capcom just not having finished the game yet, but putting that aside and looking only at the products themselves (and assuming Capcom is good to their word regarding updates), are they very different situations?

Im not defending how Splatoon rolled out its content but it was a brand new IP.
 
I get what you're saying but using EA in the thread title might be confusing for some. Just say early access.

I assumed OP was equating SFV release content to that of Battlefront, which, amazingly, is unfair to Battlefront because this problem is just getting worse and worse.
 
Pretty much. Why Capcom couldn't have just waited a few more months to release the full game instead of releasing a half finished rushed game is beyond me. No excuses really.
 
Honestly SFV sounds like Splatoon!

Of course Splatoon delivered on content, all free. Let's hope SFV can do the same.

sfv-road-map.jpg


They will.
 
I still like Capcom and will eventually play SFV, but this title (as it is) just isn't for me. It's for the hardcore Street Fighter fan who I unwilling to wait for this to bake in the oven a bit more.

I think that eventually this game will have the features and roster that we all expect for a reasonable price. Just give it time and don't buy it until you're ready.
 
Let's face it: Street Fighter V is just an Early Access game, also a rushed one.
First, the tile ships with no story mode, only a bunch of prologues (the story mode will be released in June). The prologue can be completed in 40 minutes.

Even if it were an "early access" in how it was labeled, early access games cost their full retail price anyway. Capcom advertised the March update and June story update weeks in advance.

Pretty easy to know this was going to be light on content on day 1.

The title itself is online only: you can play offline, but doing so gives you no reward at all.
Also if you are playing Survival or other modes and the connection fails, you lost all your progress and you go back to the main menu.

The rewards have to be server side to prevent cheating.

There are just two modes: Story Mode and Survival. Yeah, there's Training too, but it's just poor and lacking options.

Training mode has like 5 screens worth of options, including everything you could reasonably expect from training mode.

I guess, save internal frame data.

The big thing is the online mode, but it doesn't really work at the moment. You can create lobbies but friends can't join you, some people can find matches quickly, other people stay here for hours failing on finding a single one.

Online launches are sometimes rough. As far as I know, most things are now working.

People can quit with no penalities.

This is a problem. I hope Capcom patches this in.

Several DLC seasons are planned. You can take them for free, or just adopt the F2P mentality and grind the hell out in order to gain all the package.

This is a negative?

Some contents, like story costumes, are already on disc, you can use them on the prologue, but if you want always use them, you need to spend your Fight Points. You can't grab them with real money.

Gotta have a reason for the FM to exist. They give you so much for easy shit, this isn't a real issue.

I mean, I'm the only one thinking SFV should cost half the price Capcom is selling it?

Because it's simply a poor product. If you compare it to Street Fighter IV, which had 25 (or 22? Can't remember) characters on launch and 17 stages, you realize how poor is the SFV offering. Yeah, six additional characters are coming, but they are locked behind a paywall (no matter you can take them for "free", because you still need to spend a lot of time by doing so). Only 11 stages so far, and including the one from training mode.

You don't have to spend a lot of time doing so, as I pointed out here.

Here's the thing about the SF4 to SF5 comparison. Less than a year after SF4 released, it's expansion - Super Street Fighter 4 released at $50. It was not a downloadable upgrade, it was a retail game. There were two major expansions after that. In order to own the entire SF4 experience from Year 1, you had to spend well over $100.

There is an easy way you will be able to afford the entire SF5 package for just the initial $60.

Is the game rushed? Sure. It had about a 15 month development cycle. Trials, challenges, the shop and story mode are all coming for free in future updates and they could have been in the base game had Capcom delayd.

They were right NOT to delay though because they needed to be out this month for tournament season. Thousands will enter and hundreds of thousands will watch over the next 9 months and frankly, they're more important than any casual consumer, who AT WORST, has to wait a little bit until the content you want drops for FREE anyway.

I believe it would have been better to release this as a $40 game and charge for the updates, if only because it lowers the initial barrier for people who primarily care about the ranked, lobby and offline versus section and shuts up people who scream about "early access" without a real understanding of what early access has meant.
 
Everyone knew this was happening.
All the info was there
Everyone should know this was release early for the Tournament scene in 2016.

I dont understand what the bitching is about.
All the info is there and easily accessible .

Its pay upfront for everything, or pay 20$ then 10$ here and there till the end of time. Most people would rather the later. But to me, if i'm even serious about SF5 it's the same.

I don't care about anything else beside online rank.
 
Filthy casuals: I bought an incomplete game for $60 and I'm kinda pissed about it.

FGC: If you're not training for Evo, then why did you buy the game? Filthy casuals!

Non-Extremist Person: I bought a game that Capcom didn't hide what was and wasn't exactly in it. The lack of content isn't a surprise since they told us that up front when they released a road map.
 
If your so into finished packages and getting your money's worth maybe you should have waited for GAF feedback and reviews and made an informed decision before your purchase? The reviews I've read are pretty clear that content is currently poor and will be addressed. Not that it bothers me, as the core gameplay is great.
 
I think the game is decent enough and probably just about worth the dough, but this is the first time I've ever been disappointed in a high-profile fighting game release.

I don't get the single player experience like older fighters gave me, due to the lack of an arcade mode or trial/challenge mode, and the online component of modern fighters is also denied for all the technical reasons we're suffering at the moment.

I expected better than what we got, which I think is a reasonable view.

Honestly SFV sounds like Splatoon!

In terms of content, I'd agree, but Splatoon at least delivered solid and compelling solo content, and the MP mode worked superbly from day one.
 
Meant to be an actual question and not sarcastic or flamebaity: How different is this from Splatoon? That launched with a thin campaign and multiplayer featuring only two modes and five maps, a inconsequential amount of content for a multiplayer-focused game, and promised updates over the subsequent months to eventually bring the game up to "feature-complete" or whatever.

I get that behind the scenes it seemed that Splatoon was just holding back and drip-feeding completed content as a strategy to keep the playerbase active while this kind of seems to be Capcom just not having finished the game yet, but putting that aside and looking only at the products themselves (and assuming Capcom is good to their word regarding updates), are they very different situations?

All of splatoons updates were free for everyone without any "hope you've got enough of our funbucks for it!" catch.

I might not have liked the amount of content splatoon started with, but it didn't ask for more money on top for the later content (which is absolutely what capcom wants people to do, else they'd just give everything out for free).

Plus, everywhere but NA, splatoon was nowhere near full RRP for a wii u game, whereas SFV seems to be quite near £40 for the ps4 version
 
Everyone knew this was happening.
All the info was there
Everyone should know this was release early for the Tournament scene in 2016.

I dont understand what the bitching is about.
All the info is there and easily accessible .


Where on the store page on Steam or on the box in stores does it mention any of this? When did Capcom release a statement that says this game is only meant for sale for the 150,000 watching Evo and the 10,000 that will be playing online every day in six months? Just wondering how "everyone" was informed because the user reviews on every site which aggregates them seem to disagree about what everyone was told.
 
Nah. Survival mode is a decent way to play against the CPU while you wait for a match, and the gameplay itself is absolutely brilliant, and quite polished. The early access games I've played have been ugly, and glitchy as hell. Only real complaint I have is the seemingly spotty (but much improved since yesterday) network connectivity. Would more modes at launch have been nice? Sure, and Capcoms got a way to go with this, but it's far from early access.
 
Where on the store page on Steam or on the box in stores does it mention any of this? When did Capcom release a statement that says this game is only meant for sale for the 150,000 watching Evo and the 10,000 that will be playing online every day in six months? Just wondering how "everyone" was informed because the user reviews on every site which aggregates them seem to disagree about what "everyone" was told.

Um, you could have read any of the reviews that came out the day before the launch. You could have read any of the multiple of GAF threads discussing SFV. You could have visited the /r/StreetFighter subreddit. Capcom released an actual tangible road map of when specific content was coming.

If you spent 5 minutes researching SFV, this info is readily available.
 
It's just how some games turn out now. They should have laid out a better future foundation pre-release and spun it similar to how MS spun Halo 5 being an Early Access game into having support the months following launch.
Edit: oh guess they did lay out a decent roadmap
 
Well, reading the OP SFV really looks like a standard Electronic arts game: online only, lose connection and lose progress, rushed release, etc.

It's like reading Fifa's description. Lol.
 
Street Fighter 5 is an insanely polished and high budget title and feels to have years of longevity. Is it lacking critical single player modes? Yeah and that sucks. The multiplayer is as fantastic as it will ever be though and if your willing to just play the core fighting in a fighting game then you'll find one of the best fighters ever made.

I will say the online issues are irritating and I hope they clear up but Street Fighter 5 is easily the best game on PS4 and the core gameplay is certainly in a finished state.
 
Saying this is online only is pretty much bullshit. Saying you have to be online to earn in-game currency is far more accurate.
 
Hyperbole: The thread (that we already have half a dozen about)

Fixed.

To me it just seems like the natural evolution of taking a game that has a niche audience but a high production cost and converting it into more of a service than a single static product.

Also, they aren't the only one to get a pass. Metal Gear also benefited from high reviews from an incomplete game with terrible online components.
 
It lacks some SP modes and is having slight online issues a day after launch. I'm not going to call it an early access title because of that.

The one glaring omission it has is the lack of 8 player lobbies. Otherwise, I'm fully content with paying $60 for it. But I suppose that's a personal value judgment. So I'll leave it at that for this thread.
 
It seems like most people complaining are doing it just to complain. All the info is out there for a long time now. Theres nothing to be surprised about. It was released was for the March 2016 Capcom Cup Pro Tour start.

Ill post the info yet again.

sfv-road-map.jpg
 
Street Fighter V got its major server issue figured out before launch day was over. That puts it a few miles ahead of most EA titles.
 
Changed that title OP.

On the subject at hand this goes back to my pet peeve about those who also complained about the lack of content at launch.

Capcom was very upfront about what people were buying into and regardless of that those people bought the game so it certainly must have been worth the $60 asking price to them right? But no even after knowing what they were buying people still got to complain right?

The way I see it is like Capcom advertising and selling 1 stage and 2 character at launch for $60 and those very same people who bought into it want to complain about the lack of content anyways despite knowing that already.

Yes Street Fighter V could have launched with more content but it didn't and this has been known for months so just remember this game was released early for the benefit of the fighting game community and not for the benefit of the general public.
 
It lacks some SP modes and is having slight online issues a day after launch. I'm not going to call it an early access title because of that.

The one glaring omission it has is the lack of 8 player lobbies. Otherwise, I'm fully content with paying $60 for it. But I suppose that's a personal value judgment. So I'll leave it at that for this thread.

The problems are far more than "slight," lol. I haven't been able to play more than 10 matches since Monday night.
 
Yeah, it's no SF4, but 16 characters is still a lot more than we got back in the 16 bit hayday.

Oh wow, it's not a good thing when you have to reach this far to defend a game lol

I mean, Sega Rally had like four tracks and three cars, so we can always fall back on that to if a racing game is light on content.
 
I am most definitely a casual player, with little experience in the fighting game genre.

I bought the game... but I'm not mad.

Between the reviews, Capcom's own content road map, various interviews and showings at expos, I knew the game would be coming in content light.

Had this information been hidden by Capcom prior to release I would've been pissed, but they gave ample warning about the shape of the game at launch. I knew what I was getting into, and I'm okay with it.
 
Oh wow, it's not a good thing when you have to reach this far to defend a game lol

I mean, Sega Rally had like four tracks and three cars, so we can always fall back on that to if a racing game is light on content.

yeah, when you're pointing to a game that came out two and a half decades ago to defend SFV then someone fucked up
 
It seems like most people complaining are complaining cause they want to. All the info is out there for a long time now. Theres nothing to be surprised about, this early released was for the March 2016 Capcom Cup pro Tour start.

Ill post the info yet again.

sfv-road-map.jpg

I think there might be a problem with their business model. If you give folks a month to grind out enough point for each character you will probably sell less of them. Seems they'd make more money if they put 3 of them in quarterly packs along with a ton of costumes. So those who would grind would work towards it while the whale would buy them. Doing them 1 at a time Just means they're more likely to grind it out?
 
It's just how some games turn out now. They should have laid out a better future foundation pre-release and spun it similar to how MS spun Halo 5 being an Early Access game into having support the months following launch.
Edit: oh guess they did lay out a decent roadmap

what? halo 5 had a ton of content at launch. not to mention monthly updates that require no more money, no season pass.
 
Isn't this the same as the other thread? "SfV doesn't have arcade mode is this acceptable?"

Guess GAF is a platform to vent lol. Guess I'm guilty of it as well, so vent away people. I'm quite enjoying the game in all honesty. Hopefully you guys feel better in March and June with the updates and fixes.
 
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