Let's face it: Street Fighter V is just an Early Access game, also a rushed one.
First, the tile ships with no story mode, only a bunch of prologues (the story mode will be released in June). The prologue can be completed in 40 minutes.
Even if it were an "early access" in how it was labeled, early access games cost their full retail price anyway. Capcom advertised the March update and June story update weeks in advance.
Pretty easy to know this was going to be light on content on day 1.
The title itself is online only: you can play offline, but doing so gives you no reward at all.
Also if you are playing Survival or other modes and the connection fails, you lost all your progress and you go back to the main menu.
The rewards have to be server side to prevent cheating.
There are just two modes: Story Mode and Survival. Yeah, there's Training too, but it's just poor and lacking options.
Training mode has like 5 screens worth of options, including everything you could reasonably expect from training mode.
I guess, save internal frame data.
The big thing is the online mode, but it doesn't really work at the moment. You can create lobbies but friends can't join you, some people can find matches quickly, other people stay here for hours failing on finding a single one.
Online launches are sometimes rough. As far as I know, most things are now working.
People can quit with no penalities.
This is a problem. I hope Capcom patches this in.
Several DLC seasons are planned. You can take them for free, or just adopt the F2P mentality and grind the hell out in order to gain all the package.
This is a negative?
Some contents, like story costumes, are already on disc, you can use them on the prologue, but if you want always use them, you need to spend your Fight Points. You can't grab them with real money.
Gotta have a reason for the FM to exist. They give you so much for easy shit, this isn't a real issue.
I mean, I'm the only one thinking SFV should cost half the price Capcom is selling it?
Because it's simply a poor product. If you compare it to Street Fighter IV, which had 25 (or 22? Can't remember) characters on launch and 17 stages, you realize how poor is the SFV offering. Yeah, six additional characters are coming, but they are locked behind a paywall (no matter you can take them for "free", because you still need to spend a lot of time by doing so). Only 11 stages so far, and including the one from training mode.
You don't have to spend a lot of time doing so, as
I pointed out here.
Here's the thing about the SF4 to SF5 comparison. Less than a year after SF4 released, it's expansion - Super Street Fighter 4 released at $50. It was not a downloadable upgrade, it was a retail game. There were two major expansions after that. In order to own the entire SF4 experience from Year 1, you had to spend well over $100.
There is an easy way you will be able to afford the entire SF5 package for just the initial $60.
Is the game rushed? Sure. It had about a 15 month development cycle. Trials, challenges, the shop and story mode are all coming for free in future updates and they could have been in the base game had Capcom delayd.
They were right NOT to delay though because they needed to be out this month for tournament season. Thousands will enter and hundreds of thousands will watch over the next 9 months and frankly, they're more important than any casual consumer, who AT WORST, has to wait a little bit until the content you want drops for FREE anyway.
I believe it would have been better to release this as a $40 game and charge for the updates, if only because it lowers the initial barrier for people who primarily care about the ranked, lobby and offline versus section and shuts up people who scream about "early access" without a real understanding of what early access has meant.