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So Capcom released an Early Access game, priced like a full one

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Except all the updates for SFV are free? The only thing you HAVE to pay for are premium costumes. Game throws so much fight money at you for doing single player content that you can easily get the first 2 dlc characters for free right now BEFORE they even and I'm more ways to earn fight money.

That's nice. You still have to grind for the funbucks somehow. The system is intended to get people to spend actual money on the characters and not the other way around, else they'd just give them to everybody.
 
Because it tracks your points.

Well, put a check on the final match, then, not on the entire Survival, because if the connection drops, like it happens way too often, you are prompted back to the main menu losing everything. It's a poor decision.
 
I'm not talking about the quality, because SFV plays well and it's fun to play. Just....when you see online doesn't work, there's really nothing else to do.
I tried to do Hard Survival, reached stage 47, my connection dropped and I lost all of my progress. Excluding Survival, there's nothing you can d

My point is that the online issues aren't going to persist for long. The online is already tons better then the immediate hours after launch. So when the online is stable in a day or so, the argument falls apart, no?

Hence my Siege comparison. Quite literally the same thing in many ways.
 
I'm not talking about the quality, because SFV plays well and it's fun to play. Just....when you see online doesn't work, there's really nothing else to do.
I tried to do Hard Survival, reached stage 47, my connection dropped and I lost all of my progress. Excluding Survival, there's nothing you can do.



Sorry, but how? Completing the story gives you 160k. Compleating all Survival on Easy gives you 80000k. How did you reach that amount of FP, even including boni you get when you level up? I have 205000 by doing all story mode and a bunch of Easy and Normal survival, even if I complete all Easy ones I won't reach 300k.

I don't know how it parses out. I've completed story and easy survival for most characters, and a couple normal survival. I've played maybe 15-20 matches online (bronze rank), and I have about 285k.

So 300k was a bit generous, but not off by much if I do a few more normal survival modes.

Yeah easy survival (10 wins) and story for all characters without playing any games online will get you 256,000. That's pretty easy.

Only thing is survival becomes an incredible chore on later levels.

I had a lvl 11 Bison go BUCK on me last night. He was doing links and everything. Showed me a new crush counter combo!
 
I am very happy with the core mechanics of the game so far. It's so fun. Once online is smooth again, I will be wasting a fuckton of hours on this
 
My point is that the online issues aren't going to persist for long. The online is already tons better then the immediate hours after launch. So when the online is stable in a day or so, the argument falls apart, no?

Hence my Siege comparison. Quite literally the same thing in many ways.

Well, not exactly, because not all people play online. Not all people want to pay for Plus/Live. Some people want just a fighting game to play with, so there should be SP modes too.
Otherwise just to a multi only fighting game and sell it, but at least people will know what they are buying, exactly like Ubi did with Rainbow Six.
 
Both Sony and Capcom are to blame for this but most of the blame should fall on Sony! If you're going to claim this as a console exclusive you should make sure that everything is set in place for it to run as smooth as possible! How is it that Street Fighter 4 was release on multiple consoles without these problems!?!

You have 16 characters, 8 backgrounds, very little offline modes and all of them tied to being online to make progress. The game should've been priced at $40 bucks to be frank!
 
Both Sony and Capcom are to blame for this but most of the blame should fall on Sony! If you're going to claim this as a console exclusive you should make sure that everything is set in place for it to run as smooth as possible! How is it that Street Fighter 4 was release on multiple consoles without these problems!?!

You have 16 characters, 8 backgrounds, very little offline modes and all of them tied to being online to make progress. The game should've been priced at $40 bucks to be frank!

Most of the blame should fall on the people who didn't even make and decide to release the game in this state?
 
Priced like a full one?

I paid £22 for my steam version. I'm satisfied. Same as always:

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vcc said:
Expectations are different between fighting game core audience and the more casual one. The extra modes are nice but the core of what people want is what is there(when the online works eventually).

What do you mean? That seems awfully/carefully worded.
 
Well, not exactly, because not all people play online. Not all people want to pay for Plus/Live. Some people want just a fighting game to play with, so there should be SP modes too.
Otherwise just to a multi only fighting game and sell it, but at least people will know what they are buying, exactly like Ubi did with Rainbow Six.

That's why I made the Siege comparison. That game suffered similar problems at launch, functions in much of the same way without an Internet connection and was outlined as such before release.

Capcom was pretty clear for the most part, so I can't agree with many of the criticisms regarding value (for me).
 
That's nice. You still have to grind for the funbucks somehow. The system is intended to get people to spend actual money on the characters and not the other way around, else they'd just give them to everybody.
Of course the system is designed so that people who want everything will just spend money, but most players probably won't want every new character and will most likely be able to get the ones they want the most for free. I think it's a pretty good compromise.

Meanwhile you have games like Blazblue and Guilty Gear forcing you to spend $8 per character on DLC and that's horseshit.

i miss the days where people enjoyed video games instead of bitched about them

Those days never really existed. You should look at these Usenet posts from the early 90s.

http://www.neogaf.com/forum/showpost.php?p=39840842&postcount=75
 
Street Fighter V release is very reminscent of KOF XII.

SNK Playmore spent so much time updating the graphics and the system that they didn't focus on the core content... so the game only had an arcade match, player match, and network match... with no story mode, survival mode, challenge mode or anything

One key difference is that Capcom will be providing additional modes & characters each month... and by june this game will be very different from what launched.

Like Destiny & Driveclub back in 2014... being an early adopter sucks... but give it time and you'll realize that the core experience with the addition of the new content makes for a great gaming experience.
 
I paid £23 so i'm cool.

Also, Nintendo did the same thing "early access" thing with Splatoon. Apparently people are fine with that.
 
Both Sony and Capcom are to blame for this but most of the blame should fall on Sony! If you're going to claim this as a console exclusive you should make sure that everything is set in place for it to run as smooth as possible! How is it that Street Fighter 4 was release on multiple consoles without these problems!?!

You have 16 characters, 8 backgrounds, very little offline modes and all of them tied to being online to make progress. The game should've been priced at $40 bucks to be frank!

Because Street Fighter 4 wasn't crossplay between two platforms and didn't have an ingame currency system. It quite literally could not have had these problems.
 
Why the fuck is single player survival mode online? I just lost all progress due to a server error disconnecting me from the server.
That's the price to pay for having cross play with the PC version because all it would take is one "clever" person to hack unlimited fight money into the game by messing with the game files on PC if this information was save locally instead of online.

If the PC version was not cross play than I'm almost sure Capcom wouldn't have put so much effort into trying to prevent cheating in the PC version.
 
Yep they did, and of course people gobbled it up.
So more publishers can follow trough with similar releases.
They should absolotely not have charged full price for so little content.
 
Street Fighter V release is very reminscent of KOF XII.

SNK Playmore spent so much time updating the graphics and the system that they didn't focus on the core content... so the game only had an arcade mode, survival mode, and vs. mode... with no story or anything

One key difference is that Capcom will be providing additional modes & characters each month... and by june this game will be very different from what launched.

Like Destiny & Driveclub back in 2014... being an early adopter sucks... but give it time and you'll realize that the core experience with the addition of the new content makes for a great gaming experience.

Driveclub's issues weren't similar to Destiny - the game felt complete for $60, its issues were server-side.
 
You actually can't even play the game offline at all on PC if you don't have a connection when you start the game up. If there is a way to advance past the title screen I haven't figured it out.

That's the price to pay for having cross play with the PC version because all it would take is one "clever" person to hack unlimited fight money into the game by messing with the game files on PC if this information was save locally instead of online.

If the PC version was not cross play than I'm almost sure Capcom wouldn't have put so much effort into trying to prevent cheating in the PC version.

And the thing is, I'm sure there will still be someone "clever" to unlock all that stuff anyway. You may not be able to play online when that happens..but still. It just hurts the regular paying customers in the end.
 
Alternative: game doesn't come out until late in the summer (or fall) and isn't at EVO this year.

What we have now: a gigantic beta test, and/or early access game, with pretty polished gameplay, and it will be at EVO. Yes you paid full price for it, but you have plenty of time to grind fake money out of the game so you don't have to pay for DLC in the future. If you play it enough, you'll still only pay $60 for the game over its lifetime. In that case, what does it really matter if you pay $60 and play some of the game for a few months, or wait a few months and pay $60 for all of the game?
 
Alternative: game doesn't come out until late in the summer (or fall) and isn't at EVO this year.

What we have now: a gigantic beta test, and/or early access game. Yes you paid full price for it, but you have plenty of time to grind fake money out of the game so you don't have to pay for DLC in the future. If you play it enough, you'll still only pay $60 for the game over its lifetime. In that case, what does it really matter if you pay $60 and play some of the game for a few months, or wait a few months and pay $60 for all of the game?

Because if the game is lacking in content for $60 you shouldn't have to pay or grind for more content.
 
Because it's simply a poor product. If you compare it to Street Fighter IV, which had 25 (or 22? Can't remember) characters on launch and 17 stages, you realize how poor is the SFV offering. Yeah, six additional characters are coming, but they are locked behind a paywall (no matter you can take them for "free", because you still need to spend a lot of time by doing so). Only 11 stages so far, and including the one from training mode.
yeah after like 3 years
 
Because if the game is lacking in content for $60 you shouldn't have to pay or grind for more content.

You won't have to pay or grind for the full game content. Only for characters. Story mode, arcade mode (if that's actually coming), more complete options/menus/functionality/etc, will be patched in free of charge.

If the game came out in the fall you'd still be paying/grinding for those additional characters beyond the first 16.
 
I paid £23 so i'm cool.

Also, Nintendo did the same thing "early access" thing with Splatoon. Apparently people are fine with that.

naw, People were butthurt about that too.

Its just that they began to shut up, when Nintendo proved that the constantly adding stuff system worked. Capcom gets their shit together with the servers and next months additions and people will start to get quiet.
 
You won't have to pay or grind for the full game content. Only for characters. Story mode, arcade mode (if that's actually coming), more complete options/menus/functionality/etc, will be patched in free of charge.

If the game came out in the fall you'd still be paying/grinding for those additional characters beyond the first 16.

The only content you need to grind for is dlc characters/costumes. Everything else is free.

Fair enough, I'm just talking theoreticals here - I have no interest in SFV lol.
 
The only content you need to grind for is dlc characters/costumes. Everything else is free.

Yeah, but there's nothing more. If you read the content road map, only story mode is listed. And that will be 1.2 hours. The only other content listed here, excluding additional characters, is a generic "improved lobby".
No arcade, nothing else.
 
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