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So Capcom released an Early Access game, priced like a full one

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So much hyperbole.

It could be considered a little underfeatured compared to other games. Early access? No it isn't.

Driveclub was early access too. Nothing new for Sony.
I don't think I've ever seen a positive post from either of you...


I'd definitely call this an early access game. It may not be in an Alpha stage or whatever but if the game ships with less content than you'd usually get from the previous games, especially story mode, I'd class it as rushed and early access esque.


Edit: Definitely a shame about the story mode!
 
They were pretty straightforward about it. There's been timelines and content maps on their site for months.

Thats completely incorrect. They been straight forward about everything since the very beginning. If you actually followed the game, any thread around here or any website reporting on the process of the game you would of known all this. They even created 2 graphical graphs explaining their road map for SFV.

No, they never said the game would lack basic single player features like arcade mode, they weren't this straightforward. Also the content there's already in it's half assed.
I don't care about the number of characters and stages because i already know that at the end of the game's life the roster would be enormous, i lived with vanilla SF2 8 characters and i will live with this.
The point is not giving a fuck about the people who can't or does not play online for a number of reasons while still charging a full price, between console and pc versions i played my hundreds of hours of SF4 but because i live in Crapland i simply could not play online if not with terrible lag or people kicking me out because of that, i guess i mean jack nothing to Capcom right now.

Seriously nothing of this would have happened if they made it clear that this release of the game would have been an online centric.
 
People are angry and more people will listen to their opinion when its an OP.

I don't think SFV needs 8 threads of complaints either but I get why people are making them.
I also think OTs should mainly be reserved for talking about the actual game, the large discussions about release strategies and developer backlash should probably be migrated to a new thread.
 
That is not a poor training mode. You can record more actions at once than in the previous games, and there is nothing major that i feel is missing. There isn't frame data or hit boxes but that is by no means a standard, I would call smash 4's training mode poor because you can't make health recover after a combo.
Also 16 is more than enough character for a competent fighting game. Each one feels completely different including Ken and Ryu and I can't think of a single archetype that is ignored, except maybe turtle but Balrog, and Guile are coming.
In five hours of play i have enough FM for 2 characters, and they have said that daily challenges will become the main source of FM later on, plus the higher leagues will reward more FM per win apparently.
This not an early access game, I have not run into anything game breaking and there is not anything integral to the main game play missing. The serves as of last night 12am est have worked great for me, and the game play is extremely polished. DLC characters aren't new to fighting games, and an option to not pay is always better than none, and 6 dollars is not a bad price at all.
The only legit complaint I have seen is the Mad Catz stick, or any fight stick I think, not being supported officially on PC. That's some bullshit, but even that will probably get fixed.
I get waiting before there is more content, or a sale to buy a game but this is hyperbolic, and as a side note a lot of early access games are put an early access at there launch price or more this ain't new.
 
My point is that the online issues aren't going to persist for long. The online is already tons better then the immediate hours after launch. So when the online is stable in a day or so, the argument falls apart, no?

Hence my Siege comparison. Quite literally the same thing in many ways.

Games been in beta for awhile now hasn't it? What were they doing that entire time? Also I don't understand why they are tying your progress to their server in the manner that they are. If I can't get connected, fine, but don't impede me from getting achievements/FC points. Sync the information with the server later.
 
Games been in beta for awhile now hasn't it? What were they doing that entire time? Also I don't understand why they are tying your progress to their server in the manner that they are. If I can't get connected, fine, but don't impede me from getting achievements/FC points. Sync the information with the server later.

It doesn't impede you from getting achievements, except for the online fight ones, anyway.
 
Games been in beta for awhile now hasn't it? What were they doing that entire time? Also I don't understand why they are tying your progress to their server in the manner that they are. If I can't get connected, fine, but don't impede me from getting achievements/FC points. Sync the information with the server later.

Beta=/= launch load
 
Games been in beta for awhile now hasn't it? What were they doing that entire time? Also I don't understand why they are tying your progress to their server in the manner that they are. If I can't get connected, fine, but don't impede me from getting achievements/FC points. Sync the information with the server later.
It's one thing to have a closed beta only people preordering can play, another thing to open the floodgates to every launch day buyer. They probably didn't expect this type of load so they weren't ready for it.
 
As someone growing up with real quality games, seeing this trend of half-assed products released at higher prices than before (CAD sucks) is both incredibly sad and frustrating. There were a lot of titles I anticipated but didn't buy because of DLC or fear of getting an incomplete product. Stuff like Fallout 4 and now Street Fighter V.

It's pretty stupid that gamers think this is OK. Either most of them are too young to remember what are actually complete, great products or they don't care anymore and would rather spend more money to get the Complete Experience (TM)

Online-only for the most part is another slap in the face for SFV. We are lucky enough to get review codes, but I'd never spend $69.99 + tax for such a shallow game. Doesn't bode well for Resident Evil 7 either, which will probably also be plagued by microtransactions.
 
It doesn't impede you from getting achievements, except for the online fight ones, anyway.

A lot of people lost their FP, and for now they can't gain them again. So if you, Capcom, decide to launch the game with FP, be sure all will work.
Because there are even people losing 100k, just check the Steam community hub.
 
So basically it's a vanilla sf game? You should know by now don't get vanilla sf games if you don't want to play for a beta test
 
Sadly it's symptomatic for more big releases this gen. And of course, these practices are accepted and defended and so this will probably become the new standard.

I wouldn't call it early access but it's a glorified Beta version at best and definitely not worth 60 bucks. I personally would have jumped at a new SF at any time in the past, but this is just too ridiculous for me.

Maybe if there's some sort of complete package in a year or more, I'll reconsider the game but as it stands I just find it unacceptable in terms of value for money.
 
Part of the reason why Street Fighter V was released early was so that the FGC would have time to adapt & get ready for the upcoming majors within the Capcom Pro Tour (something that both Capcom & Sony invested heavily in). While I am a bit disappointed by the lack of modes at launch, I can somewhat understand why this was the case. And it's not like we're gonna get charged for the upcoming modes.

It's a bummer they didn't lean into this. I would have been down for Street Fighter V Tournament Edition. Position it as a way to get the PVP game early to hype up the upcoming competitions. Say if you buy early you get the full content from Street Fighter V when it launches, maybe add some Tournament Edition outfit, (Ideally they could have made a suite of MMA/Competition/Athletic styled alt costumes for the whole roster).

Of course there might still have been backlash at the full price, but since you would have gotten it down the line how bad could it have been?

I don't know, Armchair Marketing.
 
Lower overall numbers than Ultra SF IV, I guess? Or maybe that's too generous. Lower than Super SF IV, maybe?

In terms of launch month, probably a few hundred thousand units.

Well, Vanilla did 800k across two retail platforms. SFV is bound to be significantly less then that. Probably even less then one platform versus SFIV.
 
Reviewers: "this is fine."

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I wasn't in charge of SFV's review, but there's no way I'd give it a generous score knowing it's basically a beta. Shame on you, Capcom.
 
A lot of people lost their FP, and for now they can't gain them again. So if you, Capcom, decide to launch the game with FP, be sure all will work.
Because there are even people losing 100k, just check the Steam community hub.

I literally thought you meant achievements as in trophies. You can still get trophies online, just not those attached to being online.

That's what I meant.
 
So much hyperbole.

It could be considered a little underfeatured compared to other games. Early access? No it isn't.

I don't think this is hyperbole at all. There are better Early Access games in terms of contents and features at the time they enter early access and progress through it. Not to mention the problems SFV has on PC, with a lot of obvious, or rather expected functionality completely missing
 
Lower overall numbers than Ultra SF IV, I guess? Or maybe that's too generous. Lower than Super SF IV, maybe?

In terms of launch month, probably a few hundred thousand units.

Capcom is hoping that it will eventually get to 2 million over its lifetime. SF4 did 3.4 million. SF2 did 8.2 million. The days of Street Fighter being a major franchise are past us at this point.

Hence it being a niche game in 2016 in comparison to AAA major releases.


The game is shitting the bed because of user load and you guys are expecting it to bomb?

lol

I never said it was going to bomb. Just that is a niche game at this point, but carries an expensive development cost.
 
And Activision with Destiny, EA with Titanfall, Konami with MGSV yadda yadda.

This gen man. Atleast DC had a positive trajectory, and SFV will hopefully follow.

I really don't think any of those are fair comparisons. Destiny had a lack of content, but didn't intend to 'patch' it in over the next few months. Titanfall never pretended it was anything more than a multiplayer mode. MGSV got free updates, but those only made the game worse.

Capcom (and I suppose to a lesser extent Sony w/ Driveclub) released a game with multiple core features missing, promising them to be added back in for free over the next few months. This doesn't fix the fact that they charged full retail price for the game up front, rather than compensating customers for taking on risk.

The closest contemporary comparison I can think of is actually Rock Band 4. Lacks of a ton of RB3 features, but the developers are slowly getting it back up to speed with monthly updates.
 
Capcom is hoping that it will eventually get to 2 million over its lifetime. SF4 did 3.4 million. SF2 did 8.2 million. The days of Street Fighter being a major franchise are past us at this point.

Hence it being a niche game in 2016 in comparison to AAA major releases.

It's 2 million by the end of the fiscal, not over its life time.

End of the fiscal is the end of March.
 
Capcom is hoping that it will eventually get to 2 million over its lifetime. SF4 did 3.4 million. SF2 did 8.2 million. The days of Street Fighter being a major franchise are past us at this point.

Hence it being a niche game in 2016 in comparison to AAA major releases.

Well, I'm agreeing with you fully, which is what my responses have been about.

Pretty sure they're expecting more than two million over its lifetime though.
 
It's definitely a bummer that the game launched bare bones. But I think it's because they gotta think about Capcom Pro Tour now. SF4 is officially retired after Capcom Cup. No EVO spot, no points, nothing. It'll probably still be present in an unofficial sense, but it's all about SF5 now. Pro Tour starts in March at Final Round. The initial release was supposed to be March IIRC, but they don't want to kick off their tournament series with a game that just came out. The tournaments are promotion, too, and the game needs to be practiced so you can see high level gameplay. We don't want week 1 shit at the first CPT tournament.

Despite that there are things coming later for free, they did tarnish the first impression with that decision. But I think that's why this happened.

edit: They could have knocked a few bucks off the price though.
 
This fuckin gen, man. The online reliance has given them too much leeway to get the game out incomplete, and worry about patching it up later.

Not just this game, but most all of them out there.

I'm glad user reviews are destroying it. Some casual gamer is not gonna visit NeoGAF to find this stuff out. They are gonna buy the game and get burned. We gotta look out for one another, and make sure that certain standards that we expect in some games remain the status quo.

We have to be the ones that take them to task, otherwise they go unchecked.
 
I am not a huge fan of SF, but I was in the mood for it. So I bought it when I saw the opportunity to buy it for 27 Euro.

I wish there would be more content, but it looks amazing and the fighting feels so good. When there will be free content in the future, I am okay with this.
 
I paid £23 so i'm cool.

Also, Nintendo did the same thing "early access" thing with Splatoon. Apparently people are fine with that.

People weren't fine with that. There was tons of complaining about how barebones it was at launch.

Splatoon didn't have any microtransaction horseshit and SFV does, which is the key difference. Capcom intends for people to end up paying for the extra characters, whereas all the splatoon content was 100% free so far for everybody
 
People weren't fine with that. There was tons of complaining about how barebones it was at launch.

Splatoon didn't have any microtransaction horseshit and SFV does, which is the key difference. Capcom intends for people to end up paying for the extra characters, whereas all the splatoon content was 100% free so far for everybody

Which is what they would have done regardless of what was in the game. Like every other fighting game. The only difference here is that you have the option to get characters for free and if not, you pay the same amount of money you normally would for a character. What's the issue?
 
Splatoon didn't have any microtransaction horseshit and SFV does, which is the key difference. Capcom intends for people to end up paying for the extra characters, whereas all the splatoon content was 100% free so far for everybody
Youd still be paying for characters if fight money wasnt in here fyi. All this does is allow a way for people to get characters at no extra cost.

And besides, how much Splatoon content that was released was actually made post release vs locked on the disc?
(genuinely curious about this)
 
Games been in beta for awhile now hasn't it? What were they doing that entire time? Also I don't understand why they are tying your progress to their server in the manner that they are. If I can't get connected, fine, but don't impede me from getting achievements/FC points. Sync the information with the server later.

It doesn't impede you from getting achievements, except for the online fight ones, anyway.

A lot of people lost their FP, and for now they can't gain them again. So if you, Capcom, decide to launch the game with FP, be sure all will work.
Because there are even people losing 100k, just check the Steam community hub.

I quoted you because you quoted me pointing about achievements, a thing I never mentioned in my posts.

No I didn't. :P
 
Hold the phone here.

You can't even fight the CPU outside of Story and Survival Mode?

In a fighting game?

In 2016?

Wow. This is some bare bones shit.
 
Sorry not buying the crossplay as the reason for all the issues that SF V is having. If that were the case they could have saved crossplay as a future mode just like everything thing else they have offered. Currency should work offline and if crossplay is an issue let the players play online on their specific platforms until things get ironed out. Poor planning and implementation on their part! But I blame Sony!!! If they were working closely with Capcom like it's been claim to be. Then they should know what would work and what would not on the network side of things. They should've learned from the issues they had with SF IV and have things set to run as smoothly as possible for the ps4 launch.
 
Sorry not buying the crossplay as the reason for all the issues that SF V is having. If that were the case they could have saved crossplay as a future mode just like everything thing else they have offered. Currency should work offline and if crossplay is an issue let the players play online on their specific platforms until things get ironed out. Poor planning and implementation on their part! But I blame Sony!!! If they were working closely with Capcom like it's been claim to be. Then they should know what would work and what would not on the network side of things. They should've learned from the issues they had with SF IV and have things set to run as smoothly as possible for the ps4 launch.


"Let me just edit this file and get 99999999 fight money real quick"
 
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