Pai Pai Master
Banned
It's a shame because the fighting engine is awesome.
Hopefully it will be finished by the time the XB1 version comes out.
Who wants to tell him
>.>
It's a shame because the fighting engine is awesome.
Hopefully it will be finished by the time the XB1 version comes out.
No 1 frame links, no stupid FADC input, no option selects, might just be my imagination but it seems like better input handling, plays more like 3S.Could you elaborate on the tremendous improvements in 5 over 4? Genuinely curious.
Also...people saying Splatoon is the best shooter of this generation...yikes.
lolIt's a shame because the fighting engine is awesome.
Hopefully it will be finished by the time the XB1 version comes out.
Don't bother at this point just let them think whatever they want.If the constant correction by both Capcom and the hardcore community isn't enough to get the message through than nothing will.Who wants to tell him
>.>
Hold the phone here.
You can't even fight the CPU outside of Story and Survival Mode?
In a fighting game?
In 2016?
Wow. This is some bare bones shit.
It's a shame because the fighting engine is awesome.
Hopefully it will be finished by the time the XB1 version comes out.
Oh I'm sure Street Fighter 5 will be completely done with by the time the XB1 version hits.
Capcom probably should have kickstarted SFV instead. People probably would have been okay with its current state and future plans.
Overall yes, it does feel like an early access game and it is unfortunate.
Oh, you're one of those conspiracy theorists that says all DLC must be ideas stolen from the main game and can't simply add on to an intended release package?
There is always a risk in being a day 1 adopter.
The Killer Instinct model is the way forward for fighting games.
Because DLC plans have never failed?
I just feel I am in bizarro world where you can pay full price for a game, get less then you did last time(vanilla sf4) and everyone is like "Dont worry, they promised us eventually we are going to get what we are missing and essentially paid for in 4-12 weeks!" and everyone is cool with it, lol.
I agree. Starting with 2 and expanding every 4-6 weeks maintains a bit of hype each time a new character or mode comes out is great because it makes it feel like a new game release every time.
But I think the price of KI matched the model they were going for, whereas with SF5, Capcom treated it like it wasn't.
Driveclub's issues weren't similar to Destiny - the game felt complete for $60, its issues were server-side.
Don't bother at this point just let them think whatever they want.If the constant correction by both Capcom and the hardcore community isn't enough to get the message through than nothing will.
It's a shame because the fighting engine is awesome.
Hopefully it will be finished by the time the XB1 version comes out.
Oh you guys.Oh I'm sure Street Fighter 5 will be completely done with by the time the XB1 version hits.
Generations ago you didn't really have these issues. There were companies you could trust to deliver, and they did just that.
It's unbelievable to think that Street Fighter would release in 2016 with such little content. It's like we hit a wall this generation where the consumer receives less content for their money, with an IOU label on the box.
There is always a risk in being a day 1 adopter.
I agree. Starting with 2 and expanding every 4-6 weeks maintains a bit of hype each time a new character or mode comes out is great because it makes it feel like a new game release every time.
But I think the price of KI matched the model they were going for, whereas with SF5, Capcom treated it like it wasn't.
Is Bloodborne really an exclusive though guys?
KI is F2P and launched with 6 characters? 8? How much would KI have cost if you had to buy 16 characters up front on release (I.e. not what they cost now at discount).
That's how I see it. Splatoon brought the content in due time. And given Capcom's schedule, they'll apparently do the same in a shorter amount of time.Honestly SFV sounds like Splatoon!
Of course Splatoon delivered on content, all free. Let's hope SFV can do the same.
And once season 3 is out you basically paid the full $60 price.$40.
Each season of KI, on day one, is $20 and you get eight characters per season.
Killer Instinct has the service model nailed.
KI is F2P and launched with 6 characters? 8? How much would KI have cost if you had to buy 16 characters up front on release (I.e. not what they cost now at discount).
That's how I see it. Splatoon brought the content in due time. And given Capcom's schedule, they'll apparently do the same in a shorter amount of time.
All the hyperbole. Gameplay and visuals are so good. Netcode is amazing. Game is going to get tons of free DLC and modes as time goes by. Worth every penny.![]()
Netcode is amazing? And you're complaining about Hyperbole? I haven't gone ten minutes without reading a post saying 'disconnect'.
I was referring more to September being the completion of all the Wave 1 content compared to Splatoon getting to January for the completion of stages. But to be fair, Splatoon is now finished while SFV will continue to get characters.It took Splatoon two and a half months to deliver big time on its promises (the big August update).
SF V is getting some modes that should have been in at launch next month and the big story mode in June. So, four months until the game feels "complete".
I think Splatoon did it better, honestly.
The netcode and the matchmaking/stats server aren't the same thing. The former is surprisingly great, the latter is horrible.
Netcode is amazing? And you're complaining about hyperbole? I haven't gone ten minutes without reading a post saying 'disconnect'.
Set your matchmaking restrictions to 3-5, 4-5, or just 5 to restrict yourself to your country, your region within the country, or your state respectively (these are rough estimates based on some of the testing I was able to do with some of my friends across the country).Those are server issues , the "Netcode" itself is quite amazing. I played tons of Ranked last night and also some 2 player lobby matches. No lag whatsoever aside from the occasional Teleporting players from other regions ( Seriously Capcom add some kind of Region lock for the Matchmaking )
I was referring more to September being the completion of all the Wave 1 content compared to Splatoon getting to January for the completion of stages. But to be fair, Splatoon is now finished while SFV will continue to get characters.
KI is F2P and launched with 6 characters? 8? How much would KI have cost if you had to buy 16 characters up front on release (I.e. not what they cost now at discount).
Set your matchmaking restrictions to 3-5, 4-5, or just 5 to restrict yourself to your country, your region within the country, or your state respectively (these are rough estimates based on some of the testing I was able to do with some of my friends across the country).
The meld into one when people are being thrown out of matches because of server/disconnect issues.
Just goes to show how much Capcom at large gives a fuck about Street Fighter.
They botched the launch. The game will be fine in a few months time and most fighting game fans are fine with just ranked but it doesn't make selling a full priced game ubfinished because they rushed it out for the fiscal year and evo okay.
Also...people saying Splatoon is the best shooter of this generation...yikes.
This is the video game future that we truly deserve. We saw it coming and welcomed it with open arms. Sure, there were a few of us who complained... but it was really for nothing. You don't have to look far to see people who are not only okay with things, but who steadfastly defend how things are.
It's not even fair anymore to solely target publishers for cutting/delaying content, shipping broken or incomplete games, and more. They're doing it because consumers have said that it's okay, through their buying habits... and that's what counts, at the end of the day. Not what a few disappointed people on a message board think.