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So Capcom released an Early Access game, priced like a full one

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Could you elaborate on the tremendous improvements in 5 over 4? Genuinely curious.

Also...people saying Splatoon is the best shooter of this generation...yikes.
No 1 frame links, no stupid FADC input, no option selects, might just be my imagination but it seems like better input handling, plays more like 3S.

And yes, Splatoon is unmatched this gen. =)
 
Who wants to tell him

>.>
Don't bother at this point just let them think whatever they want.If the constant correction by both Capcom and the hardcore community isn't enough to get the message through than nothing will.
 
Overall yes, it does feel like an early access game and it is unfortunate.

Personal theory:

Maybe its early access to recoup development costs through early adopters. This will in-turn allow Capcom/Sony to gauge interest by how many people bought the game, which will allow them to see how much money they will need to spend to continue the development of the game. It's almost like this is the beginning of the SF5 kickstarter.
 
There is always a risk in being a day 1 adopter.

Generations ago you didn't really have these issues. There were companies you could trust to deliver, and they did just that.

It's unbelievable to think that Street Fighter would release in 2016 with such little content. It's like we hit a wall this generation where the consumer receives less content for their money, with an IOU label on the box.
 
All the hyperbole. Gameplay and visuals are so good. Netcode is amazing. Game is going to get tons of free DLC and modes as time goes by. Worth every penny. :)
 
The Killer Instinct model is the way forward for fighting games.

I agree. Starting with 2 and expanding every 4-6 weeks maintains a bit of hype each time a new character or mode comes out is great because it makes it feel like a new game release every time.

But I think the price of KI matched the model they were going for, whereas with SF5, Capcom treated it like it wasn't.
 
Because DLC plans have never failed?

I just feel I am in bizarro world where you can pay full price for a game, get less then you did last time(vanilla sf4) and everyone is like "Dont worry, they promised us eventually we are going to get what we are missing and essentially paid for in 4-12 weeks!" and everyone is cool with it, lol.

For months they have been talking about their content rollout and their new approach to updates/dlc etc. I find it extremely unlikely that for whatever reason they'd have to scrap their plans and go back to paid bundle updates.
 
I agree. Starting with 2 and expanding every 4-6 weeks maintains a bit of hype each time a new character or mode comes out is great because it makes it feel like a new game release every time.

But I think the price of KI matched the model they were going for, whereas with SF5, Capcom treated it like it wasn't.

KI is F2P and launched with 6 characters? 8? How much would KI have cost if you had to buy 16 characters up front on release (I.e. not what they cost now at discount).
 
The weird thing about this to me is that supposedly SFV is trying to simplify the gameplay to make it more attractive to new players, then they also stripped out a bunch of features that largely non-tournament players care about and dropped the roster from 40 characters to 16.

As a casual half-fan of fighting games, it seems like a significantly worse value than SF4, or Persona 4 Arena, or MK X or whatever (P4 Arena and the MK games I've largely played through just for the story modes and a bit of screwing around with friends) .

It looks fun from the videos, but I'll probably just buy the SFV Ultimate Turbo Hyper Fighting Tournament Edition or whatever in a year or so that includes everything, and then play it with my also bad at fighting game friends occasionally.
 
Driveclub's issues weren't similar to Destiny - the game felt complete for $60, its issues were server-side.

True... my comparison was merely the pain points early adopters had to deal with upon launch... and that over time their patience and dedication was rewarded with one of the best racing experiences this generation.

SFV will get better... fans just need to exercise patience while making their voices heard over the features they want.
 
Don't bother at this point just let them think whatever they want.If the constant correction by both Capcom and the hardcore community isn't enough to get the message through than nothing will.

Considering that people still expect Bayonetta 2 to come to PS4/XB1.

Yeah it's safe to say that people never learn.
 
Generations ago you didn't really have these issues. There were companies you could trust to deliver, and they did just that.

It's unbelievable to think that Street Fighter would release in 2016 with such little content. It's like we hit a wall this generation where the consumer receives less content for their money, with an IOU label on the box.

This is the video game future that we truly deserve. We saw it coming and welcomed it with open arms. Sure, there were a few of us who complained... but it was really for nothing. You don't have to look far to see people who are not only okay with things, but who steadfastly defend how things are.

It's not even fair anymore to solely target publishers for cutting/delaying content, shipping broken or incomplete games, and more. They're doing it because consumers have said that it's okay, through their buying habits... and that's what counts, at the end of the day. Not what a few disappointed people on a message board think.
 
Whateves. Releasing games in this type of state must make financial sense, other-wise they wouldn't do it. I'm interested, but not right now, and I'll probably be able to get this game cheap by the time the story mode is out. Seems like a good plan for me.
 
I agree. Starting with 2 and expanding every 4-6 weeks maintains a bit of hype each time a new character or mode comes out is great because it makes it feel like a new game release every time.

But I think the price of KI matched the model they were going for, whereas with SF5, Capcom treated it like it wasn't.

Indeed.

Is Bloodborne really an exclusive though guys?

I've got a cousin at Sega who says otherwise
 
KI is F2P and launched with 6 characters? 8? How much would KI have cost if you had to buy 16 characters up front on release (I.e. not what they cost now at discount).

$40.

Each season of KI, on day one, is $20 and you get eight characters per season.

Killer Instinct has the service model nailed.
 
Honestly SFV sounds like Splatoon!

Of course Splatoon delivered on content, all free. Let's hope SFV can do the same.
That's how I see it. Splatoon brought the content in due time. And given Capcom's schedule, they'll apparently do the same in a shorter amount of time.
 
KI is F2P and launched with 6 characters? 8? How much would KI have cost if you had to buy 16 characters up front on release (I.e. not what they cost now at discount).

I bought the complete 2 seasons package (forgot the title) full price $79.99.
It came with:
17 characters
all modes
all costumes
all accessories
*classic killer instinct
*classic killer instinct 2


*Those are 2 full games with fully functional online feature
 
That's how I see it. Splatoon brought the content in due time. And given Capcom's schedule, they'll apparently do the same in a shorter amount of time.

It took Splatoon two and a half months to deliver big time on its promises (the big August update).

SF V is getting some modes that should have been in at launch next month and the big story mode in June. So, four months until the game feels "complete".

I think Splatoon did it better, honestly.
 
I really don't get this topic , Early Access? Many people bought the game to play Versus mode and Online.

Many people don't really care about Story mode,Challenge mode ..etc. So for them the game now and 6 months later is the exact same. ( Yes there were launch day problems , but it seemed fine when I played last night , even 2 player lobbies worked just fine for me )

If you care about those features just wait until June and buy the game.
Everybody already knew that the game isn't going to have certain modes until march and Story till June. Its not like Capcom said this content will be available day 1 then suddenly pushed it to later ( Now that would be a dick move )

$60 value is in the eyes of the player. If someone doesn't care about SP content and all they play is MP then yes it is worth $60.

So just because it feels like Early access to YOU doesn't mean it is to people who don't really play the SP content. The game is getting the reviews and scores that it deserves so its not like you are being misled by some false advertising or something.
 
All the hyperbole. Gameplay and visuals are so good. Netcode is amazing. Game is going to get tons of free DLC and modes as time goes by. Worth every penny. :)

Netcode is amazing? And you're complaining about hyperbole? I haven't gone ten minutes without reading a post saying 'disconnect'.
 
It took Splatoon two and a half months to deliver big time on its promises (the big August update).

SF V is getting some modes that should have been in at launch next month and the big story mode in June. So, four months until the game feels "complete".

I think Splatoon did it better, honestly.
I was referring more to September being the completion of all the Wave 1 content compared to Splatoon getting to January for the completion of stages. But to be fair, Splatoon is now finished while SFV will continue to get characters.
 
Ugh, where's the mode where I can just spam lariat with Gief to completion?

Capcom is pretty much finished now. Pack it up boys. Ya blew it.
 
Netcode is amazing? And you're complaining about hyperbole? I haven't gone ten minutes without reading a post saying 'disconnect'.

Those are server issues , the "Netcode" itself is quite amazing. I played tons of Ranked last night and also some 2 player lobby matches. No lag whatsoever aside from the occasional Teleporting players from other regions ( Seriously Capcom add some kind of Region lock for the Matchmaking )
 
Those are server issues , the "Netcode" itself is quite amazing. I played tons of Ranked last night and also some 2 player lobby matches. No lag whatsoever aside from the occasional Teleporting players from other regions ( Seriously Capcom add some kind of Region lock for the Matchmaking )
Set your matchmaking restrictions to 3-5, 4-5, or just 5 to restrict yourself to your country, your region within the country, or your state respectively (these are rough estimates based on some of the testing I was able to do with some of my friends across the country).
 
I was referring more to September being the completion of all the Wave 1 content compared to Splatoon getting to January for the completion of stages. But to be fair, Splatoon is now finished while SFV will continue to get characters.

Yeah, that's true. But SF V is getting more characters and content because they can monetize them (obviously you can earn a lot of stuff without paying). I like how Nintendo did it, overall (it wasn't perfect, of course). I paid $60 for Splatoon and got 99% of the content. The only stuff you're missing is the Amiibo unlocks, which are almost completely worthless. I would know, because I bought the Amiibo 3-Pack on day one and have yet to open it! And I have a couple hundred hours played in the game .

If Nintendo evolves their service model even further, Splatoon 2 on NX is going to be absolutely massive.
 
KI is F2P and launched with 6 characters? 8? How much would KI have cost if you had to buy 16 characters up front on release (I.e. not what they cost now at discount).

$40. Each season (8 characters) cost $20 at launch. There were other more expensive bundles that included the soundtrack, classic KI games (with online added in) and other cosmetic DLC.
 
Set your matchmaking restrictions to 3-5, 4-5, or just 5 to restrict yourself to your country, your region within the country, or your state respectively (these are rough estimates based on some of the testing I was able to do with some of my friends across the country).

Sometimes even in that scenario , I get a match that shows 5 bar connection. But then the match is against some Japanese player and it starts to lag.

Possibly because the intial ping to the player was good but later it started to drop.
 
Just goes to show how much Capcom at large gives a fuck about Street Fighter.

Talk about misinformed.

http://shoryuken.com/2015/12/06/cap...s-on-march-18-with-another-500000-prize-pool/

They had to release the game this month for the start of the Capcom Cup Pro tour. $500k at stake here but they should of delayed it so a few people on Neogaf wont cry over lack of arcade mode? Yea ok....

As a fighting game, SFV is very much complete. Everyone whining about fighting the CPU. Go to training mode and have a ball. Or maybe you can go online and play a human opponent. Gasp!

Oh BTW, the netcode is amazing.

They botched the launch. The game will be fine in a few months time and most fighting game fans are fine with just ranked but it doesn't make selling a full priced game ubfinished because they rushed it out for the fiscal year and evo okay.

Wasnt botched, it was planned.
 
They botched the launch. The game will be fine in a few months time and most fighting game fans are fine with just ranked but it doesn't make selling a full priced game ubfinished because they rushed it out for the fiscal year and evo okay.
 
As someone coming into Street Fighter after not really playing the last one, the lack of single player modes is disturbing. I wish they would have waited. That said, I have fun playing versus though the stage music seems super boring. I remember in street fighter 2 you had memorable stage music. What happened here?
 
This is the video game future that we truly deserve. We saw it coming and welcomed it with open arms. Sure, there were a few of us who complained... but it was really for nothing. You don't have to look far to see people who are not only okay with things, but who steadfastly defend how things are.

It's not even fair anymore to solely target publishers for cutting/delaying content, shipping broken or incomplete games, and more. They're doing it because consumers have said that it's okay, through their buying habits... and that's what counts, at the end of the day. Not what a few disappointed people on a message board think.

I agree with all of this. It breaks my heart that I see the day that Street Fighter releases without an arcade mode. And I was blindsided by the requirement to be online. It's a shame too because the have the makings for an arcade mode right in these story modes. Just throw in about six more fights, a boss, and some difficulty and there you go. And no, survival is NOT an adequate replacement for arcade. Having to do thirty fights is ridiculous, 100 fights even more so, and having to redo the 25 or so meaningless fights if you lose against the later fights who suddenly have no chill (looking at you M. Bison) is absurd.
 
I don't mean to offer this explanation as forgiveness for Capcom.

However, I interpret this release as the arcade release for this game, since they didn't do a proper arcade release. The main purpose is to get it out to the competitive community and get the road started to the major tournaments later this year. Like an arcade release, it's probably going to be the most useful in local groups that already exist (the big arcade-heavy scenes), because obviously it's lacking the tools to teach new players how to adapt that are common to many fighting games these days. It has no trial mode; it has a stunted tutorial that could function just as well as an arcade attract mode and doesn't even explain all of the mechanics; the online performance is on-and-off at this time so unless you have a local established community to practice with, your access to constructive play sessions is pretty limited (at least in comparison to the scope of people who can show up at a local venue and play an established local group of fighters).

Even if it is easy for me to liken it to an arcade release -- which for almost every SF game following SFII's success might be interpreted as a barebones, content-incomplete version of the game (in other words, we kind of just expect SF and many fighting games to be iterated upon following in its initial release) -- there are still some extremely questionable omissions for a fighting game in 2016, given the boom of the FGC following SFIV's 2008-and-on success. With the state of the online and the complete lack of in-game teaching tools, this game feels like it still offers a massive advantage to the established local arcade scenes, with well-known, high-performing player pools and venue access to promote structured, constructive play. The rest of us just seem to be biting at bits and pieces on youtube and SRK, with very little else to guide us. Online can, at times, feel immaculate in performance, but the lack of stability and its limited toolset (lobbies are broken and they only support 1v1, lol) still feel like they put up more of a barrier than they need to.

SFV will likely go on to do great, I think the core of it right now is very fun and promising. But for a fighting game released in 2016, it doesn't feel like it did much to expand on the legacy left by its predecessor with its initial outing. The roster feels excessively limited in comparison, none of the contemporary tools are present to help people find their way, there's very little for casuals to go after, and the online right now isn't working well enough to provide a strong learning experience for outsiders yearning to get into the scene.
 
Sigh Hopefully they will redeem themselves..
But what really baffles me how lightheartedly people are taking this online issue fiasco with an online game they paid FULL PRICE with CORE features being instead released at fixed interval..
 
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