Seraphinianus
Banned
lol@people saying the combat is repetitive. That just proves that you're all playing on easy.
that's true, i admit. i'm a noob action gamer and am just an anti-sony fan boy.
lol@people saying the combat is repetitive. That just proves that you're all playing on easy.
lol@people saying the combat is repetitive. That just proves that you're all playing on easy.
Can the same game release 3 times with different names really be called a series?
I found the GOW series far less repetitive as a whole compared to say DMC, NG or Bayonetta. Unlike the other games, non stop manic button slamming combo or combat mayhem isn't the be all and end all, or the fundamental draw. With GOW it's just as much about the puzzles, narrative, set pieces and characters. Same could be said for the other games listed, but much less so.
They make up for the lack of other elements with a much deeper combat system. It depends on what you want in an action game; if you want a bit of everything, GoW is a good choice. If you are like me and just want action action action, GoW is quite dull.
They make up for the lack of other elements with a much deeper combat system. It depends on what you want in an action game; if you want a bit of everything, GoW is a good choice. If you are like me and just want action action action, GoW is quite dull.
Exactly. Personally, I cannot tolerate 'hardcore action' games such as Ninja Gaiden and Bayonetta. DMC is good, but there is nothing more satisfying than killing someone in GoW. Every hit has a meaningful impact and the entire game is just a spectacle. Very few games have amazed me like the God Of War series. For the lack of the better word, but they're epic. I don't want 'action game elements' in God Of War. The combat system is completely fine. If they add extra moves, then sure, that would be great, but the basic gameplay is still my personal favourite out of all other 'action games'.I completely appreciate that. But variety is the spice of life. There's a place for the Bayenetta's and a place for the GOW's. People who want GOW to be more like DMC or vice versa I think are missing that point.
GoW 1: The best looking game of the console generation when it was released. The first third person action game to enpower gamers by making simple button imputs result in masterful combat moves? (inspiring Darksiders and Batman among other titles) This went hand in hand with the great pacing of the game. Essentially in a genre that was all about ramping up difficulty and frustration levels to make things interesting, God of War successfully went in another direction. Obvious GOTG candidate.
GoW 2: Graphics not as impressive as in the first one. Enhancements to gameplay and larger scope validated the release. Was probably too long - pacing suffered somewhat towards the end. Still a GOTY candidate, but obviously not as original or significant as the first game.
God of War: Chains of Olympus: Too linear. Bad graphics. Tolerable.
GoW 3: Lack of new gameplay features was disappointing. A cowardly release that sticks very close to the established formula. Still great pacing, good graphics and so on, but clearly a step down from 1 or 2. Second tier GOTY candidate?
GoW: Ghost of Sparta: Awful. Even as a fanboy I didn't like this at all. The strict linearity combined with the absence of new gameplay ideas makes the game boring and uninspired.
GoW: Ghost of Sparta: Awful. Even as a fanboy I didn't like this at all. The strict linearity combined with the absence of new gameplay ideas makes the game boring and uninspired.
GoW 1: The best looking game of the console generation when it was released. The first third person action game to enpower gamers by making simple button imputs result in masterful combat moves? (inspiring Darksiders and Batman among other titles) This went hand in hand with the great pacing of the game. Essentially in a genre that was all about ramping up difficulty and frustration levels to make things interesting, God of War successfully went in another direction. Obvious GOTG candidate.
GoW 2: Graphics not as impressive as in the first one. Enhancements to gameplay and larger scope validated the release. Was probably too long - pacing suffered somewhat towards the end. Still a GOTY candidate, but obviously not as original or significant as the first game.
God of War: Chains of Olympus: Too linear. Bad graphics. Tolerable.
GoW 3: Lack of new gameplay features was disappointing. A cowardly release that sticks very close to the established formula. Still great pacing, good graphics and so on, but clearly a step down from 1 or 2. Second tier GOTY candidate?
GoW: Ghost of Sparta: Awful. Even as a fanboy I didn't like this at all. The strict linearity combined with the absence of new gameplay ideas makes the game boring and uninspired.
Dude. What.
The graphics in GoW were groundbreaking when the game was released in 2005. I stand by the opinion that graphics in GoW 2 were not as impressive when released in 2007.
Ghost of Sparta is awful. The least amount of exploration in a GoW game, very linear, no new gameplay mechanics and so so set pieces. Weak graphics.
@Onlywei
Dude the first time you meet the sisters it's a talking statue and it specifically says they will never help Kratos because of the man he has become. He then, rightly, points out that he is that way because the gods made him so. And, technically, the Sisters of Fate. Wanting to murder them and the gods is understandable.
The graphics in GoW were groundbreaking when the game was released in 2005. I stand by the opinion that graphics in GoW 2 were not as impressive when released in 2007.
Ghost of Sparta is awful. The least amount of exploration in a GoW game, very linear, no new gameplay mechanics and so so set pieces. Weak graphics.
The graphics in GoW were groundbreaking when the game was released in 2005. I stand by the opinion that graphics in GoW 2 were not as impressive when released in 2007.
Ghost of Sparta is awful. The least amount of exploration in a GoW game, very linear, no new gameplay mechanics and so so set pieces. Weak graphics.
Here's some blasphemy - I played Dante's Inferno at the same time I played GOW3, and I preferred Dante's...by a huge margin. But this thread reminds me that I need to buy the GOW 1-2 HD collection.
GoW 1: The best looking game of the console generation when it was released. The first third person action game to enpower gamers by making simple button imputs result in masterful combat moves? (inspiring Darksiders and Batman among other titles) This went hand in hand with the great pacing of the game. Essentially in a genre that was all about ramping up difficulty and frustration levels to make things interesting, God of War successfully went in another direction. Obvious GOTG candidate.
GoW 2: Graphics not as impressive as in the first one. Enhancements to gameplay and larger scope validated the release. Was probably too long - pacing suffered somewhat towards the end. Still a GOTY candidate, but obviously not as original or significant as the first game.
God of War: Chains of Olympus: Too linear. Bad graphics. Tolerable.
GoW 3: Lack of new gameplay features was disappointing. A cowardly release that sticks very close to the established formula. Still great pacing, good graphics and so on, but clearly a step down from 1 or 2. Second tier GOTY candidate?
GoW: Ghost of Sparta: Awful. Even as a fanboy I didn't like this at all. The strict linearity combined with the absence of new gameplay ideas makes the game boring and uninspired.
I did the same thing and Dante's Inferno just felt completely janky compared to GoW3.
GoW 1: The best looking game of the console generation when it was released. The first third person action game to enpower gamers by making simple button imputs result in masterful combat moves? (inspiring Darksiders and Batman among other titles) This went hand in hand with the great pacing of the game. Essentially in a genre that was all about ramping up difficulty and frustration levels to make things interesting, God of War successfully went in another direction. Obvious GOTG candidate.
GoW 2: Graphics not as impressive as in the first one. Enhancements to gameplay and larger scope validated the release. Was probably too long - pacing suffered somewhat towards the end. Still a GOTY candidate, but obviously not as original or significant as the first game.
God of War: Chains of Olympus: Too linear. Bad graphics. Tolerable.
GoW 3: Lack of new gameplay features was disappointing. A cowardly release that sticks very close to the established formula. Still great pacing, good graphics and so on, but clearly a step down from 1 or 2. Second tier GOTY candidate?
GoW: Ghost of Sparta: Awful. Even as a fanboy I didn't like this at all. The strict linearity combined with the absence of new gameplay ideas makes the game boring and uninspired.
The one thing I hate about the God of War games, and they keep doing it - because it seems the masses love this sort of herp-a-derp thing: is that the bosses are super huge, and all epic and shit, but at the end of the day you're just square, square, triangle-ing it's fucking hand or some shit and then it's head will drop after you square, square, triangled it's hand enough and you go into some bullshit QTE sequence. Repeat this sequence twice, and then you go into another QTE sequence in which you rip out either it's eye, chest/heart or some shit and you quickly realize the game played itself for the past 30 minutes.
Whoever said God of War is the McDonalds of action games hit it on the money.
I have both HD collections and GoW3. I played through 1 and am 1/2 way through 2. I played the first 30 minutes of 3, and while epic at the start I was disappointed to see the exact same dudes shooting arrows at me that were in 1 and 2 once I was past the opening titan stuff. i stopped playing 3 and went back to finsh 2 where I've languished for almost a year. I'm sorry, but once you play Bayonetta every other action games seems so trite. It's the same thing with DMC and Ninja Gaiden series.
That's how all the action games handle big bosses though...
And Bayonetta (despite the QTE's) also did a good job of implementing larger boss fights.
I agree that human sized bosses trump all. It's a shame that GoW doesn't make great use of them. Though some like Hercules and Perseus were great IMOInteresting then to note how the best boss fights in action game history are typically your reasonably sized human based bosses. I.e, Murai, Jeanne, Vergil, Nelo Angelo, Credo etc.
Also, Mundus in DMC1 was done very well for a big boss (not the space harrier part) but Mundus version 2.
And Bayonetta (despite the QTE's) also did a good job of implementing larger boss fights.
Anyhow, I can find GoW hd collection for ~$20 right now... How long are the first 2 games? Does it get repetitive quickly (aka not play both back to back)?
Play it for the spectacle, gore and epic shit going on, and you'll have a swell time, especially with GoW II.
I played the first game on the HD collection somewhat recently. It takes too long to finish.
I heard Conan is frustrating though.
I played the first game on the HD collection somewhat recently. It takes too long to finish.