• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

So I started playing FF8. Does it ever get good? bjork: avoid topic, it's spoilery

HK-47 said:
There is some serious "death of the author" analysis going on with that VIII theory

None of this addresses how crummy the love story is though.

Actually, it does.
The love story is based on Squall having a crush on some girl he met at a dance and then fantasizing about how awesome it would be if she actually fell in love with him, the awkward introvert, instead of being in love with Seifer the Jock.
That's a pretty unique story to tell in an RPG, if you ask me.

anaron, I will discuss publication with the gf tomorrow (it's 4am here).
 
HK-47 said:
There is some serious "death of the author" analysis going on with that VIII theory

None of this addresses how crummy the love story is though.

VIII's love story is not bad, there is lots of parts in the game with development between the two.

There is also a few secret scenes you can get between the two

e.g When you're making the band if you choose the right instruments, you get a good scene between Squall and Rinoa. Or if you decide to bring her to certain places.

Heck even the main development between the two is fine, it's not amazing but it's fine.
Though if we put this theory into effect it would explain many things about the so called "rushed" romance between the two.

Squall did show some feelings about Rinoa when they first met, you'll notice a change in his demeanor once she mentions Seifer and why she left.

Rah- Sounds good!
 
I told bjork to just avoid the thread in pm and I think he's gonna until he finishes. So it should all be ok. Plus I asked him to pm me if he wanted help or suggestions..mwahahaha.
 
Red Scarlet said:
I told bjork to just avoid the thread in pm and I think he's gonna until he finishes. So it should all be ok. Plus I asked him to pm me if he wanted help or suggestions..mwahahaha.

Just according to keikaku.
 
317csbr.jpg


aaah holycrap bigger picture than I was expecting.
 
Red Scarlet said:
I told bjork to just avoid the thread in pm and I think he's gonna until he finishes. So it should all be ok. Plus I asked him to pm me if he wanted help or suggestions..mwahahaha.

Yeah that's great and all, but this really shouldn't have happened and everyone who participated in it should feel bad. I hope he makes a new play through thread.
 
pancakesandsex said:
Yeah that's great and all, but this really shouldn't have happened and everyone who participated in it should feel bad. I hope he makes a new play through thread.

That's why I changed the topic title to warn him, pm'd him about not looking at the thread, and my earlier post. He knows to avoid the thread now.
 
pancakesandsex said:
Yeah that's great and all, but this really shouldn't have happened and everyone who participated in it should feel bad. I hope he makes a new play through thread.

I feel bad but come on, this shouldn't have happened? this happens in every FF thread. Not only that but the title had "does it ever get good?" which is obviously going to start something.

But with that in mind I went and spoiler tagged my posts. Maybe we should make a new thread for this debate.
 
cosmicblizzard said:
I am really considering replaying the game with this theory in mind. Whether I believe it or not, I'm sure it will change my view of the game.
It's a really intriguing theory.

But it is untrue... The Rinoa love story begins on the first disc, and so do the Laguna flashbacks. These stories continue right on through the next disc. Rinoa clearly already wants Squall from the beginning.. so the love story in the latter parts of the game isn't some sort of turnaround for Squall's reality. In fact, the central premise of this theory, that the latter part of the game is some sort of idealized dreamscape... what's so fantastic about it? I see nothing to indicate that he is living any more of a heroic fantasy than he already was on the first disc: rising from a student to becoming the leader of a group of would-be sorceress assasins in a matter of days. He gets the girl at the end, sure... but that's expected.

No... it's just a conventional FF storyline. Unless, of course, he dies at the begging of the game training with Seifer... in which case this theory is no more shocking than the ending of Super Mario Bros. 2.
 
Rinoa wanted Squall after he saved her from the monsters Edea summoned on her. I think there is a part that stated that's where it all started, when Squall said stick with me or something similar to it. I'm pretty sure Rinoa liked Seifer first.
 
BocoDragon said:
It's a really intriguing theory.

But it is untrue... The Rinoa love story begins on the first disc, and so do the Laguna flashbacks. These stories continue right on through the next disc. Rinoa clearly already wants Squall from the beginning.. so the love story in the latter parts of the game isn't some sort of turnaround for Squall's reality. In fact, the central premise of this theory, that the latter part of the game is some sort of idealized dreamscape... what's so fantastic about it? I see nothing to indicate that he is living any more of a heroic fantasy than he already was on the first disc: rising from a student to becoming the leader of a group of would-be sorceress assasins in a matter of days. He gets the girl at the end, sure... but that's expected.

The Rinoa love story doesn't begin on the first disc. Up until the assassination at Deling City, Rinoa talks exclusively about Seifer, how she was in love with him and expresses disappointment at his announced execution. Weird things start happening, like her getting mind controlled by Edea and Squall and co. passing out to experience the Laguna dream, sure - but none of this is ever explained. Squall dies before finding out anything. Yeah, he gets promoted to team captain, but I believe this serves to underline the theme of hopelessness in the face of superiority, which is what a large part of disc 1 is about for Squall. He's just a kid, a student, and he's thrown into something larger than life and expected to deal with it. No wonder he screws up: Irvine can't manage to fire the sniper rifle, but that's because he's just a kid. Squall is also just a kid, but as his internal dialogue has been building up to until that point, he's conflicted about his identity and place in the world, and in his attempt to finally act the hero he dreams he could be, gets himself killed at the hands of an awesome power beyond his comprehension.

It is the intention of the story to allude to certain things on Disc 1, so that Squall can "explain" them inside his dream over the course of the other 3 discs. If nothing happened on disc 1, there would be nothing to talk about. But instead, we observe Squall dream up all kinds of reasons that he's really a hero and deserving of Rinoa's affections.

That's what I believe, anyway.
 
MechaX said:
What a way to misunderstand my entire point and pretty much affirm Segata's argument that trying to assume some intellectual high-ground by saying "lol you just don't get it" is the most annoying and insulting retort some one could possibly come up with.
I don't see how having to hold the player's hand at all times amounts to a better story. It amounts to a dumbed down story. FF8 was not an inscrutable mess. You just had to pay attention.

This isn't a matter of writing for stupid people or smart people, but a matter of making the actual story-telling competent and compelling. Saying that the "info is there" (most of the info is in the Information section that the game never, ever alludes to in the Tutorial section actually) suddenly excuses lazy writing?
Aside from the GF memory wipe stuff, none of the details I've posted about is buried in an information section. If you pay attention, it is possible to understand Ultimecia's motivations. It's all in the dialogue.

The worst you have to do is think, "if Edea was possessed, then what she was saying up til now was really Ultimecia." This is not a difficult bridge to cross. It doesn't really take any kind of intuitive leap to then figure out that Seifer is acting as Ultimecia's proxy as well. From that, you can construct her back story.

What you said was that since they were shown Edea, that's the only person people are capable of remembering or understanding as a villain. You argued that a possession is bad plot device because nobody understands it. This operates from the assumption that the reader is stupid. It's condescending.

And Yu Yevon not out of the blue? When considering that Yunalesca never explicitly mentions it, then I think we have a problem here.
They knew there was more to it than just what was being said. Most of the game was devoted to exploring the nature of Sin. Offering up a few red herrings doesn't somehow invalidate this.

Rahul: What you've presented is as valid a theory as Ferris Bueller being a figment of Cameron's imagination. Fun to play with, but it doesn't really have enough support to qualify as anything but a fun alternate reading.
 
Segata Sanshiro said:
You know, I don't think there's a more annoying response in the universe to "I don't like the story" than "you just didn't understand it".

First, it's really fucking arrogant. You're basically outright stating that you're somehow more perceptive or intelligent than people who disagree with you.

Second, it's basically setting up your side of the argument as an objective truth, like if anyone doesn't agree with you, they must be wrong.

Third, it's a piss-poor argument because I could use it to defend any story on the planet and it's no more or less falsifiable. Is Gigli bad? No, you just didn't understand it! Is Pluto Nash bad? No, you just didn't understand it!

Fuck, we understand the story, we just don't like it. Why is that such a problem that you have to be an arse about it? I can live with you liking the story, why can't you seem to live with me disliking it?
Right, but Gigli and Pluto Nash didn't have the numbers. FF VIII did. If it was extremely bad, it would not have the numbers. We'd all love to believe crap sells, but that's horse shit. Crap generally does not sell through 8 million units. What it tells us is that some people do like the story.

They like the story because they are predisposed to like it - and it has nothing to do with not having a girlfriend, or being a shut-in, or any type of stereotypical attribute that GAF would like to think it is with all the psychoanalytical bullshit. Why they're predisposed to like it is not something you can concretely explain, though some of it likely has to do with brain chemistry. Unfortunately few people here have the wisdom to tell the difference between taste and attraction.

It's not simply understanding the story. It's having the taste for the game and then realizing it's been executed better/worse elsewhere.
 
Yasae said:
Right, but Gigli and Pluto Nash didn't have the numbers. FF VIII did. If it was extremely bad, it would not have the numbers. We'd all love to believe crap sells, but that's horse shit. Crap generally does not sell through 8 million units. What it tells us is that some people do like the story.

They like the story because they are predisposed to like it - and it has nothing to do with not having a girlfriend, or being a shut-in, or any type of stereotypical attribute that GAF would like to think it is with all the psychoanalytical bullshit. Why they're predisposed to like it is not something you can concretely explain, though some of it likely has to do with brain chemistry. Unfortunately few people here have the wisdom to tell the difference between taste and attraction.

It's not simply understanding the story. It's having the taste for the game and then realizing it's been executed better/worse elsewhere.
If it helps my point, you can substitute "Gigli" with "Transformers: Revenge of the Fallen" and "Pluto Nash" with "Shrek 2".

I'm not making any judgments about the kind of person that would like FF8's story. At all. What I am saying is that it's pretty annoying that Person A could think their taste is so unassailable that the only way Person B could disagree is if they were unable to understand the subtle nuances that Person A's special snowflake brain picked up on.
 
anaron said:
What? When did they ever blame Adel?
Adel was sealed away so no.
they did not blame her.

And yes, it does count for being in the game, seeing as the character that is trying to kill you, and is speaking to you is
Ultimecia
and not
Matron.

MechaX- Were not bashing the other games, were using them as examples, if you're going to pull out the whole "SHE DIDN'T APPEAR TILL TEH END OF TEH GAME SHE SHITTEH VILLAIN" then you better use that logic for FF IV, IX and X.

And no he did contradict himself.

He says people understand the history of Ultimecia and the time loop.
Then goes onto say that Ultimecia has no character development let alone backstory and is a horrible antagonist who is non existant throughout the game.


Yeah, no.

This is like if a whodunnit mystery was solved by pointing that the killer was this person that was never shown or even mentioned in the book. Yeah, he was behind everything, and yeah, that makes sense when you read the book again. It still doesn't make it a good mystery book.

Just because there's a time loop involved, the FACT that the player never knows about ultimecia until very late makes her a completely shitty villain. All the technobabble about time travel won't change this.


Freshmaker said:
The worst you have to do is think, "if Edea was possessed, then what she was saying up til now was really Ultimecia."


I understand this. Doesn't make it an ounce less stupid.
 
ElFly said:
Yeah, no.

This is like if a whodunnit mystery was solved by pointing that the killer was this person that was never shown or even mentioned in the book. Yeah, he was behind everything, and yeah, that makes sense when you read the book again. It still doesn't make it a good mystery book.
No, this is like if the butler named Chumly did it, but had a twin brother named Neville. You're saying that somehow the presence of the Neville makes it impossible to recognize the presence of the actual butler.

This is impossible because you refuse to put any effort into keeping Neville and Chumly separate. Even though the characters do, and Neville actively helps the detective at several points.
 
Himuro said:
Ultimecia is not in the background in the story at all. You don't see her until the final battle, but she consumes three people throughout the course of the game: Edea, Rinoa and Adel.

You speak with indoctrinated Edea, personally. Ultimecia is controlling these characters through manipulation and most of the story events, such as controlling Galbadia, even as far as making the Garden her base because she fears and loathes Seed, is entirely central to the plot. Ultimecia has a big presence the whole game.

Think of it like Mass Effect. Saren and his legion of dickheads are indoctrinated by Sovereign throughout the course of the story. Just because you don't find out Sovereign itself is the thing controlling Saren and his men, does not mean Sovereign has no central impact on the plot, its story and the rest of the antagonists.

Just as a warning, this post will contain some Mass Effect 1 spoilers. If you're still on the ME1-Grind, then you might want to read with caution.

It's interesting that you mention Saren, because the Saren/Sovereign duality represents something rather interesting depending on how things play out. However, the main issue with the indoctrination example is that Saren and Matriarch Benezia still had glimmers of their original personality and consciousness (and most players usually take advantage of such in Saren's case). You get both Saren and Benezia's perspectives as Saren and Benezia respectively depending on Shepard's interactions with them, not solely as Sovereign's puppets. You get a fair bit of perspective on Sovereign as a character himself to the point where he is an identifiable character after his introduction.

I personally just had issues with Ultimecia in relation to attempting to identify with her. After her existence is made known in the Space incident, Ultimecia still remains rather divorced from the story's events personally (at this point, her influence over Rinoa is gone and you don't even see Sorceress Adel until the beginning of Disc 4, and Adel doesn't even speak then) Again, yes, in retrospect Ultimecia was essentially Edea during the few times you see her Disc 1 and 2 (you mostly see Seifer involved in the major Disc 2 set pieces, like the prison or the first portion of the Garden battle). But by saying "in the background", I also refer to her active involvement in the story itself, not merely indirect consequences of her actions. Even as Edea, Ultimecia merely talked at the party rather than with them ("run down seeds, gardens, seed must die"). The most interaction and glimpse of characterization I saw in Ultimecia was her final speech in the last battle. That speech says a lot about her as a character, her warped perception of time, and the events that will occur immediately after. When considering that these group of teenagers will be her eternal downfall, I expected more exchanges like that from her in the game.

Freshmaker said:
I don't see how having to hold the player's hand at all times amounts to a better story. It amounts to a dumbed down story. FF8 was not an inscrutable mess. You just had to pay attention.

Again, you're misunderstanding some really key things in my response. I specifically noted that you could still make a good story (and villain in this case) with a considerable level of mystique without "dumbing down the story" with excessive flashbacks and exposition on Ultimecia's part in particular, let alone the story in general. When it comes down to it, the most important factor about a story is how it is told, and I have described through enough detail on why I thought FF8 fell short of this goal.

Aside from the GF memory wipe stuff, none of the details I've posted about is buried in an information section. If you pay attention, it is possible to understand Ultimecia's motivations. It's all in the dialogue.

The worst you have to do is think, "if Edea was possessed, then what she was saying up til now was really Ultimecia." This is not a difficult bridge to cross. It doesn't really take any kind of intuitive leap to then figure out that Seifer is acting as Ultimecia's proxy as well. From that, you can construct her back story.

What you said was that since they were shown Edea, that's the only person people are capable of remembering or understanding as a villain. You argued that a possession is bad plot device because nobody understands it. This operates from the assumption that the reader is stupid. It's condescending.

This goes far beyond merely Ultimecia's motivations, but more so a criticism of the story structure itself (namely, there is one NPC in Fisherman's Horizon or Balamb that describes the Hyne back story, but the Lunar Cry, GFs, other important factors concerning the sorceress, even better elaboration on Ultimecia, all things in the information section). But you're still acting as if every one who has an issue with Ultimecia as a character missed a step or just doesn't get it when it's quite the opposite; they understand it, but they don't really like it that much.

And as for me arguing that "possession is a bad plot device because nobody understands it," I'm really, really bamboozled as to how you reached that conclusion. I argued that possession is a bad plot device in my experience because it is rarely ever handled well at all. I'm still really, really confused on how you reached that conclusion even after re-reading that post I made concerning the subject.
 
Segata Sanshiro said:
If it helps my point, you can substitute "Gigli" with "Transformers: Revenge of the Fallen" and "Pluto Nash" with "Shrek 2".

I'm not making any judgments about the kind of person that would like FF8's story. At all. What I am saying is that it's pretty annoying that Person A could think their taste is so unassailable that the only way Person B could disagree is if they were unable to understand the subtle nuances that Person A's special snowflake brain picked up on.
That's their ignorance. Doesn't matter. Taste grants no advantages or disadvantages.

I bet someone could explain concise reasons why they like the second Transformers movie. Same with Shrek 2.
 
Yasae said:
That's their ignorance. Doesn't matter. Taste grants no advantages or disadvantages.

I bet someone could explain concise reasons why they like the second Transformers movie. Same with Shrek 2.
Okay, so I guess we have no point of disagreement at all? Let's go have some coffee and pie while these dudes hug it out.
 
MechaX said:
This goes far beyond merely Ultimecia's motivations, but more so a criticism of the story structure itself (namely, there is one NPC in Fisherman's Horizon or Balamb that describes the Hyne back story, but the Lunar Cry, GFs, other important factors concerning the sorceress, even better elaboration on Ultimecia, all things in the information section). But you're still acting as if every one who has an issue with Ultimecia as a character missed a step or just doesn't get it when it's quite the opposite; they understand it, but they don't really like it that much.
I don't really see that happening. Most of the people criticizing the story (ElFly for example) actively refuse to pay attention to half the story.

This does not strengthen their position.

And as for me arguing that "possession is a bad plot device because nobody understands it," I'm really, really bamboozled as to how you reached that conclusion. I argued that possession is a bad plot device in my experience because it is rarely ever handled well at all. I'm still really, really confused on how you reached that conclusion even after re-reading that post I made concerning the subject.
You must've written it badly then. :D

As I pointed out, the chian in FF8 is not complex enough to actually lose people unless they actively decide to not pay attention to the story.
 
Freshmaker said:
I don't really see that happening. Most of the people criticizing the story (ElFly for example) actively refuse to pay attention to half the story.

This does not strengthen their position.

This is pretty much the entire problem here. Is there any scenario in your world where some one can still pay attention to the story and still dislike it? It's not like you're Inspector Javert and you can't juggle two philosophies at once here.

You must've written it badly then. :D

Or you didn't read it as well as you think you did. But in all seriousness, anything remotely similar to the logic of it being bad because "no one understands it" doesn't even show up in that post. Like, at all.
 
Freshmaker said:
I don't really see that happening. Most of the people criticizing the story (ElFly for example) actively refuse to pay attention to half the story.

This does not strengthen their position.


You must've written it badly then. :D

As I pointed out, the chian in FF8 is not complex enough to actually lose people unless they actively decide to not pay attention to the story.

I really must not having playing attention, cause I don't remember Ultimecia being developed at all.

Even when she possessed Edea, all she does is yell "aaargh I hate the SeeDs!".

Character development!
 
It's more of a unraveling then developing. There is not much dialogue for Ultimacia in the first place. First was the parade, second was the Garden battle, and then you face off against her at the end.

There was hardly any room for development. It's not like she is going to change her goals out of nowhere.

Might seem like I'm defending her but no she's a one dimensional character who hardly has any room for development.
 
Rahul said:
Yeah, we handled this in our article (which I unfortunately cannot publish, or I would have already).

Some other items of interest:
- Moombas only appear after the end of disc 1
- All major events on discs 2 through 4 serve only to make Squall look awesome
- Everything after the final words of Ultimecia (at the end of the battle) until the ending credits is Squall's last breath

Himuro I strongly recommend doing another playthrough and paying close attention to exactly what kinds of things Squall says and thinks on Disc 1, and how all that changes after the start of Disc 2.

The Squall Dies theory explains all major events in the game, all character motivations, Ultimecia's existence and purpose, Rinoa's love for Squall, Griever, Laguna, the Guardian Forces, the events at the Orphanage, and everything else all the other FAQs struggle to put together.

It is a sublime, perfectly executed and perfectly told meta-story that comments on the very thing many people hate about Final Fantasy and JRPG games, including: rescuing the world falls on one hero; the hero is involved in a romance with someone in his party; the ultimate bad guy is revealed to be an enigma wrapped in a paradox; everything happens for a purpose; the main character somehow is at the center of all events; etc. It almost makes fun of its own player base, the angsty, emo teenagers who blow everything out of proportion and must have all things explained to them (funnily enough, that's a topic of this thread...) to be satisfied. It defines the series title "Final Fantasy" and explores the meaning of that title. I am absolutely and continually blown away by how they pulled that off.

And I'm still blown away by how nearly no one figured it out.

I don't believe it's merely a theory; we've gone over it again and again and it's too meticulously crafted to be coincidental. There is too much carefully written or hidden evidence. What confuses me is why Squaresoft themselves never talked about it in an Ultimania or other publication. It's like they wanted no one to figure it out, or they changed their minds just before release and decided to just let people believe in Griever and Seifer.

I need to stop talking though; surely people will come in and tell me I'm full of it, and that unless I provide proof or at least more than "puffery" it's just a bunch of hot air. All I can say is: play the game from the start, and assume the spoilered text is true. See for yourself.

Here is a shot from the ending FMV that freaked us out when we found it (and there are more images like this hidden in key frames in the final movie):

endshot8.jpg


This image keeps me up at night.

Wow! Thanks for this. It's a very interesting theory and it does make sense. This makes the story much darker than I would have ever imagined possible for a Final Fantasy game. And judging by the tone of the hidden footage, it's probably true. That hidden image is seriously disturbing.
 
anaron said:
What? When did they ever blame Adel?
Adel was sealed away so no.
they did not blame her.

Yeah, the connection was done.

Edea: ...I ask for your support,
young SeeDs. Have you all heard of Sorceress Adel before? She
was the ruler of Esthar during the Sorceress War. No one knows
of her wherabouts... That's what I learned. The Galbadians must
have thought I was the sorceress who received Sorceress Adel's
powers.
However, that is not the case. I received the powers of
the previous sorceress at the age of 5."


Anyway, about the "Squall is dead" theory, I don't think it has a lot of merit. For one:

-It raises more questions than it answers (main one: what actually is going on with Edea and Seifer. secondary one: what the hell are those dreams about Laguna the party is sharing. There are surely more).

-It really cannot be disproved because olol, disc 2 onwards are a dream.
 
I didn't really care for the plots in FFVII and FFVIII, and I thought the gameplay in both left a lot to be desired, but I enjoyed them simply because of the sense of adventure I felt moving through each individually crafted pre-rendered background. Plus the music in both games was excellent. Good music plus good backgrounds can overcome bad gameplay and a cliche'd, convoluted plot. I miss pre-rendered backgrounds :(
 
ElFly said:
-It raises more questions than it answers (main one: what actually is going on with Edea and Seifer. secondary one: what the hell are those dreams about Laguna the party is sharing. There are surely more).

-It really cannot be disproved because olol, disc 2 onwards are a dream.

That's the point. It's not the intention of the story to answer any questions; the intention is to imply that this is a grown up's world in which several things are happening and no one really knows why. Some superpowerful "sorceress" has come with hostile intentions and is manipulating the President of Galbadia. Why? Doesn't matter. Squall dies before finding out, and invents his own reasons. The party has random blackouts and experiences some random soldier's life somewhere. Who is this dude? Who cares? Squall dies before finding out, so he makes an awesome explanation up ("Actually, the weird awkward dude I kept dreaming about is really a badass who ends up saving the world and becoming President of Some Made-Up Country. Oh and he's my Dad too!")

This meta-game is a character study of Squall Leonhart, the introverted teenager trying to understand himself and the world around him. It is not a typical Final Fantasy or JRPG story where the ultimate motivations of the "bad guys" are revealed.

And that's what's so brilliant about it.

However, it can neither be proven nor disproven, obviously, much like the existence of God cannot be proven or disproven. It is merely a theory, with several clear pieces of evidence that support it - and several that likely contradict it.
 
I see my brilliant interpretation of FF8 has found its way to GAF again! Take that Kitase! Suck it Nojima! :lol

Anyway, I came up with the theory like 10 years or more ago because I simply could not understand how FF8 was so incoherent as a story. It basically started falling apart despite having characters who were interesting and developed, a worldview with a lot of effort put into the setting and factions, and a good amount of back story and mythology.

The main problem to me, was that FF8's story was so different from the previous FF games in terms of tone and conclusion. It really wasn't about a party, or a big adventure, but most of the story was centered around Squall, and just Squall somehow managing to do all these cool things, meeting all these cool people, and how even though people didn't like him at first they eventually started to look up to him as a leader and hero.

But for all the good he gets to do, he seems to have very little actual impact on anything which happens in the world. Nothing really "changes" through the course of the game, and things actually seem to go out of their way to get fixed artificially. Relationships, politics, even goddamn TIME itself, seems to find ways to fix itself as long as Squall wills it. But even then, the ending is not really a happy celebration of having saved the world, but instead feels like some sort of finality to Squall's dreams and aspirations, and instead of having an ending where the party defeats Ultimecia, and everyone escapes and returns safely back, they show some weird ass random imagery and then contrasting it with super happy handcam party footage in the credits.

What is it all supposed to mean? Probably nothing. Kitase and Nojima probably just wrote themselves into a corner and said "fuck it, this needs to come out or retailers will kill us" and that was that. But Rahul has spent the last few years piecing together if the theory is actually possible, and finding lots of details which I never really thought of because I'm not going to play FFVIII again. So it should certainly be an interesting read.

For those interested in the theory, you should also check out a story called An Occurrence at Owl Creek Bridge, oh and please watch Jacob's Ladder. Kthx. :)
 
Rahul said:
That's the point. It's not the intention of the story to answer any questions; the intention is to imply that this is a grown up's world in which several things are happening and no one really knows why. Some superpowerful "sorceress" has come with hostile intentions and is manipulating the President of Galbadia. Why? Doesn't matter. Squall dies before finding out, and invents his own reasons. The party has random blackouts and experiences some random soldier's life somewhere. Who is this dude? Who cares? Squall dies before finding out, so he makes an awesome explanation up ("Actually, the weird awkward dude I kept dreaming about is really a badass who ends up saving the world and becoming President of Some Made-Up Country. Oh and he's my Dad too!")

This meta-game is a character study of Squall Leonhart, the introverted teenager trying to understand himself and the world around him. It is not a typical Final Fantasy or JRPG story where the ultimate motivations of the "bad guys" are revealed.

And that's what's so brilliant about it.

However, it can neither be proven nor disproven, obviously, much like the existence of God cannot be proven or disproven. It is merely a theory, with several clear pieces of evidence that support it - and several that likely contradict it.

That's not brilliant. That's a way less satisfactory explanation than "Squall survived until the end of the game, and then had some easily explainable visions in the ending".


-Faceless Squall: he feels empty.

-Dead Squall in space: he think he is dead, which can be attributed to the time compression going unraveled.

-Blurry Rinoa: IT'S A BLURRY RINOA, PEOPLE. IF YOU WATCH THE ENDING, YOU'LL SEE THAT THAT MODEL IS SHOWN THREE TIMES, EACH TIME LESS BLURRY THAN BEFORE. JESUS.


I tend to think that a literary interpretation like this one should have some better answer that "it doesn't make sense!" for it to be considered.
 
ElFly said:
That's not brilliant. That's a way less satisfactory explanation than "Squall survived until the end of the game, and then had some easily explainable visions in the ending".


-Faceless Squall: he feels empty.

-Dead Squall in space: he think he is dead, which can be attributed to the time compression going unraveled.

-Blurry Rinoa: IT'S A BLURRY RINOA, PEOPLE. IF YOU WATCH THE ENDING, YOU'LL SEE THAT THAT MODEL IS SHOWN THREE TIMES, EACH TIME LESS BLURRY THAN BEFORE. JESUS.


I tend to think that a literary interpretation like this one should have some better answer that "it doesn't make sense!" for it to be considered.

Shrug. The ending contains a ton of visual imagery based on weird things people experience in dreams, like blurry faces and repeating movements, so I definitely think there's more method to the madness than you're giving it.

But hey, I'm not out to convince you. I just felt it'd be nice to share. Play the game again and try paying attention to little details like that. I guarantee you it'll change your perspective.
 
Rahul said:
Play the game again and try paying attention to little details like that. I guarantee you it'll change your perspective.

I might actually buy the game off the PSN and do that.

The Himuro FFVIII thread enticed me to play the game for the first time (while I was lurking) and I remember reading the theory just as I was coming to the end of the game.

It's interesting to say the least.
 
Rahul said:
Shrug. The ending contains a ton of visual imagery based on weird things people experience in dreams, like blurry faces and repeating movements, so I definitely think there's more method to the madness than you're giving it.

But hey, I'm not out to convince you. I just felt it'd be nice to share. Play the game again and try paying attention to little details like that. I guarantee you it'll change your perspective.

Oh god, no. I am not going through FF8 again, at least until a remake.


Dunno man. I think that the idea is cool, but it reallty it has little support that I remember. For as reviled the "Rinoa is Ultimecia" theory was, at least answered one question: why Ultimecia has Griever as a GF.

You'd think that if it was Squall hallucinating, he'd dream that Griever would appear and become his GF.

Also, it's kind of arbitrary that the weird visual imagery only appears in the final FMV, but the rest of the game is just as "realistic" as disc 1 (in the sense that is realistic for FF8's world).

Well I'll concede that "it was a dream" is a better explanation than "time compression" :lol
 
Dunno if the theory is real or not, but as a FF8 hater, i kinda find it really cool! ^^
Considering playing the game once more to see that with my own eyes(never tought i would have said taht, raplay FF8?God. :lol )... wich is crazy.
 
ElFly said:
Oh god, no. I am not going through FF8 again, at least until a remake.


Dunno man. I think that the idea is cool, but it reallty it has little support that I remember. For as reviled the "Rinoa is Ultimecia" theory was, at least answered one question: why Ultimecia has Griever as a GF.

You'd think that if it was Squall hallucinating, he'd dream that Griever would appear and become his GF.

Also, it's kind of arbitrary that the weird visual imagery only appears in the final FMV, but the rest of the game is just as "realistic" as disc 1 (in the sense that is realistic for FF8's world).

Well I'll concede that "it was a dream" is a better explanation than "time compression" :lol

The rest of the game isn't realistic! You're saying that NORG, flying Gardens, going to Space, Time Kompression, Esthar, Griever, Adel, Lunar Cry and everything else is realistic? It's all ridiculous wet dream material, like duckroll posted above.
 
Rahul said:
The rest of the game isn't realistic! You're saying that NORG, flying Gardens, going to Space, Time Kompression, Esthar, Griever, Adel, Lunar Cry and everything else is realistic? It's all ridiculous wet dream material, like duckroll posted above.

The game is already pretty crazy. It's regular fare for FF, and you play a full disc of crazy stuff before the point you start hallucinating.
 
duckroll said:
For those interested in the theory, you should also check out a story called An Occurrence at Owl Creek Bridge, oh and please watch Jacob's Ladder. Kthx. :)

That was definitely one of the more interesting Ambrose Bierce selections (although, not quite as depressing as one of the later ones involving the twin brother or the one with the father).
 
I love the "Squall Dies" theory, its a terrific interpretation because although it changes the way we look at things, the only difference really is what type of emo-teen fantasy it is.

I always think of FF8 as the "Breakfast Club" Final Fantasy, because that's what it is, more than anything else a high-school story.

If you can accept the adolescence nature of the plot/characters as not necessarily being a bad thing, theres a lot to enjoy about it. Its naive, open-heartedness is one of the reasons I'm so fond of it I guess.

I'd also say to people hung-up on the memory-loss angle, realistically if you can accept that somehow alliances can be forged with these supernatural beasts, is it really so weird that there could be some kind of psychic penalty for doing so? I just like the idea that these creatures apparently feed on memories, I think its a really powerful poetic idea.

As a paranoid notion it also plays perfectly into Duckroll's theory too... hmmm.
 
I played this until I got to a space station where you had to kill monsters of the same color in sequence. That section was ass and I didn't care enough about the story to bother.

For me the game should have been 10 minutes long. Riona isn't into you, so you grab Quistis, and ride off on a Chocobo into the sunset.
 
anaron said:
That's just silly.

So because someone felt the need to write a Faq, which if you actually read was created from the ongoing debates like R=U, that means the games storyline is horrible.(The Faq also consists of more then one person, it contains theory's and facts from many contributers)

Games like Xenogears and Siren have Faqs on their plot, are they too, horrible games because the story isn't spelled out for you?

I'm not going to go say that the GF twist was amazing, it wasn't. But for that to ruin the games storyline, when it really only involves that they knew eachother is just stupid.

The Quiet Man why don't you actually read the Faq before attacking it from one VERY small part I posted? if you do, then still disagree thats fine.


I, in fact, still disagree. For one thing, I was using the part of the FAQ that addresses that twist to, well, address that twist. Of course I'm going to quote that "one small part", as you say.

You're also putting words into my mouth. There is a big difference between "this story is unclear, it needs an FAQ to explain it" and "all stories that have FAQs associated with them are bad." That's a logical fallacy you should be aware of.

My point in that post was even people who were presumably liked the story enough to analyze and theorize about it saw the flaws in it. Which is, in my view, a balanced and reasonable way to approach the story.
 
That theory is brilliant.

I'm actually slogging through this game right now (beginning of disc 2) and reading everything that's going on in dialog and in Squall's thoughts, and the theory does make sense. I've played through it once before as a child, but I'm getting a greater understanding of it as a whole on this playthrough.

I'll be trying to apply the theory as I play to see if it does indeed fit.
 
I think the theory is fascinating, but personally doubt it was intended. While the theory makes a shitty story seem interesting and not so shitty, I'd wager its just a poorly written plot more than anything else.

Like anaron said on the previous page, I'm just not going to give square that much credit.

NewLib said:
I dont buy the Squall is Dead Theory because if that theory is the case, its really really shitty storytelling.

Why? If it takes years after the game and a complete deconstruction of the last 2/3 of it to make sense of the plot then the storytelling is sloppy now matter how brilliant the pieces fit together.

If they had a scene at the end where it was like Jacob's Ladder and you see Squall with the icicle still in his chest slowly dying then yes that would have made more sense. But right now it seems like its just people trying to justify a story which just didnt know how to end. Games run into this problem all the time. Hell most Final Fantasy games run into this problem (Im not a fan of X, but I have to give it credit that it knew where it was going. You know, until they retconned it.)

Pretty much this.
 
I dont buy the Squall is Dead Theory because if that theory is the case, its really really shitty storytelling.

Why? If it takes years after the game and a complete deconstruction of the last 2/3 of it to make sense of the plot then the storytelling is sloppy now matter how brilliant the pieces fit together.

If they had a scene at the end where it was like Jacob's Ladder and you see Squall with the icicle still in his chest slowly dying then yes that would have made more sense. But right now it seems like its just people trying to justify a story which just didnt know how to end. Games run into this problem all the time. Hell most Final Fantasy games run into this problem (Im not a fan of X, but I have to give it credit that it knew where it was going. You know, until they retconned it.)
 
I loved FF8....people hate it because it was more complicated than FF7 I understood the system and had super powerful Squall, so was my Zell.......ah the memories i still have my memory card with over 100 hours of gameplay.
 
Top Bottom