StoppedInTracks
Member
What are the staples of post-game content in JRPGs?
Oh that's simple:
- make a 100 floor dungeon!
- make a boss-rush dungeon!
- make a hidden dungeon with the most powerful enemies in the entire game!
- etc.
FF15 already does some of that but it doesn't stop there.
FF15 gives you something that is totally different from the entire 100 hours you have played before. It gives you a dungeon that
. It is another much needed refreshment in the Final Fantasy formula (that FF15 delivers in spades) but the biggest twist here is that, on the vey basic level, a Super Mario Dungeon.
You read that right - it is a very platforming oriented challenge.
After spending 7 hours in there I cannot decide: is it the best dungeon in the entire series or the worst dungeon in the entire series?
Is it worse than Chapter 13 or is it the best part of the game?
I really do not want to spoil stuff about this place to anybody but you will be amazed. You will be awed. You will be frustrated. Angry. On the brink of throwing your controller against the wall. You will be so very tired and cursing at Hashimoto, the Ultima Troll. Then you will be praising the genius of Pitioss design. And it never ends. It never... fucking... ends. Hour after hour you are doing new puzzles and rooms and pray this is the last thing you have to do there. But no... it just does not want to end. It throws new challenges at you every hour! It is so exhausting. I checked some forums and it took people up to 10 hours to clean up this place. TEN HOURS!!! Can you imagine?
It is a very conflicting place especially given the final reward.
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But seriously *F U C K* this one moment picured above. I was stuck for 1 hour there not knowing how to proceed, checking every wall, every nook and cranny. Redoing it oer and over and over again... After 1 hour, out of pure frustration, I checked on-line how to proceed. It blew my mind. It... rocked my tits... It was the only place in the entire place where I had to consult the internet :[ :[ :[
All in all it is a fantastic post-game content and a shining example that Square has still got it.
---
I would like this game to come out on the PC for one particular reason: the modders can then extract the dungeon data and show it in some 3D Max application so it looks like this:
I want to see the entire dungeon on screen with full day lightning. I want to see how it is all interconnected. I want to marvel at this goddamned infuriating place.
Oh that's simple:
- make a 100 floor dungeon!
- make a boss-rush dungeon!
- make a hidden dungeon with the most powerful enemies in the entire game!
- etc.
FF15 already does some of that but it doesn't stop there.
FF15 gives you something that is totally different from the entire 100 hours you have played before. It gives you a dungeon that
contains no enemies and where you are all by yourself without bros
You read that right - it is a very platforming oriented challenge.
After spending 7 hours in there I cannot decide: is it the best dungeon in the entire series or the worst dungeon in the entire series?
Is it worse than Chapter 13 or is it the best part of the game?
I really do not want to spoil stuff about this place to anybody but you will be amazed. You will be awed. You will be frustrated. Angry. On the brink of throwing your controller against the wall. You will be so very tired and cursing at Hashimoto, the Ultima Troll. Then you will be praising the genius of Pitioss design. And it never ends. It never... fucking... ends. Hour after hour you are doing new puzzles and rooms and pray this is the last thing you have to do there. But no... it just does not want to end. It throws new challenges at you every hour! It is so exhausting. I checked some forums and it took people up to 10 hours to clean up this place. TEN HOURS!!! Can you imagine?
It is a very conflicting place especially given the final reward.
----------------------------------------------------------------
But seriously *F U C K* this one moment picured above. I was stuck for 1 hour there not knowing how to proceed, checking every wall, every nook and cranny. Redoing it oer and over and over again... After 1 hour, out of pure frustration, I checked on-line how to proceed. It blew my mind. It... rocked my tits... It was the only place in the entire place where I had to consult the internet :[ :[ :[
All in all it is a fantastic post-game content and a shining example that Square has still got it.
---
I would like this game to come out on the PC for one particular reason: the modders can then extract the dungeon data and show it in some 3D Max application so it looks like this:
I want to see the entire dungeon on screen with full day lightning. I want to see how it is all interconnected. I want to marvel at this goddamned infuriating place.