I'd love another game with these mechanics used in a campaign that's actually worth a damn. Max Payne 3 is a mess. I have no idea how they play tested that game for as long as it was in development and thought it worked as a linear campaign. The storytelling is ridiculously intrusive and lacks creativity (it's all Man On Fire flash, no heart, no subversion, no playing with the medium), level traversal/progression is basically nonexistent as nearly everything not involving shooting enemies is taken out of the player's control, and MANY encounters are forcibly started in basic cover shooting style as you come out of a cutscene with the wrong weapon in your hands posted up against something. There are so many potentially great scenarios that get their legs cut out by the overbearing nature of the game's presentation giving the player no room to breathe. It's the worst kind of action game structure.
The best thing to come out of this is HEALTH's amazing soundtrack which is honestly a top 3 game soundtrack for me.
Unfortunately though, it seems like Rockstar's only in the mega million dollar budget open world business now, and has done away with their more interesting, small, linear outings, so I doubt we ever see a Max Payne successor. Best we can hope for is Remedy to make another action shooter, or MachineGames to put some bullet time in Wolfenstein 2.