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So what exactly is wrong with Resident Evil 6?

It was a action game that felt nothing like the original RE games, I thought it was way better than RE5 but I'am glad Capcom returned the series to survival horror with 7.
 
I enjoyed it (PC, 144hz, mouse/keyboard; hated the PS3 version) but the level design is really bad, scenario idea was terrible because you're replaying so much shit throughout the 3 main campaigns, QTEs NEED TO BE REMOVED and the game in general has a shit flow to it. As soon as you've been fragging for 5-10 minutes they always interrupt the action to show you some dumbass cutscene or some stupid scripted bullshit where you need to hit a QTE or die.

Dunno why they included an option to make less QTEs, it should have just removed all of them completely.
 
The biggest thing for me is that you have a button that auto-aims to the nearest enemy. You are allowed to use this in online multiplayer (can't even turn it off AFAIK), which of course will cause problems. It's absurd!

The Quick Shot?

It's a mechanic and you can't spam it. It costs stamina to use.
 
For me it was the pacing. Holy crap the pacing was awful. The action was way too constant, and the enemies never ending respawning began to get really old really fast. Having unlimited enemies spawning works in arcade modes like the mercenaries, but when they are meant as obstacles to a goal, you don't want to keep seeing enemies over and over and over. There needs to be moments of rest. Moments where the enemy count is, at the very least, limited to 2 to 5 enemies and then nothing else in that area. It gives you time to breath. In RE6, Leon and Ada's campaign come close to this, but Ada's campaign is short and Leon's campaign has WAY too many "kill enemies in this area until a specific time" moments and it loses what fun it should be. Some of them also last way too long. Chris and Sherry's (I chose to be Sherry over Jake) campaign were generic and boring. Consisting of a lot of generic third person shooting areas filled with concrete walls to duck behind and shoot over. You never really feel tense in these situations because if shit starts hitting the fan, your partner, even at their dumbest, can help you out of it pretty easily.

I'll admit, the combat system is fun and works very well for it's Mercenaries mode, but the game feels like the mercenaries mode was thought of first and the main campaign came second.

I enjoyed it (PC, 144hz, mouse/keyboard; hated the PS3 version) but the level design is really bad, scenario idea was terrible because you're replaying so much shit throughout the 3 main campaigns, QTEs NEED TO BE REMOVED and the game in general has a shit flow to it. As soon as you've been fragging for 5-10 minutes they always interrupt the action to show you some dumbass cutscene or some stupid scripted bullshit where you need to hit a QTE or die.

Dunno why they included an option to make less QTEs, it should have just removed all of them completely.

HAMMER THE BUTTONS AND WIGGLE THE STICKS!
 
My girlfriend loves playing the game, but even she makes remarks about how ridiculous it can get. The biggest thing for me is that you have a button that auto-aims to the nearest enemy. You are allowed to use this in online multiplayer (can't even turn it off AFAIK), which of course will cause problems. It's absurd!

Online versus multiplayer is one of the dumbest things to make it's appearance in RE

They clearly just threw it in 5 and 6 without accounting for mechanics or balance.
 
Awful level design, with Ada's aircraft carrier segment being one of the dullest things I've ever played in a AAA game. Linear and heavily scripted/guided gameplay that never really lets you play on your own without forcing you into a QTE sequence or some other awful set piece, like the "run from explosions" dock sequence in Chris' campaign where you'll fall off a dock and immediately die (can't swim?) for reasons that aren't entirely clear. When the game isn't forcing you into some bullshit scripted segment like this the gameplay is often as tired and cliche as it can possibly be, with the player either having shootouts with rooms of enemies they've already fought or fetchquesting for keys.

The game took the criticism of RE5 literally by making the game much darker, to the point where it's hard to even see what's on screen half the time. There's no point in doing this; sequences like Ada's aircraft carrier and much of Chris and Jake's campaigns aren't horror or anything remotely close to it. Making it darker by itself doesn't make it scarier. Capcom had no idea what they were doing. They just tossed some shit fans had been asking for into the game without really understanding how to make those things work in the context of what they were doing. That's why you have limited ammo in a shooting game with more enemies than ever before. I assume it's also why you have the awful, clumsy health mixing system that seems designed specifically to be clunky in some inept attempt to add tension to the game (having a shortcut doesn't change the fact that this mechanic is that awful in the first place).

Balancing is awful. Every enemy is a bullet sponge, bosses are lame and forgettable and take entirely too long to destroy. The perk system is full of perks that don't do anything, and pales in comparison to the upgrade system from the previous two games. Some of the attempts to tie the campaigns together are really contrived and stupid, most notably Jake having to fight the same helicopter from Chris' campaign, but this time from the street below where it can barely be seen? Why? None of this shit is fun. There are so many awful ideas and so little focus, it ends up being four campaigns of tedious trash with a few shining moments of playability.

Every time this subject comes up I have to post the snowstorm segment from Jake's campaign. It's a perfect example of how awful the gameplay often is and feels like it was designed to be as tedious as possible; you have to collect keys strewn across a huge expanse full of crevices that break up the terrain and make it more time consuming to navigate, and the game deliberately makes it hard to see where you are by filling the screen with snow (it actually whites out regularly, leaving you unable to see anything). There are huge icy slopes that you will slide all the way down if you halt your momentum, and they placed machine gunning enemies on these slopes to make that a likely possibility. They started with one of the most generic video game tasks possible, then tried to make it interesting by assaulting you with annoyances. This horseshit lasts for 20 minutes:
2516204-2013-07-13_00001.jpg


The controls were good once you got used to them. But that's not enough for a game to be good, and it baffles me that so many people defend the game basically on the virtue of the shooting mechanics alone while the rest of the game is obviously a dumpster fire.

It was an action game not a survival horror like it should have been.

This wouldn't have mattered at all if the game had been good. RE4 proves that a good action game can be well received by the RE fanbase.
 
Online versus multiplayer is one of the dumbest things to make it's appearance in RE

They clearly just threw it in 5 and 6 without accounting for mechanics or balance.

Versus modes are so dumb and unbalanced, but I will say this, I had a lot of fun in these modes with friends. Like they're a little fun and dumb at times.
 
Resident Evil 4 and 5 sold so well that Capcom decided to take the action gameplay in RE6 even further into God Hand/Vanquish levels. Many fans of Resident Evil liked the series for the survival horror gameplay that the first 3 or so games helped pioneer. Ever since RE4 (and even Code Veronica in a lesser sense) Capcom has strayed further and further into 3rd-person shooter territory, and many long-time fans weren't happy with that.

That being said, RE6 is still full of dumb fun for you and your friends. Especially Mercenaries mode.
 
Me and a friend are playing it now and it is TERRIBLE.

The controls are god awful. Only being able to hit X to duck in certain spots. Only being able to drop down where the game wants you to drop down.

Repetitive, and I mean REPTITIVE and confusing game design (enter one room, kill everything, enter next room, kill everything).

Puzzles that make ZERO sense. Electric bats that you have to avoid that act as the "eyes" of another giant SEPERATE creature, that will only attack with instant death the moment you hit the bats. So what do you have to do to avoid being killed? Make it to a myriad of DUMPSTERS that are just randomly placed, you know 1000 feet under ground. How did you get 1000 feet under ground? WHO KNOWS. You were in a church a few minutes ago.

It's just hot garbage and Capcom should be ashamed of themselves.

I fucking HATE those floppy goopy enemies that won't die. You can waste piles of limited ammo on them, and they'll still resurrect and find you later on in the game.

Every level is just one big pile of garbage strung together by over the top cliché cut scenes. The dialogue is atrocious. You don't care about any of the million main characters they have shoved into this sorry excuse of a game.

Except Sherry Birkin. SHERRY BIRKIN.. FBI! Did we ever laugh at that though. Love me some Sherry Birkin.
 
Versus modes are so dumb and unbalanced, but I will say this, I had a lot of fun in these modes with friends. Like they're a little fun and dumb at times.

I hated Survivors, didn't fit the game at all. However, Predator and Onslaught were lots of fun. Really forward-thinking modes. I mean Predator was Evolved before Evolved.
 
Awful level design, with Ada's aircraft carrier segment being one of the dullest things I've ever played in a AAA game. Linear and heavily scripted/guided gameplay that never really lets you play on your own without forcing you into a QTE sequence or some other awful set piece, like the "run from explosions" dock sequence in Chris' campaign where you'll fall off a dock and immediately die (can't swim?) for reasons that aren't entirely clear. When the game isn't forcing you into some bullshit scripted segment like this the gameplay is often as tired and cliche as it can possibly be, with the player either having shootouts with rooms of enemies they've already fought or fetchquesting for keys.

The game took the criticism of RE5 literally by making the game much darker, to the point where it's hard to even see what's on screen half the time. There's no point in doing this; sequences like Ada's aircraft carrier and much of Chris and Jake's campaigns aren't horror or anything remotely close to it. Making it darker by itself doesn't make it scarier. Capcom had no idea what they were doing. They just tossed some shit fans had been asking for into the game without really understanding how to make those things work in the context of what they were doing. That's why you have limited ammo in a shooting game with more enemies than ever before. I assume it's also why you have the awful, clumsy health mixing system that seems designed specifically to be clunky in some inept attempt to add tension to the game (having a shortcut doesn't change the fact that this mechanic is that awful in the first place).

Balancing is awful. Every enemy is a bullet sponge, bosses are lame and forgettable and take entirely too long to destroy. The perk system is full of perks that don't do anything, and pales in comparison to the upgrade system from the previous two games. Some of the attempts to tie the campaigns together are really contrived and stupid, most notably Jake having to fight the same helicopter from Chris' campaign, but this time from the street below where it can barely be seen? Why? None of this shit is fun. There are so many awful ideas and so little focus, it ends up being four campaigns of tedious trash with a few shining moments of playability.

Every time this subject comes up I have to post the snowstorm segment from Jake's campaign. It's a perfect example of how awful the gameplay often is and feels like it was designed to be as tedious as possible; you have to collect keys strewn across a huge expanse full of crevices that break up the terrain and make it more time consuming to navigate, and the game deliberately makes it hard to see where you are by filling the screen with snow (it actually whites out regularly, leaving you unable to see anything). There are huge icy slopes that you will slide all the way down if you halt your momentum, and they placed machine gunning enemies on these slopes to make that a likely possibility. They started with one of the most generic video game tasks possible, then tried to make it interesting by assaulting you with annoyances. This horseshit lasts for 20 minutes:



The controls were good once you got used to them. But that's not enough for a game to be good, and it baffles me that so many people defend the game basically on the virtue of the shooting mechanics alone while the rest of the game is obviously a dumpster fire.



This wouldn't have mattered at all if the game had been good. RE4 proves that a good action game can be well received by the RE fanbase.

I'm just gonna reply to each of your paragraphs, since you're like my Nemesis at this point. The game has a lot of flaws true. I definitely won't defend Jakes chapter 2. I'm not even a fan of the more scripted sections either. But I don't feel they impact the experience as much as people say. The running from explosions or Ustanak never last very long. Only the vehicles sections really fall into being too long and annoying.

The game being darker I don't think was an issue. Everything is till clearly seen, and it's never a big issue. I would have preferred some more color though. As for the gameplay when it comes to gun and health. It's set up for the melee finishers and such to be a big part of the game. You can recover from shots easily and use cover of needed. There's also skills for more ammo drops if you need them.

I'll agree that aspect isn't as focused as it could be. But it can still be used to alleviate some of your complaints. Also we already got into the whole reaction and enemies. They react, just not outrageously so like in 5 & 4. Dunno why that's hard for people to see.

The last part is people enjoy the game because they have fun with it. It has its flaws but there's still good stuff to be had within it. You don't need to be a perfect game to be a fun game. Obviously you don't think the game is fun at all, so that's your call. But the thread alone has enough people detailing why they liked the game.
 
Almost everything,four campaigns with incredibly uneven quality,poor atmosphere just like RE5 but worse with a story, dialogue and villains so poor you can tell they didn't know were to go after killing Wesker.

Frustrating enemies,sometimes you feel like you are playing a shitty CoD clone

The game feels so pressured to take RE5 into the "next" level it forgets completely its supposed to be a survival horror game and not a Hollywood action movie with bugs,taking control of the player away for some horrendous Quick Time Events.

Both Leon and Redfield have underwhelming plots imo,Leon specially its becoming a tired joke and poor Chris looks worse than ever,he should have retired after killing Wesker and play a more passive role because this was kind of lame.

Good Points:
Looked cool at times.
Was very ambitious.
Some of the combat

some people praise the controls but meh they aren't enough to justify taking a big shit on the series legacy
 
Everything,four campaigns with incredibly uneven quality,poor atmosphere just like RE5 but worse with a story, dislogue and villains so poor you can tell they didn't know were to go after killing Wesker.

Frustrating enemies,sometimes you feel like you are playing a shitty CoD clone

The game feels so pressured to take RE5 into the "next" level it forgets completely its supposed to be a survival horror game and not a Hollywood action movie with bugs,taking control of the player away for some horrendous Quick Time Events.

Both Leon and Redfield have underwhelming plots imo,Leon specially its becoming a tired joke and poor Chris looks worse than ever,he should have retired after killing Wesker and play a more passive role because this was kind of lame.

Good Points:
Looked cool at times.
Was very ambitious.
Some of the combat

some people praise the controls but meh they aren't enough to justify taking a big shit on the series legacy

RE4 and 5 weren't Survival Horror games though. So I dunno why 6 in your eyes is being forced into that.
 
Me and a friend are playing it now and it is TERRIBLE.

The controls are god awful. Only being able to hit X to duck in certain spots. Only being able to drop down where the game wants you to drop down.

It's got better controls than any game in the series.
 
RE4 and 5 weren't Survival Horror games though. So I dunno why 6 in your eyes is being forced into that.
Well i didn't like 5 much either,but that game feel more polished and cohesive than 6. Plus i adore 4 horror vibe and atmosphere despite being a pure action game.

I just say 6 went too far into a direction a lot of fans disliked,while carrying heavy flaws even as an action game .
 
I don't care how much you love RE6. The campaign is a bunch of uneven shit. They should just release RE6: Mercenaries for 8 bucks or something so that people only play that.
 
But since you keep ignoring the bulk of my posts that I typed to try and answer your question

I don't ignore your posts, most of it just isn't relevant to the point I made, which was that "none of it is a requirement of horror", they are however requirements for psychological thrillers (which in turn become psych horror when you introduce horror to it).

So "not enough horror" sounds more like "not enough unnerving and oppressive thriller".

Or to further clarify, all RE games share the same horror elements, they don't however share all the same thriller aspects.
 
I thought it was great personally. I enjoyed all the campaigns, they felt different to me, like a mixture of RE4 and 5. Leon's campaign was the best to be, it seemed to hit a lot of the things I enjoyed about previous games. The controls were great and the tools you had at your disposal were varied and helpful. Quick shots, dodged, quick item creation. The story brought together a lot of long running storylines and it was intriguing to see how they connected and wove into each other.

There were scary parts (Train tunnels for Leon, the campus, being chased by that thing in Jakes campaign, that snake eating people in Chris campaign.) There was action, some of it over the top and crazy but RE went over the top a long time ago when you were superplexing enemies and spin kicking infected mini gunners.

I played the entire game co-op and enjoyed all of the campaigns. The only thing I didn't like we're the Javo enemies that mutated far too much. I've played bits single player and had no issue either. I struggle to understand why people dislike it so much. It feels like the evolution of RE4 and 5 controlewise, the story tied up a lot of loose ends that have been running for years, and it was the biggest RE game, offering something for everyone. 4 campaigns with their own varied nuances, a skill system that matters, mercenaries has never been better, and it was huge. QTEs may have been over present, but they were patched after capcom listened.

Maybe I'm in the minority, but as someone who has been an RE fan since RE1, I think it's great. For the record, I think RE2 is the best, followed by RE4, then REmake. I wish people weren't so negative and hyperbolic. Just my thoughts on a fairly controversies and divisive game in a 20+ year old franchise.
 
I don't care how much you love RE6. The campaign is a bunch of uneven shit. They should just release RE6: Mercenaries for 8 bucks or something so that people only play that.

I love RE6. But yeah even I agree the campaign is a mess. Stuff like Jake Chapter 2 is bad. There's still some good in there though.

It's not a Resident Evil game.

I dunno, it says RE6 on the box.

Well i didn't like 5 much either,but that game feel more polished and cohesive than 6. Plus i adore 4 horror vibe and atmosphere despite being a pure action game.

I just say 6 went too far into a direction a lot of fans disliked,while carrying heavy flaws even as an action game .

This makes more sense
 
I never played the game singleplayer so maybe that is why I enjoyed it so much. My buddy and I would play this at the end of the nights on University and have a blast before shifting almost entirely to Mercenaries - which was some of the best stuff I've played. That was super addicting. I miss it.
 
And Jacob,i liked him despite questing the neccessity of a Wesker junior.
Ada was alright but despite the whole game being focused on her we don't really learn anything new about who is Ada Wong :S
Hmmm,the Ustanak was cool,though he was behind some annoying stealth sequences
 
NOTHING!

Jk, it obviously has its flaws (like every other game) but the hate is so over-exaggerated. Mainly, the plot was a bit too bloated. They had a great idea with how love can make you do shitty things with the whole Simmons/Ada/Carla triangle but the execution was a bit too bland (or too much?)

Jake totally shouldn't have been there, too. His campaign should have been completely erased with Sherry becoming the fugitive whose blood is needed for the cure as an NPC or something.

Piers, Helena and Jake were really, really unnecessary. The story could have been much more focused without those subplots that the writers tried to integrate into the main story.

Should have went like this:
Leon campaign (Sherry as a partner? Leon in a dilemma to turn her in or something)
Chris campaign (Piers as a partner, I guess he could stay. He'll die regardless)
Ada campaign (Story revelations and true explanation of the plot)
 
Resident Evil 6, the 8th entry in the official series that tried to please Call of Duty audience for some unknown fucking reason and ended up being the most bastardized game in the series.
 
It wasn't an RE game. Was terrible story wise and just had few good elements for me overall. Regretted wasting the time to finish it.
 
That's not a requirement for horror though

Horror "lite" is not a thing, and none of the RE games are scary either. REmake and RE7 can be pretty creepy at times though

I'd say being scary is a requirement for horror, at least good horror anyway, or whats the point of horror ? If it isn't scary, creepy, unsettling, disturbing ect then if fails at being a horror.

The original games had creepy atmosphere and some good jump scares, so back then they were pretty scary to a lot of people but by the time 5 & 6 came along, all the horror had gone, they aren't even a tiny bit creepy, they are just straight up action games.

Thankfully we don't have to worry about that right now, with Capcom giving us the excellent RE7 and the return to survival horror.
 
I felt it was an RE game. It had characters from the series. Still had bio experiments and monsters. Had some puzzles, item management.

No mainline game in the series feels out of place in my eyes. The escalation of 6 being a world wide bio threat makes sense to me. Also makes sense as to why these characters can defend themselves. Why would they be weak at this point? Dealing with this sort of stuff is old news.

This had more connections to the series than RE7 did in my eyes. Mainly since I don't put gameplay first as to what RE is.

They are both shit

A+ post, will read again
 
Too many stupid set pieces, not enough engaging level design, ammo/inventory system felt pointless. Solid game though
 
I'd say being scary is a requirement for horror, at least good horror anyway, or whats the point of horror ? If it isn't scary, creepy, unsettling, disturbing ect then if fails at being a horror.

Well no, this list of things are just elements of what can be present in horror, it's not required for all of them to be present. Something doesn't have to be horror to be unsettling or disturbing etc., it depends on the way it is presented; shutter island is disturbing/creepy/unsettling in a different way than, let's say, texas chainsaw massacre, but only one of these is horror.

Likewise, shaun of the dead is also horror, even though with the purpose of making you laugh.
 
I loved RE6. It was lots of stupid fun with excellent gameplay. You just have to go in not expecting a traditional Resident Evil game.
 
Cant remember the exact reasons why, I would need to go back and play it again, but my brain is yelling NO. Repressed memories ;(

The only things I remember are boss fights lasting forever shooting the same thing, and this guy -

Simmons.jpg


Oh and somebody finding Sherry's bare boob textures.

What?
 
Huh?

You can duck, dive/dodge, slide etc. at pretty much any time.

The number of actions you can perform is actually really impressive.

Thinking further about this, I think it's because you can do so much is why it sucks, the first resident evil had slow as hell zombies and the tank controls complimented that, RE4 changed perspective and we got the Las plagas basically faster zombies as a result of compensating for that, with RE6 you have... to give the Las plagas guns or take away your abilities/weapons to even the odds.

Now if your enemies were say, agile lizards Capcom wouldn't need to think too hard about balancing the capabilities to match the threat.
 
Well no, this list of things are just elements of what can be present in horror, it's not required for all of them to be present. Something doesn't have to be horror to be unsettling or disturbing etc., it depends on the way it is presented; shutter island is disturbing/creepy/unsettling in a different way than, let's say, texas chainsaw massacre, but only one of these is horror.

Without one or a combination of those things I listed then horror seems a little pointless. Sure other things can have horror elements without being a straight up horror and that is fine but regarding Resident Evil, I've been a fan since the original and I just didn't like the full on action game RE became with 5 & 6, while not even trying to be remotely scary or creepy anymore.

RE 5 was actually a solid action game, just not a great Resident Evil game though because it lost a lot of the stuff I loved about the original games (atmosphere, scares ect) and RE 6 went full retard and threw in everything and the kitchen sink and was a mess, when compared to the other RE games.

RE 7, while not perfect, was a return to form and a solid RE game. It brought back the creepy atmosphere and scares but kept enough of the action, without going too stupid, just like the original games. Hopefully Capcom can run with this direction and make the next one even better.
 
- Terrible level and encounter design
- Inexplicably limited ammo. It's a shooter that punishes you for shooting
- The worst cover system in gaming
- Absolute QTE shitfest
- Barely horror-themed at all
- Awful plot, even by the standards of RE
- Bloated 20+ hour campaign with maybe three interesting hours
- Terrible, fidgety camera with no way to change the vomit-inducing FOV until months after launch
- And more!

This is coming from somebody who's favorite game ever is RE4. I'm not one of those people that makes a big issue about what a game "should" and "shouldn't be". If it's fun, it's fun, and I'll play it. RE6 is a bad game.
 
I loved every minute of re6, and finished it in under a week I think. Once you tweak a few options in the menu to your liking it becomes a really comfortable game to play. So utterly over-the-top but enjoyable.
 
Part of it was Capcom's insistence that Leon's campaign is "going back to the horror roots" which the PR would spout in front of gameplay footage showing Leon doing a John Wick slide across the floor whilst firing dual-pistols at a wave of zombies.

To be fair, for fans of RE that was, in fact, horrifying.
 
It's suuuuch a slooog.
I guess there's a fun 2-3 hours to be had somewhere in this 25h snoozefest.
 
It's too long and it retreads too much common ground to link the campaign's together.

It's nowhere near as bad as everyone makes it seem though, and I'm betting most people just don't have a good friend to play through it with. If you play through RE5 or 6 alone, you're doing it wrong, period.
 
Resident Evil 6, the 8th entry in the official series that tried to please Call of Duty audience for some unknown fucking reason.

While i agree with you it bastardized the series, that strategy worked.
As evidenced by fans of RE6 always shouting at the top of there lungs " Its the best selling RE in the series"!!!
 
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