The biggest thing for me is that you have a button that auto-aims to the nearest enemy. You are allowed to use this in online multiplayer (can't even turn it off AFAIK), which of course will cause problems. It's absurd!
I enjoyed it (PC, 144hz, mouse/keyboard; hated the PS3 version) but the level design is really bad, scenario idea was terrible because you're replaying so much shit throughout the 3 main campaigns, QTEs NEED TO BE REMOVED and the game in general has a shit flow to it. As soon as you've been fragging for 5-10 minutes they always interrupt the action to show you some dumbass cutscene or some stupid scripted bullshit where you need to hit a QTE or die.
Dunno why they included an option to make less QTEs, it should have just removed all of them completely.
My girlfriend loves playing the game, but even she makes remarks about how ridiculous it can get. The biggest thing for me is that you have a button that auto-aims to the nearest enemy. You are allowed to use this in online multiplayer (can't even turn it off AFAIK), which of course will cause problems. It's absurd!
It was an action game not a survival horror like it should have been.
Online versus multiplayer is one of the dumbest things to make it's appearance in RE
They clearly just threw it in 5 and 6 without accounting for mechanics or balance.
Online versus multiplayer is one of the dumbest things to make it's appearance in RE
Online versus multiplayer is one of the dumbest things to make it's appearance in RE
They clearly just threw it in 5 and 6 without accounting for mechanics or balance.
Versus modes are so dumb and unbalanced, but I will say this, I had a lot of fun in these modes with friends. Like they're a little fun and dumb at times.
Awful level design, with Ada's aircraft carrier segment being one of the dullest things I've ever played in a AAA game. Linear and heavily scripted/guided gameplay that never really lets you play on your own without forcing you into a QTE sequence or some other awful set piece, like the "run from explosions" dock sequence in Chris' campaign where you'll fall off a dock and immediately die (can't swim?) for reasons that aren't entirely clear. When the game isn't forcing you into some bullshit scripted segment like this the gameplay is often as tired and cliche as it can possibly be, with the player either having shootouts with rooms of enemies they've already fought or fetchquesting for keys.
The game took the criticism of RE5 literally by making the game much darker, to the point where it's hard to even see what's on screen half the time. There's no point in doing this; sequences like Ada's aircraft carrier and much of Chris and Jake's campaigns aren't horror or anything remotely close to it. Making it darker by itself doesn't make it scarier. Capcom had no idea what they were doing. They just tossed some shit fans had been asking for into the game without really understanding how to make those things work in the context of what they were doing. That's why you have limited ammo in a shooting game with more enemies than ever before. I assume it's also why you have the awful, clumsy health mixing system that seems designed specifically to be clunky in some inept attempt to add tension to the game (having a shortcut doesn't change the fact that this mechanic is that awful in the first place).
Balancing is awful. Every enemy is a bullet sponge, bosses are lame and forgettable and take entirely too long to destroy. The perk system is full of perks that don't do anything, and pales in comparison to the upgrade system from the previous two games. Some of the attempts to tie the campaigns together are really contrived and stupid, most notably Jake having to fight the same helicopter from Chris' campaign, but this time from the street below where it can barely be seen? Why? None of this shit is fun. There are so many awful ideas and so little focus, it ends up being four campaigns of tedious trash with a few shining moments of playability.
Every time this subject comes up I have to post the snowstorm segment from Jake's campaign. It's a perfect example of how awful the gameplay often is and feels like it was designed to be as tedious as possible; you have to collect keys strewn across a huge expanse full of crevices that break up the terrain and make it more time consuming to navigate, and the game deliberately makes it hard to see where you are by filling the screen with snow (it actually whites out regularly, leaving you unable to see anything). There are huge icy slopes that you will slide all the way down if you halt your momentum, and they placed machine gunning enemies on these slopes to make that a likely possibility. They started with one of the most generic video game tasks possible, then tried to make it interesting by assaulting you with annoyances. This horseshit lasts for 20 minutes:
The controls were good once you got used to them. But that's not enough for a game to be good, and it baffles me that so many people defend the game basically on the virtue of the shooting mechanics alone while the rest of the game is obviously a dumpster fire.
This wouldn't have mattered at all if the game had been good. RE4 proves that a good action game can be well received by the RE fanbase.
Versus modes are so dumb and unbalanced, but I will say this, I had a lot of fun in these modes with friends. Like they're a little fun and dumb at times.
Everything,four campaigns with incredibly uneven quality,poor atmosphere just like RE5 but worse with a story, dislogue and villains so poor you can tell they didn't know were to go after killing Wesker.
Frustrating enemies,sometimes you feel like you are playing a shitty CoD clone
The game feels so pressured to take RE5 into the "next" level it forgets completely its supposed to be a survival horror game and not a Hollywood action movie with bugs,taking control of the player away for some horrendous Quick Time Events.
Both Leon and Redfield have underwhelming plots imo,Leon specially its becoming a tired joke and poor Chris looks worse than ever,he should have retired after killing Wesker and play a more passive role because this was kind of lame.
Good Points:
Looked cool at times.
Was very ambitious.
Some of the combat
some people praise the controls but meh they aren't enough to justify taking a big shit on the series legacy
Me and a friend are playing it now and it is TERRIBLE.
The controls are god awful. Only being able to hit X to duck in certain spots. Only being able to drop down where the game wants you to drop down.
Well i didn't like 5 much either,but that game feel more polished and cohesive than 6. Plus i adore 4 horror vibe and atmosphere despite being a pure action game.RE4 and 5 weren't Survival Horror games though. So I dunno why 6 in your eyes is being forced into that.
Only being able to hit X to duck in certain spots.
But since you keep ignoring the bulk of my posts that I typed to try and answer your question
I don't care how much you love RE6. The campaign is a bunch of uneven shit. They should just release RE6: Mercenaries for 8 bucks or something so that people only play that.
It's not a Resident Evil game.
Well i didn't like 5 much either,but that game feel more polished and cohesive than 6. Plus i adore 4 horror vibe and atmosphere despite being a pure action game.
I just say 6 went too far into a direction a lot of fans disliked,while carrying heavy flaws even as an action game .
Resident Evil 6, the 8th entry in the official series that tried to please Call of Duty audience for some unknown fucking reason.
They are both shit among others, so I guess both games share many similarities.I wish COD was as good as RE6
That's not a requirement for horror though
Horror "lite" is not a thing, and none of the RE games are scary either. REmake and RE7 can be pretty creepy at times though
They are both shit
Mercenaries mode was weak
Calm down there. The point I'm trying to make has already been pointed out by many others in this thread as to why this game is a shit compared to other RE games.A+ post, will read again
I'd say being scary is a requirement for horror, at least good horror anyway, or whats the point of horror ? If it isn't scary, creepy, unsettling, disturbing ect then if fails at being a horror.
Cant remember the exact reasons why, I would need to go back and play it again, but my brain is yelling NO. Repressed memories ;(
The only things I remember are boss fights lasting forever shooting the same thing, and this guy -
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Oh and somebody finding Sherry's bare boob textures.
Huh?
You can duck, dive/dodge, slide etc. at pretty much any time.
The number of actions you can perform is actually really impressive.
Well no, this list of things are just elements of what can be present in horror, it's not required for all of them to be present. Something doesn't have to be horror to be unsettling or disturbing etc., it depends on the way it is presented; shutter island is disturbing/creepy/unsettling in a different way than, let's say, texas chainsaw massacre, but only one of these is horror.
Part of it was Capcom's insistence that Leon's campaign is "going back to the horror roots" which the PR would spout in front of gameplay footage showing Leon doing a John Wick slide across the floor whilst firing dual-pistols at a wave of zombies.
Resident Evil 6, the 8th entry in the official series that tried to please Call of Duty audience for some unknown fucking reason.