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So what exactly is wrong with Resident Evil 6?

RE6 did all that too and did those better. RE7 was very tame compared to RE6 in terms of brutal imagery, due to no death animations. Enemies swinged at you but you never really see them hitting you in first person. They might as well swinging at hot air.

RE6 was more scary and more survival horror than RE7 because of that.

Thank you.

Now, the game does have death scenes, and they can be extremely brutal.

And I don't recall RE6 having emphasis on puzzle-solving and limited item inventory management. Jake's campaign does have survival moments, like the cave/mining area, but overall, it's not emphasizing on it.
 
it's better than 7.
6 had THE best boss battles in the series.

I know right? The bosses are THE bosses. RE7 bosses are like normal enemies.

What? I maybe playing a different RE then :p.
Anyhow, I played all mainline RE and 6 is the only one that I haven't completed. The game is too"busy" 😅😅

busy is good. :)

often time I missed that in RE7. it had maybe 3 enemies at most in the same time. lame.
 
Thank you.

Now, the game does have death scenes, and they can be extremely brutal.

Yes but the camera shaking are very annoying during those parts in 1st person don't you think? Not very immersive or scary to me.

And I don't recall RE6 having emphasis on puzzle-solving and limited item inventory management. Jake's campaign does have survival moments, like the cave/mining area, but overall, it's not emphasizing on it.

they emphasis on action, but still have these elements and very well done.
 
Of the RE4 lineage, I think The Evil Within had the best bosses. They were really fun to stand your ground and fight.
 
I honestly couldn't tell you because I could only stomach it for an hour. I need to give it another chance at some point. Games don't normally provoke that violent a reaction in me.
 
I didn't like the Demo back then, so I skipped the game back on release.
Recently got it on a sale for Steam, and well, how should I put it:

I still feel robbed.

If there ever was a game that embodies the saying "Too many cooks spoil the broth", this is it.

It's an incoherrent mess that has good to brilliant elements in it, some genuinely good ideas and scenarios, but absolutely fails to pull it all together. The game as a result is less than the sum of it's parts, and I absolutely detest it.

It wanted to be a Jack of all trades, and ended up being a master of none.
 
Of the RE4 lineage, I think The Evil Within had the best bosses. They were really fun to stand your ground and fight.

No doubt. My only complaint is that agony bolts trivialize bosses a little too much - I think it would have worked out better if the bolts were still very strong against standard enemies but had reduced effectiveness against bosses.
 
The re6 defenders are funny to me

The only mainline game I have not finished. It's a mess, withh several modes and none of them sticks. Also broken since you can run out of ammo.
 
I am in the camp of wanting more games like RE7 versus RE6.

Both can still exist, but I think RE7 type games should be the main series while 6 type games would be neat as a concurrent series that looks at bioterrorism on a global scale like RE6 did with a more action and war focus.

But let's be real here, RE6 doesn't not represent what the Resident Evil series is about, RE6 is more like Vanquish and Binary Domain than RE. I love those quirky and fun Japanese action games, but that isn't RE.

Even RE4 which began the action focus had a focused narrative that took place in once central area and the enemies and encounters were tense and scary at times. RE5 and 6 pretty much took that away and focused entirely on action.

In the end, there is room for both types of games but Capcom needs to decide how to develop them concurrently.
 
8 hrs to beat the game first time is not acceptable in today standards. Not even indie games are that short.

3 different kinds of enemies in the whole game. I said Wow.

You know RE7 was rushed when you are at around 6 hrs in the game: at the section after a big decision.

No co-op, no multiplayer. no extra costumes.

DLCs day 1. They probably cut out half of the game to sell you as DLCs later. Very smart!

You're the reason RE6 exists. *squints*
 
Long time fan here from the earliest of days. I like RE for the intimate horror settings, pacing and the atmosphere. As far as I'm concerned RE6 had none of those. WMD's infecting entire cities, 3 campaigns that all overlapped to some degree, it was about as far as you could get from a traditional RE game.

It was okay, decent in places, but for me the worst mainline RE game of the now 7.

I put 7 as my fourth favourite.
 
I finished it, and it was fun but quite over the top and tacky, for a Resident Evil title. I didn't mind it being on the rails, but it was just very cheesy and poor quality. You even end up doing wrestling moves on the zombies...
 
8 hrs to beat the game first time is not acceptable in today standards. Not even indie games are that short.

3 different kinds of enemies in the whole game. I said Wow.

You know RE7 was rushed when you are at around 6 hrs in the game: at the section after a big decision.

No co-op, no multiplayer. no extra costumes.

DLCs day 1. They probably cut out half of the game to sell you as DLCs later. Very smart!
Quality over quantity. They nailed it with RE7.
 
Conversely, RE6 is terrible by the standards of its genre. It's worse than RE5, it's worse than RE4, it's worse than Dead Space, FEAR, DOOM, whatever. It's a bad game, and I can only assume that people who like it don't play enough shooters to have standards.

I have played those games enjoyed them and enjoyed playing RE6. No need to pull put people who like this game have no standards
 
RE6 is the 2nd best selling RE game ever. if that's a flop I don't know what to say
Man your sarcasm it's completely unnecessary especially when you are completely blinded to your fanboysm for RE6 chapter, with all respect.
I mean, you don't even waste your time to listen the others argumentation. For you RE6 was a classy masterpiece with wonderful sales ignoring the others contests like the whole budget behind this game, the tons of the early discounts offered to place the whole shipment stacked in the stores and so on. Above all, it doesn't explain why Capcom has changed drastically the gameplay formula seen in RE6 if it was this safe bet for them.
I have played those games enjoyed them and enjoyed playing RE6. No need to pull put people who like this game have no standards
I don't think he never intended to say such things.
 
I finished it, and it was fun but quite over the top and tacky, for a Resident Evil title. I didn't mind it being on the rails, but it was just very cheesy and poor quality. You even end up doing wrestling moves on the zombies...

Why have I seen more than one person criticise RE6 for having wrestling moves that can be used on zombies? Have we forgotten what game that originates from?

REV-TUMBLR-resident-evil-4-33557577-500-281.gif
 
Not to be moronic, but we need to finish the whole game to understand if it's not well made? That's something I have read different times, but I don't get it the logic behind this sentence.

It seems people are getting rather antsy in here now. Didn't say that at all. They said RE6 defenders are funny. I would say the majority of people who defend RE6 have played all the way through it. So it's obvious as to why they defend it at this point. This why I don't really see how it's funny.

Wait so you actually like it?

This isnt new news lol
 
Never played it back in the day due to the general opinion of the game on GAF etc.

I am about to wrap up Resi 7 and I've been thinkning about going back and playing the PS4 re-release of six.

Is it worthwhile?

It's definitely the best way to play the game outside of on PC. It's not perfect, but I still think it's worth a spin if the gifs in this thread or other such things appeal to you.
 
It seems people are getting rather antsy in here now. Didn't say that at all. They said RE6 defenders are funny. I would say the majority of people who defend RE6 have played all the way through it. So it's obvious as to why they defend it at this point. This why I don't really see how it's funny.



This isnt new news lol
Probably he was just sarcastic, I guess. For him this game it's so indefensible which he doesn't understand why someone waste his time to defend it. I can't disagree at all with him, in all honesty. I want to be clear: I understood if someone like RE6. But say it's wrongly unappreciated, I can't disagree more. This game it's a pure commercial operation and it doesn't even achieve a good standard for the gamers.IMHO.
 
Why have I seen more than one person criticise RE6 for having wrestling moves that can be used on zombies? Have we forgotten what game that originates from?

REV-TUMBLR-resident-evil-4-33557577-500-281.gif

No, we haven't. I always cricise 4 and 5 just the same. Though a large difference is, in 4 and 5, without ammo you're still largely screwed. RE6 is so far removed from the centric 'Ammo is your lifeline' tenet of RE, that it really ought not to be titled the same, never mind 4 and 5.
 
Why have I seen more than one person criticise RE6 for having wrestling moves that can be used on zombies? Have we forgotten what game that originates from?

REV-TUMBLR-resident-evil-4-33557577-500-281.gif

Wow! I totally forgot 4 had that. Only played it once on launch. Interesting to know :) that's changed my opinion on 6 a bit more now. I wouldn't say I hate 6, it was fun to play from start to end, quite a long game too, the quality just didn't feel as high as I'd expected.
 
I can barely remember Leon's journey. I know we started in the university, then the subway, then the church, then, catacombs??? Then I think I meet some people and...somewhere I was on underground walkways, and god knows how I ended up on a plane. The campaign is incohesive as fuck and had a paper thin and uninteresting story to thread you along these areas.
 
I remember when Capcom stealth released this game 2 weeks earlier than originally planned and everyone losing their shit.
 
Lol

Berating RE 7 for having a short campaign... man, you must hate REmake, RE 2, RE 3, RE CVX, RE Zero, RE 4, RE 5, RE Revelations, RE Revelations 2...
 
Lol

Berating RE 7 for having a short campaign... man, you must hate REmake, RE 2, RE 3, RE CVX, RE Zero, RE 4, RE 5, RE Revelations, RE Revelations 2...

I'll take quality over quantity any day, RE7 felt perfect at 8.5 hours for me. RE6 felt like a complete slog at 22 hours.
 
the game could be good for all I know. Sadly, I coudn't get past the banality of the tutorial section. It just had a very very stale 'been there, done that' vibe to it. From what I've seen of reviews and other impressions it doesn't improve dramatically so yeah....no big loss i think.
 
RE6 tried too hard to appease every possible RE fan and it ended up appealing to no one but shooter fans because while it's a shit RE game it's a fantastic third person shooter.

Also besides the final Ustanak encounter, RE6 bosses are fucking awful bullet sponges.
 
It's an Army of Two game masquerading as the sixth entry in a beloved Survival Horror franchise.
Probably this from what I remember.

It's like it was having a competition with Call of Duty to see which game could have the most explosions on screen per minute. Pretty sure RE6 won as well, with an average of one explosion every 4 seconds.
 
I thought 6 was better than 5. They're both too action oriented for an RE game, but at least 6 plays and looks better. 5's combat was already archaic when it came out.
 
RE6 did all that too and did those better. RE7 was very tame compared to RE6 in terms of brutal imagery, due to no death animations. Enemies swinged at you but you never really see them hitting you in first person. They might as well swinging at hot air.

RE6 was more scary and more survival horror than RE7 because of that.

I question RE6 being scarier and more survival horror though. It's certainly more action based, which I can understand why people would enjoy that, but I never felt hesitant to move forward in that game, nor did I really feel like I should conserve my ammo. The game has a horror setting, but scary it does not make.
 
The only issue i have with 6 is the chapters are too fucking long.
They become exhausting because of their length.

Otherwise I have no qualms with the game.


Oh and Chris's character just sucking. I enjoyed him in 5, not so much in 6.
 
8 hrs to beat the game first time is not acceptable in today standards. Not even indie games are that short.

3 different kinds of enemies in the whole game. I said Wow.

You know RE7 was rushed when you are at around 6 hrs in the game: at the section after a big decision.

No co-op, no multiplayer. no extra costumes.

DLCs day 1. They probably cut out half of the game to sell you as DLCs later. Very smart!
This is just ridiculous
 
RE6 did all that too and did those better. RE7 was very tame compared to RE6 in terms of brutal imagery, due to no death animations. Enemies swinged at you but you never really see them hitting you in first person. They might as well swinging at hot air.

RE6 was more scary and more survival horror than RE7 because of that.

Warped perceptions are warped.
 
Only played leon's and ada's story mode. I enjoyed it but I couldn't get into Chris and Jake. The controls felt odd in the first 2 hours then I'm getting used it. The mercenaries and no mercy mode is really good. I'm having great time with it.I'm trying to get S rank on all stages for all the characters on both online and solo.
 
I can understand the hate for 6. I enjoyed it, but I can see how someone can be down on it, it has some serious flaws.

What I really don't get is the people that hate on 5. I was listening to The Besties podcast and they were all unanimous in the opinion that 5 was hot garbage. That's just crazy talk to me. It's an amazing game. Sure it has a few minor problems (on-rails Gigante parts especially) but nothing that overshadows the entire game.
 
Don't agree with it being better, but I do agree that 6 does have the best boss battles in the series' history. The giant brundlefly abomination at the end of Leon's campiegn was amazing.
Pff,i can't agree with this,i liked the Ustanak and some of the encounters like the lepotitsa and that weird monster monster with a chainsaw.

But Derek? He was frustrating , annoying,and dragged on for far too long,the fly form was the worst. Not sure i can call him good:/

Unless you are talking pure spectacle.but there must be a line between him and RE7 final boss
 
It was like capcom looked at the trends of AAA gaming at the time and said "Let's just shove all that into our game" and they did it in the worse possible way.
 
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