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So what is Bethesda doing exactly about Skyrim PS3?

it (Oblivion PS3) was outsourced to a different developer though. Skyrim PS3 was developed in-house.
How much research is a consumer expected to make before picking up a game though? Did I suspect the PS3 version would be shit? Of course, but there could very easily be a million people who had no real reason to doubt the port's quality. I don't think it's their fault if they bought the game on faith.
 
When will people learn?

We are talking about a company that has a history of consistently releasing games that are ridden with game breaking, computer freezing bugs. Game after game the same old shit happens.

They also have a history of not bothering to fix their games, primarily because there are fundamental problems inside their engines and their programmers are just not competent enough to fix them.

Just stop buying their games until they can get their acts together. Why would they feel the need to change their practice if their games are selling in millions? Or if you must play them, wait at least a year before you do so, and buy them on heavy discount/2nd hand.

So true. Their patches are a mess, hardly any bug fixes.
 
No. You don't get it.

Skyrim really is a bad experience on PS3, inform yourself. Bethesda got the reputation to do jack shit because they only did a few patches, the problem is still there and they still fucking didn't released Dawnguard and its been months since its out.

I do get it, because I bought it on launch. I even recorded a video of how dogshitty it ran

http://www.youtube.com/watch?v=xy36Pn0D1BM&feature=plcp


My problem was these "superior" PC gamers coming into every single dedicated console thread saying "LOL CONSOLES" It's getting old and adds jack shit
 
Nobody knows really. It pains me to see the struggle PS3 fans of this game have to endure. It's absurd. That such a high-profile company releases one of the most anticipated titles of this generation, SO LATE in this generation - ie. "We don't know how to work on the PS3" and/or "PS3 is weird and our engine doesn't work on it" is pure shit, IMHO. - ... in this form.
It's mind boggling. And won't even go into the fact that the mainstream gaming media quietly ignored the PS3 Skyrim issue and gave it multiple praises, accolades, GOTYs, etc.
*sigh*

Well said
 
homer-simpson-hiding-in-the-bushes.gif
 
If I had to guess? Possibly rolling down the street, maybe smoking indo, almost definitely sipping on gin and juice (with their minds on the Triple money and the Triple money on their minds)
 
I dont get it. I have not had any issues with the ps3 version. I bought it after that patch was released to solve the framerate issues. It has been running perfectly fine. Prob about 80 hours in. Are some people who downloaded the patch still having issues?
 
2nd time Ive fallen for this trap. First Fallout:NV, game would just freeze all of a sudden.

Man... I am sorry, but what were you thinking?

Purchasing something that is a combination of Bethesda, PS3. and Obsidian is just like asking for trouble.

I dont get it. I have not had any issues with the ps3 version. I bought it after that patch was released to solve the framerate issues. It has been running perfectly fine. Prob about 80 hours in. Are some people who downloaded the patch still having issues?

The patch apparently "cleaned" the game--or should I say, the saves--a bit but in no way solve the problems.
 
I dont get it. I have not had any issues with the ps3 version. I bought it after that patch was released to solve the framerate issues. It has been running perfectly fine. Prob about 80 hours in. Are some people who downloaded the patch still having issues?

hey good for you... do you like all the DLC for the PS3..?
 
Bethesda is just a terrible, lazy company.
Really dude? Yeah, it's a shame your PS3, copy of Skyrim doesn't work very well, but Bethesda are lazy now? Have you seen the amount of content in those games? I don't really think lazy is the word I'd use. Incompetent maybe.
 
I think this has a lot to do with misunderstandings about how the Gamebryo engine stores data. When every object is sitting in its default place, that data can be read off of the disc. But as the player disturbs dozens and eventually hundreds of areas, all of the information about the whereabouts and states of those objects then has to be stored in memory, meaning that problems don't arise until the player hits a ton of locations. That's not something that a QA team - at any company - usually tests.

This is not an excuse. The same BS already happened not only with Fallout 3&NV PS3, but also with Morrowind for the first XBox, since the machine only had 64mb of ram. They should have learned by now, I'd say.
 
Bethesda games


on PS3


*cue laughing track*


Learn your lesson and move on. You get Bethesda games on the PC or not at all.

Nope, great game day 1 on the 360. If everyone "Bought pc or not at all", Bethesda wouldn't be making the ES games they do. PC can't support these games exclusively.
 
I was amazed I could purchase the game on steam and make it work on my Imac at a good resolution and framerate. Really cheered me up because my pc was not up to snuff.

I since experiencing the game understand the issues on the engine the ps3 build. The hardware is indeed really limiting to their vision of the game. So in hindsight, bethesda should have payed more focus on the PS3 from day 1, like ID software did with rage. But at the same time, the game is absolutely fine on 2 out of 3 platforms. So its not that the game is incompetent. It's that they failed to meet a reasonable compromise to have parity between the consoles. Making the 360 version a great build, and the ps3 version a terrible mismanagement. It actually looks really great, I was amazed by the level of updates to the engine over oblivion.
 
Bethesda games


on PS3


*cue laughing track*


Learn your lesson and move on. You get Bethesda games on the PC or not at all.

"Lesson"? No. NO. If a developer puts a game on a platform they are obligated to make sure it works and performs decently. If they can't do that, they don't deserve to be in business.

hopefully someone actually sticks to this. Fuck Bethesda.

Won't be difficult for me, last game I bought from them was Oblivion and I hated it. I see no reason to support them.
 
This is not an excuse. The same BS already happened not only with Fallout 3&NV PS3, but also with Morrowind for the first XBox, since the machine only had 64mb of ram. They should have learned by now, I'd say.

I wasn't presenting it as an excuse. I presented it as a possible reason. Which is not the same.
 
hey good for you... do you like all the DLC for the PS3..?
cold blooded

"Lesson"? No. NO. If a developer puts a game on a platform they are obligated to make sure it works and performs decently. If they can't do that, they don't deserve to be in business.
Deserving or not, the reality is that they've released Skyrim on a platform that can't really handle it and Sony let them do it (and would do it again since they don't want to be missing a title of the magnitude of a mainline Elder Scrolls game).

So since the companies are not looking out for you, and the enthusiast press is certainly not looking out for you (looking at the reviews of Skyrim PS3) - it's up to you, the consumer, to do the necessary research and not trust them blindly.
 
I wasn't presenting it as an excuse. I presented it as a possible reason. Which is not the same.
It seems that in this forum trying to understand something and post why "that might happen" often reads as "excuses" and "corporate apologism".

I'm still on 25-30 hours, I'm wondering when the 0FPS thing will kick.

Didn't Oblivion and Fallout had a "reset cache" code thing because of issues in consoles? Not talking about memory cache from the 360 HDD, but an inside cache from the save or something.
 
Nothing, they already got their GotY awards for it, and it's playable on 2/3 platforms it's on, so who cares.

lol BetaShed

If a game isn't playable on ANY platform a developer releases their game on it's 100% the developers fault and the do not deserve to have jobs.
 
Didn't the patch fix the performance issues (at least the big one)? That's what I read.

As for DLC, well, dunno what to tell ye.
 
BO2 came out yesterday, and guess what, it sucks on the PS3 compared to the other platforms. This has been going on with PS3 multiplats since the PS3's launch. I honestly do not understand the fact that this continues to surprise anyone.
 
BO2 came out yesterday, and guess what, it sucks on the PS3 compared to the other platforms. This has been going on with PS3 multiplats since the PS3's launch. I honestly do not understand the fact that this continues to surprise anyone.

I'm not sure why anyone is surprised by terrible developers either.
 
The truly spectacular thing about this debacle is that Oblivion PS3 was a solid port. What Bethesda did with Skyrim PS3 feels negligent, and makes those "Studio of the year" awards they received a farce. PS3's architecture is well known at this point, if they knew they didn't have the bandwidth to do a proper PS3 port they should've gotten outside assistance.

PS3 oblivion was delayed a year. Not day and date like Skyrim.

If a game isn't playable on ANY platform a developer releases their game on it's 100% the developers fault and the do not deserve to have jobs.

Sony has final say as the game must pass certification. The game should have never passed in the state it was in at launch.
 
Bethesda games


on PS3


*cue laughing track*


Learn your lesson and move on. You get Bethesda games on the PC or not at all.

This is a bullshit excuse. If Bethesda can't or won't release games that work, it's their fault, not the consumer.

If Bethesda are only capable of developing PC games, then that's all they should publish.

Unless they're willing to put a giant block of thext on the front of the physical package that says: WARNING: DON'T BUY THIS... it's so impossibly awesome that it won't even work on your console (but we released it anyway)!
 
When will people learn?

We are talking about a company that has a history of consistently releasing games that are ridden with game breaking, computer freezing bugs. Game after game the same old shit happens.

They also have a history of not bothering to fix their games, primarily because there are fundamental problems inside their engines and their programmers are just not competent enough to fix them.

Just stop buying their games until they can get their acts together. Why would they feel the need to change their practice if their games are selling in millions? Or if you must play them, wait at least a year before you do so, and buy them on heavy discount/2nd hand.

I'm going to quote this post in my post.
 
I'm not sure why anyone is surprised by terrible developers either.

Is DICE a terrible developer because the PS3 versions of their games are horrid? Platinum Games? Did you ever play Orange Box on the PS3?

The Bethesda team behind the Elder Scrolls games/Fallout 3 is one of the most talented working in gaming today.
 
Really dude? Yeah, it's a shame your PS3, copy of Skyrim doesn't work very well, but Bethesda are lazy now? Have you seen the amount of content in those games? I don't really think lazy is the word I'd use. Incompetent maybe.

It's a shame? I spent 60 dollars on a broken game. I don't think "it's a shame" quite covers how fucking pathetic Bethesda has treated people who bought their games on PS3.
 
Do you guys think if Skyrim had some sort of multiplayer component the DLC would've been out already? Cause it seems like a lot of people are waiting on the DLC and not touching Skyrim on PS3. If Bethesda could see the massive drop in players (with the online component i mentioned) i think they would act fast.
 
Do you guys think if Skyrim had some sort of multiplayer component the DLC would've been out already? Cause it seems like a lot of people are waiting on the DLC and not touching Skyrim on PS3. If Bethesda could see the massive drop in players (with the online component i mentioned) i think they would act fast.

They can probably track PSN stats even if there isn't a multiplayer component.
 
BO2 came out yesterday, and guess what, it sucks on the PS3 compared to the other platforms. This has been going on with PS3 multiplats since the PS3's launch. I honestly do not understand the fact that this continues to surprise anyone.

Let's see it as continuum of suckage.

At one end there is stuff like Dead Space and VF5. They have worse textures and a slightly worse frame rate.

More a bit further down and you get Resident Evil, Marvel. Performance has been noticeably compromised but it still runs.

Go further down and you get Bayonetta where the performance has been significantly compromised.

Then it gets down to Skyrim.

Does that make it more clear?

Sony has final say as the game must pass certification. The game should have never passed in the state it was in at launch.

I agree with this. Sony has allowed way too much defective software on their system this generation.
 
Okay so, it's not Sony's fault for Skyrim being janky as fuck on the PS3. No shit.

What exactly have they been doing? 2 major DLCs have been released (though the second one only on 360 right now), and 1 minor one. There have been very few patches for it, and the PS3 is the version that I can comfortably play, and I know I'm not the only one.

What are the issues, or are they just incompetent?

Edit: Title should have said, " So what is Bethesda exactly doing about Skyrim PS3?"



http://www.youtube.com/watch?v=HROGFRh2SiM
 
I remember hearing it was a very small percentage of players (like... single-digit percentage). That's generally considered to be an acceptable figure for most. Is that not true?

Also, the number of people going "other games from other developers did it!" are missing the point. What other games have worlds as large as Bethesda's that also track objects the way Bethesda does?

Most, like Saint's Row, or Grand Theft Auto, randomly spawn a bunch of cars or whatever, but those cars aren't really going anywhere or doing anything, and if you drop a gun or something, then once you leave the area, the likelihood that it will be there when you return is very low.

Skyrim keeps track of those objects, which is where the memory issue comes in.

IF the issue is widespread, and I had read that it wasn't, then it's Sony's fault for having bad hardware and Sony's fault for allowing the game to pass through certification. The only thing Bethesda did wrong was (again, if it's really an incredibly widespread issue) that they should have canceled it.

I still think it's weird that people would buy Bethesda games on consoles, period.
 
Let's see it as continuum of suckage.

At one end there is stuff like Dead Space and VF5. They have worse textures and a slightly worse frame rate.

More a bit further down and you get Resident Evil, Marvel. Performance has been noticeably compromised but it still runs.

Go further down and you get Bayonetta where the performance has been significantly compromised.

Then it gets down to Skyrim.

Does that make it more clear?.

I understand there is a hierarchy of shittiness in play here. I had a lot of fun with Bad Company on my PS3, but my buddies and i had to use a Halo 3 lobby to chat because like many early online PS3 releases, chat was straight up broken. That would be the last time I bought a multiplat game on PS3.

The thing is, it should not be a shock to anyone when the PS3 version of a multiplat game turns out shitty. 7 years later, it is becoming harder and harder to find much in the way of sympathy for PS3 customers who keep buying broken ass ports.
 
Okay so, it's not Sony's fault for Skyrim being janky as fuck on the PS3. No shit.

What exactly have they been doing? 2 major DLCs have been released (though the second one only on 360 right now), and 1 minor one. There have been very few patches for it, and the PS3 is the version that I can comfortably play, and I know I'm not the only one.

What are the issues, or are they just incompetent?

Edit: Title should have said, " So what is Bethesda exactly doing about Skyrim PS3?"

enlarge.html
 
I understand there is a hierarchy of shittiness in play here. I had a lot of fun with Bad Company on my PS3, but my buddies and i had to use a Halo 3 lobby to chat because like many early online PS3 releases, chat was straight up broken. That would be the last time I bought a multiplat game on PS3.

The thing is, it should not be a shock to anyone when the PS3 version of a multiplat game turns out shitty. 7 years later, it is becoming harder and harder to find much in the way of sympathy for PS3 customers who keep buying broken ass ports.

I only have a ps3.

Had an xbox 360 but sold it when I noticed I started to play more ps3 and I just didn't feel to pay XBL anymore.
Used the money to help get a 32" tv, our 50" DLP died.

The ps3 is the only way I can play these multiplat games
 
I understand there is a hierarchy of shittiness in play here. I had a lot of fun with Bad Company on my PS3, but my buddies and i had to use a Halo 3 lobby to chat because like many early online PS3 releases, chat was straight up broken. That would be the last time I bought a multiplat game on PS3.

The thing is, it should not be a shock to anyone when the PS3 version of a multiplat game turns out shitty. 7 years later, it is becoming harder and harder to find much in the way of sympathy for PS3 customers who keep buying broken ass ports.

There is a difference when you are talking about bad ports. People talked up how bad the RDR and CoD ports on PS3 are, but I played those games just fine. RDR is one of my favorite games of this gen even if the PS3 version has 3 less lines of resolution or whatever the fuck people complain about on Digital Foundry. But some of the shit that causes games like Skyrim to be either incomplete or unplayable is 100% on the publisher. If they can't get the games to work don't port them, don't ask people to pay $60 for them.
 
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