Well the first Doom was already heavily inspired by Alien, so maybe they went with that for 3.Great game, had some serious Aliens vibes despite being Doom.
I think part of it comes down to timing. What I mean by that is that in 2004, the original Doom games were considered horribly dated, but hadn't really crossed into retro cool.
So they created a game that was very much of its moment, a slower, story based thing, with a survival horror elements and it was totally decent, but it doesn't really feel like Doom. Not just because it doesn't have the fast paced action, but just a more serious, adult tone and not the balls to the wall adolescent thrash metal tone of the original.
But I don't think making a game like Doom 2016 would have worked back then, nor would making a game like the originals. It probably just wasn't the right time to bring back Doom.
I love Doom 3.
But then again, I'm a sucker for audio logs.
Butcher bay was amazing. What happened to those guys?Tech was played above all else leading to a terrible game and then Butcher Bay out did the tech.
If Doom 2016 or Eternal came out instead of Doom 3 they would have been absolutely panned. The press and gamers would have said the game is a mere repeat of a 10 years old game and ignoring every advancedment the fps genre made since. Thats why Doom 3 takes massive inspiration for its gamedesign from Half Life, System Shock 2 and Undying. And its better for it. Its still the same pure fps, where you gun down demons, but its enriched by this inspirations. Doom 3 was and is a great game. One of the trio of greats from 2004 - Far Cry, Doom 3 and Half Life 2
I'm replaying that now on PS5, looks insanely good. It has its issues, always had, but I love Doom 3 as well. I wish the next Doom game went back to that style.Doom 3 is good, I played the whole she bang when it launched on PS4.
RoE has the double barrel shotgun and that makes it legit good.
Painkiller is more Doom 3 than either of those two.DooM 3's an odd beast. It turned the series into a game all about extensive map exploration, with corridors connecting to wide open arenas with huge enemy swarms and turned it into a corridor shooter with intrusive mechanics such as the torch and went away from balls to the walls frenetic action to fighting only a few enemies at a time. And with only 2 major games under it's belt the transition to something completely new was jarring.
It's not a bad game, but most don't class it as a "Doom" game. I know I don't, but it's a solid horror shooter nontheless. DooM (2016) is what DooM 3 should've been in my opinion.
I wish the next Doom game went back to that style.
I love the modern games as well, but yes, the next game has to be a mix between that style and Doom 3. 2016 was closer to that than Eternal, by the way. I have no doubt about id being able to pull this off, though. They are still, even after 30 years, among the top of developers. It's crazy if you think about it.I love 16 and Eternal as well but Doom 3 is just a different type of special to me.
I agree. I think there needs to somehow be an in-between of both styles and it could be the perfect Doom game. But that would take one talented team with the right vision to make it happen.
Another Doom in the exact same modern style might be too much. I think something with more horror/atmosphere would be great.
One of the dumbest complains I've heard about Doom 3 since 2004 is "lolz monster closets", as if the old Doom games didn't have this?? Old Doom games are fucking filled with suddenly opening walls and enemies out of nowhere but it was only a problem in Doom 3?? Fuck that noise.
Ps. Doom 64 is another masterpiece.
For me Doom 64, 3, 16, and Eternal are actually all better than the first two.
I love 16 and Eternal as well but Doom 3 is just a different type of special to me.
I agree. I think there needs to somehow be an in-between of both styles and it could be the perfect Doom game. But that would take one talented team with the right vision to make it happen.
Another Doom in the exact same modern style might be too much. I think something with more horror/atmosphere would be great.
One of the dumbest complains I've heard about Doom 3 since 2004 is "lolz monster closets", as if the old Doom games didn't have this?? Old Doom games are fucking filled with suddenly opening walls and enemies out of nowhere but it was only a problem in Doom 3?? Fuck that noise.
Ps. Doom 64 is another masterpiece.
For me Doom 64, 3, 16, and Eternal are actually all better than the first two.
Doom 64 is fucking ace. It feels like the true Doom 3 in the sense that its very much like 1 and 2 but more advanced. Its a brilliant remaster.
I bought Eternal earlier this year, started with Doom 64, beat that game and got all trophies and then it happened, I didn't like Eternal. I have it on GP again, planning to give it another shot one day.