There is a reason why the "best" graphical SNES games all had special hardware (cx4 in Mega Man X 2 and 3, DSP in Mario Kart and Pilot Wings, FX in Star Fox and Yoshi's Island, etc)
Donkey Kong Country says hi.
There is a reason why the "best" graphical SNES games all had special hardware (cx4 in Mega Man X 2 and 3, DSP in Mario Kart and Pilot Wings, FX in Star Fox and Yoshi's Island, etc)
But the hardware will always be a compromised Rube Goldberg machine abomination, such as the 3DS and Vita. That impacts the enjoyability of a game.You can still have great games with a full compliment of inputs.
I see where zoukka is coming from, but I would have to see multiple examples of good games that benefited from only have two face buttons.
It doesn't work quite like that. The hardware design encourages certain simplicity in the user interface and controls. The benefit might come in form of developers having to think outside the box, not having to worry about "fulfilling" a million features minimum (hi vita) and the games more likely working well on the portable platform.
For your examples, I'm not sure what you are looking for? I already gave a few examples in a previous post where games imposed arbitary limitations on their design that were unusual or completely new to the genre and actually benefitted from those limitations (Metroid Prime and Resident Evil 4).
because it didnt need more
cant think of any games that truly suffered from it
limitations can be good things for design
Golden Sun series could easily have been done on SNES via S-DD1 (Star Ocean SNES) or maybe even SA-1 (Super Mario RPG).
You can still have great games with a full compliment of inputs. This is the same nonsense as 'camera controls benefit from the creativity afforded by the 3DS' single stick!'.
Nonsense.
So how do you explain the DS doing so well. It not only had all the buttons of an SNES controller but also a touch screen.
Why did DKC looks miles better on the SNES than it did on the GBA?
Guilty Gear Advance
King of Fighters
Street Fighter Alpha 3
Every other fighter on the system
DKC was a very, VERY poor port.
Better take a look at DKC3 which actually looks WAY better.
You keep mentioning the Vita and I'm not sure why. Not every game uses every feature and there are plenty of games that demonstrate the benefits of having the standard number of buttons and sticks.It doesn't work quite like that. The hardware design encourages certain simplicity in the user interface and controls. The benefit might come in form of developers having to think outside the box, not having to worry about "fulfilling" a million features minimum (hi vita) and the games more likely working well on the portable platform.
For your examples, I'm not sure what you are looking for? I already gave a few examples in a previous post where games imposed arbitary limitations on their design that were unusual or completely new to the genre and actually benefitted from those limitations (Metroid Prime and Resident Evil 4).
Ugh, that reminded me of that horrible, horrible Sonic 1 port. SEGA how could you?
Ugh, that reminded me of that horrible, horrible Sonic 1 port. SEGA how could you?
I think it was probably a size thing. Not sure if 4 buttons would have fit, at least with the initial design.
side note: what ever happened to transparent handhelds? they were kinda cool.
You do know that one of the arguments people use as to why the Wii U is failing is because Nintendo went back on their philosophy of simplicity for the Wii and released an intimidating technogadget controller, right?Why have Nintendo added so many buttons to the Wii-U in comparison to the Wii? Are games going to be inferior because of it?
No, but it should have no analogs.Should the 3DS only have two buttons?
There's no one reason why it did well. It had great games, the price was right and Nintendo has a good name in the handheld market.
Three-dimensional DS games are a visual atrocity.Whether or not it was more powerful, the DS definitely had better-looking games than the N64.
You keep mentioning the Vita and I'm not sure why. Not every game uses every feature and there are plenty of games that demonstrate the benefits of having the standard number of buttons and sticks.
Should the 3DS only have two buttons? Would the GBA be even better if it only had a single button? Does the iPhone reign supreme because of the unbeatable simplicity of no buttons?
Why have Nintendo added so many buttons to the Wii-U in comparison to the Wii? Are games going to be inferior because of it?
It just sounds like complete and utter bollocks to me.
Three-dimensional DS games are a visual atrocity.
Gameboy Advance has two buttons to differentiate itself as a handheld and to accommodate a more compact size. The idea was always that it would offer unique experiences that fit a mobile gaming device.
Best console ever made. Doesn't deserve all this harsh criticism![]()
No, but it should have no analogs.
You keep mentioning the Vita and I'm not sure why. Not every game uses every feature and there are plenty of games that demonstrate the benefits of having the standard number of buttons and sticks.
Should the 3DS only have two buttons? Would the GBA be even better if it only had a single button? Does the iPhone reign supreme because of the unbeatable simplicity of no buttons?
Why have Nintendo added so many buttons to the Wii-U in comparison to the Wii? Are games going to be inferior because of it?
It just sounds like complete and utter bollocks to me.
....and then it got SNES ports.
It doesn't work quite like that. The hardware design encourages certain simplicity in the user interface and controls. The benefit might come in form of developers having to think outside the box, not having to worry about "fulfilling" a million features minimum (hi vita) and the games more likely working well on the portable platform.
For your examples, I'm not sure what you are looking for? I already gave a few examples in a previous post where games imposed arbitary limitations on their design that were unusual or completely new to the genre and actually benefitted from those limitations (Metroid Prime and Resident Evil 4).
Not many games will use second circle pad because we also have touch screen to use and it can make up for lack of second circle slide.Wait what about the circle pad pro or whatever its called? Isnt that a form of saying "we screwed up BUT HERES A SOLUTION!"...except no one uses that solution?
Not many games will use second circle pad because we also have touch screen to use and it can make up for lack of second circle slide.
Nintendo can do only so much to prevent the tidal wave of ports. And GBA specifically wouldn't have suffered from added face buttons in my opinion IF the size of the unit wouldn't have grown. But two was enough imo.
The Wii-U is failing because it is overpriced, underpowered and has an abysmal software library.You do know that one of the arguments people use as to why the Wii U is failing is because Nintendo went back on their philosophy of simplicity for the Wii and released an intimidating technogadget controller, right?
Hell no. Madness.No, but it should have no analogs.
I'm positive about iPhone gaming because for short burst gaming on the go, there are a wealth of cracking titles designed specifically for the device. I expect an awful lot more from a handheld device where the primary function is to play video games.If this is your line of thought than why are you so positive about iphone gaming? For me personally 2 buttons is plenty. The sort of games i like on handhelds really only need that many anyway. The iphone is probably a good example of this working. A lot of simple games have been created using just basic touch controls that we probably wouldn't have seen without that platform.
I want simple games for my handhelds.
Not many games will use second circle pad because we also have touch screen to use and it can make up for lack of second circle slide.
Compatibility with old GBC games?
Those are two of my favorite games. I'd love to hear your elaboration on that thought, mind linking me to that post?
Not true, Nintendo has complete control over what is licensed on one of their consoles. Further, Nintendo also ported SNES games to the GBA.
Pretty much this. The DS had a heap of inputs too, the Wii U is "Homer's car" level of inputs and complexity, and Nintendo themselves released a plastic bolt-on that costs 25 bucks just to get a second stick that should have been there in the first place. The GBA had 2 buttons then they released a heap of SNES ports on it.You keep mentioning the Vita and I'm not sure why. Not every game uses every feature and there are plenty of games that demonstrate the benefits of having the standard number of buttons and sticks.
Should the 3DS only have two buttons? Would the GBA be even better if it only had a single button? Does the iPhone reign supreme because of the unbeatable simplicity of no buttons?
Why have Nintendo added so many buttons to the Wii-U in comparison to the Wii? Are games going to be inferior because of it?
It just sounds like complete and utter bollocks to me.
Well that and it has a terrible library, with none of the promised 'launch window' games even appearing with release dates yet, and a high price tag.You do know that one of the arguments people use as to why the Wii U is failing is because Nintendo went back on their philosophy of simplicity for the Wii and released an intimidating technogadget controller, right?
Metroid Prime requires camera movement within the first minute of gameplay. You have to hold in a button to do it. It's no less complex than any FPS out there, imo - in fact I'd require it's more so. Save points are a holdover from Super Metroid.I didn't elaborate it that much because the biggest limitations (camera movement, no strafing, save points, limited aspect ration in re4) are so evident to everyone![]()
Metroid Prime requires camera movement within the first minute of gameplay. You have to hold in a button to do it. It's no less complex than any FPS out there, imo - in fact I'd require it's more so. Save points are a holdover from Super Metroid.
If the lack of a 2nd analogue stick truly wasn't an oversight by Nintendo.
Then they would never have had to make that monstrous add on peripheral.
If that isn't a direct admission of 'oh shit, maybe we do need a second stick' I don't know what is.
If you wouldn't remove the inputs on a console, don't remove 'em on a handheld.
I didn't elaborate it that much because the biggest limitations (camera movement, no strafing, save points, limited aspect ration in re4) are so evident to everyone
Nintendo can't just deny developers to port games, it would not be a very good financial strategy. But it's clear to me that they also realised that platforms like GBA and DS need new, original titles that are customized for portable platforms to really make the platform healthy and desireable. The port wars weren't as bad in the GBA days because many home console games worked naturally better on handhelds than most modern home console games.
You were saying that Metroid Prime's lack of camera control was part of a design choice by Nintendo to keep things simple with a low barrier to entry. I was arguing otherwise - that its form of camera control was more complex than the alternative (dual analog). Yes, it was a new way of doing things - and don't get me wrong, Metroid Prime really is my favourite game - but I don't think being easy to control was one of its strong points.I don't quite see what you are trying to argue.
I can understand why you think handhelds need their own special "handheld friendly" games but I don't see that it's really necessary (or wanted) anymore. People are playing less on consoles and more on handhelds but what some people really want is to take their console games with them, not get gimped games on handhelds.
Would you rather play Final Fantasy X on your Vita or would you rather play some chopped up handheld friendly version of Final Fantasy X?
You were saying that Metroid Prime's lack of camera control was part of a design choice by Nintendo to keep things simple with a low barrier to entry. I was arguing otherwise - that its form of camera control was more complex than the alternative (dual analog). Yes, it was a new way of doing things - and don't get me wrong, Metroid Prime really is my favourite game - but I don't think being easy to control was one of its strong points.
Bingo.
The GBA also had lots more ram (256K versus 128K), much faster cart access, and had the benefit of much more modern architecture (the SNES CPU wasn't just slow, it was ANCIENT tech). There is a reason why the "best" graphical SNES games all had special hardware (cx4 in Mega Man X 2 and 3, DSP in Mario Kart and Pilot Wings, FX in Star Fox and Yoshi's Island, etc)
Nintendo can do only so much to prevent the tidal wave of ports. And GBA specifically wouldn't have suffered from added face buttons in my opinion IF the size of the unit wouldn't have grown. But two was enough imo.
If anything Nintendo was leading by example by porting Mario games, and creating the NES Anniversary releases on the platform.
By this logic the Vita should be a flying success and the archaic 3DS dead and buried. You are correct that the audience for full home console experiences on handhelds has grown, but we can only speculate whether that audience will grow more and be able to support a platform.
I would not play FFX on a handheld device. All those cutscenes would be a hinderance. I would like an FF game that would be made for Vita, not a PS2 game ported to it.
FFX is a game i have no interest on playing on the vita. A PS3/PS4 version would just be infinitely better to me. It's just not a game i want to play on a handheld.
A Final Fantasy game MADE for the Vita would likely be a major production and not some chopped up handheld friendly game.
The Vita is failing because it has a severe shortage of games and hopefully that will be remedied in time. The hardware is ready for full on console port or gimped handheld friendly games.
As far as I am concerned, paying $40 for handheld friendly games won't cut it when you can get $0.99 handheld friendly games.
Holy shit.
People are looking back in time to point out shit Nintendo did wrong...goddam.
It would have been nice to have extra buttons but It would have made it very cramped...and honestly it didn't need it.
The worse thing was the lack of backlight.
Holy shit.
People are looking back in time to point out shit Nintendo did wrong...goddam.
It would have been nice to have extra buttons but It would have made it very cramped...and honestly it didn't need it.
The worse thing was the lack of backlight.
Holy shit.
People are looking back in time to point out shit Nintendo did wrong...goddam.
It would have been nice to have extra buttons but It would have made it very cramped...and honestly it didn't need it.
The worse thing was the lack of backlight.
It's my favorite Nintendo console or handheld ever too. I can still question their design decision though, since it's blatantly obvious that they were thinking about adding four face buttons but in the end decided not to.