SatelliteOfLove
Member
Jiro, Ashodin: MMO + Hype == Trainwreck. Expectations and mindset are the vast majority of MMO enjoyment.
Whole lot of opinions going on there. Also, SOE didn't create Vanguard. They saved the game from disappearing a couple of months after it launched.
Jiro, Ashodin: MMO + Hype == Trainwreck. Expectations and mindset are the vast majority of MMO enjoyment.
Of course they are opinions, mine in particular. Whenever anyone talks about the quality of a product as subjective as an MMO its probably pretty safe to assume its an opinion.
Whoah, we don't know any of this. There is literally 0 information about the game besides story boards.
You guys are running wild with this. Manage your expectations.
Of course they are opinions, mine in particular. Whenever anyone talks about the quality of a product as subjective as an MMO its probably pretty safe to assume its an opinion.
Developed or not them attaching there name so prominently to it shows bad decision making.
I am not saying EQN can't live up to expectations or that it won't be a fantastic game, just that personally after all the letdowns they have provided me in recent years I am not going to expect it to do these things before I know anything about the game. I will remain skeptical until I feel they have proven to me enough that the game is legit, if anything I would say some skepticism is the most healthy stance to take for any game or product with so little information available regardless of who makes it or what they say it will be.
You're telling people to be skeptical because of your opinions... I guess that's fine.
I'm just excited over the prospects of a sandbox developed by a big developer with money and experience. We haven't had a sandbox worth a damn since 2003 (EVE/SWG). Shadowbane sucked, Fallen Earth sucked, Darkfall sucked. At this point I'd take EVE copied 1:1 in a fantasy setting and I'd be satisfied. So really all it will take for me to be onboard is a couple things already done in the genre coupled with some good presentation. If it ends up being something even greater than that well that's even better.
I'm just giving gentle advice to be careful. The last 8 years of launches have taught us this.
While you make good points, you are aware that EQ2 came out before WoW, right?I feel like people should probably remain pretty skeptical about this game until enough info is out to prove otherwise, SOE hasn't really been the same company for a long time now.
They haven't really done anything worthy of the hype EQ Next is getting ever since early EQ and early SWG. EQ continued to get progressively worse the further it got exspansion wise until it was pretty much unrecognizable from what it originally was as well as taking a huge quality hit once it went F2P.
EQ2 was kind of just a huge let down in general coming off EQ, they took alot of the weak points of WoW without most of the good points and just crafted a very generic game. It also ended up with really awful encounter design and poor itemization. F2P later further reduced game quality.
SWG was fantastic to start out and they then went on to completely destroy the game over the course of 2 content updates to the point that the game became pretty much completely unplayable. Went from a modest population to a complete ghost town entirely due to the second big update.
Vanguard was a complete trainwreck, it was the FFXIV 1.0 before FFXIV 1.0 was FFXIV 1.0. Just not a very good game in the least.
Planetside 2 was nowhere near as good as Planetside 1 was, and even Planetside 1 got progressively worse as they tryed to "fix" balance issues over time. Planetside 2 is probably the best thing they have come out with since early EQ1 and early SWG but even that wasn't really super impressive and was just kind of average to above average for me.
I think the expectations that are being put on SOE to completely redefine the genre are something they have been proving they cant deliver on over recent years. As much as I want EQN to be all of the things they are promising and all of the things people in here want, I will remain skeptical until they reprove themselves capable in order to keep myself from getting to hype.
While you make good points, you are aware that EQ2 came out before WoW, right?
I'm just giving gentle advice to be careful. The last 8 years of launches have taught us this.
I'm just giving gentle advice to be careful. The last 8 years of launches have taught us this.
Yep, I've been playing MMOs for a loooooong time now. I'm just damn excited for a good sandbox that isn't 16 years old or isn't in space.
Looking forward to this. Never played the original EQ, but I played a decent amount of EQ2. Even though I didn't get far in the game, it was a lot of fun.
Betrayed Freeport on my Dark Elf and became an outcast to both factions. Everyone was always trying to kill me. I banded together with a bunch of other outcasts while we did that long ass quest to join Qeynos. Eventually I finished the quest and became a Paladin. Did some quest grinding and a ton of PvP at the same time. Eventually I found out about Ghoulbane started on the quest to obtaining it. That led me to Nektropos Castle and some other raid instance I joined for one of the quest requirements. After I got Ghoulbane, I quit a month later for some reason. Don't remember why, but years later when the game went free-to-play and I tried it again, every thing felt different. It was a LOT easier to level, XP penalty for dying was either very low or gone, and there really weren't a lot of people playing. So it no longer held my interest.
What I really liked about the game was the "open" feel the environment had. The areas in the game were massive, with all sorts of nooks and crannies to explore. You could actually get lost. The fact that dungeons like Stormhold were just as large, open, and could be extremely dangerous even though you were within it's level range, was also great.
Speaking of Stormhold, there's a well in there that you can actually jump inside of. I think I jumped in it once just to see what would happen, but I can't remember if I died or not. Oh well.
I like this and I'm going to play:Stupidly hopping aboard this hype train... I want to believe. Give me something that gives me a small taste of that sense of wonder, mystery, sheer amazement, and meaningful community that EQ1 held and I'll throw money at them.
Although I chatted in the other thread about a wide variety of things I want and desire, there are a few things in particular that I really want from this game and hope it has... going to revisit this after SOE Live and see how it stacked up.
1) No instances. None.
2) Place an importance on 1st person view. I loved this about EQ; it makes the world far more immersive.
3) No fast travel beyond what EQ1 offered at launch... aka a bind point and druids/wizards.
4) Bring back the danger. AKA... corpse runs/pulls, real death penalties, trains, etc... FORCE players to respect the world again. I don't give a shit if I die in other MMOs so I just do whatever and try whatever I want. I should have to stop and think before I do something stupid. Dark Souls is a great example... if you don't respect the world around you, you will die.
I like this and I'm going to play:
Dynamic environments based on player interactions. You might build a thing or leave some mark that actually exists in the world. This is tied to questing somehow. Big emphasis on the idea that this is a living world.
Maybe some larger emphasis on PvP that blurs the line between itself and PvE. Perhaps there are several factions and the core game revolves around the interactions between them. There may be a guild in one faction that attacks and destroys a castle or village that another guild in another faction literally built.
Fewer 'gamey' mechanics. Definitely no duty finder or instances.
I am really looking for the 2nd. I get the feeling the character design and animations will be disappointing (the characters in Planetside 2 are godawful, imo). Still, I can't help but get excited about a new sandbox mmo by a big-name developer.
It will be on bothPC and PS4 or just PC?
PC and PS4 or just PC?
and is the Forgelight engine going to finally be updated to DX11?!
I am really looking for the 2nd. I get the feeling the character design and animations will be disappointing (the characters in Planetside 2 are godawful, imo). Still, I can't help but get excited about a new sandbox mmo by a big-name developer.
Join John Smedley, Dave Georgeson and members of the development team for the reveal of EverQuest Next! You won't want to miss this! We will be livestreaming from this event on Twitch TV!
Your host, Mark Tuttle, welcomes you to SOE Live! Join us for Smed's traditional Keynote, offering you a bird's eye view of SOE and what we've been up to since we last met! We'll also celebrate the history of EverQuest and discuss what's coming up in EverQuest and EverQuest II. Must have ALL ACCESS or EVENING badge. We will be livestreaming from this event on Twitch TV!
Also, stats. I remember starting out with banded. I think that just had armour class and weight, they were the only stats on that gear. As you leveled up and started getting phat lewt, stuff like WIS, INT, AGI etc got added to the stats. But it was still pretty sparse and the numbers were low. Golden Efreeti Boots were to die for, and they had 5 AC, 9 Wis and 9 Int. Thats it.
I've been playing PS2 the last few days just to admire the scenery, wonder if I should say "Lightning Bolt!" every time I shoot someone...
Unfortunately, the current trend with itemisation is to load a piece of armour with resists, ac, hp, mana, dodge, etc, so a breastplate reads like a damn book. So something like: 200 AC, 150 HP, 350 MANA, 150 Save vs Poison, 200 SVD, 100 SVsomelementhere. Stat bloat gets more ridiculous the higher level you get to, and even more so when the expansions roll in. Loot in the latest EQ expansion is just insane. So I'd really like smaller numbers that mean more, not high numbers that never feel like they're affecting your performance.
I hope we don't kill gods, or avatars of gods. The planes of power expansion, while pretty good overall, was essentially the end of the game as far as I was concerned. When you kill the gods, where do you go from there? People often cite Luclin as when EQ jumped the shark, but I think it was PoP. Again, I enjoyed PoP, but from a lore standpoint, it was pretty daft.
Also, stats. I remember starting out with banded. I think that just had armour class and weight, they were the only stats on that gear. As you leveled up and started getting phat lewt, stuff like WIS, INT, AGI etc got added to the stats. But it was still pretty sparse and the numbers were low. Golden Efreeti Boots were to die for, and they had 5 AC, 9 Wis and 9 Int. Thats it.
Unfortunately, the current trend with itemisation is to load a piece of armour with resists, ac, hp, mana, dodge, etc, so a breastplate reads like a damn book. So something like: 200 AC, 150 HP, 350 MANA, 150 Save vs Poison, 200 SVD, 100 SVsomelementhere. Stat bloat gets more ridiculous the higher level you get to, and even more so when the expansions roll in. Loot in the latest EQ expansion is just insane. So I'd really like smaller numbers that mean more, not high numbers that never feel like they're affecting your performance.
This..... I like this...thanks for the happy forgoton memory.....I miss my Druid.Travel everywhere by foot and before running from one station to the next, beg everyone for SoW.
This can't be helped in any loot-based game that lives for several years. Remember EQ1 has been around for 14 years! Mudflation, like inflation in Real Life, will make numbers bigger over time. Yes, some folks will always pine for the time for when your Fungi Tunic with AC:21 and STR +2 was overpowered or you could buy gasoline for 50 cents a gallon. But those days cannot and will not last. You have to learn to live with progress
This is what lead me to quit in the end. Gear just got so insane. Like 20 stats, 1000hp/mana/end, and it all felt like it was just generated by a script somewhere. Nothing like the old feeling of finally getting a fungi or flayed barb leggings or something. 100h/m/e should've been the cap.
Saturday 1-2 PM EverQuest Next: The Classes of EverQuest Next A discussion about one of the most important features of any MMO: the classes!
In this thread there are people who can't read.
From the SOE Live Lineup
So we know there are classes. I'm less hyped than most. If I had a nickle for every time a developer crowed about how they weren't going to be a WoW clone, and how they wanted to fundamentally change how MMOs are played, and yet we still got another diku, I'd fund my own sandbox MMO.
This..... I like this...thanks for the happy forgoton memory.....I miss my Druid.
Yes, but new games start off with bloated numbers. 500 hp, 250 mana, etc etc at lvl 10. Start with small numbers. What happened with EQ1 was inevitable, but don't start off with big numbers on release. The bigger the numbers, the less they mean.
Pretty butthurt after SOE and how they handled SWG, this + F2P modele makes me wary, but I feel as if there aren't any MMO's I'm looking toward right now except maybe Camelot Unchained.
I think old school EQ players get absurd amounts of enjoyment from telling old stories, thinking about to the way it was and listening to just about anyone reminisce about the the game (particularly the classic, Kunark and Velious era). I love EQ nostalgia.