shanafan
Member
What about the people who got the engrams the regular way, they still have an advantage over you too.
LOL, this is pretty true.
What about the people who got the engrams the regular way, they still have an advantage over you too.
Lmao. This.What about the people who got the engrams the regular way, they still have an advantage over you too.
With this definition, do you know of any pay-to-win elements in games?i don't consider something pay to win if you can earn it in game through playing regularly regardless of the time it takes.
I play the game for X hours and acquire a bunch of loot. My opponent plays for the same amount of hours but spends $50 on silver packs. My opponent will have more loot to work with, and to tailor their build. That's the advantage.What about the people who got the engrams the regular way, they still have an advantage over you too.
There's no level cap? How does the xp curve work after 20?
All of the people who said this wasn't coming despite Bungie continually pushing the envelope on what Silver could affect in-game... LOL. I'm looking at you, Destiny-GAF. This was always their end game and people who believed otherwise we're being purposefully naive.
Well thanks but no thanks. I was already so-so on the PC beta, now I'm out. I personally don't understand the full extent of the implications, but at a glance it doesn't look a good thing.
Ahhh, no wonder cooldowns are so long. Hope you have enough before the big fight.
Think it's just a continuation of the awful design/business decisions that have been a part of Destiny since the first DLC hit.
In D1 you got a mote of light every time your XP bar filled once you hit the cap. In D2, you get a bright engram which it turns out can also be bought from Eververse.
This is not good. This is the same as being able to buy glimmer, strange coins, motes of light, etc. You should not be able to buy things that otherwise need earned in game.
"It's Destiny, without all the bullshit."
lmao
Yes, but when you have the option to either spend $50 to get the best weapon or play for 300 hours for the same results, it's pretty pay to win. Like those shitty Game of War style games on mobile that the only way to stay at the top is by spending hundreds of dollars each month, even though you can do the same by playing a lot.
You give a big time advantage to players that are willing to spend money.
Yes, by grinding through the game. But if someone wants, they can buy just buy a ton of these and amp up their character.
Just because it can be obtained through gameplay doesn't mean it isn't bad. This is the definition of pay 2 win.
Just because you can get them other ways, doesn't stop this from being p2w.
People defending this as if it meant nothing. Your cooldowns are permanently slower because of them, and who says you'll have enough of them when you need them most? It changes the way the game is played.
Grinding vs paying for a shortcut, basically the definition of pay 2 win and people still trying to defend shit.
Hahaha....
Where are all those defenders from their first microtransactions attempts in original game?
Wait........ they are still there even in this thread. WTF!!!!!!!
You will never fucking learn i swear.....
Everyone saying it's not a big deal you can get them in game...these aren't cosmetics, this is some F2P game bullshit if it's basically 'hey spend 2 hours to get another loot box' or 'hey just buy 10 mods and see if you get a good one in 5 minutes'
Like, this is 100000 times worse than overwatch loot boxes, for example. This is literally mobile phone game stuff.
How do you know that though?
If you and I boot up the game for the first time, and we go straight into PvP, but I went and bought a bunch of these engrams and all my starter armor and weapons are boosted by ability cooldowns, I can now throw 3 grenades to your 1 in a pvp match (numbers not exact, but faster cooldowns mean that could be possible).
That's pretty bullshit.
Yes, but when you have the option to either spend $50 to get the best weapon or play for 300 hours for the same results, it's pretty pay to win. Like those shitty Game of War style games on mobile that the only way to stay at the top is by spending hundreds of dollars each month, even though you can do the same by playing a lot.
You give a big time advantage to players that are willing to spend money.
With this definition, do you know of any pay-to-win elements in games?
All the ones I know involve accelerators and lootpacks that can be found in-game, but are made available for real money, or virtual currency that can be bought with real money.
Disgusting.
And the people who buys and supports this microtransactions are even worse
Breezy, I know you've played plenty of PvP.
I'm curious to why you think any of the items would be necessary to be competitive. D1 has shown this to not be the case.
In Trials of Osiris, the meta changed. For example, during HoW you needed one of the 3 in order to be really 'competitive'(Thorn, TLW, Hawkmoon.) Everyone ran those weapons, and you were at a disadvantage if you didn't.
After they got nerfed, then the Pulse Rifle era began. Queue the farming of witch lady...
...
...etc.
But, I'm reading that they're blue mods and not epics/legendary, so I'm probably overblowing it.
This thread is a load of rubbish. You can get everything without paying. If people want to buy their way through without grinding for it thats up to them. Live and let live.
Yikes. Every time I read about Destiny 2 its something bad.
I can't buy a game and support devs who do this kind of thing. Sorry Bungie, first time in 16 years I won't be buying your game.
You know, I'm really surprised they aren't sell the level 20 item thing for people who don't want to level alts. That, if nothing else, seems like free money being left on the table.
Absolutely this. The argument that they fixed Destiny almost always overlooked the caveat that you actually got it fixed for $175.Anyone legitimately surprised by Destiny 2 price gouging after Destiny 1 had 170 dollars worth of mandatory DLC just to get it to an acceptable level of content plus cosmetic MTs...
People keep saying this but it never happenedThats next year with the new DLC.
Absolutely this. The argument that they fixed Destiny almost always overlooked the caveat that you actually got it fixed for $175.
People keep saying this but it never happened
I'm sure they still care about this just that they care about $ more.I disagree, it´s about the community, when you sell attributes to other players you somehow disrespect the community , disrespect the player who battle for the best setup, spending time and effort.
i really don't think that this is a big upgrade to the player, but when you do this you are sending a message to everybody that you really don´t care for the player that spent time to achieve this status !
With this definition, do you know of any pay-to-win elements in games?
All the ones I know involve accelerators and lootpacks that can be found in-game, but are made available for real money, or virtual currency that can be bought with real money.
I play the game for X hours and acquire a bunch of loot. My opponent plays for the same amount of hours but spends $50 on silver packs. My opponent will have more loot to work with, and to tailor their build. That's the advantage.
Nah, to play in a lot of the playlists or maintain your status in the endgame you had to pay for every expansion. Plus there's the fact that it isn't a minority opinion that vanilla lacked content.Fundamental mechanics changed whether you paid or not. What you actually paid for was the additional content. To say they gouged for it suggests a poor understanding of what price gouging is. Feel free to say you don't think the gameplay was worth it, but that doesn't change that each major revision came coupled with optional paid content to consume.
I read this in Zavala's voice.Fundamental mechanics changed whether you paid or not. What you actually paid for was the additional content. To say they gouged for it suggests a poor understanding of what price gouging is. Feel free to say you don't think the gameplay was worth it, but that doesn't change that each major revision came coupled with optional paid content to consume.
Nah, to play in a lot of the playlists or maintain your status in the endgame you had to pay for every expansion. Plus there's the fact that it isn't a minority opinion that vanilla lacked content.
I read this in Zavala's voice.
Anyone legitimately surprised by Destiny 2 price gouging after Destiny 1 had 170 dollars worth of mandatory DLC just to get it to an acceptable level of content plus cosmetic MTs...
Nah, to play in a lot of the playlists or maintain your status in the endgame you had to pay for every expansion. Plus there's the fact that it isn't a minority opinion that vanilla lacked content.
It is when EXP is then used to unlock capabilities that your opponent might not have.Pay to win is not temporary, non-gameplay affecting boosts (eg. EXP).
I disagree, it´s about the community, when you sell attributes to other players you somehow disrespect the community , disrespect the player who battle for the best setup, spending time and effort.
i really don't think that this is a big upgrade to the player, but when you do this you are sending a message to everybody that you really don´t care for the player that spent time to achieve this status !
Can you well, back this up with anything of substance?It sounds like D2 is ruined before it even launched.
Can you well, back this up with anything of substance?
It sounds like D2 is ruined before it even launched.
Just another P2W game now. Us people who don't pay won't have a snowball's chance in hell in competing with the whales.
Just type "I have never played Destiny and have done no research."
This is in D1 right now, and is not different from what's obtainable in-game. You don't get, say, +250 int from an engram armor/ghost, it's the same stat split as what you find in-game. The looks change some, but you can get piece of armor with bad stats too.
So in order:
"Omg the glimmer you can get!"
You get around 20 glimmer from dismantling in D1. It's easier to pop a booster and go to patrol or strikes.
"Omg 3 grenades instead of one"
I can do this right now at max level with multiple classes and Ether Nova, or any gun with the Army of One perk. Also, you can't use these before you're max level anyway. So, no, if we're loading in at level 1-19, you and I are equally matched, it depends on what we've found in-game.
Oh yea, and these are free with each level you gain.
You gain levels basically forever, you raise your light level via gear, not XP earned.
Feel free to complain more about something you don't really know about, but a lot of this is pretty fucking silly.
1100+ hours
Just another P2W game now. Us people who don't pay won't have a snowball's chance in hell in competing with the whales.
I play the game for X hours and acquire a bunch of loot. My opponent plays for the same amount of hours but spends $50 on silver packs. My opponent will have more loot to work with, and to tailor their build. That's the advantage.
It is when EXP is then used to unlock capabilities that your opponent might not have.
In Destiny 1's case I know the PvP normalizes damage, but your class perks and weapon perks are all possible advantages that you could unlock by buying XP.
In the case of these loot boxes its armor mods, but as stat-bearing items, if you have one player who has put in 20 hours and another player who has put in 20 hours + $50 in cash, the second player should have an advantage (either in direct stats, or breadth of loot/build options to use).
Its all pay-to-win on some level, but there are different degrees. Like your TLOU example is definitely worse.
So you haven't read the thread at all? Because it's not P2W nor will it have any meaningful affect on you.Just another P2W game now. Us people who don't pay won't have a snowball's chance in hell in competing with the whales.
Just another P2W game now. Us people who don't pay won't have a snowball's chance in hell in competing with the whales.
This thread is a load of rubbish. You can get everything without paying. If people want to buy their way through without grinding for it thats up to them. Live and let live.
LoL - while i cant stand microtransactions, i understand why they exist. but folks saying you cant be competitive because others buy and you dont....c'mon.
As someone who has increasingly less time to actually game, I don't mind being able to spend cash to be on a somewhat level playing field. I don't have 10+ hours to game every week. It puts me at a severe disadvantage, so being able to have some mechanism to stay in the game is okay with me. That's just the flip side I want to provide. Unless I am getting something that someone else cannot get with playing the game, it's not irking me.
People just refuse to admit the fundamental gameplay that is affected with this. Whenever you are out in the world doing anything, you will be affected by longer cooldowns. It doesn't matter if you earn them after level 20, until you use these commnsumables, your cooldowns timers will be worse than the first game. If you don't think it's because of these microtransactions, I have a bridge to sell you.
Destiny 1 added XP boosters for real money in the last year or so of its release, which were also obtainable in the game. While abhorrent on the surface they were not an issue because 1) the need to use them was mitigated by generous rewards - they didn't slope the floor when they were added (actually did the opposite) and 2) they were in-game rewards with some frequency.
Which is not to say I'm happy about this. It's an awful practice. But how and whether the core game is affected is what matters. With D1 they went a ways down this road but they remained something you could ignore entirely because the game didn't feel nerfed or constrained by them. Hopefully D2 is similar.
Just another P2W game now. Us people who don't pay won't have a snowball's chance in hell in competing with the whales.