I need your help! Have any of you guys have tried running a game with FXAA Injector and D3DOverrider together and getting both detected correctly?
The thing is that I was running Dead Space 2 perfectly fine (without FXAA and in-game Vsync off) and D3DOverrider taking care of Triple Buffering and Vsync, but after unpacking the FXAA files into the DS2 folder, D3DOverrider doesn't load with the game and as a result I have screen tearing and I hate it!
So, has anyone here have tried making both of them work together without any problems?
Thanks in advance GAF!
I'm catching up with this thread, and it seems there are better versions of FXAA Injector than the one I'm using (injectFxaa_by_some_dude_10). Anyway, if you guys have a solution, then it's totally welcome, if not I hope that by reading this thread I can fix it.
After reading further, it seems I'm using an up to date version with improvements such as DX10 compatibility, and those other FXAA implementations (like Skyrim's v2.1) are just "profiles" for games and maybe GUI apps for adjusting profiles, and I don't need that. So now I go back where I started. I'll keep you posted!