Such a great idea dude, and execution looks great. You rolling your own engine for this or using some framework?
Animation is awesome, the music not so much. It feels like the composer was trying to do something jazzy without having the chops to pull it off. And it certainly doesn't sound like 1930ies jazz or a cartoon soundtrack from that era. Then again, that won't be easy. The people writing cartoon soundtracks back then were incredibly talented. Best thing to do is sample lots and lots of music from that era (almost all of it is non copyrighted) and get creative.
Stalling wasn't really around during Fleischer's golden age. That said, it's going to take some serious skill to top what the artist's done here.
Game looks very appealing, especially because the developers are going for a boss-rush experience. Have you played Alien Soldier, Chad? If this is gonna be like that game, you're doing everything right. I just hope this world map's cool too.
I thought this thread was in the wrong section until I read vanwinkle's post...had to do a double-take!
Awesome style! Dumb name. Cupshazzle is better.
looks great in screens, not a fan of the in game animation though
it looks fine when everyone is standing still and running through their looping animations, but once characters start moving it has a very flash animation feel...could be improved as im sure the game is still a ways off and transition animation havent been put in....but you gotta be picky once you copy a style that is known for elaborate hand drawn animation...it's the best part of it.
it looks fine when everyone is standing still and running through their looping animations, but once characters start moving it has a very flash animation feel...could be improved as im sure the game is still a ways off and transition animation havent been put in....but you gotta be picky once you copy a style that is known for elaborate hand drawn animation
It all looks like frame-by-frame animation to me. So nothing like the usual bone animation in flash games...
I just meant the moving around the screen....its hard to describe and I wsh I had a better word for it, but it looks like very nicely animated gifs being pushed around a screen...again...could just be an early look think...dont want to step on any toes, because I do like the look and inspiration for the game
Hey everyone - all the interlacing you are seeing in that GIF is just a problem with the GIF itself - it is not in the game! We aren't that crazy![]()
We have definitely played Alien Soldier and it has some influence on Cuphead but the core game feel will still be closer to Contra III/Gunstar Heroes. We are tweaking small gameplay details like mad all the time!
I just meant the moving around the screen....its hard to describe and I wsh I had a better word for it, but it looks like very nicely animated gifs being pushed around a screen...again...could just be an early look think...dont want to step on any toes, because I do like the look and inspiration for the game
Yeah exactly...but again that is being supe picky...really hop there is a black and white filter as wellI know what you mean. The way the character moves through the air and slips around rather than feeling like a part of the world. It is pretty hard to describe.
Yeah well some degree of floatiness is bound to happen, it's an interactive game and not a closed animation after all.
Cheers! We have been using XNA up to this point, but we might switch everything over to Unity to save ourselves a lot of headache.
When you say new teaser, you mean new on the 20th December? This was posted a while back in another thread.New teaser!
What are the chances for including different visual filters? Really liking the art style and animation, but not fond whatsoever of the chromatic abberation to be perfectly honest with you. I would be very appreciative if this was an optional visual effect (no qualms with the CRT scanlines), and if it could be replaced it with something else that's suitably old-fashioned (like black & white or dirty film grain) if at all possible.Hey everyone - all the interlacing you are seeing in that GIF is just a problem with the GIF itself - it is not in the game! We aren't that crazy![]()
I'd recommend moving away XNA when you are able. While I love XNA for doing large 2D stuff, it's just a difficult platform to support post-launch. Game looks lovely, BTW. Very curious if memory management on assets that large are an issue.
Wow I've never seen this before now but it looks awesome! Just pc or what?
I just meant the moving around the screen....its hard to describe and I wsh I had a better word for it, but it looks like very nicely animated gifs being pushed around a screen...again...could just be an early look think...dont want to step on any toes, because I do like the look and inspiration for the game
This has crossed the boundary to where it doesn't even look like a video game anymore. It looks like you're playing a cartoon. Like, it seems to have gotten rid of 100% of the "video game" look. I can name games that have gotten close but nothing that's really crossed that boundary.