• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Some new Devil May Cry 4 gameplay details.

It sounds great and all, but this genre has a very fine line I've noticed, stray aside and it all comes tumbling down (see DMC2). I hope they're careful with the (necessary) changes
 
I just like make a few comments,

1. DMC4 maker knows that air-combat is very popular, they have seen the potential in jump-cancelling technique in DMC3 and would like to take that kick-ass ability for the advanced player to the new level

2. Jump-cancelling is a very difficult technique to perform, right now it's only reserved for the gifted players to perform it flawlessly and beautifully. For the slower player, DMC4 maker could combine the ability of trickster sky star and swordsmaster air combo. For example, you could have the ability to 2 sky-star plus aerial rave at the same time

Damn, DMC series is still the standard for any action game. DMC4 is gonna pooned :D
 
C- Warrior said:
4) DMC4 will be a hard game. It will not be easier, but they will make sure the game is easier to get into and not so hard at first as DMC3 was.

Thank fucking God. DMC3 kicks all kinds of ass, but it's honestly the first game I've ever played that I thought was actually too hard and not because of bad controls, cheap deaths, or a shitty camera (hi Shinobi PS2), but simply because it was.. hard. Heh.

Haven't gotten DMC3:SE yet. :(
 
I didn't find DMC3 to be as hard as most people were making it to be and I actually don't think I'm that good at it!

But I'm loving the direction they are taking with this sequel.
 
Himuro said:
DMC3 ISN'T as hard as people make it out to be. People are just wimps.

Agreed.

Not that it bothers ME, but they do need to fix the balance. Just l ike in DMC1, DMC3 isn't that hard.. There's just huge hurdles that come out of nowhere.

In 1 it was Phantom, which owned people left and right, and in 3 there's Fido, and to a lesser extent Agni & Rudra. People tend to be ok before and after them, but they get stuck there.

So long as my DMD mode is still DMD, I'm fine, though.
 
Himuro said:
DMC1 is harder than DMC3....

Once you get to like mission 10 in DMC3, the game is easy as all hell. I went from mission 10-19 without dying once. Final boss I died but I raped him the next fight. In fact, he didn't even touch me! GOGOGO TRICKSTER

DMC1 was not harder than part 3.

If not for the simple reason DMC1's easy mode was just that e.a.s.y, while DMC3's easy (tallking about the non-SE version here) was only marginally easier than normal.

But anyway, you can use GAF itself as an indication, but everything from reviews to all gaming forums I never recalled DMC1's difficulty getting such hoopla discussion as DMC3's did.
 
It is less that DMC3 is hard, and more that you have to repeat the easy stuff to get back to the boss if you die at the boss. That was pretty annoying.
 
I think if you played through DMC1, then DMC3 won't seem much harder, if at all. To me they were roughly on par on normal mode since I had the whole basic idea of the DMC gameplay going into 3.

But otherwise, DMC3 is the harder game.
 
Dahbomb said:
Customizable styles WTF?

DMC4 = Action GOTY 2007

It has been called by the great Dahbomb.

Anyway, Dahbomb, I gave some B.S inventive names to Nelo? (see:DMC3 SE thread).

I wanted to ask you did Capcom have an official move-list name for him? Given through maybe some of the sound art dvd's Capcom might have released for DMC1?
 
The guy that makes Ninja Gaiden already had all these ideas, he just didn't have enough ram to make them happen.

Agreed.

Not that it bothers ME, but they do need to fix the balance. Just l ike in DMC1, DMC3 isn't that hard.. There's just huge hurdles that come out of nowhere.

In 1 it was Phantom, which owned people left and right, and in 3 there's Fido, and to a lesser extent Agni & Rudra. People tend to be ok before and after them, but they get stuck there.

So long as my DMD mode is still DMD, I'm fine, though.

I must have died over 10 times against the first witch boss, probably twice as much against the dog, the same for Angi & Rudra. I would save right before i fought the bosses, that way the game would save the red hearts i gained throughout the level. Then use those hearts to upgrade or get a new move. I never had so much fun getting my ass beat.
 
LAMBO said:
The guy that makes Ninja Gaiden already had all these ideas, he just didn't have enough ram to make them happen.

He had these ideas after he was questioned why DMC3 allowed weapon switching and Ninja Gaiden didn't.
 
slade said:
He had these ideas after he was questioned why DMC3 allowed weapon switching and Ninja Gaiden didn't.

itagaki.jpg

"Wait, so you're asking me serious questions about the actual
game design? I was told all i would have to do is act cocky and
call other people's games 'shit'?"
 
slade said:
He had these ideas after he was questioned why DMC3 allowed weapon switching and Ninja Gaiden didn't.

Yeah, Itagaki (who isn't even the lead game designer for the only good thing to come out of TN - NG) made those statements AFTER DMC3 came out....how convienant eh? :lol
 
DMC was hard because it was unforgivable. Puttin "learn the pattern" based bosses at the end of nearly every level with no checkpoint was way too much. There is a reason everyone gets stuck during the first segment of the game ... Dante is a weak son of bitch. No Devil Trigger. Weak attacks. Weak Style abilities. And the game is kicking you back at the start of levels when you die before you can even learn boss patterns or earn enough dough to power up.

The DMC3:SE Gold Orb continue system is probably enough to make the game accessible. Dont know what they were thinking before
 
Future said:
... with no checkpoint
The DMC3:SE Gold Orb continue system is probably enough to make the game accessible.

Uh, for the 20th bajallion time, the original DMC3 did have a checkpoint system. It was called buying yellow orbs. Unfortunately video games have become mostly a 6 hour tutorial fest where buying, managing and allocating items is no longer required simply because the game is dumbed down to uncharted levels.
 
DMC is about stylish combat on a one-on-one basis (with 5 or 6 guys on the 'round).

Then I may as well be playing Soul Calibur. :\

I think DMC could take some design notes from less popular titles like P.N.03 and Bujingai. With less of the bull limited enemies in tiny areas, and larger areas where you have to move from battle to battle to keep your combo running. Similar to P.N.03, and P.N.03 had that sweet ass meter that indicated how much time you had before the combo connection expired.

I'm not overly interested in juggling enemies ad nauseam.

Since Capcom is accommodating so much flexibility in the game, I don't see why they couldn't incorporate a system such as this; so if you want to sit around and beat up one enemy, or six over and over, you can. And if you want to kill everything as fast as possible, you can.
 
The Take Out Bandit said:
Then I may as well be playing Soul Calibur. :\

I think DMC could take some design notes from less popular titles like P.N.03 and Bujingai. With less of the bull limited enemies in tiny areas, and larger areas where you have to move from battle to battle to keep your combo running. Similar to P.N.03, and P.N.03 had that sweet ass meter that indicated how much time you had before the combo connection expired.

I'm not overly interested in juggling enemies ad nauseam.

Since Capcom is accommodating so much flexibility in the game, I don't see why they couldn't incorporate a system such as this; so if you want to sit around and beat up one enemy, or six over and over, you can. And if you want to kill everything as fast as possible, you can.


Didn't they try the larger area thing with DMC2. I was pretty sure that was one of the major complaints about that game.
 
Himuro said:
DMC3 ISN'T as hard as people make it out to be. People are just wimps.
Well then I'm a wimp. But I'm a wimp with too many other great games to play without having to be 'forced' into perfecting the game's combat systems to progress, and have to play through entire, boring-as-shit-cleared-six-times-already levels just to get back to those points. I may not be great at the game, but I'm certainly not shit (I beat DMC1), and demanding as much as DMC3 does is just unnecessary IMO.

Supposedly the SE fixes that, which would be music to my ears, and I'm super pumped if DMC4 plans to include that from the get-go. My issue is more to due with checkpoints and the like than the actual difficulty of the enemies.

Plus, why are people opposed to multiple difficulty levels? You want it shit hard, select that level. People who just want to enjoy the game can select Easy and be called weaksauce (raises hand). Great games deserve to be enjoyed by as many people as possible, and an overly difficult challenge preventing that is a fucking crime IMO.
 
C- Warrior said:
Yes it does. DMC3:SE has it's difficulty balls chopped off, now go buy it and play a fan-fuckin-tastic action game.
Can I play the normal difficulty without the shitty nonexistent checkpoint/continue system?
 
Heian-kyo said:
Can I play the normal difficulty without the shitty nonexistent checkpoint/continue system?


Normal mode in DMC3:SE is actually easy mode from DMC3: DA. But yes, you can choose infinite continues (gold) on or off (yellow) on any difficulty setting.

And as said above, DMC3: DA had a checkpoint system, you just had to buy them. DMC3:SE gives you them for free, that is the only difference.
 
C- Warrior said:
Normal mode in DMC3:SE is actually easy mode from DMC3: DA. But yes, you can choose infinite continues (gold) on or off (yellow) on any difficulty setting.

And as said above, DMC3: DA had a checkpoint system, you just had to buy them. DMC3:SE gives you them for free, that is the only difference.
That's awesome, exactly what I was hoping for. That'll save so much time, and IMO make the game 100 billionty times more accessible. GH purchase here I come!

I loved the first, and everything about the third except those complaints, so unless something goes horribly wrong, chalk me up as another fan of the game now.
 
Just finished God mode on God of War and DMD on DMC3SE with Dante/Vergil.

DMC3SE is just TOO good. GoW lacks solid replay value and progressive skill level, which DMC3SE has in SPADES. As an action game connoisseur, DMC3SE is the best in its genre, hands down.

This game is the relationship that keeps on giving, GoW is like the one night stand. :lol
 
Top Bottom