Diablohead
Member
Awaiting feedback on rolling and physics from beta players.
Eh. Sonic CD wants to have a word with you. Sometimes it felt as if they made the enemies purposefully hard to see so that they fade into the background....
Eh. Sonic CD wants to have a word with you. Sometimes it felt as if they made the enemies purposefully hard to see so that they fade into the background....
It would seemingly appear that all of the annoying level design trends experienced in the Sonic Advance and Sonic Rush games were actually secretly adapted from Sonic CD, which has no qualms presenting you with a spring that will launch directly in to a bed of spikes hidden off screen, or outright punishing you for running a little too fast without knowing whats ahead.
Yeah, Sonic CD always seemed like they got B-side levels from an older sonic game and then sit a toddler down in front of the level editor with a mouse and let the kid randomly add shit everywhere.Eh. Sonic CD wants to have a word with you. Sometimes it felt as if they made the enemies purposefully hard to see so that they fade into the background....
Yeah, I noticed it sounds like they remixed Aquatic Ruin (which makes sense, since the level is basically that + Marble Garden)Sylvania Castle = Act 2 - Music's still really good.
Level design/ obstacles are looking better...but I thought they said they changed the physics?
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Please stop making semi-automated slopes in areas where they arent necessary.
I bet £100 you can't roll up that slope with a full spindash either.
Also look at that air dash move, "oh no you are in water you have lack of speed.... oh wait no problem run at normal speed it's ok"
Act 3 looks awful.
I bet £100 you can't roll up that slope with a full spindash either.
Also look at that air dash move, "oh no you are in water you have lack of speed.... oh wait no problem run at normal speed it's ok"
Whats the point of bosses if you're just going to give the players all the tools to fucking trounce them from the getgo.
Tails Flying + Homing Attack is practically cheating through the console levels of gamebreaking.
Why use classic sonic generations graphics and models when you have the excellent flash graphics of sonic 4 part 1.
Worse yet, unless the boss drops its head down, that seems to be the way you're supposed to fight him. Of course we'll never know for certain since everyone will have killed the boss by that point.
I don't understand Sonic games. It's simply no fun if you're jumping and the ram into enemies which you simply could not see because they were outside of the viewable on-screen area...
Music is still kinda ehhhhh. Act 2 of White Park seems to have a bit ofmixed into it, which is neat, I guess.Twinkle Park
And that's kinda funny since this level is a ripoff of the only classic Sonic level to featureMaybe the music is beta too...I can hope
So speaking off the boss (I'm spoiling something about it)its not a hammer. That means DIMPS now can't even get their tradition of "first boss uses a hammer-thing" right
http://forums.sega.com/showthread.php?407162-Sonic-4-Episode-II-Steam-Leak-from-KenHey Guys,
Well it just wouldn't be a proper Sonic 4 game without a code leak!
As I'm sure most of you saw this morning, there was a slight error where a very small amount of people who pre-ordered the Steam vesion were able to download Beta 8 version of the game.
So let's come out and talk about it.
Yes, it did happen, and yes its unfortunate. However I'd like to ask that people not judge too much what they see from these videos. Beta 8 is a was very early Beta from SEGA and is filled with Bugs that are fixed in the final version.
With Episode II we wanted to support the PC users in a huge way, and that's why we are releaseing it on May 15th, alongside the console versions.
From my side, on a personal level, I would only ask, for those of you who did get the early Beta 8, try not to post too much stuff if you can. There is a huge group of awesome fans eagerly awaiting this game, and I don't want to spoil the surprises that Episode II has in store. It's kind of like someone telling you spoilers to a film you have been hyped to see. There are sites our there that you can do that in if thats what you choose, but try not to spoil it for our awesome Sonic community here.
Thanks again everyone!
Ken
It's a mashup of Wing Fortress and Death Egg. It uses one of the worst Sonic gimmicks of all time: the Death Egg ring teleporter things
And seriously... "Sylvania Castle"?...
WHAT IS A HEDGEHOG? A SPEEDY BLUE PILE OF SECRETS?
Yeah, we've heard this excuse from them before. The final version never really fixes things.Response from the Sonic 4 Brand Manager Ken Balough:
http://forums.sega.com/showthread.php?407162-Sonic-4-Episode-II-Steam-Leak-from-Ken
Sylvania literally means "forest land" in Latin. Consider "Pennsylvania". That literally translates to, "Penn's Woods".
The Genesis games were excellent, as was Sonic Generations.I'll probably get flamed for this, but here goes:
In my opinion at least, Sonic was never that good a franchise to begin with. Adding all that useless extra side characters did not help.
This was a game from and for the 90s.
It seems pretty clear to me that they don't know what to do with Sonic anymore. I have a suggestion: Let him rest in peace and move on.
It's a mashup of Wing Fortress and Death Egg. It uses one of the worst Sonic gimmicks of all time: the Death Egg ring teleporter things
Also, not every level has to have loops, Dimps, let alone 3 in a row.
I'll probably get flamed for this, but here goes:
In my opinion at least, Sonic was never that good a franchise to begin with. Adding all that useless extra side characters did not help.
This was a game from and for the 90s.
It seems pretty clear to me that they don't know what to do with Sonic anymore. I have a suggestion: Let him rest in peace and move on.