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Sonic and the Secret Rings official thread

Phife Dawg said:
Well I care, but people caring about 60 FPS are clearly in the minority, not many complained about Gears, Lost Planet, Resistance etc. being 30 FPS. And yes shooters need 60 FPS imo. I guess we need to adapt, 30 FPS seems to be the future.

If you mean here not likely at a more pc oriented place you certainly here about console games severely lacking 30fps. Despite Glide not being used in games anymore one thing it still boats over the DX API is the fact glide games at the base minimum res ran at 60fps without a hitch. The consoles depite having tons of more memory, fillrate and bandwidth not to mention shader hardware can't do better you say than a voodoo. Yeah I smell the BS train from console developers on the FPS issue and they always have that same trite excuse. We could do 60fps but we can do more at 30fps. True but I could say the same for 15fps. For those saying 30fps is tolerable comapred to 15 realize it's pretty much the same with 60fps to 30fps. More so once you're use to 60fps+, good animation and progressive everything else will look like crap then again you could say the same with 30fps to 15 gee I wonder. You'd experience the same but then again most console gamers don't really do pc gaming at a high level.
 
Mr. Pointy said:
I'd prefer a solid 30fps to a droppy 60fps like SA1DX. I would rather a solid 60fps, especially with this type of game, but considering how Sonic Team couldn't maintain a stable frame rate on the 360, I'll take this for now.
Funny you mention Sonic Adventure as the DC original was 30 fps with plenty of slowdown. SADX was 60 fps with plenty of slowdown. Neither version ran well.

Following those releases, however, we received Sonic Adventure 2 and Sonic Heroes at 60 fps (and it made a huge difference). Even Sonic 06 (everybody's favorite ;P) runs at 60 fps (with a bit of slowdown). The Wii game would look so much better at 60 fps...
 
dark10x said:
Funny you mention Sonic Adventure as the DC original was 30 fps with plenty of slowdown. SADX was 60 fps with plenty of slowdown. Neither version ran well.

Following those releases, however, we received Sonic Adventure 2 and Sonic Heroes at 60 fps (and it made a huge difference). Even Sonic 06 (everybody's favorite ;P) runs at 60 fps (with a bit of slowdown). The Wii game would look so much better at 60 fps...

I'm as much a 60fps whore as anyone else, but while SA2 was a lovely tech-demo it made no difference to how it played at all. That could just be down to the broken nature of the Sonic Adventure games anyway, but 30fps isn't a deal-breaker for a Sonic game. A 3D one anyway.

I'm also a whore for nice filter and lighting effects and stuff, which I think we will be seeing a lot of those with the different abilities he learns.

So 30fps + lots of nice effects is ok with me. The main thing I'm interested in is the replayabilty of the game, this has the potential to be a great high-score/time-trial game.
 
Cosmonaut X said:
Twilight Princess? Trauma Centre? Wii Play? Wii Sports? I've never encountered any problems with any of those games. Even the rougher third-party launch titles - CoD3, Red Steel & SMB:BB - are generally OK, though they certainly couldn't be called faultless.

blind-man-with-cane-symbol.gif
 
Nash said:
I'm as much a 60fps whore as anyone else, but while SA2 was a lovely tech-demo it made no difference to how it played at all. That could just be down to the broken nature of the Sonic Adventure games anyway, but 30fps isn't a deal-breaker for a Sonic game.

I'm also a whore for nice filter and lighting effects and stuff, which I think we will be seeing a lot of those with the different abilities he learns.

So 30fps + lots of nice effects is ok with me. The main thing I'm interested in is the replayabilty of the game, this has the potential to be a great high-score/time-trial game.
I totally disagree. 60 fps made a HUGE difference for me in the case of Sonic.

In some cases, I wouldn't mind seeing 30 fps if it meant some incredible visual effects...but this is the Wii we are talking about. I mean, stuff like Lost Planet and Gears of War look absolutely insane and I felt that 30 fps was perfectly acceptable as a result. The Wii simply can't compete. I would much prefer Wii developers to focus on a high framerate as a result. Effects that push the Wii would be considered, at best, average on the other machines...so why sacrifice framerate for them? Super Monkey Ball Wii looks fantastic, for example, and I believe that has a lot to do with its clean design and high framerate. At 60 fps, I could forgive many flaws.

Sonic adventure on the DC was 60 fps.
No, it was 30 fps with heavy slowdown at times (significantly worse in Time Trial mode). I was rather disappointed with the framerate of that game, actually, as the press were claiming 60 fps for months. When I actually played it, however, I was shocked and annoyed that it was actually 30 fps.
 
dark10x said:
I totally disagree. 60 fps made a HUGE difference for me in the case of Sonic.

In some cases, I wouldn't mind seeing 30 fps if it meant some incredible visual effects...but this is the Wii we are talking about. I mean, stuff like Lost Planet and Gears of War look absolutely insane and I felt that 30 fps was perfectly acceptable as a result. The Wii simply can't compete. I would much prefer Wii developers to focus on a high framerate as a result. Effects that push the Wii would be considered, at best, average on the other machines...so why sacrifice framerate for them? Super Monkey Ball Wii looks fantastic, for example, and I believe that has a lot to do with its clean design and high framerate. At 60 fps, I could forgive many flaws.

Well I really don't see what difference 60fps made with SA2 apart from a framerate-whore perspective. The controls were still far too limited, and too 'assisted' to benefit from the extra precision the framerate made.

And with the Wii I'm curious to see what effects they can pump out though. Wii seems more capable than GC, especially on the lighting front. And the extra memory should allow for more filter effects, blur etc. It's not really fair to say because 360/PS3 can pump out better effects that they should just give up with the Wii. The Monkey Ball games have always looked great, both technically and design-wise very clean. Sonic would benefit from more effects though, so I'm interested to see what they've managed.

I loved the PC-Engine because of what they managed to get it to do despite it's technical limitations. I don't want stripped-down Wii games at 60fps just for the sake of it, I'd rather see some adventurous effects and getting it to do things that in theory it shouldn't be capable of - as with the PC-Engine's trick parallax etc. And then eventually we'll end up with those techniques being refined to be done at 60fps with later games. Sometimes the most limited hardware can end up being pushed the furthest.
 
Sonic adventure 1 was 30fps with drops but not to a degree of percentage that the cube sadx was dropping, example 30 dropping to 25 maybe 20 and the cube doing 60 dropping to 30 and back.
 
bigmakstudios said:
Those scores aren't real... they didn't mention the scores in the video.
From the magazine.

Sounds good enough to me. Those guys gave Yoshi's Island DS similar (read: worse) scores and I enjoyed it a lot (though it was no Sonic Rush or NSMB).
 
AniHawk said:
From the magazine.

Sounds good enough to me. Those guys gave Yoshi's Island DS similar (read: worse) scores and I enjoyed it a lot (though it was no Sonic Rush or NSMB).

I don't think anyone knows the magazine scores. I'm pretty sure those were made up
 
holy **** @ the IGN videos! :O

it actually looks fun/decent. there might be some hope after all.....

at least is fast, and there's no kissing on human girls.
 
Saoh said:
holy **** @ the IGN videos! :O

it actually looks fun/decent. there might be some hope after all.....

at least is fast, and there's no kissing on human girls.

And it's JUST SONIC, so there's no ****ing need to change the gameplay dramatically thanks to new or shitty extra characters.
 
Regardless of scores, it at least LOOKS fun compared to the trainwreck that is Sonic the Hedgehog. PS3 port, pretty please.
 
Those EGM scores are a little harsh. I saw the video review and that one guy didn't complain other than doing 8 missions per level, and the other guy loved it.


I'm still on the fence, I'll wait for IGN and Gamespot.
 
some reviewers sometimes are just get up from the wrong side of bed and alredy preconceive themselves to not like the game

Greg Ford didn't like Sonic, and never touched Sonic Adventure 1 or 2 and was the wrong guy for review

it's like asking a non-sports gamer to review Madden
 
Just saw the game on the 1up show. It looks much closer to the PS3/360 game than one would expect, and there's no noticeable slowdown either. I thought I heard someone mentioned something about using motion sensing to move Sonic in some ares though. Anyone knows how that work? While the Wiimote has been wonderful so far, I think that the somewhat imprecise nature of motion sensing might be detrimental to a platformer.
 
It looks more fun then the 360/ps3 version, but are you saying it graphically compares? Because it doesn't. The 2 really good aspects of sonic 360/ps3 are the music and graphics, this game looks pretty 'decent' at best for a wii title graphically.

im still so very unsure about this game, I don't like the way things are zoomed or oddly angled at times, I dont like the music, but it also reminds me of nights in some odd way so im interested in hearing what sonic fans say.
 
gutter_trash said:
some reviewers sometimes are just get up from the wrong side of bed and alredy preconceive themselves to not like the game

Greg Ford didn't like Sonic, and never touched Sonic Adventure 1 or 2 and was the wrong guy for review

it's like asking a non-sports gamer to review Madden

What's nice about EGM is that it offers different perspectives. So if your tastes match those of another's, you can see what you may or may not enjoy about said game.

Plus, you're probably gonna buy it anyway so who gives a shit.
 
I played both the PS3/360 Sonics at E3, and although they looked not bad, the framerates were terrible. The final reviews showed that the framerate problems were not fixed. From what I saw from the video, the WII version seems to be running very smoothly for its quality of graphics. I just think that the gap between the WII and the "HD" versions is smaller than what one would expect.
 
Z3F said:
Just saw the game on the 1up show. It looks much closer to the PS3/360 game than one would expect, and there's no noticeable slowdown either. I thought I heard someone mentioned something about using motion sensing to move Sonic in some ares though. Anyone knows how that work? While the Wiimote has been wonderful so far, I think that the somewhat imprecise nature of motion sensing might be detrimental to a platformer.

Closer to shit, Average, Good or Great 360/Ps3 games?
 
I disagree, while sonic 360 had rough moments, the framerate was smooth 'usually' and actually looks to have been 60 fps usually right? It also had a lot of awesome looking visually in some spots.

I guess what I should say is, sonic 360 at its best graphically does look way better, but there are some spots that do look not so great.. like the open feild, in which wii sonic becomes comparible.
 
The EGM scores ARE NOT real. Someone from gamefaqs just made them up. They weren't mentioned in the "video review", and they haven't been mentioned anywhere else. We probably won't know what the scores really are until some time in March (whenever someone gets the magazine and posts the scores).
 
Z3F said:
Just saw the game on the 1up show. It looks much closer to the PS3/360 game than one would expect, and there's no noticeable slowdown either. I thought I heard someone mentioned something about using motion sensing to move Sonic in some ares though. Anyone knows how that work? While the Wiimote has been wonderful so far, I think that the somewhat imprecise nature of motion sensing might be detrimental to a platformer.
As far as it being imprecise... I played it at E3 and the controls are very sensitive, so it takes time to adjust. And iirc Sonic had a bit of side to side momentum, so you had to be wary of that, but it felt good overall. I sucked hardcore when I played it.
 
AndoCalrissian said:
As far as it being imprecise... I played it at E3 and the controls are very sensitive, so it takes time to adjust. And iirc Sonic had a bit of side to side momentum, so you had to be wary of that, but it felt good overall. I sucked hardcore when I played it.

That actually sounds promising, as if they paid attention to giving the game a decent physics model. Angular momentum is as important as linear momentum.
 
goldenpp72 said:
I disagree, while sonic 360 had rough moments, the framerate was smooth 'usually' and actually looks to have been 60 fps usually right? It also had a lot of awesome looking visually in some spots.

I guess what I should say is, sonic 360 at its best graphically does look way better, but there are some spots that do look not so great.. like the open feild, in which wii sonic becomes comparible.

I'll have to take your word for it. The terrible reviews dissuaded me from buying the 360 or PS3 version. Did you also try the Ps3 version? So far, I haven't seen any reviewer mentioning which version is better although I'm guessing that the PS3 version probably had more framerate problems.
 
I tried out the ps3 version for a very small amount of time to see if sega maybe decided to fix it up.. the controls seemed a bit different and the game was more 'framey' from what I recall but really, if you want to play the game then going with either is just about the same.

both being pretty bad in general.
 
Why are there no reviews yet? I really wanna know if this could finally be a decent 3D Sonic title. God of War 2 doesn't come out for another month but there are a good amount of reviews for it. Did Sega put reviewers on an embargo to hide the suck, so that people would buy it on release without knowing it's bad?
 
NomarTyme said:
They also talk about how hard this game is.
Seriously, what's so bad about some missions being challenging? People are so spoiled by today's games. I enjoy a little challenge in my games-thank you.
Oh and they did agree on Sonic WF being way better than Sonic PS360-doesn't mean much but hey. They both seemed to enjoy it though.
 
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