Sega Blog said:“We are proud of the strong relationship between Nintendo and SEGA and look forward to continuing success with Sonic Lost World on Wii U and Nintendo 3DS,” commented Hiroyuki Miyazaki, Chief Content Officer, SEGA of America. “The game marks an evolution of the Sonic series and fans –both old and new — will be excited by a story which sees two of video games biggest adversaries, Sonic and Dr. Eggman, joining forces for the first time to help defeat a new deadly threat.”
PR said:29th May 2013 – Following on from last week’s Nintendo Direct video announcement in which details of a worldwide partnership between SEGA & Nintendo were announced, Nintendo of Europe today reveals additional details of the second title to be published exclusively on Wii U and Nintendo 3DS as part of the three title deal. Sonic Lost World sees Sonic face his most powerful enemy to date – and this time there are six of them. Sonic Lost World will be available exclusively for Wii U and Nintendo 3DS later this year.
Dr. Eggman has harnessed the power of six menacing creatures known as the Deadly Six, but when the Deadly Six rise up against their master, Sonic has to unite with his arch nemesis in order to take on the new enemies head-to-head. Using his dynamic new parkour moves and improved Colour Powers, Sonic must run, jump and race through a variety of ever changing terrains in order to defeat the Deadly Six.
Alongside a single player adventure, the Wii U and Nintendo 3DS versions of Sonic Lost World will feature a range of competitive multiplayer modes. In addition each platform will also contain unique features that take advantage of the consoles capabilities. Exclusive Wii U Colour Powers can be controlled with the Wii U GamePad by tilting, touching, aiming and more. The full game can also be played using only the Wii U GamePad screen and will feature a two player support mode. Sonic Lost World for the Nintendo 3DS is the first handheld Sonic game ever to feature fully realised 3D levels which include exclusive Special Stages and Colour Powers unique to the Nintendo 3DS system.
Sonic the Hedgehog first appeared as a videogame character in June 1991 and instantly became an icon for a generation of gamers. Defined by his super-fast speed and cool attitude, in the years since he first raced on to videogame consoles. Sonic Lost World will be distributed by Nintendo of Europe throughout Europe and Australia when it launches later this year.
Wii U Version
With Sonic: Lost World, the Sonic Team is taking that design concept to the next step, blending 3D and 2D mechanics in abstract levels that more than resemble another Nintendo exclusive – Super Mario Galaxy. Derivative gameplay is sometimes frowned upon in this industry, but in the case of Lost World, this is more than welcome, and more than necessary. The development team has now been freed to think of gameplay first and worldly concepts second, and that can only mean good things for the final product.
“We wanted to create an all-new design for 3D Sonic games with Sonic: Lost World,” producer Takashi Iizuka told me via e-mail. “Ever since the first day of development, we were focused on creating new and unique levels to best fit this new style.”
As mentioned, Sonic Team’s greatest challenge was maintaining a sense of speed for the series while finding controls that made sense. The result is now that, by default, Sonic doesn’t burst off with a tilt of the analog stick. He walks – until you use one of the GamePad’s triggers to engage his running speed. This too is actually not full speed. Holding down the second trigger will pull Sonic into a ball, giving him access to his full momentum, which Iizuka likened to the ‘Boost speed’ from previous titles. By creating a tiered structure to movement, Sonic Team is hoping players will be able to navigate the wide range of level designs, exploring and running as necessary.
Of course, there’s also the small matter of Lost World being a Wii U (and 3DS) exclusive. On Wii U, the GamePad is specifically used to activate various Whisp-based “Color Powers,” which feature touch-based controls and are mostly used to gain access to side paths and areas. The GamePad will also play a role in ‘Support Mode,’ which allows one player to use Wii U’s tablet to assist a second player who is controlling Sonic with a Wii remote and Nunchuck. Speaking of playing as Sonic, while the iconic hedgehog is the only character players will directly control, friends such as Tails, Knuckles and Amy will make appearances in the story.
Confirmed via IGN article:
- Producer is Takashi Iizuka
- "some stages focusing on slower speeds with more platforming, and others pushing players to run as fast as possible"
- Tiered structure to movement speed, depending on if you are holding down neither, one of, or both the triggers.
- Parkour system where Sonic can opt to keep running even if he hit's an obstacle.
- "GamePad is specifically used to activate various Whisp-based “Color Powers,” which feature touch-based controls and are mostly used to gain access to side paths and areas."
- "The GamePad will also play a role in ‘Support Mode,’ which allows one player to use Wii U’s tablet to assist a second player who is controlling Sonic with a Wii remote and Nunchuck."
- Tails, Knuckles and Amy will make non-playable appearances. Eggman is back as well
- Rescuing Flickies and gathering Red Star rings will unlock content, or open up gold cannons which open up new paths