osnameless
Member
Which COULD pass as a sound argument if any of the games protected by Denuvo distinguished themselves as positive outliers in terms of sales.
Too bad that never seems to happen. They generally perform on the average of their genre/budget/target audience and occasionally even under-perform (not saying BECAUSE of Denuvo, but still interesting to note).
Also, the games being cracked or not seems to hardly ever effect the "curve" of how sales go.
Doom kept selling the same average of copies daily and even experienced a small surge (probably more related to the recent update at the time) in the following days to when the game was cracked.
This should be the big elephant in the room to address in any attempt to argue that "DRM are necessary to keep the market alive".
I am not disagreeing with you, but it is also really hard to dismiss the possibility that a game had better sales because it was protected against piracy in its opening weeks.
The problem is, the PC market's behavior towards a game is somewhat hard to predict. Some games simply perform well, while other flop on PC, and in either cases, it is hard to pinpoint a specific reason (more often that not it is not piracy though).
Maybe it has something to do with the fact that the PC demographic is versatile to a great extent.
Of course taking goodwill measures contribute to better sales (optimized games, good support etc...)
But overall, the PC market has always been hard to predict, at least for me.