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Sonic Rush Adventure for NDS announced

The most exciting piece of this news is that DS games are starting to use WiFi to the point where it is no longer a big deal when a game has it. It's a positive sign.
 
Father_Brain said:
It sounds like the 3D segments play quite a major role, and there's that developer. I'd be wary of this one.
Sounds to me more like it'll be 2.5D for the levels with 3D bonus levels and bosses, exactly like Rush. And they were all awesome in Rush.

Yeah, "Adventure" is in the name, but most of the screens are 2.5D so I don't see the need to get all worked up about it just yet.
 
Memles said:
The most exciting piece of this news is that DS games are starting to use WiFi to the point where it is no longer a big deal when a game has it. It's a positive sign.

Cool, hopefully it's better than the original, which was filled with Slowdown. I'm hoping that there will be some way to save ghost data, because the first game was the only game I've cared for the time attack mode, seeing yourself and trying to beat it.
 
I hated Sonic Rush and the Sonic Advance games so I`m glad to see Dimps being given the boot, but I`ll wait for the reviews on this one before I bite.
 
Firestorm said:
You do NOT put "search" and "treasure" in the same sentence in the opening paragraph for a Sonic game. Scared me crapless.

:lol but true.

If they ever, EVER bring back the Knux "Emerald Treasure Hunt" play style again, some body is seriously going to get it. The more that playstyle is a distant memory, the better in my opinion.

Tailzo said:
awesome. Hopefully Tails is playable.

I hope the same, as well. Making him simply Sonic's lil cheerleader last time was lame. I at LEAST would like to have him following Sonic like back in the old days, if not giving him his own playmode again.

I wonder about Blaze though...are they just going to conveniently forget about her involvement in Sonic Next-gen and continue from Rush, or what? :lol
 
I hope they at least retain the music composer from Sonic Rush. I can appreciate the cheese of the console Sonic soundtracks, but only in small doses.
 
Segata Sanshiro said:
I hope they at least retain the music composer from Sonic Rush. I can appreciate the cheese of the console Sonic soundtracks, but only in small doses.

I support the notion of the return of the Jet Set Radio composer, however...

..."Cheese"? Maybe that could go for the modern-day games which sport more buttrock, but the oldschool console games had great OSTs (especially both versions of CD, which is my fave game in the series).
 
Blablurn said:
Why is not for PSP? ;_;
When looking at Sonic's sales history (selling great on Nintendo-systems and mediocre on Sony-systems) and comparing PSP's and DS' sales I don't quite get your question...
 
TreIII said:
I wonder about Blaze though...are they just going to conveniently forget about her involvement in Sonic Next-gen and continue from Rush, or what? :lol

She was in Sonic next-gen? Uh oh... :lol

I hope she wasn't tainted there. I liked Blaze quite a bit.

Yoshi said:
When looking at Sonic's sales history (selling great on Nintendo-systems and mediocre on Sony-systems) and comparing PSP's and DS' sales I don't quite get your question...

Sonic games have sold great on PS2. It's just Rivals that sort of sold a bit less than normal, but did it actually even bomb? Anyway, it has taken 1.5 years for use to hear about Sonic Rush Advance and Rivals was only recently released, so a PSP Sonic is not out of the question...
 
As for the people that pull up Sonic Rush's strong sales as opposed to Sonic Rivals...

That's exactly Blaburn's point. Sega has shown time and time again that they hate money. Developing a game on a profitable platform, especially when the first in the series is a proven money maker, makes absolutely no sense.
 
TreIII said:
I support the notion of the return of the Jet Set Radio composer, however...

..."Cheese"? Maybe that could go for the modern-day games which sport more buttrock, but the oldschool console games had great OSTs (especially both versions of CD, which is my fave game in the series).

I'll give you three guess which of the following two I was referring to, and the first two guesses count-ye-not:

1) Great Sega 16bit Sonic music, last seen in Sonic & Knuckles, 1994.
2) Cheesy Sega Dreamcast and Beyond Buttrock and Faux-Rap, last seen in Sonic and the Secret Rings, 2007.
 
jarrod said:
Because Sonic Rush sold 1.5+ million while Sonic Rivals bombed.

Sonic Rivals is such a bad comparison...cause it was like, bad. But yeah, obviously the DS is the better choice.

Though with the amount of touchscreen functionality (that is, none, if I remember correctly), Sega could go multiplatform. Doesn't matter though.

Sonic Rush was a pretty good game.
 
Magicpaint said:
Sonic games have sold great on PS2. It's just Rivals that sort of sold a bit less than normal, but did it actually even bomb?
Sonic Heroes and Shadow the Hedgehog sold significantly worse (as long as we were able to keep track off their sales at least) on PS2 than on GCN although PS2 has a hardware base which is a multiple of GCN's user base. Sonic didn't bomb on Sony systems (I didn't say that) but it did significantly worse.

Anyway, it has taken 1.5 years for use to hear about Sonic Rush Advance and Rivals was only recently released, so a PSP Sonic is not out of the question...
Of course it's not out of question as Sonic is Sega's most important brand, but you should remember that Sega announced they plan to shift support from PSP to DS so new Sonic games are more likely to appear on DS than on PSP.
 
Y2Kevbug11 said:
Sonic Rivals is such a bad comparison...cause it was like, bad. But yeah, obviously the DS is the better choice.

Though with the amount of touchscreen functionality (that is, none, if I remember correctly), Sega could go multiplatform. Doesn't matter though.

Sonic Rush was a pretty good game.

Rush only used touchscreen in the bonus rounds. Said bonus rounds could be gutted and replaced, if they had been so inclined.

Screenboy said:
wtf are they doing to sonic?!

Well, near as I can tell, they're going to go ahead and make another sidescrolling game with some 3D bonus levels. This is like a loving blowjob compared to what they did with Sonic Next-Gen, so I'm surprised at the outrage.
 
Segata Sanshiro said:
I'll give you three guess which of the following two I was referring to, and the first two guesses count-ye-not:

1) Great Sega 16bit Sonic music, last seen in Sonic & Knuckles, 1994.
2) Cheesy Sega Dreamcast and Beyond Buttrock and Faux-Rap, last seen in Sonic and the Secret Rings, 2007.

Alright, fair enough.

I hope this doesn't mean I'm "gonna get IT!" still, just because I wanted a bit more clarification, but, c'est le vie... *braces for impact* :D
 
TreIII said:
Alright, fair enough.

I hope this doesn't mean I'm "gonna get IT!" still, just because I wanted a bit more clarification, but, c'est le vie... *braces for impact* :D

Nah, I save "IT" for enemies of Sega and people who don't play Saturn diligently enough.
 
jj984jj said:
My reaction went like this:

YAY! IT'S 2D!

*sees 3D screens*

Noooooo.jpg

the Emperor Palpatine is screaming, "release the Shadow screens!"
 
Segata Sanshiro said:
Nah, I save "IT" for enemies of Sega and people who don't play Saturn diligently enough.

...Aw, crap...I haven't played Guardian Heroes and Radiant Silvergun in a month...!
 
Segata Sanshiro said:
Well, near as I can tell, they're going to go ahead and make another sidescrolling game with some 3D bonus levels. This is like a loving blowjob compared to what they did with Sonic Next-Gen, so I'm surprised at the outrage.

I think its because of the "Adventure" added to the name, that people are scared. Sonic Adventure was the start of things going downhill for the entire Sonic Franchise (well except Sonic 3D on the MegaDrive/Genesis), people don't want Sonic Rush to go downhill.
 
Yoshi said:
Sonic Heroes and Shadow the Hedgehog sold significantly worse (as long as we were able to keep track off their sales at least) on PS2 than on GCN although PS2 has a hardware base which is a multiple of GCN's user base. Sonic didn't bomb on Sony systems (I didn't say that) but it did significantly worse.

Eh, I don't think the differences were that big. They still sold huge amount of copies on the PS2 (especially in Europe where the PS2 version was the one that garnered most of the sales). Even Sonic Mega Collection Plus sold nearly as much as the GC original.

Yoshi said:
Of course it's not out of question as Sonic is Sega's most important brand, but you should remember that Sega announced they plan to shift support from PSP to DS so new Sonic games are more likely to appear on DS than on PSP.

Yeah, I agree, I'm just saying it's not surprising that the new one announced is for DS considering the PSP just got Rivals.
 
Gc-Freak said:
Players will set off from Windmill Village as Sonic and blast their way through seven action-packed and widely diverse levels.

I hope those levels have more than 2-3 Acts in them. :/

Sonic Rush Adventure will make full use of the DS Download Play feature and Nintendo Wi-Fi Connection, which enables gamers to compete with friends in wireless racing and mission-based battles.

Wi-Fi racing = Good :)

Guide Sonic through numerous action stages in the fast and furious single player mode, whilst collecting valuable items and materials that enable Sonic and Tails to track down the villainous pirates.

Here come the fetch quests... This game better not have any bad rap songs about Knuckles in it. :p
 
aeolist said:
They killed her off.

...Only to basically that bit of damage undone, thanks to the crazy game's storyline which had basically timeline resets in its midst, and what-not. Then there's the thing which, according to some joints, say that she's not even the "same Blaze" from Rush, which would only negate the point even moreso...

Yep...I've read DC and Marvel Comics that made more sense than that bit of goobley-gook in Sonic Next gen...
 
TreIII said:
...Only to basically that bit of damage undone, thanks to the crazy game's storyline which had basically timeline resets in its midst, and what-not. Then there's the thing which, according to some joints, say that she's not even the "same Blaze" from Rush, which would only negate the point even moreso...

Yep...I've read DC and Marvel Comics that made more sense than that bit of goobley-gook in Sonic Next gen...
I spent a humorous hour reading the synopsis on Wikipedia. It reads like terrible furry fanfic.

I highly recommend it: http://en.wikipedia.org/wiki/Sonic_2006#Storyline
 
TreIII said:
I hope the same, as well. Making him simply Sonic's lil cheerleader last time was lame. I at LEAST would like to have him following Sonic like back in the old days, if not giving him his own playmode again.

Yeah, it worked perfectly in Sonic 2 / 3. Let him follow Sonic.

Segata Sanshiro said:
I hope they at least retain the music composer from Sonic Rush. I can appreciate the cheese of the console Sonic soundtracks, but only in small doses.
Yeah, I agree keep the music composer from Sonic Rush. I suppose we could never get the super awesome music composer from the old Sonic's back, so it's as good as we can get.

Sad_Panda said:
...Okay Sega, why does it actually look worse than the original Sonic Rush ?
I hope that's just the screens falsely giving the game a bad look. I don't remember Sonic Rush looking really awesome before I saw it in motion. But who knows.
 
Magicpaint said:
Eh, I don't think the differences were that big. They still sold huge amount of copies on the PS2 (especially in Europe where the PS2 version was the one that garnered most of the sales). Even Sonic Mega Collection Plus sold nearly as much as the GC original.
Heroes and Shadow PS2 sold great in Europe, outselling the GC versions in the UK for sure and probably most other markets (Spain, Scandanavia, Italy, Germany... probably everywhere but maybe France).

MC+ (combined even) didn't sell anywhere near the GC MC though, which cleared well over a million units in just the USA. I think Riders did a bit better on GC overall too.
 
Tailzo said:
Yeah, it worked perfectly in Sonic 2 / 3. Let him follow Sonic.
As much as I LOVE Sonic 2, I honestly felt it added nothing signficant (he landed a few hits and collected a few ring on special stage, but what else?) and was even a bit of a distraction in some ways.

jarrod said:
Heroes and Shadow PS2 sold great in Europe, outselling the GC versions in the UK for sure and probably most other markets (Spain, Scandanavia, Italy, Germany... probably everywhere but maybe France).

MC+ (combined even) didn't sell anywhere near the GC MC though, which cleared well over a million units in just the USA. I think Riders did a bit better on GC overall too.

You sure about MC+? I honestly thought that did near a million in NA alone, I just can't remember how close it got.
 
omg rite said:
Uh, no. It didn't. Reviews and most gamers will disagree with you.
Who cares what the majority thinks? I'm perfectly capable of deciding for myself what sucks or not... and while Rush came closer to replicating the all important MD Sonic physics, it still wasn't perfect and the level design was raw ass. Nice engine/visuals and awesome soundtrack though, which were the portions developed mainly inhouse.
 
Magicpaint said:
As much as I LOVE Sonic 2, I honestly felt it added nothing signficant (he landed a few hits and collected a few ring on special stage, but what else?) and was even a bit of a distraction in some ways.
Yeah maybe I should've said Sonic 3. As he was actually awesome in Sonic 3. the 2 player could help Sonic by grabbing him and flying all around with him. I did like Tails in Sonic 2 too, but he was better in Sonic 3.
 
Tailzo said:
Yeah, it worked perfectly in Sonic 2 / 3. Let him follow Sonic.

I can't count the number of times Tails' wild and crazy antics screwed me over in my recent playthrough of S3K. I'm referring to antics of the I'm-gonna-land-a-hit-on-the-boss-just-before-Sonic-does-so-Sonic-falls-to-the-ground-and-dies-before-he-can-jump-up-again variety, among others.

leave him as a separate character. It's better that way.
 
^ Really? I can't count how many hours of fun I had playing as Tails with friends. I never had any trouble because of him.
 
Tailzo said:
^ Really? I can't count how many hours of fun I had playing as Tails with friends. I never had any trouble because of him.

Oh no, with friends it's pretty cool (although Sonic 2 split-screen is the pinnacle of all Sonic multiplayer), but playing by yourself is an exercise in frustration at times.
 
jman2050 said:
I can't count the number of times Tails' wild and crazy antics screwed me over in my recent playthrough of S3K. I'm referring to antics of the I'm-gonna-land-a-hit-on-the-boss-just-before-Sonic-does-so-Sonic-falls-to-the-ground-and-dies-before-he-can-jump-up-again variety, among others.

leave him as a separate character. It's better that way.

The only times that Tails was often the bane of my existence, was back in Sonic 2, trying to get the last few Emeralds in the bonus stages. The CPU Tails always fails hardcore in the bonus levels, but it really comes into rare form when you're in 6th and 7th stages where there's no room for mistakes whatsoever. Being able to clear those stages, even with CPU Tails trying to help you is a note-worthy achievement in itself, which I myself have, to this day, never accomplished. :D

But any way, I digress. At least give us the OPTION of doing so, much like S3(&K) did it. That way, whether you wanted to have Sonic/Tails do it for himself, or bring back retro vibes by having the two team up like back in the day, you were free to do so. And as long as we may a various amount of Sonic's lil friends in the mix, as well, maybe we can mix and match...hopefully in a better way than Sonic Advance 3 did it...

Plus, I think it would also be nice if the WiFi feature also allowed us to play the 1P game together, again, much like we used to do back in the day.
 
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