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Sonic Rush - Too Fast, Too Strong

TOO BLACK

TOO STRONG

TOO BLACK

TOO STRONG

This track is one of those rare times in gaming where I don't know if I could ever pick on a version between the actual hardware produced sound and the CD remaster for its best version. The opening on the DS version has this filthy bassline and raspy quality that works to its advantage while the CD remaster obviously has clarity and that first beat drop (BRUH) working in its favor.
 
Fantastic game. My favorite Sonic game besides the classics on Megadrive and Generations on PC (60fps makes a huge difference, sorry but it's true guys).


Nothing to apologize for. 60hz makes for a better game experience in terms of controls alone, let alone visuals. Generations PC is godly.
 
Sonic Advance 2 is one of my most played Sonic games. (I was a kid!) Maybe it'll be nostalgic to fire up Sonic Rush, a game I've never played (except maybe a demo?). I never knew it was a model. Those artistic decisions become more apparent in retrospect. At the time people may not have made a big deal about it. Now it just looks like a cheesy way to save money on animating sprites. (See New Super Mario Bros. DS.)

1. Do you rank the Sonic games anywhere? Will that come later?
2. I thought you said you had a blog, but I couldn't find it. Is there anywhere you're posting these where people can see all the retrospectives at once?

Good questions :).

1) I will rank the Sonic series when I get to Sonic Generations, as I will make a final thread covering my overall thoughts on the series and cover things I glossed over from the many threads I made. You might get an insight to how I rank the games if you've been reading all the threads ;).

2) I do have a blog and when every game is covered on NeoGaf.....going to covert every thread into different 'Chapters' in a Sonic 25th Anniversary Novella or something :D. Might take a while for it to fully be released (as I might be adding stuff for some games) but overall, it should heavily mirror the threads on Gaf I've been making. Will share a link to it was I continue to work on it in the Retrospective thread :). I made a NeoGaf Thread housing all the different threads I've been making at the following Link :D.

Since I only have 10 or so games left to cover, going to explain future plans for my Retrospectives :D.

Once I post the Generations and Final Thoughts threads, will be starting a Retrospective series on Ratchet & Clank to celebrate the launch of the PS4 title and Movie. In fact, want to put out the Ratchet 1 thread very close to the release of the PS4 game :D.

It will cover all the games in the series and since I played every single game outside of the two PSP games, it should be a ton of fun revisiting a series I generally love almost as much as I love the Sonic series :D!

Will also be making a Crash Bandicoot Retrospective this year as well and I might cover one for Jak & Daxter but that might be too much.

2017 I have plans for a Mario, Mega Man and Spyro Retrospectives as well, so I hope you all look forward to that :D!
 
The only 2D Sonic to ever appeal to me other than S3 & Knuckles.

Ordered Rush Adventure because of this thread. Hope it's as good as this one was. Was disappointed that they seemed to reboot the character of Blaze for Sonic 06 instead of going with the story they started here (but, as we all know, that was only one of many problems with that game). Sad that 06 effectively killed off Blaze and her role in the series, as well. I think she was the only genuinely good new character introduced to the franchise since Adventure 2.

I wouldn't say 06 killed her character, as she still appeared in the series after 06 (Sonic Rush Adventure in 2007). But after Rush Adventure, they kinda dropped her from major platformers sadly :(.

Ironic as she played 1-to-1 like Sonic but a bit different in all of her appearances (even in 06, where she felt better then Sonic to me honestly). So Sega axing her from mainline games was a bit head scratching :l.

She did show up as a playable character in Black Knight but.....outside of having a killer fire attack, she was the worse Knight to play as in that game :(. Sword strikes were soo stiff for her and Knuckles X(.
 
Never got the appeal of this one. Interesting that it seems in this thread that people who usually don't like Sonic enjoy it though whereas I'm the opposite.

Unpopular opinion time..I don't even like the soundtrack.
 
Never got the appeal of this one. Interesting that it seems in this thread that people who usually don't like Sonic enjoy it though whereas I'm the opposite.

Unpopular opinion time..I don't even like the soundtrack.

I didn't like the soundtrack at first either to be honest :l. I only love it due to it growing on me over time :).

Eggman Nega is a playable characters in the new Mario and Sonic Olympic game.

Was he in Generations?

I don't think he was.....might of been a trophy you can have in the trophy room (hold down Select when in the Collection Room) but I don't think so.
 
I love Sonic Rush. The music is awesome, and the game just works so well.

It also includes two of my favourite level gimmicks ever in a Sonic game.

The spin rocket:

Uf2dPts.gif


and the gravity swing:

yC1F1zb.gif


I LOVE THE GRAVITY SWING. They just both feel so good!
 
i keep forgetting that theres a song called get edgy in this game and am surprized people dont call it shadows true theme or something.
 
I love Sonic Rush. The music is awesome, and the game just works so well.

It also includes two of my favourite level gimmicks ever in a Sonic game.

The spin rocket:

Uf2dPts.gif


and the gravity swing:

yC1F1zb.gif


I LOVE THE GRAVITY SWING. They just both feel so good!

Very natural level gimmicks and it showed Dimps slowly 'mastering' the 2D Sonic style since their work on Pocket Adventure :).

i keep forgetting that theres a song called get edgy in this game and am surprized people dont call it shadows true theme or something.

it doesn't sound edgy enough for Shadow. I Am All of Me and the many other vocal themes do a good enough job sounding edgy XD!
 
I must be the only one who didn't like it. For me it felt like it was always running too fast and hoping you jump at the right time before you rammed into a enemy. It felt like it was lacking a lot of the platforming elements of the Genesis series.
 
I must be the only one who didn't like it. For me it felt like it was always running too fast and hoping you jump at the right time before you rammed into a enemy. It felt like it was lacking a lot of the platforming elements of the Genesis series.

Note how in the OP I put it was 'different' then past 2D Sonic titles. The reason so many enjoy it is because they did something new and did it well, rather then it trying to be a Genesis Sonic game and failing to be one (*cough* Sonic 4 Episode I *cough*).
 
So it really is Chao rapping XD! Thanks for that man :').

And yah, Colors DS came out in 2010 and its rumored that was a version of Generations (hence all of Sonic's friends appearing in the game). So, they really didn't have enough time to make Generations 3DS a great game sadly :(. Still decent but not as good compared to past DS Sonic's.

I wouldn't be surprised if we see a 3DS version of the anniversary game, considering Lost World came out in 2013 and they could of been working on it since 2014. But with SFV being worked on and Fire & Ice coming out in Sept. for the 3DS, not expecting that to happen.

My understanding is that most of the work for SFV, and the ongoing development support, was and is being handled by Capcom. Ono said in an interview that they need to do it that way to meet the deadlines for upcoming features and DLC characters. I wish I had the interview link saved so I could post it (I'd like to read it again myself).
 
My understanding is that most of the work for SFV, and the ongoing development support, was and is being handled by Capcom. Ono said in an interview that they need to do it that way to meet the deadlines for upcoming features and DLC characters. I wish I had the interview link saved so I could post it (I'd like to read it again myself).

Interesting.....so it DOES leave room for Dimps to work on two projects (SFV and the handheld anniversary game); thanks for the heads up :D!

The most interesting thing is that thanks to no Nintendo Deal in place, the anniversary game could land on the Vita if Sega really wanted it to. Not expecting it, but that would be a nice surprise :). I own both (2DS and Vita 1000) but still, nice to finally play a major Sonic title on the system aside from Racing Transformed and the PSP games in the series.
 
If Sonic 2 didn't exist this would be my favorite Sonic game to be honest.

Interesting you put Sonic 2 in your post, as that was a speed-focused game in the Classic Series. It has a lot of platforming, but it was a lot faster than Sonic 1 honestly :D!

Sonic Rush taps into that 'speed' focus Sonic 2 and Sonic Advance 2 has but really pushes it into fun gameplay mechanics that really push for you going as fast as you can.

The trick system, the R button actions, the boost ability, the tunnel level design; everything is present to push for you to GO FAST XD!

Glad you love the game a lot buddy :D! One of my favorite 2D Sonic's too :).
 
I need to get this game again!
I've sold it ages ago and I'm regretting it...
I did the same thing ;_;.

Interesting you put Sonic 2 in your post, as that was a speed-focused game in the Classic Series. It has a lot of platforming, but it was a lot faster than Sonic 1 honestly :D!

Sonic Rush taps into that 'speed' focus Sonic 2 and Sonic Advance 2 has but really pushes it into fun gameplay mechanics that really push for you going as fast as you can.

The trick system, the R button actions, the boost ability, the tunnel level design; everything is present to push for you to GO FAST XD!

Glad you love the game a lot buddy :D! One of my favorite 2D Sonic's too :).

Yeah it for sure focuses on speed more than usual. I wish I liked Sonic Advance 2, level design didn't do too much for me.
 
It's a great game that does lots of things with the hardware it's on. It's a shame that Shadow the Hedgehog, that released the same year, is the more talked about game because Rush is legitimately one of the best Sonics, despite some classic fans dismissing it because it's about speed and high scores rather than momentum. Some of the best bosses in the series (and best looking on DS) as well.

Also, the samples in Wrapped in Black are legitimately talking about coffee. I love that.

TBH I totally sidestepped the "dark age" of Sonic because I just stopped buying them between Heroes and Sonic 4, and only bought the fantastic handheld ones. Which is probably why I think right here and now is the most miserable era of Sonic.
 
It's a great game that does lots of things with the hardware it's on. It's a shame that Shadow the Hedgehog, that released the same year, is the more talked about game because Rush is legitimately one of the best Sonics, despite some classic fans dismissing it because it's about speed and high scores rather than momentum. Some of the best bosses in the series (and best looking on DS) as well.

Also, the samples in Wrapped in Black are legitimately talking about coffee. I love that.

TBH I totally sidestepped the "dark age" of Sonic because I just stopped buying them between Heroes and Sonic 4, and only bought the fantastic handheld ones. Which is probably why I think right here and now is the most miserable era of Sonic.

I completely agree; Rush should be more celebrated then it is. That was why I wanted to cover it last for the Dreamcast Era; one hell of a way to close this era of Sonic :).

Regarding my experience with the Dark Age of Sonic, I played most of the games, with only Sonic 06 (2011), Sonic Chronicles (2010/2011) and Sonic Genesis (this year) being played long after that era of Sonic ended.
 
This is the game that really drove home to me that Sonic as I'd known it was dead, even in 2D.

Abysmal level design, horrible boost mechanics and terrible physics.

Dimps were absurdly bad at making sonic games.
 
This is the game that really drove home to me that Sonic as I'd known it was dead, even in 2D.

Abysmal level design, horrible boost mechanics and terrible physics.

Dimps were absurdly bad at making sonic games.

I'm sorry you didn't like the Advance and Rush series :(. But I appreciate you explain why you didn't like them.

Rush was 'different' then the Genesis games, so it makes since you didn't like the new direction.
 
This is the game that really drove home to me that Sonic as I'd known it was dead, even in 2D.

Abysmal level design, horrible boost mechanics and terrible physics.

Dimps were absurdly bad at making sonic games.

Well damn, this is exactly the comment I came to post.

I mean, I still got some enjoyment out of it, but the boost feature removed the one thing that Sonic should be about - building and maintaining speed through good play.

Sonic Advance 1 was exactly what I wanted out of 2D Sonic, since Sonic Rush I'm afraid I've been pretty uninterested. I hate to say it but the presentation had a huge amount to do with it as well. Everything but the music was horrible. Some of the music was great though.
 
So can we all agree Wrapped in Black is one of the best Final Boss themes in the entire series?

Even ignoring how absurd it is with what it samples, the way it's set up, it very much sounds like an evolution of the old Genesis Final Boss themes.
 
I'm waiting the release for the Wii U as a VC game.

I played and it's a marvelous game. Best Sonic ever. Such a shame it's not that famous among fans.
 
Sonic Rush was one of the games that I got when I brought the DS and I have played it to death.

It's a good game and Blaze is one of the best female Sonic character and to date is the only one to go super.

Plus Dimps did a great job in making sure that playing as both Sonic and Blaze wouldn't get boring as Blaze level order flows differently from Sonic's Levels and both their stage music is different.

Plus I love Blaze version of What U Need

Though fuck the last special stage, that shit took forever to do.


I actually popped the cart out by accident as I pushing the DS down on my pillow and it push the cart out.
 
imo, boost was a mechanic that really didn't come into its own until it reached the 3d games. i like it as a concept, it meshes well with the trick system and imo sticks to the core series design of understanding the level and using clever pathing to allow yourself to continue at full speed. it's just too fast when you can only see half a screen ahead, lol. the later zones really expose this flaw.

but it's still pretty solid overall imo. not much to say that hasn't already been said, especially about the music.
 
When I was young, I was a huge Sonic fan, so I got enjoyment out of basically all of the games, even the bad ones. Looking back, though, I can see which ones were really mediocre or worse...

Sonic Rush is not one of those. This game is fantastic. Boost is a mechanic that understandably alienates people more used to the older games, but allows the games to live up to their promise of "going fast" like never before. The level design in this game was actually mostly really good; the game did a good job of making the levels flow and letting you use both the boost and the tricks to navigate the levels in exciting ways.
The incredible soundtrack only elevates the game to seriously good status. This track doesn't get mentioned much, but it's one of my faves: Bomber Barbara, the theme for the "final boss" (the non-Super fight). It's a bit simplistic compared to some of the other songs, but it hits fast, rocks hard, and sends the intensity of the fight skyrocketing.

FEELIN' IT ROUND GO ROUND GO ROUND GO ROUND GO ROUND
 
Sonic Rush did a much better job with speed-based level design than, for example, Sonic Advance 2. It felt like a full realization of what the Advance games were trying to achieve.

I think one of the biggest issues was that the game would throw you at walls constantly as a method of transitioning from speed to platforming. There weren't a lot of points where you'd naturally slow down.

Of course, maybe that's just a necessary compromise for a game where your main objective is to go fast.
 
Sonic Rush did a much better job with speed-based level design than, for example, Sonic Advance 2. It felt like a full realization of what the Advance games were trying to achieve.

I think one of the biggest issues was that the game would throw you at walls constantly as a method of transitioning from speed to platforming. There weren't a lot of points where you'd naturally slow down.

Of course, maybe that's just a necessary compromise for a game where your main objective is to go fast.

I suppose that's just the only thing the game can do, considering there aren't many things in Rush that can slow Sonic down. Better than Advance 2 and 3 throwing you into pits and instant-kill traps, respectively

So can we all agree Wrapped in Black is one of the best Final Boss themes in the entire series?

Even ignoring how absurd it is with what it samples, the way it's set up, it very much sounds like an evolution of the old Genesis Final Boss themes.

It's a high bar to set, but I'd probably agree it's one of the best. 2black
 
I think you guys should see this.

I just yesterday found after 7 years the footage of Sonic DS that was from a DVD called E3 Access 2004 and it's THE best look at the game bar that 7-second clip by IGN, but here you see the full level and hear all the audio in the demo, INCLUDING remixes from Advance 1 and Escape from the City!

https://www.youtube.com/watch?v=lw-yiFBRdbA

And? It ran in 60fps!!! O_o You can tell by the smoothness of the framerate in the video, it's rendered as that "30fps but displayed as two-blended-frames-in-one-frame-60fps" thing, hard to explain.
 
I think you guys should see this.

I just yesterday found after 7 years the footage of Sonic DS that was from a DVD called E3 Access 2004 and it's THE best look at the game bar that 7-second clip by IGN, but here you see the full level and hear all the audio in the demo, INCLUDING remixes from Advance 1 and Escape from the City!

https://www.youtube.com/watch?v=lw-yiFBRdbA

And? It ran in 60fps!!! O_o You can tell by the smoothness of the framerate in the video, it's rendered as that "30fps but displayed as two-blended-frames-in-one-frame-60fps" thing, hard to explain.

Thank you for sharing :D!

Like I said in the OP, Sonic is known to push the platforms he's own so it isn't shocking that he pushed the DS quite far with such an early demo :D!
 
Thank you for sharing :D!

Like I said in the OP, Sonic is known to push the platforms he's own so it isn't shocking that he pushed the DS quite far with such an early demo :D!

It's my #1 graphical highlight on DS, only Shin'en comes close with Nanostray 2, but Sonic was a full 3D environment... as little you could do in it, but still. :P

I mean this is easily Dreamcast-quality, for an N64-like handheld? MADNESS!!! O_o

The RIVALS series is inferior and those are in 30fps on a far more powerful handheld.

My only theory is that the DS was indeed gimped by release, that's the only way this felt like it was never really achieved. :(

Yeah you do virtually nada in the demo so that leaves room for more power but I don't know.
 
It's my #1 graphical highlight on DS, only Shin'en comes close with Nanostray 2, but Sonic was a full 3D environment... as little you could do in it, but still. :P

I mean this is easily Dreamcast-quality, for an N64-like handheld? MADNESS!!! O_o

I guess the fact they only could do this with such small levels prevented them from going ahead with this pitch.

Still, the fact this is Dreamcast quality for a sub-Nintendo 64 graphical handheld is really damn impressive O_O!

And it runs smoothly? Even more impressive :).

Will touch on Rivals when I get to it but Rivals 2 does look better then the original, feels smoother frame rate wise and the locations do have visual verity.
 
I think Rush Adventure had the better level design, but the OST of this game is something special.

Atleast the Rush series tries to do something else with being speed focused, unlike the bland Advance 2. And it served a template for future Sonic Team games.

This track is one of those rare times in gaming where I don't know if I could ever pick on a version between the actual hardware produced sound and the CD remaster for its best version. The opening on the DS version has this filthy bassline and raspy quality that works to its advantage while the CD remaster obviously has clarity and that first beat drop (BRUH) working in its favor.

Blaze Fight is another track that I don't know what to choose. DS version is more bassy

I think you guys should see this.

I just yesterday found after 7 years the footage of Sonic DS that was from a DVD called E3 Access 2004 and it's THE best look at the game bar that 7-second clip by IGN, but here you see the full level and hear all the audio in the demo, INCLUDING remixes from Advance 1 and Escape from the City!

https://www.youtube.com/watch?v=lw-yiFBRdbA

And? It ran in 60fps!!! O_o You can tell by the smoothness of the framerate in the video, it's rendered as that "30fps but displayed as two-blended-frames-in-one-frame-60fps" thing, hard to explain.

That's more like a tech demo though. These kind of demos tend to be impressive tech wise but unrealistic as a full game.
 
It's a wonderful game, though I was caught off-guard by how demanding the gameplay is. You really need to pay attention in order to read the level and intuite when and where to boost/trick-jump. And you can't just eat damage against bosses, because your rings fly further away from you the more times you get hit.

I wasn't a fan of the breaks in the level where you're locked in a room with some enemies. I mean, I understand why they're there (to let you build up boost, or to spend some excess in order to clear the room earlier), but it still doesn't feel right.
 
It's a wonderful game, though I was caught off-guard by how demanding the gameplay is. You really need to pay attention in order to read the level and intuite when and where to boost/trick-jump. And you can't just eat damage against bosses, because your rings fly further away from you the more times you get hit.

I wasn't a fan of the breaks in the level where you're locked in a room with some enemies. I mean, I understand why they're there (to let you build up boost, or to spend some excess in order to clear the room earlier), but it still doesn't feel right.

Yeah. My logic is that Sonic Rush is a fun game to replay because there's a much higher skill ceiling, but actually a lot of levels in the game kind of suck. You get locked in to rooms a lot, or you get stuck on a dumb platform at the end of the level, or something else gets in your way to make what is normally a fast, challenging game slow way down in some kinda bad ways.

The level design in Sonic Rush Adventure is a lot better, but the game is kind of easy in comparison to Sonic Rush, and not many people like the "Adventure" elements (sailing, a heavier emphasis on story, etc.)
 
I remember buying this game together with Sonic and the Secret Rings for the Wii. I returned Secret Rings the next day, that's how bad I thought it was. But Sonic Rush is still in my collection. Great game.
 
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