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Sonic Team desperately needs to reset continuity

Yea, it was a fast platformer. Not a sidescrolling racing game. Blast Processing advertising and the focus on speed were part of what made it a unique PLATFORMER.
 
SONIC BOOM SONIC BOOM SONIC BOOOOOOOOOOM!

When I have enough money to actually buy a game I'm so getting Sonic Gems. Oh lord, why didn't I ever jump on the Sega bandwagon? (Had a Genesis with like... three games, and then much later got a Dreamcast...)
 
AdmiralViscen said:
Yea, it was a fast platformer. Not a sidescrolling racing game. Blast Processing advertising and the focus on speed were part of what made it a unique PLATFORMER.


You see Sonic exactly as i do. They focused on the speed aspect and forgot other Sonic roots about what made him what it is. Sonic 2 or 3 was the perfect pace and style imo.
 
Wyzdom said:
You see Sonic exactly as i do. They focused on the speed aspect and forgot other Sonic roots about what made him what it is. Sonic 2 or 3 was the perfect pace and style imo.
I fully agree, and this is why I think Sonic 3 has always been the best installment in the series. Sonic has never been totally about platforming (Sonic CD) or speed (Sonic Rush) but the perfect fusion and symmetry between the two.

The Advance games suffered because they were too segmented (run through super fast section, stop abruptly at platforming section, jump, jump, jump, proceed to next super fast section, repeat ad nauseum) and Rush eskewed half of the appeal of Sonic IMO, and focused too much on speed which resulted in some rather bland and repetitive level design.

The series will never be the same without Hirokazu Yasuhara anyways, and since Sega has handed off every handheld Sonic game to Dimps since Advance 1, we'll never get to see if Iizuka can live up to Yasuhara on the 2D (or 2.5D) playing field. His 3D record doesn't exactly instill confidence though...
 
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