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Sonic the Hedgehog 4 - Wii/PS3/360; downloadable episodic release - [Update: $15?]

lol at game manuals, back then they were thrown together at lunchtime and the story in the manual for sonic games use to vary from region to region, so that stuff is null and void.

Sonic 1 MD you don't really know where you are, the MS version says you are on an island because of the map before each act as you work your way up to Robotnik's factory.

Sonic 2 MD says you are on an island too by showing it on the title screen.

Sonic 3 is the same since you play on Angel Island.

Sonic 4 needs to be on an island too in some fashion otherwise they break the concept of sonic living out in the middle of no-where.
 
They probably wont, looks things just centered around two islands. South and Angel. So expect a new island.

EDIT: Well Sonic CD was on little planet, but that was chained to an island or something.
 
The custom-made title does look neater.

It's a shame that we have to settle for smurf Sonic to begin with, though. Going totally back to the old design for one game wouldn't kill Sega.
 
They kinda have to cater to both sides still. Its an alright compromise between classic Sonic proportions and Sonic Adventure style. They wont ever go completely back to the older style Sonic though. It would be like Nintendo just throwing Mario back into brown shirt with red overalls.
 
Mama Robotnik said:
I want black eyes back because Sonic's obnoxious green eyes are symptoms of the disease that has infected the franchise for a decade now. I know the green eyes should, in theory, not effect the gameplay. But think of it this way:

Imagine if there was a zombie outbreak, where every zombie was a flesh eating monster with grey rotted skin. What if a lone figure came from the zombies, and held a cardboard sign saying "I'm not a zombie" but still had zombie grey rotted skin...

Would invite the grey rotted skin figure into your fortified shopping mall?

That's the hedgehog's green eyes to me.
You are fucking crazy.
There, I said it.
 
Mama Robotnik said:
I want black eyes back because Sonic's obnoxious green eyes are symptoms of the disease that has infected the franchise for a decade now. I know the green eyes should, in theory, not effect the gameplay. But think of it this way:

Imagine if there was a zombie outbreak, where every zombie was a flesh eating monster with grey rotted skin. What if a lone figure came from the zombies, and held a cardboard sign saying "I'm not a zombie" but still had zombie grey rotted skin...

Would invite the grey rotted skin figure into your fortified shopping mall?

That's the hedgehog's green eyes to me.

And then you see somebody with normal pinkish skin holding the same sign.

You invite that person into your mall, only to find that it's a super-intelligent zombie that's wearing makeup and your brains suddenly become consumed.

Giving Sonic black eyes won't fix the problems of the franchise.
 
Teknoman said:
They probably wont, looks things just centered around two islands. South and Angel. So expect a new island.

EDIT: Well Sonic CD was on little planet, but that was chained to an island or something.
Sonic 1: South Island
Sonic 2: Westside Island
Sonic 3: Angel Island

... SWA... D?
 
This whole eye thing is truly ridiculous. If it weren't for the Title Screen, we wouldn't even notice that his eyes were green. Even in the super blown-up pic Huelen posted earlier, there's at most a slight hint of green.
 
Combichristoffersen said:
When did the Sonic game world start being referred to as Mobius? Didn't the old 16-bit games have the games take place on some fictional tropical island on planet earth?

Sonic CD's manual mentions Mobius. (Amy is Princess Sally:lol)

The manuals for both "Sonic Spinball" and "Dr. Robotnik's Mean Bean Machine" also mention Mobius.

All those games were released in 1993. When did the cartoon start?

I quickly skimmed through the manuals for Sonic 1, 2, 3, and Knuckles and didn't see Mobius at all. Sonic 3 and the Knuckles manuals call Angel Island, just "the Floating Island". Sonic 3 calls the first zone Angel Island.
 
I updated the logo to reflect the potential final product more. :D

o8yome.jpg
 
Teknoman said:
They kinda have to cater to both sides still. Its an alright compromise between classic Sonic proportions and Sonic Adventure style. They wont ever go completely back to the older style Sonic though. It would be like Nintendo just throwing Mario back into brown shirt with red overalls.

Difference is, Mario only wore a brown shirt and red overalls due to the color limitation of the NES.
 
RagnarokX said:
Sonic 1: South Island
Sonic 2: Westside Island
Sonic 3: Angel Island

... SWA... D?

Westside Island? Heh had no idea about that.

SonicMegaDrive said:
Difference is, Mario only wore a brown shirt and red overalls due to the color limitation of the NES.

That either. I thought that was the case with Donkey Kong being on a black background, but not with Super Mario bros.

EDIT: Where did that crazy looking Sonic come from anyway?
 
Teknoman said:
Westside Island? Heh had no idea about that.



That either. I thought that was the case with Donkey Kong being on a black background, but not with Super Mario bros.

EDIT: Where did that crazy looking Sonic come from anyway?

It was recolored from a drawing of Bugs Bunny in blackface from a War Propoganda short from the 40's called "Any Bonds Today?"
 
Diablohead said:
lol at game manuals, back then they were thrown together at lunchtime and the story in the manual for sonic games use to vary from region to region, so that stuff is null and void.

Sonic 1 MD you don't really know where you are, the MS version says you are on an island because of the map before each act as you work your way up to Robotnik's factory.

Sonic 2 MD says you are on an island too by showing it on the title screen.

Sonic 3 is the same since you play on Angel Island.

Sonic 4 needs to be on an island too in some fashion otherwise they break the concept of sonic living out in the middle of no-where.

Your avatar..where is it from?? Or did you make it?
 
SonicMegaDrive said:
Difference is, Mario only wore a brown shirt and red overalls due to the color limitation of the NES.

Not only that, they have no problem changing his look for specific games, like Brawl, Paper Mario, etc.
 
Sonic and Tails fly down and come across mysterious island called Angel Island. This island is floating by the power of the precious stone called Master Emerald, but now this mysterious island are dropping down to the ocean surface because the Death Egg had been falling on this island. Sonic and Tails are attacked by a Red Echidna named Knuckles the guardian of the island.

:lol
 
Xanafalgue said:
I'm getting the impression that a lot of people here just don't like Sega :/

It's going to be like that until we are 100% sure the game is good.

Even if Sega made good games lately, sonic is their mascot so shitty sonic games = bad Sega.

Would be the same if Nintendo made bad Mario games.
 
Xanafalgue said:
I'm getting the impression that a lot of people here just don't like Sega :/

I love Sega. I think Sega fans hate Sega.

I don't really blame them though, I think Nintendo fans would've ended up just as crazy if they dropped out of the console wars. They'd be grasping on to old Mario games and designs and shunning games like Mario 64. They'd subconciously blame the 'new' Mario for the death of their beloved company.

I guarantee that if Sega was still making consoles and was where the Wii is today... Sonic fans would actually like the 'new' Sonic and chuckle at the Genesis designs thinking 'Oh man, remember when Sonic looked like that? Yeah, those were good times!'.

But I could be wrong. They could just be crazy for no reason.
 
Or maybe if Sonic's games didn't suck lately people wouldn't hate everything associated with the new games. It's really not that hard to understand.
 
Luigiv said:
Seriously though, all post Megadrive Sonic tunes can not be described as anything other than ear-rape.
Craziest thing said in this thread so far.

FrostuTheNinja said:
According to a SEGA rep back in the day, Sonic was ALWAYS prerendered. I don't know if it's true or not, considering the fact that they look like old fashioned sprite art in 1,2, and CD.
Most of the classic Sonic art isn't prerendered, aside from some things like the corkscrew that would've been a pain to do by hand. They just spent a lot of time and effort making it look prerendered.
 
Firestorm said:
Or maybe if Sonic's games didn't suck lately people wouldn't hate everything associated with the new games. It's really not that hard to understand.

You're one of them crazies. You don't count, crazy.

Sega/Sonicteam still make awesome games. If you cut out all the aesthetic stuff that you all seem to abhor, you'll see that the 3D Sonic games are solid, fun games at their foundation.

I don't really see how anyone can argue with that. Sonic Adventure 2 is one of the most addicting games I've ever played.
 
SuperAngelo64 said:
You're one of them crazies. You don't count, crazy.

Sega/Sonicteam still make awesome games. If you cut out all the aesthetic stuff that you all seem to abhor, you'll see that the 3D Sonic games are solid, fun games at their foundation.

I don't really see how anyone can argue with that. Sonic Adventure 2 is one of the most addicting games I've ever played.
How old is Sonic Adventure 2 again? And how good has any other Sonic game (or even any Sonic Team game) been since that one?
 
Mama Robotnik said:
I'm beyond hardcore in my demands and I know it. Black eyes, Mobius, Doctor Robotnik, no voice acting, no lyric music (unless you are called Sonic CD), sprites, no homing attacks, abstract levels, no acknowledgement of anything after S3K, etcetera, etcetera.

Can I call myself Oldcore?

Edit - I've just found that old list of demands I made

thesonictest.gif


Yeah. mock me.

Well, that's pretty fucking much what I have in my mind... and the moment I saw the trailer I was mentally doing ths checklist.
 
SuperAngelo64 said:
For the record, Sonic Unleashed was good.

All they had to do was replace the 'Werehog' with Knuckles and call it "Sonic & Knuckles 2".

That implies that putting a Knuckles skin on the werehog would stop the segments from being a bad God of War knockoff.
 
Here's the way I see it: Sure some of the nitpicks may seem absurd. The reason why there are so many nitpicks is that it took 16 years to get this chance of having an honest to goodness good Sonic game. If Sega screws this one up, there probably won't ever be another chance. Gameplay issues like the homing attack and level design concerns are very important in determining this. Yes, we've only seen 3 seconds of footage; but better to voice concerns too early than too late.

I am pleased with what I've seen so far. It looks very promising. I would prefer classic Sonic aesthetics, but as long as the game plays as good as the Genesis games I'm willing to settle. Regardless of what they do, I would like them to at least get rid of that smoke trail Sonic leaves :P
 
AwakenedCloud said:
This whole eye thing is truly ridiculous. If it weren't for the Title Screen, we wouldn't even notice that his eyes were green. Even in the super blown-up pic Huelen posted earlier, there's at most a slight hint of green.
Seriously, its things like this that make me wonder do we really want to see a Sonic game succeed? This game will not be a clone of Sonic 2 it just isn't happening.
 
DryEyeRelief said:
That implies that putting a Knuckles skin on the werehog would stop the segments from being a bad God of War knockoff.

It would certainly stop people from complaining before the game came out and in turn have a better image of the game after it came out.

Mama Robotnik said:

I have always disliked this list very much. The principle of it. Most of the stuff here doesn't even make for a good game. What importance does having only Sonic, Tails, Knuckles, and Eggman have? Why no voice acting? This list just wants a Genesis game.
 
SuperAngelo64 said:
You're one of them crazies. You don't count, crazy.

Sega/Sonicteam still make awesome games. If you cut out all the aesthetic stuff that you all seem to abhor, you'll see that the 3D Sonic games are solid, fun games at their foundation.

I don't really see how anyone can argue with that. Sonic Adventure 2 is one of the most addicting games I've ever played.
I actually liked Sonic Adventure 2. Then again, that was my first Sonic game since Sonic & Knuckles and I was still amazed it was playing on my Nintendo system. I remember loving Radical Highway because I discovered this path I could take that the game wasn't really showing.

However, I've played Advance, Adventure, Rush, a bit of Rush Adventure, a bit of Sonic 2006, and a bit of Sonic Unleashed and did not like any of them. Sadly I own all of those aside from Rush Adventure. I don't know why I keep doing this to myself.

The Werehog sections would have been a bit more accepted if they had Knuckles, I don't deny that. The amount of new, annoyingly voiced, poorly constructed characters in the franchise has made any new addition unlikeable and changing Sonic to being some horrendously cliched creature obviously did not help. However, it would not have stopped those sections from being tedious and just not fun. Knuckles being the treasure hunter in SA2 didn't stop those stages from sucking either.

Unleashed also has the problem of the crappy hub world, terrible cutscenes, and not being what the older fans would even consider a Sonic game with the speed-heavy Sonic levels. Then again, I only got to fucking play two Sonic levels before I stopped because of all the hub / werehog nonsense. What a terribly paced game.
 
SuperAngelo64 said:
Sega/Sonicteam still make awesome games. If you cut out all the aesthetic stuff that you all seem to abhor, you'll see that the 3D Sonic games are solid, fun games at their foundation.

Epic_Facepalm_of_Epicness_by_Gendrome.jpg


Even Sonic's facepalming at this post.
 
DryEyeRelief said:
It's not like Knuckles saved treasure hunting from being bad.

Uh, yeahhhh.

Let's leave poor Knuckles alone. He always seems to get shoehorned with the most boring levels in the Sonic Adventure games. Be glad he wasn't in Sonic Unleashed.
 
Willy105 said:
It would certainly stop people from complaining before the game came out and in turn have a better image of the game after it came out.

Uh no... The Knuckles skin wouldn't even work in the first place with all the stretchy arms and stupid Donkey Kong swinging segments.

Sonic Unleashed was just bad design choices all over the place.
 
Firestorm said:
Unleashed also has the problem of the crappy hub world, terrible cutscenes, and not being what the older fans would even consider a Sonic game with the speed-heavy Sonic levels. Then again, I only got to fucking play two Sonic levels before I stopped because of all the hub / werehog nonsense. What a terribly paced game.

This was my problem with the game; I didn't mind the werehog portions, I did mind being blocked off from a different section of the game and being forced to recollect emblems and explore random poorly designed adventure hubs.

Never did finish the game because of that. Not really sure why a Sonic game needs a world "hub." Level to Level worked fantastically in Sonic Adventure 2.
 
Sega/Sonic Team make awesome CONCEPTS. But they shoot themselves in the foot by making the game so bad.

Giving Sonic a sword sounds like a great idea, but being on a linear game where swinging the sword makes you stop running in super short missions makes it a bad game.

The Warehog is a great idea, but making it a God of War-like game makes it a bad game.

Grinding is a great idea, except when they make it a button masher.
 
On principle and in theory, I agree with Mama's list.

But that isn't to say Sonic can't still be made into a GOOD game WITH some of those elements.

Now, I'm aware there is a GOOD chance Sonic 4 will blow.

Having said that, there isn't a reason that a 2D Sonic couldn't have:

- Cool in between level anime cut-scenes like some older games from my youth used to have.
- MINIMAL voice acting like "good job", or "wait Tails!" or something cute and simple when relevant
- Green eyes? Let's be honest, this is the dumbest one. in a 2D Sonic you couldn't even tell if his eyes were crimson.
- Bite size grind or 'rail' segements a la Orca run in Sonic Adventure. These are the equivalent of scripted events in FPS'. They can show off the visuals and give the player a bit of a breather with a difference.
- Eggman, Earth. Basically the surface cosmetic stuff can all be fine if the rest of the game is good.

The problem is, ALL these other issues 'freak' hardcore Sonic fans have, the superficial bullshit as I like to call it, is simply a scapegoat for the fact that 99% of Sonic games post Sonic Adventure suck.

I can understand WHY they associate green eyes with an automatic failure of a game, but it doesn't mean a game where Sonic has green eyes has ZERO chance of being good.
 
im still surprised at how loved unleashed is here. i'd rather play the sonic sections of the first adventure 100x than play unleashed because at least that was the first full 3d sonic, unleashed cant fall back on that for me to ignore its problems.
 
2 Minutes Turkish said:
The problem is, ALL these other issues 'freak' hardcore Sonic fans have, the superficial bullshit as I like to call it, is simply a scapegoat for the fact that 99% of Sonic games post Sonic Adventure suck.
Pretty much this. I think people have regressed to almost mental deficient levels of logic in regarding to every Sonic game due to huge stinkers like Black Knight, Sonic 2006, and Shadow the Hedgehog. I've seen some people blatantly say the Genesis games suck or "Sonic has always sucked" type of logic from this.

Personally I've always felt that series "died" with the introduction to Shadow. For me at least, this was the very moment and beginning of the lack of quality in the series. With Sonic Adventure, it has the novelty of being the first game; it could've been improved on the formula in the vein that Sonic 3 improved upon Sonic 2, but it wasn't. We've gotten some solid handheld titles over the years, but even those do not have the intricate level design of the Genesis title. I couldn't give a shit if Robotnik is named Eggman, if Sonic's eyes are green or if the planet is called Mobius because none of those have any relevance to what made Sonic great as a video game series on the Sega Genesis. If you think those are liable points for the great design of Sonic then maybe you've missed the point entirely of the original Sonic games.
 
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