Segata Sanshiro said:
Have you actually tried that? Have you actually beaten any of the games that way? In my opinion, the Advance/Rush games are considerably more difficult than the original games. They get there by being cheap and throwing pits everywhere, but they are definitely more difficult. You can't press right to win. That's as silly a criticism as someone describing Mega Man as "Press shoot to win".
More like "press right to progress" meaning you don't rely so much on platforming to advance through the level but just running and going off ramps and jumpers.
42 seconds into the Casino Street Trailer see how Sonic is being pushed through the level?
In classic Sonic games you would have to run using momentum built up yourself. If you didn't then you had to go another route...like going up by jumping on platforms which is a slower means to the same end.
So you eliminate choice and you eliminate finesse. Sonic just has one option...run into booster that takes you to your goal.
Willy105 said:
To most people, that is like the classics. Especially compared to the 3D games. Most people are not even aware about this weird "momentum gameplay" you guys use to play the originals.
Any proof?
There's a heck of a lot of gameplay in the Advance games. You have to be more attentive to play it, but it's still 'gameplay'. And those new moves helped in platforming, as you could either get to a higher place, or fall to a lower route if you did or not. It's sad for you to think that way.
Mario has a lot of gameplay too. It's just not Sonic style gameplay.
That is our argument. Advance and Rush is not classic Sonic gameplay and neither is Sonic 4. Those games were inferior to classic Sonic so it is safe to say that Sonic 4 will easily be the worst Sonic of the bunch.
Buy a Game Gear and play it?
http://www.youtube.com/watch?v=ORPSESf3BSA
http://www.youtube.com/watch?v=zFhLecxCwTg
Sonic accelerated faster and the level design was very tight and straightforward. This was because Sonic was so huge in relation to the screen it made sense to tweak the gameplay.
Don't have all the time in the world to prove things that you should know if you are posting in a Sonic thread.
There was quite a bit of platforming. It's just that you were doing it while moving. Platforming is still platforming no matter at what speed it's done, it doesn't lose anything, especially skill.
You lose skill when you have bouncers and bumpers and speed boosters doing the platforming for you.
There were platforming sections in Super Mario RPG, too. Doesn't make it a platformer.
Never said Spinball was a platformer. Was saying that it felt "wrong" when you did. So Sonic 4 is going to feel "wrong" in the same way and it is supposed to be a platformer.
They changed those basics to be truer to the character. It becomes more a Sonic game than just a faster Mario clone. There are always reasons to incorporate stuff from spin-offs into the main games. It keeps the main series from going stale, and even allows it to get an even bigger audience and easier to play, like Civ 5.
The character was all about defying gravity with skill. Not with a bouncer or speed boost. In Sonic 1 I could run up a wall with enough speed. That was badass. In Sonic 4 I can run up a wall after going into a "make any fucking character go fast enough to go up a wall" machine. That isn't impressive.