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Sonic Unleashed First Cutscene & Hub World Revealed!

Ugh... I want this game. I'm such a battered housewife. :C

But seriously, what's with all the "YOU DON'T EVEN PLAY IT LOL" comments, as if we haven't known how this game plays for months now? And from the impressions I've read the speed levels are about having a perfect run, not avoiding dying. A bit like SA2's ranking system.
 
I bet at least half of the people in this thread didn't even play Sonic 2006. :lol

Unleashed looks really solid so far. Honestly, wait until a demo comes out and play said demo before you all start trashing it like know-it-alls.
 
the graphics look amazing... and the gameplay looks good.

the levels looked to have many branching paths but gives you a better option through quicktime events. If anything this game is a far better representation of traditional sonic gameplay in 3D than anything esle released.

wasnt too crazy about a hub world (after that disaster in Sonic 2006) and his new sidekick "chip" ... but this new version seems less irritating.

...

i still want this game over banjo
 
KingJ2002 said:
the graphics look amazing... and the gameplay looks good.

the levels looked to have many branching paths but gives you a better option through quicktime events. If anything this game is a far better representation of traditional sonic gameplay in 3D than anything esle released.

wasnt too crazy about a hub world (after that disaster in Sonic 2006) and his new sidekick "chip" ... but this new version seems less irritating.

...

i still want this game over banjo
No shit sherlock. :lol
 
Blueblur1 said:
I bet at least half of the people in this thread didn't even play Sonic 2006. :lol

Unleashed looks really solid so far. Honestly, wait until a demo comes out and play said demo before you all start trashing it like know-it-alls.
Despite the glitches and iffy controls I really enjoyed the Adventure games. I never thought they were trying to emulate the classic Sonic experience and took them for what they were- average platformers. With Unleashed the developers claim they are channeling the classic Sonic feeling when judging by these videos they clearly are not and simply going down the path set by the Dreamcast Sonic games.

Also, why does Sonic still not have a sense of gravity to him? Take Mario from 64 or Galaxy for example. When he moves he turns into the direction you want to go. You feel his weight in response to the movement. With Unleashed (and the Adventure/Heroes games) it's so overly responsive that it removes that sense of weight (something that most mediocre platformers miss out on).
 
My hype just went up even more. This game, from a person who played Sonic 2006's perspective, looks incredible. With this and Banjo theres going to be a lot of nostalgic gaming this month for me.
 
Diablohead said:
The intro instantly reminded me quite a lot of the end of sonic 2, but then it all went downhill near the end of the fmv when
warehog appears :/

you don't need to spoiler that

just sayin'

I'm in the "hyped-but-cautiously so" category. The gameplay looks fun to watch, but I'm not yet convinced that it'll be terribly fun to play. It looks too automated, like others have said.

And I always groan when I see the gameplay when he's in werehog mode. Seriously, the only other Sonic form there ever needs to be is Super Sonic. Nothing else.
 
Maztorre said:
The elephant in the room of course is that nobody wants to play as Sonic wandering around talking to NPCs who spout generic RPG text at you. The hubs either shouldn't be there, or if they are, they should be done right.
I kinda thought that too. Cut from a huge badass intro movie to.... Sonic and friends talking and eating sundays in the park. Regardless, it'll be interesting to see how the press and gamers take to this thing. It doesn't look like a return to the 2D games at all, but another sequel to SA isn't a bad thing.
 
I get more of a supplementary "special stage" vibe from these speedrun levels. Doesn't strike me as a core gameplay experience I could really sink my teeth into.

I was hoping the series would sway from that direction, but at least it looks a lot more fun and polished than the shit we've been getting the past few years. A major letdown, but not totally :/
 
Blueblur1 said:
This may sound picky, but I'd love the original jumping sound to replace that cartoony somersault sound.

I agree.

It's very interesting how Sakurai and Brawl were able to do such things like restore details like the original SFX, but modern day Sonic Team can't bring themselves to do likewise.

Ah well...

On another note, has there been confirmation on whether or not JP voices will be in the US versions of the games, or not?
 
grandjedi6 said:
-That intro was way too epic for its own good :lol
-kinda reminded me of SMG's "epicness
-fuck Chip
-the overworld seems to have some stuff to do in it. I'm not sure if this is a postive or negative though
-controls seem kinda weird/loose/bad in the overworld.
-FUCK CHIP
-the levels didn't seem to have much branching paths or anything. Less platforming and more racing.
-It's become pretty obvious this isn't a "return to form" but it does have the potential to be good though. Maybe. It all depends on how fun the speed and werehog stages are.
-No seriously, Fuck Chip
-I'm curious on how Sonic's shitty friends will play into this. Hopefully it doesn't involve too much more than Tails and Knuckles :/

So it seems to be a mostly positive impression from these videos. As I said it all depends on how fun the speed and werehog sections are. But obviously this isn't a "return to form" but more of a spin-off like thing. Reminds me of the new Banjo game actually. And honestly at this point I'll take good but different over horrible and different :/

Yeah the branched out sections dont seem to play into the day time stages until later on. Windmill Isle had a few though. Chip's JP actor actually doesnt sound bad.

Also if you think its just pure run run run right, watch all the other nation trailers for the PS3/360 version. Lots of additional passage ways.

2my2338.png
 
It looks nice, but as others stated, where is the gameplay?

All I see is on some sections, the camera is behind him, and you just guide him left and right, and then it turns to a side scroller, where it's essentially a clusterfuck of quick-time-events of pressing B to slide under something, or jump, or whatever. That was six minutes of fun, but I grew tired of looking at that video already. The game looks awesome, but I sure hope that the whole lot of gameplay isn't moving at break-neck speeds pressing buttons and such.
 
Wow, this might actually be a decent game.

I'll rent it when it comes out, and see how I like it. Too many games this November...
 
Maztorre said:
The elephant in the room of course is that nobody wants to play as Sonic wandering around talking to NPCs who spout generic RPG text at you.
Completely fucking wrong.
 
TreIII said:
I agree.

It's very interesting how Sakurai and Brawl were able to do such things like restore details like the original SFX, but modern day Sonic Team can't bring themselves to do likewise.

Ah well...

On another note, has there been confirmation on whether or not JP voices will be in the US versions of the games, or not?

This is the US version of the game, notice the title "SONIC UNLEASHED" and how the main menu is in all english, the English version comes out before the Japanese version. If it was the Japanese version it would of had "SONIC WORLD ADVENTURE" on the title screen.
 
Yep, it's Sonic Rush in 3D alright :( That CGi is completely insane though, probably took up like half of the budget of the whole game!

Seriously, get those guys working on a movie! They could give Pixar a run for their money!
 
DMeisterJ said:
It looks nice, but as others stated, where is the gameplay?

All I see is on some sections, the camera is behind him, and you just guide him left and right, and then it turns to a side scroller, where it's essentially a clusterfuck of quick-time-events of pressing B to slide under something, or jump, or whatever. That was six minutes of fun, but I grew tired of looking at that video already. The game looks awesome, but I sure hope that the whole lot of gameplay isn't moving at break-neck speeds pressing buttons and such.

Its not. Watch the trailers titled "Apotos" "Abadat" or "Shamar" or even the most recent on the spot segment. Sure the player TRIES to blast through the stage, but there are alot of platforming segments they skip over or just dont show in the videos.

Can we get someone to play the stages again WITHOUT spamming the hell out of boost? Thats why people seem to be getting this race idea. That one japanese guy at TGS in a youtube video had the right idea.

Boost is only needed to pick up more speed and get to a certain height off a ramp or knock out enemies you didnt see coming.
 
Teknoman said:
Its not. Watch the trailers titled "Apotos" "Abadat" or "Shamar" or even the most recent on the spot segment. Sure the player TRIES to blast through the stage, but there are alot of platforming segments they skip over or just dont show in the videos.

Can we get someone to play the stages again WITHOUT spamming the hell out of boost? Thats why people seem to be getting this race idea. That one japanese guy at TGS in a youtube video had the right idea.

Oh.

Well color me surprised. It does look pretty good. I saw the "Apatos" trailer I think. Looks good.
 
Also yay for actual Acts returning.

Oh and the areas even in daytime seem to require exploration to find hidden stuff, taking all routes and whatnot.
 
Nuclear Muffin said:
Seriously, get those guys working on a movie! They could give Pixar a run for their money!

sakaguchihahahaha.jpg


I think he approves (and I say that with a sad face because I really liked FF: TSW :()...
 
For some reason, that second clip just made me realize the obvious. The general populations of the Mario and Sonic universes are kind of the inverse of each other.

Sonic = a select group of anthropomorphic critters amidst a society of humans.
Mario = a select group of humans amidst a society of anthropomorphic critters.

And nobody in their respective worlds seems to lose any sleep over it. Weird. Was Robotnik the only one of his kind back in the original games?
 
Yeah never underestimate the power of cool CGI to get people raving.

Just give the Sonic license to the people doing all those DBZ-games and be done with it.
 
Teknoman said:
Its not. Watch the trailers titled "Apotos" "Abadat" or "Shamar" or even the most recent on the spot segment. Sure the player TRIES to blast through the stage, but there are alot of platforming segments they skip over or just dont show in the videos.

Can we get someone to play the stages again WITHOUT spamming the hell out of boost? Thats why people seem to be getting this race idea. That one japanese guy at TGS in a youtube video had the right idea.

Boost is only needed to pick up more speed and get to a certain height off a ramp or knock out enemies you didnt see coming.
This and to get S-Ranks... At least if it is remotely like Sonic Rush.
 
I can't e the only person here who thinks that SEGA is trying to go for a Mario Galaxy type all or nothing with this game. My god, the opening cinematic was straight out of a Pixar movie. Stepping aside from the game for a second, I'd love to see a few animated Sonic shorts a la the old "Adventures of" series done in that style.

As for the game itself, SEGA has crafted a marvelous engine that could really be the start of something new for Sonic. I just hope that in future installments, they start blending in more old and new elements together. The speed and the platforming. For what we have now though, it really looks impressive.
 
Catalix said:
For some reason, that second clip just made me realize the obvious. The general populations of the Mario and Sonic universes are kind of the inverse of each other.

Sonic = a select group of anthropomorphic critters amidst a society of humans.
Mario = a select group of humans amidst a society of anthropomorphic critters.

And nobody in their respective worlds seems to lose any sleep over it. Weird. Was Robotnik the only one of his kind back in the original games?

Pretty much.

zoukka said:
Yeah never underestimate the power of cool CGI to get people raving.

Just give the Sonic license to the people doing all those DBZ-games and be done with it.


I dont think thats what people are semi-raving about.
 
Let this be good, let this be good...

It's been a while since I played an amazing sonic game on a console, the last one was on the dreamcast.
 
That intro is bad-ass... Still don't get the whole turning into a "were-hog" thing because of the laser sucking his/chaos emerald's powers though. Oh well. Either way, they need this to play during the intro:

http://www.youtube.com/watch?v=Clpl2FGmUbc

One thing I do know is after watching the gameplay vid, HOLY SHIT at the speed when he got crankin'. Everything was a blur... Really cool effect!
 
lol the werehog section MIGHT be the first level, since Chip says "So thats how you really look".

That would be a real eye opener...
 
Teknoman said:
lol the werehog section MIGHT be the first level, since Chip says "So thats how you really look".

That would be a real eye opener...
That, and the Apotos Stage on the vid is Act 2.
 
Wow this actually looks quite good... I loved the music too.

Can anyone tell me where the white stone & blue trimming marina is from? It's one of the settings I've always loved.
 
Jim Sterling said:
The game doesn't exactly play itself. The aim of the speed sections is perfecting a run and getting an A. The "quicktime" stuff actually works pretty well and even though each level is linear, there are different areas you can get to depending on how successful you are with your progress. The speed sections aren't about traditional live-or-die platforming, it's about completing the course as successfully as possible. If you approach it from that angle, you actually find a pretty good game there. It's about making you feel cool as you duck under walls and dash from left to right to avoid stuff at the last second. Also, it's a bitch to get a lot of rings.

Again, this is based on just one level of gameplay so I can't speak for the game as a whole. I really liked it though. I don't care if it wasn't super hard in a traditional sense. Punishment in the game is not so much dying as slowing down. If you stuff up and hit a wall you feel pretty embarrassed.

Anyway, some folks are gonna hate this and that's fine. I enjoyed it, and I just really hope the rest of the game is up to the same standard I saw.

QFT!

This is what I liked about Sonic Adventure. It's doing a rollercoaster ride of a level and getting the best time and amount of rings possible.

Sonic does not look hard to control at all in the hub world. It's not like he's in an instant run and sliding around. He just walks a little fast. Big deal. It doesn't effect the gameplay in the levels at all.

I love how everyone complains about the Werehog without having played a single level. Don't give me that "Sonic is only about speed" bullshit either. Gameplay is the thing, and the more videos I see the better the gameplay in the werehog levels look. He plays like a cross between "God of War" and "Ristar". It's not all brawling either. The platforming on these levels look like a lot of fun. I like the way he can use his rubberband arms to grab and swing from poles. Would you rather have fishing, or treasure hunts? No, you wouldn't.

This looks like it will beat Sonic Adventure 1 as best 3-D Sonic game yet. Can't wait.

[QUOTE = Bumpkin]That intro is bad-ass... Still don't get the whole turning into a "were-hog" thing because of the laser sucking his/chaos emerald's powers though. Oh well.[/QUOTE]

If you watch the intro closely, it appears that Gia's dark energy is transferred into Sonic. During the whole "Chaos energy drain" thing. That's why he becomes a werehog. The creatures during the Werehog levels are derived from Gia, and only appear at night.
 
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