Sonic the QTE-hog, fantastic.
It takes a special kind of ignorance for Sonic Team to just keep pressing on with these patently ridiculous concepts that are fundamentally opposite to what the original games were doing. And we haven't even seen the werehog (urgh) sections yet!
What's worse is that the blueprint for 3D Sonic was laid
years ago, with rolling green hills and blue skies and wide open spaces. What we've gotten instead are a series of games with stages suspended above bottomless pits, with extremely rare opportunities to diverge from the main path through the stage (if you do, chances are you'll glitch through the walls and off the stage anyway). And worst of all, no sense that you're building momentum, or even platforming.