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Sonic Unleashed Trailer/Screens

Snaku said:
I hope this game is good.

But I have more faith in the Bioware Sonic.

The Bioware Sonic looks like the worst Sonic since, well, Sonic 06. I have zero faith in it as of right now, whereas with this one I kind of think there's a possibility of it being good.
 
batbeg said:
The Bioware Sonic looks like the worst Sonic since, well, Sonic 06. I have zero faith in it as of right now, whereas with this one I kind of think there's a possibility of it being good.

Yeah the Bioware one looks iffy...though i've always wanted a Sonic RPG since Mario RPG. This game though, im sticking to believing that it'll be a good if not great game. Just need to see the Werewolf sections and hear some more music from the game to finalize my decision :D
 
0 HP said:
i heard the old composer from the genesis games is coming back, is that true?
Nope. Masato Nakamura, Michael Jackson's sound team, Howard Drossin, and quite possibly even Jun Senoue have nothing to do with it, unless there's a big surprise announcement coming up. IIRC the sound director is Tomoya Ohtani.
 
I'm really worried about this game. It looks and sounds great, but is there really much gameplay there at all? It looks like you hold right while dodging a few things, but that's about it. :/
 
I agree with jman and Ragnarok.

- way too fast
- did they actually place enemies right when the camera changes from 3D to 2D aka "the time when there's no way in hell you can see them"?
- way too fast
- remove some springs/boosts please so we can play the game
- what's the point of those alternate paths when the only time I saw them was after they were gone... and this is me just WATCHING... so way too fast
- slow the fuck down Sonic

However, the graphical style is beautiful. Of course, we've only seen the first level so watch them make the second level that werewolf bullshit =/
 
Wow, that did look fast... maybe too fast, but very close to Sonic Rush kind of fast, which may be good or bad depending on who you are. However, bottom line (IMO) this is looking good, really good and seems to decently mix certain concepts from various games and decent ones at that. Throughout that whole video it seemed like a mish mash of Sonic Adventure, Secret rings and Sonic Rush and it was GLORIOUS!
 
Count me among those who think this trailer looks incredible. I also (respectfully) disagree with those who think the trailer moves to quickly.

In my opinion, Sonic has been bogged down by the "adventure" elements. This is Sonic, after all. Point A to Point B platforming at break-neck speeds sounds good to me.
 
looks nice, but i hope theres more than running around collecting coins in a better quality environment.
 
It honestly doesn't look like you ever actually control Sonic... you just watch him move from left to right in a blur.

Wish they concentrated more on the "Adventure" aspect of the recent games, and built a GOOD game around that. Oh well.
 
Zilch said:
Wish they concentrated more on the "Adventure" aspect of the recent games, and built a GOOD game around that. Oh well.


In the interest of debate, why to people want the "adventure" element in the Sonic games. Sonic 1, 2, and 3... each level had relatively straight forward designs that could be "sped" through at top speed. In my opinion, the "adventure" elements of the Sonic Adventure series signaled Sonic's downfall.

I don't want to stop and search for coins. I want to fly through levels as quickly as I can, white-knuckle the whole way. This trailer has that.
 
brendanrfoley said:
In the interest of debate, why to people want the "adventure" element in the Sonic games. Sonic 1, 2, and 3... each level had relatively straight forward designs that could be "sped" through at top speed. In my opinion, the "adventure" elements of the Sonic Adventure series signaled Sonic's downfall.

I don't want to stop and search for coins. I want to fly through levels as quickly as I can, white-knuckle the whole way. This trailer has that.
FYI, this is not even close to original Sonic. This game focuses on speed, not momentum
 
Zilch said:
It honestly doesn't look like you ever actually control Sonic... you just watch him move from left to right in a blur.

Wish they concentrated more on the "Adventure" aspect of the recent games, and built a GOOD game around that. Oh well.

You control him during all aspects. Its just that like in Sonic Rush, if you want to, you can blast through the level...which isnt always smart.
 
brendanrfoley said:
So what, then, did the original Sonic titles focus on?

I said it. Momentum. Rush pretty much eliminated it through the boost ability and more streamlined track design
 
brendanrfoley said:
So what, then, did the original Sonic titles focus on?
Platforming and momentum. Not closing your eyes and letting the game finish for you. Honestly. Classic = Genesis, not GBA/DS. They are vastly different styles. Each has its appeals, but the Genesis style is what I want and Sega refuses to give me.
 
I can't help but think the people actually expecting the Wii version to have the same kind of effort put into it are going to be in for a disappointment.
 
Firestorm said:
Platforming and momentum. Not closing your eyes and letting the game finish for you.

By this definition, I agree with you. But what you want doesn't exactly describe the Sonic Adventure style games, either.
 
brendanrfoley said:
By this definition, I agree with you. But what you want doesn't exactly describe the Sonic Adventure style games, either.
I know. Although I didn't mind Sonic Adventure 2. I didn't find it too fast. Radical Highway was a lot of fun and had a few different paths to explore.
 
This could be the first Sonic game I buy since Sonic Adventure 1 on DC.

But it's still looking a little bit too 'on rails'. Hopefully they're just showing that for now to bring back a bit of Sonic 1/2/3 nostalgia, but we'll see.

Cautiously optimistic. Demo is required me thinks.
 
Link said:
I can't help but think the people actually expecting the Wii version to have the same kind of effort put into it are going to be in for a disappointment.
Dimps' Sonic games have yet to disappoint me, so we will see...
 
Snaku said:
But I have more faith in the Bioware Sonic.

Honestly, I don't understand why people are putting such hope into BioWare's title. It's not like it's going to drop the crappy, overly-dramatic storylines of recent Sonic titles and it's certainly not going to be fast, considering it's a turn-based RPG. It might be a decent RPG, I have no idea, but it's not going to change the Sonic status quo.

2 Minutes Turkish said:
But it's still looking a little bit too 'on rails'. Hopefully they're just showing that for now to bring back a bit of Sonic 1/2/3 nostalgia, but we'll see.

How is being on-rails bringing back nostalgia of the original Genesis Sonic games? Those games were anything but on-rails. They weren't even about speed so much as they were about exploring huge levels with tons of alternate paths.

That being said, I did enjoy the first Sonic Rush game, though it's certainly not evocative of the classic Sonic games in the slightest. I think I can enjoy this new Sonic game, though definitely not in the same fashion I enjoy the Genesis games.

Although, at this point, it will exceed my expectations if the loading times are reasonable and there aren't ridiculous clipping errors that send Sonic sailing through walls.
 
Iam Canadian said:
How is being on-rails bringing back nostalgia of the original Genesis Sonic games? Those games were anything but on-rails. They weren't even about speed so much as they were about exploring huge levels with tons of alternate paths.

That being said, I did enjoy the first Sonic Rush game, though it's certainly not evocative of the classic Sonic games in the slightest. I think I can enjoy this new Sonic game, though definitely not in the same fashion I enjoy the Genesis games.

Although, at this point, it will exceed my expectations if the loading times are reasonable and there aren't ridiculous clipping errors that send Sonic sailing through walls.

Misinterperetation, sorry.

I didn't mean being on-rails was linked to the old Sonics. I meant the 2.5D view and showing of nothing but running at full pace with some bouncing here and there.

But I was saying I got a snese that it was a bit too on-rails, DESPITE that. Sorry. I may have worded it wrong.
 
HUELEN10 said:
Dimps' Sonic games have yet to disappoint me, so we will see...

Forgot Dimps was handling the Wii version. That should turn out pretty damn nice then. Dimps games havent failed me yet.
 
wow.....!

the graphics look incredible in parts....this and star wars unleashed have really surprised me....why do they look so good (graphically)?????
 
Teknoman said:
Forgot Dimps was handling the Wii version. That should turn out pretty damn nice then. Dimps games havent failed me yet.

j7ylqp.png


;)
 
Peter Venkman said:
Looks like it's going back to "classic" sonic gameplay.

By that I mean hold right on the stick and jump every now and then.

Heh, I like how everyone ignored this nonsense. :)

The game isn't the Sonic done right in 3D game we've all been hoping for, it could be a fun diversion...but it's still disappointing that Sonic Team is still missing the point.
 
Ultra Sonic Nerd Mode On:

I got chills when I saw Sonic drift around that corner (in a good way). But... what has me worried is the over usage of boost pads. Over half of this trailer appears to have been played on autopilot - there's no building up momentum, it's just "Go! Go! Go! As fast as you can, all the time!"

What makes this even more bizarre is the fact that you seem to have a Sonic Rush styled boost dash; Sonic Rush, in comparison to the 3D Sonic games, always had much fewer boost pads, because you could just press a button to boost up to full speed. This, on the other hand, has both - a boost dash and tons and tons of boost pads. Will I ever even need to accelerate at all, or will the game automatically accelerate me to the optimum speed for every situation?

I like that the button presses flash on screen; at the speeds you are running, it would be difficult to see those sorts of things and react fast enough to them. I'm all for being less frustrating, but again... it only adds to the whole "it feels like it's being played on autopilot".

And then we get to the 3D sections. Sonic appears to be confined to a single straight path here, with the ability to jump between paths - sort of like a slot-car track where you're switching between slots. Which, once again, goes back to the "played on autopilot"... having less control over Sonic is both a blessing and a curse in my mind - it makes it easier to show off breakneck speed, but it also takes you out of the game more.

It's starting to feel more and more like you're watching a Sonic game play itself rather than actually playing a Sonic game. I get that Sega and Sonicteam have had a hard time with 3D Sonic controls in the past (usually the faster he can run, the more twitchy the controls need to be, which leads to oversensitivity like you got in Sonic 2k6 and Sonic Adventure 2), but... I dunno.

We better get a playable demo, Sega. Do you hear me?!
 
If nothing else, they've nailed the presentation. The visuals and music are simply beautiful.

As for the gameplay? Well...
 
Wow, looks great and they finally changed back Sonic's design.
sonic-unleashed-20080616034157265.jpg

Sonic..... you're alive!

There is still a million ways for Sonic Team to fuck this up though. The werewolf stuff for example the holiday release and the controls. But it seems that they actually put some effort in this game.
 
[Nintex] said:
But it seems that they actually put some effort in this game.

Thing is...they put effort into the Sonic the Hedgehog next gen engine as well. It had stuff like realtime day/night cycles and stuff like that. Though it looks like the efforts made here make sense. Motion blur, the sort of design they're going for, the lighting with the lightmaps...it all looks great and serves a purpose.
 
Not digging the inclusion of real world-ish environments yet again. Where are my checkerboard textures and thousands of flashing casino lights. :(

If anything, at least the music will be good.
 
Sonic the QTE-hog, fantastic.

It takes a special kind of ignorance for Sonic Team to just keep pressing on with these patently ridiculous concepts that are fundamentally opposite to what the original games were doing. And we haven't even seen the werehog (urgh) sections yet!

What's worse is that the blueprint for 3D Sonic was laid years ago, with rolling green hills and blue skies and wide open spaces. What we've gotten instead are a series of games with stages suspended above bottomless pits, with extremely rare opportunities to diverge from the main path through the stage (if you do, chances are you'll glitch through the walls and off the stage anyway). And worst of all, no sense that you're building momentum, or even platforming.
 
Love how it sounds and looks, but it looks so on-rails. Even more holding forward/right than other games.
 
[Nintex] said:
There is still a million ways for Sonic Team to fuck this up though.
His shitty friends are hiding in those screenshots somewhere, you can count on them just waiting to come on out and shit on everything.
 
Maztorre said:
Sonic the QTE-hog, fantastic.

It takes a special kind of ignorance for Sonic Team to just keep pressing on with these patently ridiculous concepts that are fundamentally opposite to what the original games were doing. And we haven't even seen the werehog (urgh) sections yet!

What's worse is that the blueprint for 3D Sonic was laid years ago, with rolling green hills and blue skies and wide open spaces. What we've gotten instead are a series of games with stages suspended above bottomless pits, with extremely rare opportunities to diverge from the main path through the stage (if you do, chances are you'll glitch through the walls and off the stage anyway). And worst of all, no sense that you're building momentum, or even platforming.

You mean this: http://ie.youtube.com/watch?v=l_5swslxkIA

:)

Actually I think Sonic Jam had the right look and open design that Sonic needs, but the controls weren't that great I guess (I don't have it, it's my most sought after Saturn title after Guardian Heroes). http://ie.youtube.com/watch?v=iRj9snhjjrg

Ashura Dark Reign (Sonic MOD for UT2004) is looking to get all the Sonic Physics right. I just don't think the level design will pan out to be good. The remakes of previous Sonic levels look excellent, but the level in their latest tech demo was horrible.

http://ie.youtube.com/watch?v=OSsCbsa6Hkc <---physics demo...looks great
http://ie.youtube.com/watch?v=Pc2JimvJoKY <--- demo (you can try it if you got UT2004), levels aren't that great IMO
 
Maztorre said:
Sonic the QTE-hog, fantastic.

It takes a special kind of ignorance for Sonic Team to just keep pressing on with these patently ridiculous concepts that are fundamentally opposite to what the original games were doing. And we haven't even seen the werehog (urgh) sections yet!

What's worse is that the blueprint for 3D Sonic was laid years ago, with rolling green hills and blue skies and wide open spaces. What we've gotten instead are a series of games with stages suspended above bottomless pits, with extremely rare opportunities to diverge from the main path through the stage (if you do, chances are you'll glitch through the walls and off the stage anyway). And worst of all, no sense that you're building momentum, or even platforming.

Another great example I think Sonicteam could learn from themselves is the conversion of Green Hill Zone to 3D in Sonic Adventure 2. It was basically a direct translation of the 2D Green Hill Zone to work in 3D; it's very faithful, retaining a lot of the alternate routes through the level, etc. but reworking it all so that it was in 3 dimensions rather than 2.

No level in any 3D Sonic plays the way SA2's Green Hill Zone does, and I don't know why. It represents everything Sonic was and everything Sonic should be.
 
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