I don't think I've ever heard of this, so it'll be interesting what his article claims. He's saying the reason why the game has problems is because Sony (and presumably MS) allowed Cyberpunk to bypass some parts of certification. That's something so explosive I'd imagine it'd spark an official response from them.
If the game has been released with a ton of bugs and shitty performance it's only CD Project's fault. Sony and MS are not related at all to this mess.
Sony and MS certification only ask devs to fix huge bugs or standards related stuff like the game doesn't brick the console, the game doesn't break the HDD, it reacts in a certain way when you connect or disconnect stuff like a pad or LAN cable in certain ways, it uses trophies/achievements as expected by the standard, it handles console users as expected by standard, etc.
Beyond this kind of stuff Sony and MS don't try to find bugs or analyze performance or resolution for any game. They don't give a fuck regarding flying cars, stuck NPCs and stuff like that, it's something that the QA team of the publisher/dev must find and the dev coders must fix. The publisher and the dev are the only ones who decide if a game is in good shape to be released regarding performance and bugs.
MS, Sony, Nintendo or Valve won't spend hundreds or thousands of hours per game for all the dozens of games released every week on their platforms.