IbizaPocholo
NeoGAFs Kent Brockman
https://wccftech.com/sony-bend-story-huge-part-of-days-gone/
Sony Bend Director and Writer John Garvin openly said:
"It’s definitely… we haven’t been focusing too much on story yet. There will be a lot more to come on that, coming soon. I’m the writer, and the director, and I’ve written all the games for SIE Bend, and they are all narrative, story-driven games. So this is a huge part of the game. We’re just not talking about it yet.
[…] so in the grand scheme of zombies, yeah, we’re like, infected. So we’re like 28 Days Later zombies, instead of Walking Dead zombies. And that’s, to my mind at least, that’s a huge difference.
Because what that allowed us to do was to create an ecosystem; you’re in an open world, with a day/night cycle, and you’ve got creatures that need to eat, they need to sleep, they need to drink… all of that is built into the daily cycles of the horde. You find a horde den – a cave or a mine – you can track what they’ve done during the day. You can actually find where they go to feed, because we have all of these mass graves in the world. That’s why they are out here in the wilderness. And then you can find out where they feed, where they drink, and you can follow them and learn their habits, and that’s important, because later on there’s going to be missions where you have to take them out. And they’re just dangerous all the time. If you run into one while you’re on the highway trying to do something else, good things don’t come of that."
Sony Bend Director and Writer John Garvin openly said:
"It’s definitely… we haven’t been focusing too much on story yet. There will be a lot more to come on that, coming soon. I’m the writer, and the director, and I’ve written all the games for SIE Bend, and they are all narrative, story-driven games. So this is a huge part of the game. We’re just not talking about it yet.
[…] so in the grand scheme of zombies, yeah, we’re like, infected. So we’re like 28 Days Later zombies, instead of Walking Dead zombies. And that’s, to my mind at least, that’s a huge difference.
Because what that allowed us to do was to create an ecosystem; you’re in an open world, with a day/night cycle, and you’ve got creatures that need to eat, they need to sleep, they need to drink… all of that is built into the daily cycles of the horde. You find a horde den – a cave or a mine – you can track what they’ve done during the day. You can actually find where they go to feed, because we have all of these mass graves in the world. That’s why they are out here in the wilderness. And then you can find out where they feed, where they drink, and you can follow them and learn their habits, and that’s important, because later on there’s going to be missions where you have to take them out. And they’re just dangerous all the time. If you run into one while you’re on the highway trying to do something else, good things don’t come of that."