Its almost like all of that was just PR talk trying to play up a product they wanted to sell.No. He's upset over the fact that the biggest tech advantage the PS5 has will potentially not be taken advantage of. The advantage Cerny spent literally 30 minutes shoving down our throat. The advantage that came at the cost of more graphical power. The advantage that came at the cost of fewer storage.
But you already knew what he meant and were being facetious, right?
I stopped reading and saw the OP's real intentions after it said this.Ok i finally enforced me to write this up. I did not wanted to because it stresses me out to a Level that iam exhausted. Exhausted by the realisation that internaly Sony is seeing PC as a very very big Source of Income and that they will do almost everything to make sure that Ports to PC will be possible easy and fast. Even cripple their own consolewich they spend Millions on to develop..
Ok lets dive in:
Cerny said in his Talk that PS5s internal SSD has 5.5Gb raw speed. And additional 4 priority Levels in comparision to normal Nand Drives. They come with 2. So PS5s SSD can use 6. Just a little later Cerny stated that in order to be on par with PS5s internal SSD the Third Party SSD would need to have some additional Speed to even out the missing 4 Priority Levels. Probably the Kraken Controllers job to synthesize 4 more prio lvls with the additional speed.
So much for that Talk and the Perspective he laid out.
so in Oktober last Year we heard that Western Digital would release the first PS5 certified Third Party SSD with their sn850 here the Article about that :
It was then also no suprise that the sn850 would bring a 7Gb raw Throughput on the table. Very much the overhead that we assumed would be neccessary to make up for missing 4 priority Lvls.
After that came nothing from Sony at all about the Third Party SSDs.. until NOW..
But what we miss here is what has happend within Sony in exactly that timespan inbetween the first report about WDs sn850 and this beta invitation with the infromation that a mere 5.5Gb would miraciously befast enough for PS5...
Off course it is about Sony engagement in PC gaming.
What was heard in that timespan?
Sony released more Exclusives and inofficial info about Uncharted4 and other Exclusives made it to the public. They bought Nixxes and everybody understands this as a move to help their PCPort strategy.
So they rated around summer last year the WD sn850 to be sufficiently fast enough to be on par with PS5s internal SSD.
Then came this big BIIG Intrest for PC Gaming to light.
And all of a sudden 5.5GB is enough to be "on par" with PS5s internal SSD?
The Thing is - 5.5GB will never be fast enough to be on par with the same SSD that has 4 Priority Levels more in its Sleeve.
The Problem here is sadly - while this is true - we never find out how much true it is.
Because:
We know that this SSD in the PS5 was planned to be used as a leverage for 9GB/s realtime datastreaming . First title who datastream in realtime many GB/s was Ratchet and Clank Rift Apart. Insomniac tweeded out that they make use of real time datastreaming and that everything you do not see on screen is not in memory. - hence every move of the camera will induce a realtime stream of Data comming of the SSD.
So Ratchet and Clank seemingly work fine with a 5.5GB Third Party SSD like some ealry adopters of the beta Programm and indeed Insomniac themselfs point out . But Ratchet and Clank is far from using PS5 potential with they claimed openly in the DF Interview with John Linneman. They said (paraphrasing here) :,, we found out that our engine needs to be updated to be able to handle so much data at once."
So their Game cannot be a Benchmark for Third Party SSD at all.
Or can it?
If Sony allowes 5.5GB SSDs then no Devs Third Party or Sony Studios alike could make a Game that would need a SSD that needs a raw speed of 7GB/s period
That Train has left.
9Gb/s (up to 22GBs) Throughput of PS5 that Train has left too. I cannot imagine that they did not incorporate the PS5s additional 4 Prio Levels in these Numbers.
So since no further overhead available to the Kraken Controller there is no additional 4 Prio Lvls available for PS5 Exclusives also. Even on the PS5s internal SSD!! This Ghost is out of the Bottle and cannot be put back into it. Since all available Third Party SSD do not have those 6 Prio lvls , Developers now need to all the Time assume that someone puts a 5.5GB raw SSD with 2 prio lvls in his PS5.
PS5 Downgraded - one year after Release . Absolutly amazing!!!
And why????
because their internal projections were as such that PC Gamers will only very slowly adopt 7GB nand Storage and it would be immensly difficult (or outright impossible) to port Games form Sony Studios wich leveraged the full PS5s I/O capabilitys in the development of their respective exclusive Title.
With that of course is the dream over for immensly more detailed worlds wich would need 9GB/s of realtime Datastreaming. I could imagine also that they internaly tested this 5.5Gb/s to be equvivalent to Xbox capabilitys, further reducing PS5 specific Dev Effort..
Because to me a 5.5GB/s SSD with only 2 Prio Levels instead of PS5s internal 6 sounds quite like what the Xbox could dream to achieve with its mere 2.5Gb/s Storage.
I am sure that iam not to far off here in regards of all my assumptions and what sealed the deal here for me were actually the Twitters Actions of Insomniac Fitzgerald and Cerny himself.
First that Fitzgerald wrote this "5.5Gb oh yeah its fine its fine we tested it yada yada" Tin Can. He was pushed on that stage like a Clown on a Pub Stage by someone higher than him to go and write something the more technical PS5 Fans would swallow.
And when Cerny actually gave his recommendation for the "suprise" WD sn850,( remember ? It was rated last year under Sonys "old" Strategy , when PS5 capabilitys weren´t thrown under the bus for some more sells on PC) it was clear that he also is not happy with this decision. Clearly he is not. How could he?
Sony says 5.5GB raw is enough and the system architect recommends a 7Gb/s raw Storage?? Sounds like "civil disobidience" to me.
Hopefully this 5.5GB/s recommendation is pulled / denied/ dismissed so this this wall of text here has no validiy anymore.
I hope i am wrong. But i am not, iam afraid..
Who is that?I do
I did not wanted to because it stresses me out to a Level that iam exhausted. Exhausted by the realisation that internaly Sony is seeing PC as a very very big Source of Income and that they will do almost everything to make sure that Ports to PC will be possible easy and fast.
Wait till you find out that 5.5 GBps isnt even the minimum. It's the recommended. Tom Warren already tested a 4.9 GBps SSD and it ran just fine. The fact that Sony did not even list a minimum means that there is a chance a 3.5 GBps should be enough.Ok i finally enforced me to write this up. I did not wanted to because it stresses me out to a Level that iam exhausted. Exhausted by the realisation that internaly Sony is seeing PC as a very very big Source of Income and that they will do almost everything to make sure that Ports to PC will be possible easy and fast. Even cripple their own consolewich they spend Millions on to develop..
Ok lets dive in:
Cerny said in his Talk that PS5s internal SSD has 5.5Gb raw speed. And additional 4 priority Levels in comparision to normal Nand Drives. They come with 2. So PS5s SSD can use 6. Just a little later Cerny stated that in order to be on par with PS5s internal SSD the Third Party SSD would need to have some additional Speed to even out the missing 4 Priority Levels. Probably the Kraken Controllers job to synthesize 4 more prio lvls with the additional speed.
So much for that Talk and the Perspective he laid out.
so in Oktober last Year we heard that Western Digital would release the first PS5 certified Third Party SSD with their sn850 here the Article about that :
It was then also no suprise that the sn850 would bring a 7Gb raw Throughput on the table. Very much the overhead that we assumed would be neccessary to make up for missing 4 priority Lvls.
After that came nothing from Sony at all about the Third Party SSDs.. until NOW..
But what we miss here is what has happend within Sony in exactly that timespan inbetween the first report about WDs sn850 and this beta invitation with the infromation that a mere 5.5Gb would miraciously befast enough for PS5...
Off course it is about Sony engagement in PC gaming.
What was heard in that timespan?
Sony released more Exclusives and inofficial info about Uncharted4 and other Exclusives made it to the public. They bought Nixxes and everybody understands this as a move to help their PCPort strategy.
So they rated around summer last year the WD sn850 to be sufficiently fast enough to be on par with PS5s internal SSD.
Then came this big BIIG Intrest for PC Gaming to light.
And all of a sudden 5.5GB is enough to be "on par" with PS5s internal SSD?
The Thing is - 5.5GB will never be fast enough to be on par with the same SSD that has 4 Priority Levels more in its Sleeve.
The Problem here is sadly - while this is true - we never find out how much true it is.
Because:
We know that this SSD in the PS5 was planned to be used as a leverage for 9GB/s realtime datastreaming . First title who datastream in realtime many GB/s was Ratchet and Clank Rift Apart. Insomniac tweeded out that they make use of real time datastreaming and that everything you do not see on screen is not in memory. - hence every move of the camera will induce a realtime stream of Data comming of the SSD.
So Ratchet and Clank seemingly work fine with a 5.5GB Third Party SSD like some ealry adopters of the beta Programm and indeed Insomniac themselfs point out . But Ratchet and Clank is far from using PS5 potential with they claimed openly in the DF Interview with John Linneman. They said (paraphrasing here) :,, we found out that our engine needs to be updated to be able to handle so much data at once."
So their Game cannot be a Benchmark for Third Party SSD at all.
Or can it?
If Sony allowes 5.5GB SSDs then no Devs Third Party or Sony Studios alike could make a Game that would need a SSD that needs a raw speed of 7GB/s period
That Train has left.
9Gb/s (up to 22GBs) Throughput of PS5 that Train has left too. I cannot imagine that they did not incorporate the PS5s additional 4 Prio Levels in these Numbers.
So since no further overhead available to the Kraken Controller there is no additional 4 Prio Lvls available for PS5 Exclusives also. Even on the PS5s internal SSD!! This Ghost is out of the Bottle and cannot be put back into it. Since all available Third Party SSD do not have those 6 Prio lvls , Developers now need to all the Time assume that someone puts a 5.5GB raw SSD with 2 prio lvls in his PS5.
PS5 Downgraded - one year after Release . Absolutly amazing!!!
And why????
because their internal projections were as such that PC Gamers will only very slowly adopt 7GB nand Storage and it would be immensly difficult (or outright impossible) to port Games form Sony Studios wich leveraged the full PS5s I/O capabilitys in the development of their respective exclusive Title.
With that of course is the dream over for immensly more detailed worlds wich would need 9GB/s of realtime Datastreaming. I could imagine also that they internaly tested this 5.5Gb/s to be equvivalent to Xbox capabilitys, further reducing PS5 specific Dev Effort..
Because to me a 5.5GB/s SSD with only 2 Prio Levels instead of PS5s internal 6 sounds quite like what the Xbox could dream to achieve with its mere 2.5Gb/s Storage.
I am sure that iam not to far off here in regards of all my assumptions and what sealed the deal here for me were actually the Twitters Actions of Insomniac Fitzgerald and Cerny himself.
First that Fitzgerald wrote this "5.5Gb oh yeah its fine its fine we tested it yada yada" Tin Can. He was pushed on that stage like a Clown on a Pub Stage by someone higher than him to go and write something the more technical PS5 Fans would swallow.
And when Cerny actually gave his recommendation for the "suprise" WD sn850,( remember ? It was rated last year under Sonys "old" Strategy , when PS5 capabilitys weren´t thrown under the bus for some more sells on PC) it was clear that he also is not happy with this decision. Clearly he is not. How could he?
Sony says 5.5GB raw is enough and the system architect recommends a 7Gb/s raw Storage?? Sounds like "civil disobidience" to me.
Hopefully this 5.5GB/s recommendation is pulled / denied/ dismissed so this this wall of text here has no validiy anymore.
I hope i am wrong. But i am not, iam afraid..
Yeah, I wont lie. I fell for it hook line and sinker. Never again. What a waste of two fucking years in that next gen tech thread.Its almost like all of that was just PR talk trying to play up a product they wanted to sell.
Advice: Throw all this spec talk and number wars in the trash and just go back to playing games without worrying too much what speed your plastic box storage is running at.
You want his number or something?Who is that?
Come on... Be honest who actually read all that
Be careful not to fall into the dooming extreme either though. Its still a good hardware and the high storage speed will still bring its share benefits.Yeah, I wont lie. I fell for it hook line and sinker. Never again. What a waste of two fucking years in that next gen tech thread.
You want his number or something?
Using my elite hackerman skillz, it is Sommer Ray.
I see where he is coming from. It gets tiring being lied to all the time, and Sony has done that a lot lately.Be careful not to fall into the dooming extreme either though. Its still a good hardware and the high storage speed will still bring its share benefits.
The problem is when some people like OP started seriously believing it would create some game design revolution, or that it would have games that are absolutely impossible in other hardware because forum wars.
If i'm to be perfectly honest, worrying about stuff like this just sounds tiring and takes out the enjoyment of the hobby.
1. Insomaniac is on record saying that they were limited by the 20 MBps read speeds of the hardrives that PS4 owners could potentially put in their PS4 because Sony accepted all HDDs. So the speed of Spiderman's traversal was handicapped not by the 50 MBps HDD the PS4 shipped with but the third party HDDs available at the time.1. Don’t know why you’re worried about external SSD performance. Developers will be making their games for the PS5’s SSD. It’s can’t be replaced so it doesn’t matter what kind of SSD is used externally. It’s not like the PS3 and PS4 where you could change the system HDD with a slower HDD. Developers had to take that into account. No such thing is happening with PS5 SSD. All developers can take advantage of the full performance of the SSD.
2. Sony PC strategy so far has been select few PS4 games. PS5 games are nowhere near being released on PC so I doubt it would be holding back PS5 SSD. Whenever they do/if get to PS5 games it still doesn’t matter. They’re not day and date. It’s not all Sony games. Developers still don’t have to worry about lower spec PC SSD.
Basically, the PS5 SSD is the main baseline for development. It doesn’t matter what external SSD are used.
The recommendation is still to use a faster SSD anyway. Just because they’re allowing less than 7GB doesn’t mean 7GB is still the best to use to almost match PS5 SSD performance. They even say themselves slower drives might not work properly and in that case move the game back on the internal. SSD. So there you go.
No, I was serious. SSD didn't come at the expense of more graphical power. If they'd gone with different storage that doesn't mean it unlocked a graphical power slider somewhere that meant graphics could have been better. Even if it did Sony had to draw the line on system specs somewhere if they were going to get the system to market and what we have today is where that line was drawn.No. He's upset over the fact that the biggest tech advantage the PS5 has will potentially not be taken advantage of. The advantage Cerny spent literally 30 minutes shoving down our throat. The advantage that came at the cost of more graphical power. The advantage that came at the cost of fewer storage.
But you already knew what he meant and were being facetious, right?
As the resident Tflops whore of gaf, this is the part that irks me the most. Their cooling solution is so goddamn amazing that a 52 CU 2.0 Ghz 13.8 tflops GPU wouldve easily fit in that power budget. But no, they just HAD to go for this expensive SSD solution knowing third parties wouldnt fully utilize it due to the XSX SSD speeds being the lowest common denominator, and now even their own flesh and blood first party studios wont fully utilize it.Sony could have instead given the console e.g a bigger GPU. Now it’s neither here nor there.
I agree, it’s fishy as hell. Not even fishy, it’s obvious that cross platform development is taking centre stage over the PS5 hardware. I was hopeful the 5.5 was sufficient, but it cannot be as the op highlights it.
The priority lanes are fundamental to low latency asset’s being loaded into ram. The weird 800gig size is a result of all that.
Allowing lower spec read speeds from nvme means the target baseline has been lowered. You wouldn’t do that if the ps5 were the sole dev target.
Thing is, games will still be great - BUT we will never know what could have been. The unique forward thinking design is completely wasted, and Sony could have instead given the console a full 1tb and e.g a bigger GPU. Now it’s neither here nor there.
Yeah... I'm gonna trust Cerny Sony understands their hardware more than you.Oktober
1. Insomaniac is on record saying that they were limited by the 20 MBps read speeds of the hardrives that PS4 owners could potentially put in their PS4 because Sony accepted all HDDs. So the speed of Spiderman's traversal was handicapped not by the 50 MBps HDD the PS4 shipped with but the third party HDDs available at the time.
2. Sony just bought Nixxes and they have gone on record saying that they bought them for PC ports. They have also gone on record saying that the PS5 is only the best play to play these games AT LAUNCH which means these games will all come to PC.
The internal drive spec becomes irrelevant as soon as games are required to work off a much slower nvme. In this case, a low tide lowers all boats.1. Exactly my point. What are rebutting?
You could take out the PS4 HDD and use a much slower one. That affected game development as you pointed out with Insomniac.
The PS5 SSD CAN NOT BE REMOVED. Developers don’t have to worry about any slower less customized tech SSD replacing the main internal SSD.
2. Yeah like I said. Not day and date and not every single PS5 game. Sony developers are not worrying about lower PC specs.
To be honest. Sony has been so untransparent with their so called PC strategy that I don’t know what to believe yet. They’ve been very sneaky about it. They keep changing what they say every time it’s brought up. On purpose I would say.
I agree, it’s fishy as hell. Not even fishy, it’s obvious that cross platform development is taking centre stage over the PS5 hardware. I was hopeful the 5.5 was sufficient, but it cannot be as the op highlights it.
The priority lanes are fundamental to low latency asset’s being loaded into ram. The weird 800gig size is a result of all that.
Allowing lower spec read speeds from nvme means the target baseline has been lowered. You wouldn’t do that if the ps5 were the sole dev target.
Thing is, games will still be great - BUT we will never know what could have been. The unique forward thinking design is completely wasted, and Sony could have instead given the console a full 1tb and e.g a bigger GPU. Now it’s neither here nor there.
1. Exactly my point. What are rebutting?
You could take out the PS4 HDD and use a much slower one. That affected game development as you pointed out with Insomniac.
The PS5 SSD CAN NOT BE REMOVED. Developers don’t have to worry about any slower less customized tech SSD replacing the main internal SSD.
2. Yeah like I said. Not day and date and not every single PS5 game. Sony developers are not worrying about lower PC specs.
To be honest. Sony has been so untransparent with their so called PC strategy that I don’t know what to believe yet. They’ve been very sneaky about it. They keep changing what they say every time it’s brought up. On purpose I would say.
The internal drive spec becomes irrelevant as soon as games are required to work off a much slower nvme. In this case, a low tide lowers all boats.
If Sony makes you move games into internal storage as if it were a USB drive then it’s different, but it’s quite obvious this is not the goal.
I think people worry far too much about this. Streaming rates during gameplay are likely to be very different from the burst rates that we see during the initial game loads.The internal drive spec becomes irrelevant as soon as games are required to work off a much slower nvme. In this case, a low tide lowers all boats.
If Sony makes you move games into internal storage as if it were a USB drive then it’s different, but it’s quite obvious this is not the goal.
engineers work with in a budget made by the suits, that’s how it works. usually that budget comes from specifications recommended by the engineers. It’s a back and forth to reach a common goal. Anything over budget needs to get approval. Thats how manufacturing works except for a few instances (ex. ps3 and the Walkman)that Dosen’t apply to this situation at all. When Sony releases it’s ssd recommendation with the firmware we will then have our answers. Until then anything can change because the firmware is beta. Their internal testing shows 5.5Gb works, thru this public beta they will see if it holds true and what ssd/heat sinks will work as well as any other issues that might come up.if this 5.5GB/s Figure is not pulled than we have all our answers. And even in hardware Manafacturer its the black suits making the decissions not the engineeers. It is like i said. What they noe more want than anything is:
PC SELLS
Reading a constant 5.5 gig doesn’t need to be about new data, it can be about swapping assets in and out as you traverse a level or even do 360’s in a room. It’s fundamentally a ram multiplier for all things assets, distinct from game size.I think people worry far too much about this. Streaming rates during gameplay are likely to be very different from the burst rates that we see during the initial game loads.
Like, how large does your game need to be to see constant 5.5GB/s reads from disk? Demon's Souls and R&C are the only real 'next-gen' games we have and those are still only about 50GB in total size.
Yes they are. Thats the whole point of all this compatibility nonsense. Thats why Cerny devoted an entire section of his road to ps5 show to it. That's why Sony disallowed any SSDs on the firmware level at launch. You couldnt even use your PS5 if you used an SSD. Thats why Sony is literally having a beta right now.Games aren’t required to work off any slower external.
Yes they are. Thats the whole point of all this compatibility nonsense. Thats why Cerny devoted an entire section of his road to ps5 show to it. That's why Sony disallowed any SSDs on the firmware level at launch. You couldnt even use your PS5 if you used an SSD. Thats why Sony is literally having a beta right now.
Kind of bizarre for you to join a topic and then disagree with the facts the thread's entire argument is based upon.
They aren't made for 3rd party random drives, they are made for the 5.5GB/s one that's in the PS5.The internal drive spec becomes irrelevant as soon as games are required to work off a much slower nvme. In this case, a low tide lowers all boats.
If Sony makes you move games into internal storage as if it were a USB drive then it’s different, but it’s quite obvious this is not the goal.
Cerny spent literally 30 minutes shoving down our throat.