3 options could be enough
4K/30 all bells and whistles
4K/60 RT turned off etc
??/60 all bells and whistles
I assure you the PS4 Pro can handle this game. 2K 30fps. As most people have pointed out, this is an artificial wall.4K/60 with PS4 Pro graphics is possible.
4K/60 with PS4 Pro graphics is possible.
Care to elaborate?I assure you the PS4 Pro can handle this game. 2K 30fps. As most people have pointed out, this is an artificial wall.
The fact that MM is able to run in the PS5 at 4k/60 shows that it wasn't built with it in mind, but rather the PS4, just like Halo Infinite. It should easily run in the PS4 Pro at 2k/30, but they are artificially locking it to the PS5 to increase sales.Care to elaborate?
Can you not read? It clearly says 4K60 performance mode.I imagine this is gonna be 4k30 fps or 1080/1440 60fps performance mode.
Care to elaborate?
This thread is not about complaining about the characters you like or not or why you won't buy the game if you don't like them. It's only about 4K and performance mode.
That still does not make sense. Since when did 4K/60fps mean not built with PS5 in mind?The fact that MM is able to run in the PS5 at 4k/60 shows that it wasn't built with it in mind, but rather the PS4, just like Halo Infinite. It should easily run in the PS4 Pro at 2k/30, but they are artificially locking it to the PS5 to increase sales.
Therefore saying a game has to be 30fps on PS5 for it to be built with it in mind?The poster was saying that this game is basically being artificially locked to the PS5, and could easily run on PS4 had Sony wanted/allowed that to happen. Basically calling Sony/Insomniac out for making the game PS5 only just for the sake of trying to sell the PS5
So don't buy it and wait for the proper sequel, dude, it's that simple.If peter parker was in the game.... at least partial segments of the game, i could buy it .
I guess the performance talk must be confusing, as the thread title is "Let's talk about Peter Parker in Insomniac's Spider-Man".Well if we are talking abot the performance I think is great.
"Artificially" locked. How anti-consumer!The fact that MM is able to run in the PS5 at 4k/60 shows that it wasn't built with it in mind, but rather the PS4, just like Halo Infinite. It should easily run in the PS4 Pro at 2k/30, but they are artificially locking it to the PS5 to increase sales.
So you think the difference between 720p/30 to 1080p/30 is the same of 1080p/30 to 4k/60?That still does not make sense. Since when did 4K/60fps mean not built with PS5 in mind?
Let me rephrase it in another way.
The fact that The last of us 2 runs at 1080p/30fps on PS4 means that it wasn't built with it in mind, it can run at 720p/30fps on PS3 but they are artificially locking it to PS4 to increase sales.
Exactly.I would actually prefer that. 1440P at 60FPs with visuals set to max would be the best option for me.
This is basically the Switch argument. The fact that you CAN play God Of War 2018 in the PS3 doesn't mean that it would be a good or enjoyable experience. Now, look at me with a straight face and tell me MM wouldnt be able to run just fine at 1080p/30 on the PS4."Artificially" locked. How anti-consumer!
Any game can be scaled down and stripped of features back to run on any hardware. Even God of War 2018 could have been made to run on the PS3, with lower definition assets and extremely long load times.
I DEMAND Dead Cells to be released on the PS3! Those sneaky indie developers!
This ridiculous argument is meaningless.
I'm going to come back and check on these comments in a couple of years, when "it's ok to make games next-gen only".
60 fps should be the standard going forward. I think MS understands this, but this is a good step from Insomniac.Fucking excellent news.
Please be a sign of things to come. The 60 fps footage of the original game that Digital Foundry put out looks almost next gen by itself. It's such an improvement.
But I really think what PS5 has shown so far is remarkable in terms of performance. A big jump in fidelity, in 4k AND 60 fps. Wow.
this might be good news to some, but 4k 60 fps means they arent pushing next gen features as far as i had hoped.
I believe you didn't.So you think the difference between 720p/30 to 1080p/30 is the same of 1080p/30 to 4k/60?
I believe you didn't thought it through enough
I imagine this is gonna be 4k30 fps or 1080/1440 60fps performance mode.
This is basically the Switch argument. The fact that you CAN play God Of War 2018 in the PS3 doesn't mean that it would be a good or enjoyable experience. Now, look at me with a straight face and tell me MM wouldnt be able to run just fine at 1080p/30 on the PS4.
Shouldn't it be considering its basically a PS4 game?
Oh my God, my post literally says 1080p.I believe you didn't.
2K is a quarter of 4K. I'll give you the benefit of doubt and say you mean 1440p. Spiderman is 1080p upscaled to 4K using temporal injection on PS4 Pro just like Ratchet and Clank.
Again how does the resolution a game is rendering at determine whether or not a game is built for a system? And what is the optimum resolution that determines what hardware a game is built for?
...and you'd be wrong. Yes, Insomniac uses TI (which does produce very nice results - a bit soft and cartoonish perhaps, but unsurprisingly that works well for both R&C and Spider-man), but R&C ran at fixed 1440p, whereas Spider-Man uses a dynamic resolution solution with the lower bound being 1440p, but generally 1560p or thereabouts (don't recall the exact number, check the DF video if you want to be pedantic).2K is a quarter of 4K. I'll give you the benefit of doubt and say you mean 1440p. Spiderman is 1080p upscaled to 4K using temporal injection on PS4 Pro just like Ratchet and Clank.
You need to get into PC gaming if you havent already.
It's not going to have Spider-Man though
Digital foundry was wrong. Insomniac insists that Spiderman output at 4K using temporal injection....and you'd be wrong. Yes, Insomniac uses TI (which does produce very nice results - a bit soft and cartoonish perhaps, but unsurprisingly that works well for both R&C and Spider-man), but R&C ran at fixed 1440p, whereas Spider-Man uses a dynamic resolution solution with the lower bound being 1440p, but generally 1560p or thereabouts (don't recall the exact number, check the DF video if you want to be pedantic).
Yes, the eventual output frame buffer is 4K. But that's reached by TI, using a base resolution of 1440p (R&C) or slightly higher (Spider-Man). DF is not the only one who have gone through the pixels (you can really only count them reliably when the camera switches and there's no temporal data for TI to work with).Digital foundry was wrong. Insomniac insists that Spiderman output at 4K using temporal injection.
Again, how does the resolution and frame rate determine that the game was not built for PS5. You can target whatever frame rate and resolution you want on any hardware if the scope of your game can fit within the rendering budget.Oh my God, my post literally says 1080p.
Digital foundry was wrong. Insomniac insists that Spiderman output at 4K using temporal injection.
Digital foundry was wrong. Insomniac insists that Spiderman output at 4K using temporal injection.
Congrats you know how to read. Yes that's exactly what i said.4K *via temporal injection.
Then why do you say DF is wrong when that statement doesn't disprove their findings?Congrats you know how to read. Yes that's exactly what i said.