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Sony Confirms PS5 Spider-Man Miles Morales has 4K/60FPS Performance Mode

Nice, though if it's really a smaller scale sequel and it's mostly based on the Ps4 version then some sort of 60fps mode is the least I expect.
 
-Most Sony games will run at 30fps

"Oh yeah! That's right Sony, 30fps is better, it means we get the best experience!"

-Miles Morales to offer 60fps mode

"Oh got you, xbots!! The PS5 can run at 60fps too!! Take the L, lol."
 
The fact that MM is able to run in the PS5 at 4k/60 shows that it wasn't built with it in mind, but rather the PS4, just like Halo Infinite. It should easily run in the PS4 Pro at 2k/30, but they are artificially locking it to the PS5 to increase sales.
That still does not make sense. Since when did 4K/60fps mean not built with PS5 in mind?

Let me rephrase it in another way.

The fact that The last of us 2 runs at 1080p/30fps on PS4 means that it wasn't built with it in mind, it can run at 720p/30fps on PS3 but they are artificially locking it to PS4 to increase sales.
The poster was saying that this game is basically being artificially locked to the PS5, and could easily run on PS4 had Sony wanted/allowed that to happen. Basically calling Sony/Insomniac out for making the game PS5 only just for the sake of trying to sell the PS5
Therefore saying a game has to be 30fps on PS5 for it to be built with it in mind?
 
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People who still call this "basically a PS4 game" are disingenuous and should flush themselves.
Come on you have your own thread stick to it lads. I know you don't get much content but you'll survive.
 
The fact that MM is able to run in the PS5 at 4k/60 shows that it wasn't built with it in mind, but rather the PS4, just like Halo Infinite. It should easily run in the PS4 Pro at 2k/30, but they are artificially locking it to the PS5 to increase sales.
"Artificially" locked. How anti-consumer!

Any game can be scaled down and stripped of features back to run on any hardware. Even God of War 2018 could have been made to run on the PS3, with lower definition assets and extremely long load times.

I DEMAND Dead Cells to be released on the PS3! Those sneaky indie developers!

This ridiculous argument is meaningless.
I'm going to come back and check on these comments in a couple of years, when "it's ok to make games next-gen only".
 
That still does not make sense. Since when did 4K/60fps mean not built with PS5 in mind?

Let me rephrase it in another way.

The fact that The last of us 2 runs at 1080p/30fps on PS4 means that it wasn't built with it in mind, it can run at 720p/30fps on PS3 but they are artificially locking it to PS4 to increase sales.
So you think the difference between 720p/30 to 1080p/30 is the same of 1080p/30 to 4k/60?

I believe you didn't thought it through enough
 
"Artificially" locked. How anti-consumer!

Any game can be scaled down and stripped of features back to run on any hardware. Even God of War 2018 could have been made to run on the PS3, with lower definition assets and extremely long load times.

I DEMAND Dead Cells to be released on the PS3! Those sneaky indie developers!

This ridiculous argument is meaningless.
I'm going to come back and check on these comments in a couple of years, when "it's ok to make games next-gen only".
This is basically the Switch argument. The fact that you CAN play God Of War 2018 in the PS3 doesn't mean that it would be a good or enjoyable experience. Now, look at me with a straight face and tell me MM wouldnt be able to run just fine at 1080p/30 on the PS4.
 
Fucking excellent news.

Please be a sign of things to come. The 60 fps footage of the original game that Digital Foundry put out looks almost next gen by itself. It's such an improvement.

But I really think what PS5 has shown so far is remarkable in terms of performance. A big jump in fidelity, in 4k AND 60 fps. Wow.
 
Fucking excellent news.

Please be a sign of things to come. The 60 fps footage of the original game that Digital Foundry put out looks almost next gen by itself. It's such an improvement.

But I really think what PS5 has shown so far is remarkable in terms of performance. A big jump in fidelity, in 4k AND 60 fps. Wow.
60 fps should be the standard going forward. I think MS understands this, but this is a good step from Insomniac.
 
So you think the difference between 720p/30 to 1080p/30 is the same of 1080p/30 to 4k/60?

I believe you didn't thought it through enough
I believe you didn't.

2K is a quarter of 4K. I'll give you the benefit of doubt and say you mean 1440p. Spiderman is 1080p upscaled to 4K using temporal injection on PS4 Pro just like Ratchet and Clank.

Again how does the resolution a game is rendering at determine whether or not a game is built for a system? And what is the optimum resolution that determines what hardware a game is built for?
 
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I bet they will have 2 options:
-Image quality mode: 4K 30fps with everything maxed
-Performance mode: 4K 60fps with some stuff disabled or reduced
 
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This is basically the Switch argument. The fact that you CAN play God Of War 2018 in the PS3 doesn't mean that it would be a good or enjoyable experience. Now, look at me with a straight face and tell me MM wouldnt be able to run just fine at 1080p/30 on the PS4.

This argument is why I don't acknowledge any game running at 30fps as impressive visually.
 
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I believe you didn't.

2K is a quarter of 4K. I'll give you the benefit of doubt and say you mean 1440p. Spiderman is 1080p upscaled to 4K using temporal injection on PS4 Pro just like Ratchet and Clank.

Again how does the resolution a game is rendering at determine whether or not a game is built for a system? And what is the optimum resolution that determines what hardware a game is built for?
Oh my God, my post literally says 1080p.
 
2K is a quarter of 4K. I'll give you the benefit of doubt and say you mean 1440p. Spiderman is 1080p upscaled to 4K using temporal injection on PS4 Pro just like Ratchet and Clank.
...and you'd be wrong. Yes, Insomniac uses TI (which does produce very nice results - a bit soft and cartoonish perhaps, but unsurprisingly that works well for both R&C and Spider-man), but R&C ran at fixed 1440p, whereas Spider-Man uses a dynamic resolution solution with the lower bound being 1440p, but generally 1560p or thereabouts (don't recall the exact number, check the DF video if you want to be pedantic).
 
...and you'd be wrong. Yes, Insomniac uses TI (which does produce very nice results - a bit soft and cartoonish perhaps, but unsurprisingly that works well for both R&C and Spider-man), but R&C ran at fixed 1440p, whereas Spider-Man uses a dynamic resolution solution with the lower bound being 1440p, but generally 1560p or thereabouts (don't recall the exact number, check the DF video if you want to be pedantic).
Digital foundry was wrong. Insomniac insists that Spiderman output at 4K using temporal injection.
 
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Digital foundry was wrong. Insomniac insists that Spiderman output at 4K using temporal injection.
Yes, the eventual output frame buffer is 4K. But that's reached by TI, using a base resolution of 1440p (R&C) or slightly higher (Spider-Man). DF is not the only one who have gone through the pixels (you can really only count them reliably when the camera switches and there's no temporal data for TI to work with).

Edit: the tweet doesn't really change anything. Yes, the final output is 4K. But it's reconstructed from a >= 1440p image. Not 1080p as you claim.
 
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Oh my God, my post literally says 1080p.
Again, how does the resolution and frame rate determine that the game was not built for PS5. You can target whatever frame rate and resolution you want on any hardware if the scope of your game can fit within the rendering budget.

Practically speaking, all games are artificially bound to a hardware. Spiderman can run on Xbox Series X. Insomniac game engine supports multiplatform like Xbox One and PC. But i still would like to know why Spiderman Miles running at 4K 60fps in performance mode mean it was not built with PS5 in mind.
 
Digital foundry was wrong. Insomniac insists that Spiderman output at 4K using temporal injection.


Lol thats just semantics. It's not true 4K, it's 4K well reconstructed from 1440p.

Side note, didn't the final build of Spider-Man end up being a bit above 1440p?
 
I wonder if this new spiderman is using the same exact engine as the ps5 with added next gen features or is it built from ground up on ps5?
 
I would expect no less.

No matter how people want to dress it up. This is a game that could easily be cross gen and no doubt is made from the first Spider-Mans assets.

Still good to see for an open world game.
 
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