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Good. Just bring the Gravity Rush IP to PS4. I'd kill for it.
I want GR1 remaster on PS4.
Good. Just bring the Gravity Rush IP to PS4. I'd kill for it.
Sony come on. You noticed the trend of these big, made to actually play on a tv, games from the first party were not selling well, and that the smaller titles were actually able to make a return on the small investment. You are a big company and want to make the bets with little risk and chance for a big reward. So just take all (yes all) the first party studios and let them each hire 10ish people that could form Naughty Dog Vita, Suckerpunch Vita etc. and spread the risk of making vita games out to all of the first parties. Provide them with a Unity license (cheap, easy to use). They make SMALL games that take a year to year and a half Max to take from conception to finish. This could create a steady deluge of cheap to produce titles that could actually be something special if each of these studios contributed ideas they may not be able to put into a big Ps4 game. They don't need to be 10 million-20million dollar extravaganzas. You yoshida admitted this in the interview that those games aren't suited to a portable experience. Make each cost 1 million ish max and spread the big AAA investment out to these teams. Same budget, more games, better suited to the handheld space, less risk.
I dunno just wanted to toss an idea out. Whatever the indie, port station is acceptable but it leaves a bitter taste in my mouth from the disappointment of less first party games and what could have been an amazing handheld.
That's rough... If I had a Vita I would be pretty mad at this
Again, the problem with that game is that they saved the best gameplay ideas and stage designs for the final hour of the game. The rest of the game, in my opinion at least, is just not very good.
Depends, i'm used to failed products so it doesn't affect me that much anymore, i even bought my vita knowing what kind of fate it could suffer.
However that isn't why the game bombed. It might be a problem (I don't think so) but it wasn't why the game tanked.
No, but it certainly didn't help. The game was mostly style over substance, and I really think that, while that philosophy may work well on consoles at times, it's not very good for handhelds. Anyone who tries out Tearaway on Vita will likely be experiencing a very basic platformer that treats you like a moron until the very final areas. I mean, you can't even jump for a good half hour or so!
A game can't sell if people haven't hear of it. That is the reason it didn't sell. Giving people the opportunity to discount it based on the negative things you listed would actually be a positive because that would mean they actually know and understand the game well enough to have a negative opinion about it.
Do you really think people don't know Tearaway exists? I think you're underestimating the handheld gaming audience, especially given the number of Vita users there are. I think it's far more likely that the game simply didn't appeal to gamers. It's a nice looking game, but that's it.
Frankly, I think Sony's mistake was not completely shifting focus on Vita to appeal to kids with their established franchises. Exclusive mainline Sly, Ratchet, and Jak games would likely go a LONG way towards showing they're supporting their handheld, while also aiming to appease not only core Sony fans but also the typical handheld gaming audience.
Yes I do. They launched it when it was over shadowed by bigger releases, and didn't market it in the slightest. Differing opinions and what not. I remember it releasing to excellent critical acclaim as well so I don't get why you are projecting your negative views on the handheld audience at large. Yeah an 87 on metacritic. The game launched with no marketing and during the Xbone launch. A recipe for success that is not.
Yes I do. They launched it when it was over shadowed by bigger releases, and didn't market it in the slightest. Differing opinions and what not. I remember it releasing to excellent critical acclaim as well so I don't get why you are projecting your negative views on the handheld audience at large. Yeah an 87 on metacritic. The game launched with no marketing and during the Xbone launch. A recipe for success that is not.
Sorry Green Slime, but your perspective on why Tearaway failed to capture mindshare is lacking.
I'm sorry, but are you suggesting positive reviews instantly make it a good game? Critical acclaim is fine and dandy, but most of said acclaim is due to the visuals and my least favorite words in gaming journalism: "charm" and "soul". You're free to like whatever it is that you like, but I found the game incredibly boring and far too easy. I'd argue it's even easier than Kirby's Epic Yarn, a game that was blasted for it's non-existent difficulty. I'm sorry, this is a pretty game, but not a good one, and I can understand why it didn't sell well.
Good. Just bring the Gravity Rush IP to PS4. I'd kill for it.
Aside from the last hour of the game, which features some fantastic level design and solid platforming, it is all style over substance.Well I never played the full game but the demo made it seem like the full game was all style over substance.
I love when you walked over two pieces of paper where the top one was folded it would flatten briefly.
Nice touch.
It's my perspective, you're free to agree with it or not. That's up to you. At the end of the day, the reason it flopped is irrelevant, since what matters is that it flopped, and Sony seems to be backing away from supporting the Vita.
I seriously hope Nintendo has taken note of why gamers who have a Vita loves it so much. It's a great handheld, and I need for Nintendo to surpass it hardware wise because Sony doesn't know how it handle it.
It needs great specs
Easy portability like Vita
Dev friendly
Nintendo's IP
Gosh darn Sony...
I'm sorry, but are you suggesting positive reviews instantly make it a good game? Critical acclaim is fine and dandy, but most of said acclaim is due to the visuals and my least favorite words in gaming journalism: "charm" and "soul". You're free to like whatever it is that you like, but I found the game incredibly boring and far too easy. I'd argue it's even easier than Kirby's Epic Yarn, a game that was blasted for it's non-existent difficulty. I'm sorry, this is a pretty game, but not a good one, and I can understand why it didn't sell well.
Lol uh, why would Nintendo need at all to take notes? I'm not getting the context here.
Your opinion of Tearaway as a game is fine, I'm not arguing whether you think it's good or bad. I'm telling you that from a retail perspective, that didn't matter at all. It was a total failure from a perspective of marketing and consumer awareness. Good word of mouth among dedicated gamers helps a lot, but it was an obscure title on a niche handheld with no marketing to help it boost. Look at the port of BL2. Even though it is on the Vita, it still sold pretty damn well, both bundled and standalone, as far as Retail for Vita goes.
Obviously you can't understand why and again you are projecting your dislike onto everyone else and making assumptions. But whatever agree to disagree.
indies is one thing. those people are mostly coming from nothing and putting their games on as many platforms as they can. third-parties though? third-parties are creating exclusive content and bringing it over from japan. i can't imagine this is thrilling news for the ones that stayed in, and i would be concerned over what this meant for any other failing platform of sony's. 'yeah, we're not gonna go ahead and do that anymore, but you're welcome to stay in if you want.'
the vita is such a confusing product. i don't know why sony put the effort into making it in the first place. not because it lacked an identity, but because sony seemed that they didn't know why they put effort into making it in the first place either.
You don't mimic the competitor that is losing, though. Nintendo's handheld needs a good price and appealing exclusives, it needs to be the anti Vita.In order to make an even better handheld in the future? It's generally a smart idea to take note of general trends in competing products and see why they did or did not work and try to succeed where they have failed.
You don't mimic the competitor that is losing, though. Nintendo's handheld needs a good price and appealing exclusives, it needs to be the anti Vita.
I don't agree. I just don't, it'd be like Sony considering adding WiiU elements to PS5.Did you read my post? I said learn where they have failed and understand why a small minority of gamers are super passionate about a handheld and try to bring the reasons for that passion to a larger audience.
You don't mimic the competitor that is losing, though. Nintendo's handheld needs a good price and appealing exclusives, it needs to be the anti Vita.
I don't agree. I just don't, it'd be like Sony considering adding WiiU elements to PS5.
When your competition is not a huge failure, yes. GAF refuses to accept it, but ViitaU did most things wrong. Not everything, sure, but they're still hardly good examples of how a system should be planned, released and supported. IMO of course.Agree to disagree. Learning from your competition is a smart thing to do.
When your competition is not a huge failure, yes. GAF refuses to accept it, but ViitaU did most things wrong. Not everything, sure, but they're still hardly good examples of how a system should be planned, released and supported. IMO of course.
They made tearaway and it bombed
lol jesusWhen your competition is not a huge failure, yes. GAF refuses to accept it, but ViitaU did most things wrong. Not everything, sure, but they're still hardly good examples of how a system should be planned, released and supported. IMO of course.
lol jesus
the answer is bolded and you fucking wrote it too.
other dude is just saying to take the good aspects, apply and run with it.
I guess no one can be mad at SQEX now for not putting Type-0 on Vita. Not even Sony will put games on it moving forward.
Something related from the PSN Blog comments I saved from May 6th.
Something related from the PSN Blog comments I saved from May 6th.
Lol uh, why would Nintendo need at all to take notes? I'm not getting the context here.
If this means the tearaway team is now on the ps4...I am grinning.